Yes so, is it possible to disable talents on private servers that don't want them? Like custom servers. Or is it impossible?
Yes so, is it possible to disable talents on private servers that don't want them? Like custom servers. Or is it impossible?
No Signature.
I am hoping to find answer to this as well. I bet it shouldn't be that hard, unless you got zero C++ knowledge like me.
I don't believe it's possible (correct me). Why would you want no talents?
Death to all but Metal.
Like I said for Custom private servers that don't want the talents so that the extra abilities aren't being used.
No Signature.
You can try to make it so players don't have any talent points, other that that I don't think it is possible.
That seems like a decent alternative.
No Signature.
^^ yeah, or maybe it could be done in C++.
Death to all but Metal.
Either you make sure that they never get any talent points or you do some core edit denying players from learning talents.
Can't you just go over each class's tier 1, rank 1 talents and put the ID's in spelloveride_disable ?
There's only about 6-9 per class and if they can't learn the first rank they can't invest points anywhere else.
This'd mean disabling about 60-90 spells but beats learning programming languages no?
[/THEORIE]
Well the core edit is just adding // at the start of some lines
At HandleLearnTalentOpcode you could just add "return;" at the beginning and that would completely disable talents.
However that would probably result in many many players yelling "WHY DON'T TALENTS WORK?"
So I think the best would be to simply comment out the part in the core where players are given talents upon level-up.
EDIT: This is for Arc/Aspire
- Open SkillHandler.cpp
- Search for void WorldSession::HandleTalentOpcode
- Put the cursor at the top of the function, just after the {
- type: return;
- Recompile
See Core Editing ain't that hard
When they get the addon manager working you could just ban Blizzard Talent UI
Oh, this is great. Thanks a lot guys![]()