Hi my arcemu-world crashes when i delete an npc for example. Not always but 99% of the time. Compiled it myself so it should be the latest rev. Also i dunno anything about c++ but when i ran the debugger in the visual c++ studio it brought me to this part of the code.
Code:
void Object::RemoveSelfFromInrangeSets(){
std::set< Object* >::iterator itr;
for( itr = m_objectsInRange.begin(); itr != m_objectsInRange.end(); ++itr ){
Object *o = *itr;
assert( o != NULL );
o->RemoveInRangeObject( this );
}
}
I dont know if it matters but the green arrow was pointing at the line
Code:
o->RemoveInRangeObject( this );
Really need help with this