[Request] Working Sit Emote ID menu

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  1. #1
    Sheafie's Avatar Active Member
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    [Request] Working Sit Emote ID

    I'm in need of a .npc emote <sit ID> that works, 13 doesn't work for some reason!

    [Request] Working Sit Emote ID
  2. #2
    flickcorp's Avatar Member
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    13 - state_sit
    415 - state_sit_chair_med
    426 - state_sit_chair_high
    461 - state_sit_chair_low

    I normally use 426 when it comes to sitting on a chair.

    Ripped straight from DBC


    Code:
    0   - oneshot_none
    1   - oneshot_talk(dnr)
    2   - oneshot_bow
    3   - oneshot_wave(dnr)
    4   - oneshot_cheer(dnr)
    5   - oneshot_exclamation(dnr)
    6   - oneshot_question
    7   - oneshot_eat
    10  - state_dance
    11  - oneshot_laugh
    12  - state_sleep
    13  - state_sit
    14  - oneshot_rude(dnr)
    15  - oneshot_roar(dnr)
    16  - oneshot_kneel
    17  - oneshot_kiss
    18  - oneshot_cry
    19  - oneshot_chicken
    20  - oneshot_beg
    21  - oneshot_applaud
    22  - oneshot_shout(dnr)
    23  - oneshot_flex
    24  - oneshot_shy(dnr)
    25  - oneshot_point(dnr)
    26  - state_stand
    27  - state_readyunarmed
    28  - state_work_sheathed
    29  - state_point(dnr)
    30  - state_none
    33  - oneshot_wound
    34  - oneshot_woundcritical
    35  - oneshot_attackunarmed
    36  - oneshot_attack1h
    37  - oneshot_attack2htight
    38  - oneshot_attack2hloose
    39  - oneshot_parryunarmed
    43  - oneshot_parryshield
    44  - oneshot_readyunarmed
    45  - oneshot_ready1h
    48  - oneshot_readybow
    50  - oneshot_spellprecast
    51  - oneshot_spellcast
    53  - oneshot_battleroar
    54  - oneshot_specialattack1h
    60  - oneshot_kick
    61  - oneshot_attackthrown
    64  - state_stun
    65  - state_dead
    66  - oneshot_salute
    68  - state_kneel
    69  - state_usestanding
    70  - oneshot_wave_nosheathe
    71  - oneshot_cheer_nosheathe
    92  - oneshot_eat_nosheathe
    93  - state_stun_nosheathe
    94  - oneshot_dance
    113 - oneshot_salute_nosheath
    133 - state_usestanding_nosheathe
    153 - oneshot_laugh_nosheathe
    173 - state_work
    193 - state_spellprecast
    213 - oneshot_readyrifle
    214 - state_readyrifle
    233 - state_work_mining
    234 - state_work_chopwood
    253 - state_applaud
    254 - oneshot_liftoff
    273 - oneshot_yes(dnr)
    274 - oneshot_no(dnr)
    275 - oneshot_train(dnr)
    293 - oneshot_land
    313 - state_at_ease
    333 - state_ready1h
    353 - state_spellkneelstart
    373 - stand_state_submerged
    374 - oneshot_submerge
    375 - state_ready2h
    376 - state_readybow
    377 - oneshot_mountspecial
    378 - state_talk
    379 - state_fishing
    380 - oneshot_fishing
    381 - oneshot_loot
    382 - state_whirlwind
    383 - state_drowned
    384 - state_hold_bow
    385 - state_hold_rifle
    386 - state_hold_thrown
    387 - oneshot_drown
    388 - oneshot_stomp
    389 - oneshot_attackoff
    390 - oneshot_attackoffpierce
    391 - state_roar
    392 - state_laugh
    393 - oneshot_creature_special
    394 - oneshot_jumplandrun
    395 - oneshot_jumpend
    396 - oneshot_talk_nosheathe
    397 - oneshot_point_nosheathe
    398 - state_cannibalize
    399 - oneshot_jumpstart
    400 - state_dancespecial
    401 - oneshot_dancespecial
    402 - oneshot_customspell01
    403 - oneshot_customspell02
    404 - oneshot_customspell03
    405 - oneshot_customspell04
    406 - oneshot_customspell05
    407 - oneshot_customspell06
    408 - oneshot_customspell07
    409 - oneshot_customspell08
    410 - oneshot_customspell09
    411 - oneshot_customspell10
    412 - state_exclaim
    413 - state_dance_custom
    415 - state_sit_chair_med
    416 - state_custom_spell_01
    417 - state_custom_spell_02
    418 - state_eat
    419 - state_custom_spell_04
    420 - state_custom_spell_03
    421 - state_custom_spell_05
    422 - state_spelleffect_hold
    423 - state_eat_no_sheathe
    424 - state_mount
    425 - state_ready2hl
    426 - state_sit_chair_high
    427 - state_fall
    428 - state_loot
    429 - state_submerged
    430 - oneshot_cower(dnr)
    431 - state_cower
    432 - oneshot_usestanding
    433 - state_stealth_stand
    434 - oneshot_omnicast_ghoul (w/sound)
    435 - oneshot_attackbow
    436 - oneshot_attackrifle
    437 - state_swim_idle
    438 - state_attack_unarmed
    439 - oneshot_spellcast (w/sound)
    440 - oneshot_dodge
    441 - oneshot_parry1h
    442 - oneshot_parry2h
    443 - oneshot_parry2hl
    444 - state_flyfall
    445 - oneshot_flydeath
    446 - state_fly_fall
    447 - oneshot_fly_sit_ground_down
    448 - oneshot_fly_sit_ground_up
    449 - oneshot_emerge
    450 - oneshot_dragonspit
    451 - state_specialunarmed
    452 - oneshot_flygrab
    453 - state_flygrabclosed
    454 - oneshot_flygrabthrown
    455 - state_fly_sit_ground
    456 - state_walkbackwards
    457 - oneshot_flytalk
    458 - oneshot_flyattack1h
    459 - state_customspell08
    460 - oneshot_fly_dragonspit
    461 - state_sit_chair_low
    462 - one_shot_stun
    463 - oneshot_spellcast_omni
    465 - state_readythrown
    466 - oneshot_work_chopwood
    467 - oneshot_work_mining
    468 - state_spell_channel_omni
    469 - state_spell_channel_directed
    470 - stand_state_none
    471 - state_readyjoust
    473 - state_strangulate
    474 - state_readyspellomni
    475 - state_hold_joust
    476 - oneshot_cry (jaina proudmoore only)

  3. #3
    Sheafie's Avatar Active Member
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    yeh i need 13 coz my npc is sitting on the ground, no matter what one i use when i try to change the emote state they just continue to stand there =/

  4. #4
    flickcorp's Avatar Member
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    check the bytes 1 data

    Taken from arcemu wiki


    Code:
    bytes1
    
    The value here overrides the value for the creature's unit field UNIT_FIELD_BYTES_1.
    List of known values and their visual effects on the creature:
    
    1 = Sitting
    2 = Stand (?)
    3 = Sleep
    4 = Sit (Low)
    5 = Sit (Medium)
    6 = Sit (Elevated High)
    7 = Lying Dead (combined with empty health bar (dynamicflags = 32) and gray name (dynamicflags = 4) makes the mob to appear dead)
    8 = Kneel (Need bytes2 = 1)

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