Is it possible to disable Talents? menu

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  1. #1
    Deathisfear's Avatar Active Member
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    Is it possible to disable Talents?

    Yes so, is it possible to disable talents on private servers that don't want them? Like custom servers. Or is it impossible?

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    Is it possible to disable Talents?
  2. #2
    Mahado's Avatar Member
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    I am hoping to find answer to this as well. I bet it shouldn't be that hard, unless you got zero C++ knowledge like me.

  3. #3
    alj03's Avatar Contributor
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    I don't believe it's possible (correct me). Why would you want no talents?
    Death to all but Metal.

  4. #4
    Deathisfear's Avatar Active Member
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    Like I said for Custom private servers that don't want the talents so that the extra abilities aren't being used.

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  5. #5
    rahburt33's Avatar Active Member
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    You can try to make it so players don't have any talent points, other that that I don't think it is possible.

  6. #6
    Deathisfear's Avatar Active Member
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    That seems like a decent alternative.

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  7. #7
    alj03's Avatar Contributor
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    ^^ yeah, or maybe it could be done in C++.
    Death to all but Metal.

  8. #8
    namelessgnome's Avatar Contributor
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    Either you make sure that they never get any talent points or you do some core edit denying players from learning talents.

  9. #9
    AfterMidnight's Avatar Banned
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    Can't you just go over each class's tier 1, rank 1 talents and put the ID's in spelloveride_disable ?
    There's only about 6-9 per class and if they can't learn the first rank they can't invest points anywhere else.

    This'd mean disabling about 60-90 spells but beats learning programming languages no?

    [/THEORIE]

  10. #10
    namelessgnome's Avatar Contributor
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    Well the core edit is just adding // at the start of some lines

  11. #11
    Jotox's Avatar Contributor
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    At HandleLearnTalentOpcode you could just add "return;" at the beginning and that would completely disable talents.

    However that would probably result in many many players yelling "WHY DON'T TALENTS WORK?"

    So I think the best would be to simply comment out the part in the core where players are given talents upon level-up.

  12. #12
    namelessgnome's Avatar Contributor
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    EDIT: This is for Arc/Aspire
    1. Open SkillHandler.cpp
    2. Search for void WorldSession::HandleTalentOpcode
    3. Put the cursor at the top of the function, just after the {
    4. type: return;
    5. Recompile


    See Core Editing ain't that hard

    When they get the addon manager working you could just ban Blizzard Talent UI

  13. #13
    Mahado's Avatar Member
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    Oh, this is great. Thanks a lot guys

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