[Core] Dodge, Parry, Block, Crit? menu

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  1. #1
    AngelSandy's Avatar Member
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    [Core] Dodge, Parry, Block, Crit?

    No I don't have anything to post in a [code]-tag.

    If I wanted to decrease the Max Dodge, Parry, Block and Crit on my server in the Core Files. Where would you locate these stats in the ArcEMU core (Not modified yet) and if you tell me, could you also post just a little sample of the code, so that I know exactly what it looks like and where to change stuff?

    It would be ace!

    Of course there is +Rep for the Person who can give me this little "Mini-guide"

    [Core] Dodge, Parry, Block, Crit?
  2. #2
    stoneharry's Avatar Moderator Harry


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    player.cpp

    Search for Parry, Block etc. Common sense from then on

  3. #3
    AngelSandy's Avatar Member
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    Kkthxbai and +Rep

  4. #4
    Gastricpenguin's Avatar Legendary
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    player.h contains the array for DodgeRatio

  5. #5
    AngelSandy's Avatar Member
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    So is it Player.cpp or Player.h?

    (Still ArcEmu btw ^^)

  6. #6
    Gastricpenguin's Avatar Legendary
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    You'll have to do a bit of editing in both :>

  7. #7
    92eatos's Avatar Contributor
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    i already do that and will release it soonn

  8. #8
    Shanesan's Avatar Member
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    Originally Posted by Gastricpenguin View Post
    player.h contains the array for DodgeRatio
    What does dodgeratio exactly do? What does it explain?

    "0.00000f"

    And what does the f mean? So many questions...

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