Hello together,
from my experience i would say its impossible to make gobjects spell proof. Player allways can cast or blink through them but is there a way to stop this?
(im using trinity)
Hello together,
from my experience i would say its impossible to make gobjects spell proof. Player allways can cast or blink through them but is there a way to stop this?
(im using trinity)
(Guessing here xD) Using map files? or vmaps? I think both are needed... but that might be ArcEmu Q_Q.
As Kiev said, if you have maps and vmaps extracted and enabled, then world objects you can't cast through. This is called line of sight. Gameobjects are not part of the worldmap and you will still be able to cast through them.
odd, i dont have v-maps and i cant blink through my maze.... maybe its just maps u need. as i understood it vmaps were for world terrain. but i could just be completely wrong as usual
I HAVE THE BALLS TO ASK STUPID QUESTIONS
V-Maps are more for creatures i think, and things like that, maps are for the players and discovery (I think)