Hi, I am looking for an advanced c++ programmer to help me do a couple of things for my GM server.
First thing I would like to do is create a phasing system. I am using Hearthstone 3.1.3 branch and it has the command .debug setphase, so I can use that to successfully change phases, but when I spawn things in a phase they appear in phase 1 (the main world). So I would like npcs and game objects to appear and stay in whatever phase you are currently in.
The second thing I would like to do is when someone spawns a game object or npc, it adds their account ID to the object/npc. Then they become the owner of that object/npc. Only they can delete it.
And the last thing I would like to be able to do is make a system that limits how many things a player can spawn per hour. They would have a limit of say 20 objects an hour, then they would get a message saying that they have reached their limit.
I've learned a good bit about c++ and the emulator just from playing around, but I don't have the skills to do these things on my own. If you think you can help with any of these things, please send me a PM here or add me on MSN [email protected].
Thanks!