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  1. #1
    kreegoth's Avatar Contributor
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    Looking for a way to make an NPC unstunnable...

    Hello MMowned!

    What im asking/looking for is a way to make Bosses unstunnable so that they cannot be stun locked? Ive looked through the DB and cannot see any way to do it some i figured i would ask here before giving up.

    Does anyone know of some combination of settings i can add to an NPC in the DB that would make them unstunnable?.

    I know there are some mobs in places that are yellow con and have faction of (32) which is beast- wolf (which really makes no sense) that when you stun them they reset back to their origional spawn point.


    This would have worked for me for what im intending to do with it but when i changed the NPCs faction to 32 as well it doesnt reset back to its position...

    I can't see anything else in the DB between the two NPCs that would suggest why this is happening either.

    Thanks for your time.

    Looking for a way to make an NPC unstunnable...
  2. #2
    thetrueman2's Avatar Active Member
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    if you open your Database with heidSQL go to your creature_proto table. then search for your mob and in the last line it sais "ModImmunities". then u need to set the immunities. the ID's are:

    Code:
    Charmed = 1
    Disoriented = 2
    Flee = 4
    Roots = 8
    Silencing = 16
    Stun = 32
    Polymorph = 64
    Banish = 128
    Sap = 256
    Frozen = 512
    Snares = 1024
    Sleep = 2048
    to have multiple immunities you just combine the numbers (1 + 2 = 3 = Immume for Charm and Disorienting effects )

    hope this helps
    Last edited by thetrueman2; 05-20-2009 at 11:06 AM. Reason: Type error

  3. #3
    kreegoth's Avatar Contributor
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    Omg.. ive been looking for this forever! i hope this works! + rep for info

  4. #4
    catl2wow's Avatar Member
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    Originally Posted by thetrueman2 View Post
    if you open your Database with heidSQL go to your creature_proto table. then search for your mob and in the last line it sais "ModImmunities". then u need to set the immunities. the ID's are:

    Code:
    Charmed = 1
    Disoriented = 2
    Flee = 4
    Roots = 8
    Silencing = 16
    Stun = 32
    Polymorph = 64
    Banish = 128
    Sap = 256
    Frozen = 512
    Snares = 1024
    Sleep = 2048
    to have multiple immunities you just combine the numbers (1 + 2 = 3 = Immume for Charm and Disorienting effects )

    hope this helps

    There are 3 more

    Code:
    Cast Interruption = 4096
    % mod healing (Mortal Strike) = 8192
    % mod total stats (reductions) = 16384

  5. #5
    myran2's Avatar Contributor

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    for ArcEmu, i'm pretty sure you can go to the creature_proto table and find the bosses column then change it from 0 to 1.

  6. #6
    catl2wow's Avatar Member
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    Yes you can but that doesn't do anything for stuns and such. It just makes them harder to hit in general.

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