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  1. #1
    Ab3n's Avatar Member
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    "Instance is full."

    I'm using TrinityCore rev. 1825 = 2.4.3

    I recently upgraded my Reaper-X TrinityCore to TrinityCore's main core, and everything that was wrong in Reaper-x's release was fixed. But then a problem seemed to show up, and keeps repeating itself: Whenever I try to enter an instance as a normal player (non-GM) I, and my friends, get the error message: "Instance is full."

    I've tried editing all tables instance-related, but no luck. So I was hoping someone here might have the solution? Is it a core bug? If so, how can I fix it?

    Thanks..

    "Instance is full."
  2. #2
    Pedregon's Avatar Contributor
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    What instances are they? All? Make sure your in a raid group if you have 5+ friends. Need some more info ^.^
    Leecher - 08-30-2007 - Contributor - 07-23-2008
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  3. #3
    Ab3n's Avatar Member
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    Ah, sorry ^^
    Well, I've turned off group and raid requirements, and they have worked previously, but then all of a sudden won't work anymore.
    The current instances affected are: Naxxramas, The Steamvault, The Underbog, AQ20 and ZG. And that's only of those we have tested and know of.

  4. #4
    Pedregon's Avatar Contributor
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    Try using a fresh database as the one your using might be the problem.
    Leecher - 08-30-2007 - Contributor - 07-23-2008
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  5. #5
    Ab3n's Avatar Member
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    Hmm, yeah.. I've been suspecting the database too, but I don't have a fresh database for the current TrinityCore release, the only things that were included with the source was a fresh "World" table, with no content, and some small updates.. So do you have any idea where I might get hold of a good TC 1825 database? (I've searched around with no luck =/)

  6. #6
    Pedregon's Avatar Contributor
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    Here you go.

    http://svn.assembla.com/svn/trinityd.../TDB_0.0.2.rar

    TDB 0.0.2 database for 2.4.3
    Leecher - 08-30-2007 - Contributor - 07-23-2008
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  7. #7
    Ab3n's Avatar Member
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    I've also tried setting the player limit of the instances to 250, did not help.. Also, I had to do some modifications for the new core to work with my database, so I had to delete the "levelmin" from the structure inside "instance_template", could this have an impact on the problem I'm describing? All instances worked perfectly before I updated the core.

    But as I've said: There is no clear indication in the database that there should be any problem. I've tried deleting all the info stored in the "Characters" DB (it stores all the information related to characters saved to instances and such), and the only table left after that is the "instance_template", and there's nothing wrong with it... So I'm pretty sure it's something wrong in the core, perhaps a script ending in a loop after someone enters the instance the first time, and "fills it up" or something...

    ---------- Post added at 03:04 PM ---------- Previous post was at 03:01 PM ----------

    Originally Posted by Pedregon View Post
    Here you go.

    http://svn.assembla.com/svn/trinityd.../TDB_0.0.2.rar

    TDB 0.0.2 database for 2.4.3
    Thanks alot!

    I will test that, and see if it fixes the problem. Then I'll try to locate the problem so that I may keep my custom-made-'everything' =)

    ---------- Post added at 03:46 PM ---------- Previous post was at 03:04 PM ----------

    Thanks alot for your help Pedregon! As of now I've created a new database, imported the database give by your link, tested it, instances worked like a charm. Then I imported all my custom stuff (only the modified tables, like creatures, items and quests) and it seems the instances are working perfectly.

    So thank you so much for that link, saved my day I'll come back to this thread if the problem returns, so if you don't hear from me again = problem-free | If I'm back, it's a core issue for sure.
    Last edited by Ab3n; 06-07-2010 at 03:51 PM.

  8. #8
    Pedregon's Avatar Contributor
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    Haha Okay, your welcome.
    Leecher - 08-30-2007 - Contributor - 07-23-2008
    Donator - 06-19-2009
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