[MPQ] Forcing players to play with custom patches menu

User Tag List

Page 1 of 3 123 LastLast
Results 1 to 15 of 35
  1. #1
    blukkiee's Avatar Active Member
    Reputation
    18
    Join Date
    Jun 2007
    Posts
    141
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    [MPQ] Forcing players to play with custom patches

    My server will require a patch to play - but for now it's not obligated and I want it to.

    Is there anything I can do to make some kind of check with the client, like on login attempt, if he is running the latest patch?
    Like a check in the player's .mpq files or something?

    I want to write this in the core so C++ is no problem.

    p.s. Don't start about: 'don't play with patches it's bad for your server population blabla'.

    [MPQ] Forcing players to play with custom patches
  2. #2
    Kiev's Avatar Contributor
    Reputation
    288
    Join Date
    Nov 2007
    Posts
    1,819
    Thanks G/R
    0/4
    Trade Feedback
    3 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Players will hate that. Im not kidding. If its something built into the client then it will mess up the rest of there experience.

    I can see what your trying too do. But i dont think its possible atm?




  3. #3
    stoneharry's Avatar Moderator Harry

    Authenticator enabled
    Reputation
    1613
    Join Date
    Sep 2007
    Posts
    4,554
    Thanks G/R
    151/146
    Trade Feedback
    0 (0%)
    Mentioned
    3 Post(s)
    Tagged
    0 Thread(s)
    Well, a server I play on uses a addon as part of the model edits and if you using an outdated version a menu box pops up that covers 3/4 of the screen saying you need to update (making it unplayable). I think it does this by reading from a file hosted online and checking line 1, what is the current version and then comparing it to the addon version. Not sure if theres another way to do this.

  4. #4
    blukkiee's Avatar Active Member
    Reputation
    18
    Join Date
    Jun 2007
    Posts
    141
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    That would be great. I'll have to figure out how to do that with a patch.

    @Kiev: It's not even hard. You put the patch file in the Data folder once and start the game with ModelEditFix instead of the normal game. Don't worry, it's all taken care of apart from this issue.

  5. #5
    Kiev's Avatar Contributor
    Reputation
    288
    Join Date
    Nov 2007
    Posts
    1,819
    Thanks G/R
    0/4
    Trade Feedback
    3 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Thats fine then (: The thing i was wondering is if they would get restriction from it as in the client, seems fine to me.




  6. #6
    homer91's Avatar Active Member CoreCoins Purchaser
    Reputation
    79
    Join Date
    Oct 2008
    Posts
    259
    Thanks G/R
    59/7
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I would need this 2

  7. #7
    Ballwinkle's Avatar Contributor Authenticator enabled
    Reputation
    124
    Join Date
    Mar 2007
    Posts
    662
    Thanks G/R
    0/12
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    U can code a launcher to perform checks.

  8. #8
    dffrntdnl's Avatar Active Member
    Reputation
    20
    Join Date
    Feb 2007
    Posts
    159
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Ballwinkle View Post
    U can code a launcher to perform checks.
    but this wouldn't prevent the players from not using the launcher and bypassing the patch check.
    dont be douche; it wont get you rep.

  9. #9
    blukkiee's Avatar Active Member
    Reputation
    18
    Join Date
    Jun 2007
    Posts
    141
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Yeah, that's why we need a check at login.

  10. #10
    Kiev's Avatar Contributor
    Reputation
    288
    Join Date
    Nov 2007
    Posts
    1,819
    Thanks G/R
    0/4
    Trade Feedback
    3 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Im sure someone at the arcemu team if you asked.. or something (i doubt this would go for free), could soft code a check and send you a custom link with it in... but thats aiming high, very high.




  11. #11
    blukkiee's Avatar Active Member
    Reputation
    18
    Join Date
    Jun 2007
    Posts
    141
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I was thinking of using a custom spell cast at login (this already happens afaik, some blizzard check: LOGINEFFECT - Spell - World of Warcraft) and if it does not exist in the player's file's it won't work. Or would this be a serverside check?

    Meh I'm just guessing right now.

    p.s. using MaNGOS atm
    Last edited by blukkiee; 02-24-2010 at 08:16 AM.

  12. #12
    AfterMidnight's Avatar Banned
    Reputation
    162
    Join Date
    Jan 2008
    Posts
    689
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Set starting location in the abyss
    Write addon to join secret channel and send a text and exit again
    Make script that ports the player to ur mall when he sends that tell
    ...or something? :S

  13. #13
    blukkiee's Avatar Active Member
    Reputation
    18
    Join Date
    Jun 2007
    Posts
    141
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Wouldn't work. Players would then only use the patch when creating a character and if they wanted they'd just locate their character in a normal spot and login without the patch on.

  14. #14
    stoneharry's Avatar Moderator Harry

    Authenticator enabled
    Reputation
    1613
    Join Date
    Sep 2007
    Posts
    4,554
    Thanks G/R
    151/146
    Trade Feedback
    0 (0%)
    Mentioned
    3 Post(s)
    Tagged
    0 Thread(s)
    The spell idea you had was perfect, try and teach the player a custom spell you add in a .mpq, if it can't learn it because the player doesn't have the data disconect them / freeze them and spam them messages. That will work with a simple Lua/C++ script.

  15. #15
    blukkiee's Avatar Active Member
    Reputation
    18
    Join Date
    Jun 2007
    Posts
    141
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Alright I will try a few things. I will post when I've got result!

Page 1 of 3 123 LastLast

Similar Threads

  1. [Mangos] Player race models with custom selected gear for an NPC?
    By HaveIBeenPwned in forum WoW EMU Questions & Requests
    Replies: 0
    Last Post: 09-09-2016, 09:28 AM
  2. [Patch] [Patch/Client]Custom Patch(MPQ) with realmlist restriction
    By valterq in forum WoW EMU Questions & Requests
    Replies: 3
    Last Post: 04-28-2015, 06:01 PM
  3. Got access to Heroes? Post your b-tag here to find players to play with!
    By Dante in forum Heroes of the Storm General
    Replies: 13
    Last Post: 11-03-2014, 08:39 AM
  4. Looking for Anarchy players to play with
    By Nikentic in forum Path of Exile
    Replies: 0
    Last Post: 07-04-2013, 01:24 PM
  5. Replies: 6
    Last Post: 08-31-2010, 12:58 AM
All times are GMT -5. The time now is 02:30 PM. Powered by vBulletin® Version 4.2.3
Copyright © 2024 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search