Lua Error menu

User Tag List

Thread: Lua Error

Results 1 to 12 of 12
  1. #1
    Nadromar's Avatar Contributor
    CoreCoins Purchaser
    Reputation
    369
    Join Date
    Oct 2006
    Posts
    510
    Thanks G/R
    15/28
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Lua Error

    When I try to put this script on it doesnt work, and the console says:

    failed. (could not load)
    scripts\rickroll.lua:1: unexpected symbol near ' '


    Here's the script, If you have any ideas please tell me

    Code:
    function RickAstley_OnCombat(pUnit, Event)
    punit:SendChatMessage(12, 0, "Never Gonna Give You Up - Rick Astley")
    if pUnit:GetHealthPct() < 100 then
    pUnit:SendChatMessage(12, 0, "We’re no strangers to love,")
    if pUnit:GetHealthPct() < 98 then
    pUnit:SendChatMessage(12, 0, "You know the rules and so do I.")
    if pUnit:GetHealthPct() < 96 then
    pUnit:SendChatMessage(12, 0, "A full commitment’s what I’m thinking of,")
    if pUnit:GetHealthPct() < 94 then
    pUnit:SendChatMessage(12, 0, "You wouldnt get this from any other guy.")
    if pUnit:GetHealthPct() < 92 then
    pUnit:SendChatMessage(12, 0, "I just wanna tell you how I’m feeling,")
    if pUnit:GetHealthPct() < 90 then
    pUnit:SendChatMessage(12, 0, "Gotta make you understand…")
    if pUnit:GetHealthPct() < 88 then
    pUnit:SendChatMessage(12, 0, "Never gonna give you up,")
    if pUnit:GetHealthPct() < 86 then
    pUnit:SendChatMessage(12, 0, "Never gonna let you down,")
    if pUnit:GetHealthPct() < 84 then
    pUnit:SendChatMessage(12, 0, "Never gonna run around and desert you.")
    if pUnit:GetHealthPct() < 82 then
    pUnit:SendChatMessage(12, 0, "Never gonna make you cry,")
    if pUnit:GetHealthPct() < 80 then
    pUnit:SendChatMessage(12, 0, "Never gonna say goodbye,")
    if pUnit:GetHealthPct() < 78 then
    pUnit:SendChatMessage(12, 0, "Never gonna tell a lie and hurt you.")
    if pUnit:GetHealthPct() < 76 then
    pUnit:SendChatMessage(12, 0, "We’ve known each other for so long")
    if pUnit:GetHealthPct() < 74 then
    pUnit:SendChatMessage(12, 0, "Your heart’s been aching")
    if pUnit:GetHealthPct() < 72 then
    pUnit:SendChatMessage(12, 0, "But you’re too shy to say it.")
    if pUnit:GetHealthPct() < 70 then
    pUnit:SendChatMessage(12, 0, "Inside we both know what’s been going on,")
    if pUnit:GetHealthPct() < 68 then
    pUnit:SendChatMessage(12, 0, "We know the game and we’re gonna play it.")
    if pUnit:GetHealthPct() < 66 then
    pUnit:SendChatMessage(12, 0, "Annnnnd if you ask me how I’m feeling,")
    if pUnit:GetHealthPct() < 64 then
    pUnit:SendChatMessage(12, 0, "Don’t tell me you’re too blind to see…")
    if pUnit:GetHealthPct() < 62 then
    pUnit:SendChatMessage(12, 0, "Never gonna give you up,")
    if pUnit:GetHealthPct() < 60 then
    pUnit:SendChatMessage(12, 0, "Never gonna let you down,")
    if pUnit:GetHealthPct() < 58 then
    pUnit:SendChatMessage(12, 0, "Never gonna run around and desert you.")
    if pUnit:GetHealthPct() < 56 then
    pUnit:SendChatMessage(12, 0, "Never gonna make you cry,")
    if pUnit:GetHealthPct() < 54 then
    pUnit:SendChatMessage(12, 0, "Never gonna say goodbye,")
    if pUnit:GetHealthPct() < 52 then
    pUnit:SendChatMessage(12, 0, "Never gonna tell a lie and hurt you.")
    if pUnit:GetHealthPct() < 50 then
    pUnit:SendChatMessage(12, 0, "Never gonna give you up,")
    if pUnit:GetHealthPct() < 48 then
    pUnit:SendChatMessage(12, 0, "Never gonna let you down,")
    if pUnit:GetHealthPct() < 46 then
    pUnit:SendChatMessage(12, 0, "Never gonna run around and desert you.")
    if pUnit:GetHealthPct() < 44 then
    pUnit:SendChatMessage(12, 0, "Never gonna make you cry,")
    if pUnit:GetHealthPct() < 42 then
    pUnit:SendChatMessage(12, 0, "Never gonna say goodbye,")
    if pUnit:GetHealthPct() < 40 then
    pUnit:SendChatMessage(12, 0, "Never gonna tell a lie and hurt you.")
    if pUnit:GetHealthPct() < 39 then
    pUnit:SendChatMessage(12, 0, "Give you up. give you up.")
    if pUnit:GetHealthPct() < 38 then
    pUnit:SendChatMessage(12, 0, "Give you up. give you up.")
    if pUnit:GetHealthPct() < 37 then
    pUnit:SendChatMessage(12, 0, "Never gonna give")
    if pUnit:GetHealthPct() < 36 then
    pUnit:SendChatMessage(12, 0, "Never gonna give, give you up.")
    if pUnit:GetHealthPct() < 35 then
    pUnit:SendChatMessage(12, 0, "Never gonna give")
    if pUnit:GetHealthPct() < 34 then
    pUnit:SendChatMessage(12, 0, "Never gonna give, give you up.")
    if pUnit:GetHealthPct() < 32 then
    pUnit:SendChatMessage(12, 0, "We’ve known each other for so long")
    if pUnit:GetHealthPct() < 30 then
    pUnit:SendChatMessage(12, 0, "Your heart’s been aching")
    if pUnit:GetHealthPct() < 28 then
    pUnit:SendChatMessage(12, 0, "But you’re too shy to say it.")
    if pUnit:GetHealthPct() < 26 then
    pUnit:SendChatMessage(12, 0, "Inside we both know what’s been going on,")
    if pUnit:GetHealthPct() < 24 then
    pUnit:SendChatMessage(12, 0, "We know the game and we’re gonna play it.")
    if pUnit:GetHealthPct() < 22 then
    pUnit:SendChatMessage(12, 0, "I just wanna tell you how I’m feeling,")
    if pUnit:GetHealthPct() < 20 then
    pUnit:SendChatMessage(12, 0, "Gotta make you understand…")
    if pUnit:GetHealthPct() < 18 then
    pUnit:SendChatMessage(12, 0, "Never gonna give you up,")
    if pUnit:GetHealthPct() < 16 then
    pUnit:SendChatMessage(12, 0, "Never gonna let you down,")
    if pUnit:GetHealthPct() < 14 then
    pUnit:SendChatMessage(12, 0, "Never gonna run around and desert you.")
    if pUnit:GetHealthPct() < 12 then
    pUnit:SendChatMessage(12, 0, "Never gonna make you cry,")
    if pUnit:GetHealthPct() < 10 then
    pUnit:SendChatMessage(12, 0, "Never gonna say goodbye,")
    if pUnit:GetHealthPct() < 8 then
    pUnit:SendChatMessage(12, 0, "Never gonna tell a lie and hurt you.")
    end
    
    
    
    
    
    function RickAstley_OnLeaveCombat(Unit, Event)
    Unit:RemoveEvents()
    end
    
    function RickAstley_OnDied(Unit, Event)
    Unit:RemoveEvents()
    end
    
    RegisterUnitEvent(900052, 1, "RickAstley_OnCombat")
    RegisterUnitEvent(900052, 2, "RickAstley_OnLeaveCombat")
    RegisterUnitEvent(900052, 4, "RickAstley_OnDied")

    Lua Error
  2. #2
    y2kss66's Avatar Member
    Reputation
    104
    Join Date
    Jan 2008
    Posts
    778
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    why is it all one function make each if statement into a new function and try that plus there was a working one released awhile ago here.(cannot find it sorry).

    and lastly if you are using aspire/hearthstone.... their lua core is messed up and no lua scripts work.

    hopefully this helps.

  3. #3
    Heraklion's Avatar Member
    Reputation
    1
    Join Date
    Apr 2009
    Posts
    10
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I don't know sorry

  4. #4
    Jotox's Avatar Contributor
    Reputation
    250
    Join Date
    Mar 2008
    Posts
    282
    Thanks G/R
    0/4
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    two errors.

    On the second line, you have punit: instead of pUnit:
    capitalization matters.

    Also, for all ifs after the first one, you need to add an else in front of the if.

    for example
    Code:
    if (condition) then
    ....
    else if (condition) then
    ....
    end


    edit: This script won't work, so.... here's a working one.
    Code:
    function RICKROLL_reset()
    rickroll_messages = {
    "We’re no strangers to love," = 100,
    "You know the rules and so do I." = 98,
    "A full commitment’s what I’m thinking of," = 96,
    "You wouldnt get this from any other guy." = 94,
    "I just wanna tell you how I’m feeling," = 92,
    "Gotta make you understand…" = 90,
    "Never gonna give you up," = 88,
    "Never gonna let you down," = 86,
    "Never gonna run around and desert you." = 84,
    "Never gonna make you cry," = 82,
    "Never gonna say goodbye," = 80,
    "Never gonna tell a lie and hurt you." = 78,
    "We’ve known each other for so long" = 76,
    "Your heart’s been aching" = 74,
    "But you’re too shy to say it." = 72,
    "Inside we both know what’s been going on," = 70,
    "We know the game and we’re gonna play it." = 68,
    "Annnnnd else if you ask me how I’m feeling," = 66,
    "Don’t tell me you’re too blind to see…" = 64,
    "Never gonna give you up," = 62,
    "Never gonna let you down," = 60,
    "Never gonna run around and desert you." = 58,
    "Never gonna make you cry," = 56,
    "Never gonna say goodbye," = 54,
    "Never gonna tell a lie and hurt you." = 52,
    "Never gonna give you up," = 50,
    "Never gonna let you down," = 48,
    "Never gonna run around and desert you." = 46,
    "Never gonna make you cry," = 44,
    "Never gonna say goodbye," = 42,
    "Never gonna tell a lie and hurt you." = 40,
    "Give you up. give you up." = 39,
    "Give you up. give you up." = 38,
    "Never gonna give" = 37, 
    "Never gonna give, give you up." = 36,
    "Never gonna give" = 35,
    "Never gonna give, give you up." = 34,
    "We’ve known each other for so long" = 32,
    "Your heart’s been aching" = 30,
    "But you’re too shy to say it." = 28,
    "Inside we both know what’s been going on," = 26,
    "We know the game and we’re gonna play it." = 24,
    "I just wanna tell you how I’m feeling," = 22,
    "Gotta make you understand…" = 20,
    "Never gonna give you up," = 18,
    "Never gonna let you down," = 16,
    "Never gonna run around and desert you." = 14,
    "Never gonna make you cry," = 12,
    "Never gonna say goodbye," = 10,
    "Never gonna tell a lie and hurt you." = 8}
    end
    
    function RickAstley_OnCombat(pUnit, Event)
    pUnit:SendChatMessage(12, 0, "Never Gonna Give You Up - Rick Astley");
    RICKROLL_reset();
    pUnit:RegisterEvent("RickAstley_Roll", 1000, 0);
    end
    
    function RickAstley_Roll(unit, event)
    for a,b in pairs(rickroll_messages) do
    if (unit:GetHealthPct() < b) then
    unit:SendChatMessage(12, 0, a);
    rickroll_messages[a] = -1;
    end
    end
    end
    
    function RickAstley_OnLeaveCombat(Unit, Event)
    Unit:RemoveEvents()
    end
    
    function RickAstley_OnDied(Unit, Event)
    Unit:RemoveEvents()
    end
    
    RegisterUnitEvent(900052, 1,"RickAstley_OnCombat")
    RegisterUnitEvent(900052, 2,"RickAstley_OnLeaveCombat")
    RegisterUnitEvent(900052, 4,"RickAstley_OnDied")
    Last edited by Jotox; 05-09-2009 at 07:32 PM.

  5. #5
    Jotox's Avatar Contributor
    Reputation
    250
    Join Date
    Mar 2008
    Posts
    282
    Thanks G/R
    0/4
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Nahh that won't work :P

    Code:
    function RICKROLL_reset()
    rickroll_messages = {};
    rickroll_messages["We’re no strangers to love,"] = 100;
    rickroll_messages["You know the rules and so do I."] = 98;
    rickroll_messages["A full commitment’s what I’m thinking of,"] = 96;
    "You wouldnt get this from any other guy."] = 94;
    rickroll_messages["I just wanna tell you how I’m feeling,"] = 92;
    rickroll_messages["Gotta make you understand…"] = 90;
    rickroll_messages["Never gonna give you up,"] = 88;
    rickroll_messages["Never gonna let you down,"] = 86;
    rickroll_messages["Never gonna run around and desert you."] = 84;
    rickroll_messages["Never gonna make you cry,"] = 82;
    rickroll_messages["Never gonna say goodbye,"] = 80;
    rickroll_messages["Never gonna tell a lie and hurt you."] = 78;
    rickroll_messages["We’ve known each other for so long"] = 76;
    rickroll_messages["Your heart’s been aching"] = 74;
    rickroll_messages["But you’re too shy to say it."] = 72;
    rickroll_messages["Inside we both know what’s been going on,"] = 70;
    rickroll_messages["We know the game and we’re gonna play it."] = 68;
    rickroll_messages["Annnnnd else if you ask me how I’m feeling,"] = 66;
    rickroll_messages["Don’t tell me you’re too blind to see…"] = 64;
    rickroll_messages["Never gonna give you up,"] = 62;
    rickroll_messages["Never gonna let you down,"] = 60;
    rickroll_messages["Never gonna run around and desert you."] = 58;
    rickroll_messages["Never gonna make you cry,"] = 56;
    rickroll_messages["Never gonna say goodbye,"] = 54;
    rickroll_messages["Never gonna tell a lie and hurt you."] = 52;
    rickroll_messages["Never gonna give you up,"] = 50;
    rickroll_messages["Never gonna let you down,"] = 48;
    rickroll_messages["Never gonna run around and desert you."] = 46;
    rickroll_messages["Never gonna make you cry,"] = 44;
    rickroll_messages["Never gonna say goodbye,"] = 42;
    rickroll_messages["Never gonna tell a lie and hurt you."] = 40;
    rickroll_messages["Give you up. give you up."] = 39;
    rickroll_messages["Give you up. give you up."] = 38;
    rickroll_messages["Never gonna give"] = 37, 
    "Never gonna give, give you up."] = 36;
    rickroll_messages["Never gonna give"] = 35;
    rickroll_messages["Never gonna give, give you up."] = 34;
    rickroll_messages["We’ve known each other for so long"] = 32;
    rickroll_messages["Your heart’s been aching"] = 30;
    rickroll_messages["But you’re too shy to say it."] = 28;
    rickroll_messages["Inside we both know what’s been going on,"] = 26;
    rickroll_messages["We know the game and we’re gonna play it."] = 24;
    rickroll_messages["I just wanna tell you how I’m feeling,"] = 22;
    rickroll_messages["Gotta make you understand…"] = 20;
    rickroll_messages["Never gonna give you up,"] = 18;
    rickroll_messages["Never gonna let you down,"] = 16;
    rickroll_messages["Never gonna run around and desert you."] = 14;
    rickroll_messages["Never gonna make you cry,"] = 12;
    rickroll_messages["Never gonna say goodbye,"] = 10;
    rickroll_messages["Never gonna tell a lie and hurt you."] = 8;
    end
    
    function RickAstley_OnCombat(pUnit, Event)
    pUnit:SendChatMessage(12, 0, "Never Gonna Give You Up - Rick Astley");
    RICKROLL_reset();
    pUnit:RegisterEvent("RickAstley_Roll", 1000, 0);
    end
    
    function RickAstley_Roll(unit, event)
    for a,b in pairs(rickroll_messages) do
    if (unit:GetHealthPct() < b) then
    unit:SendChatMessage(12, 0, a);
    rickroll_messages[a] = 0;
    end
    end
    end
    
    function RickAstley_OnLeaveCombat(Unit, Event)
    Unit:RemoveEvents()
    end
    
    function RickAstley_OnDied(Unit, Event)
    Unit:RemoveEvents()
    end
    
    RegisterUnitEvent(900052, 1,"RickAstley_OnCombat")
    RegisterUnitEvent(900052, 2,"RickAstley_OnLeaveCombat")
    RegisterUnitEvent(900052, 4,"RickAstley_OnDied")
    There, fully fixed.
    Last edited by Jotox; 05-09-2009 at 07:44 PM.

  6. #6
    Nadromar's Avatar Contributor
    CoreCoins Purchaser
    Reputation
    369
    Join Date
    Oct 2006
    Posts
    510
    Thanks G/R
    15/28
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Damn, I really owe you some rep Jotox, I'm gonna spread out so i can give you:P

    Great now I have given out too much rep << Sorry QQ

    And thanks btw gonna go test
    Last edited by Nadromar; 05-10-2009 at 04:24 AM.

  7. #7
    Nadromar's Avatar Contributor
    CoreCoins Purchaser
    Reputation
    369
    Join Date
    Oct 2006
    Posts
    510
    Thanks G/R
    15/28
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    It didnt work :/ Same error

    Also i use arcemu and all other lua scripts work fine

  8. #8
    y2kss66's Avatar Member
    Reputation
    104
    Join Date
    Jan 2008
    Posts
    778
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    try this:
    Code:
    function RickAstley_OnCombat(pUnit, Event)
    pUnit:SendChatMessage(12, 0, "Never Gonna Give You Up - Rick Astley")
    pUnit:RegisterEvent("RickAstley_p1", 1000, 0)
    end
    
    function RickAstley_p1(pUnit, Event)
    if pUnit:GetHealthPct() < 100 then
    pUnit:RemoveEvents()
    pUnit:SendChatMessage(12, 0, "We’re no strangers to love,")
    pUnit:RegisterEvent("RickAstley_p2", 1000, 0)
    end
    end
    
    function RickAstley_p2(pUnit, Event)
    if pUnit:GetHealthPct() < 98 then
    pUnit:RemoveEvents()
    pUnit:SendChatMessage(12, 0, "You know the rules and so do I.")
    pUnit:RegisterEvent("RickAstley_p3", 1000, 0)
    end
    end
    
    function RickAstley_p3(pUnit, Event)
    if pUnit:GetHealthPct() < 96 then
    pUnit:RemoveEvents()
    pUnit:SendChatMessage(12, 0, "A full commitment’s what I’m thinking of,")
    pUnit:RegisterEvent("RickAstley_p4", 1000, 0)
    end
    end
    
    function RickAstley_p4(pUnit, Event)
    if pUnit:GetHealthPct() < 94 then
    pUnit:RemoveEvents()
    pUnit:SendChatMessage(12, 0, "You wouldnt get this from any other guy.")
    pUnit:RegisterEvent("RickAstley_p5", 1000, 0)
    end
    end
    
    function RickAstley_p5(pUnit, Event)
    if pUnit:GetHealthPct() < 92 then
    pUnit:RemoveEvents()
    pUnit:SendChatMessage(12, 0, "I just wanna tell you how I’m feeling,")
    pUnit:RegisterEvent("RickAstley_p6", 1000, 0)
    end
    end
    
    function RickAstley_p6(pUnit, Event)
    if pUnit:GetHealthPct() < 90 then
    pUnit:RemoveEvents()
    pUnit:SendChatMessage(12, 0, "Gotta make you understand…")
    pUnit:RegisterEvent("RickAstley_p7", 1000, 0)
    end
    end
    
    function RickAstley_p7(pUnit, Event)
    if pUnit:GetHealthPct() < 88 then
    pUnit:RemoveEvents()
    pUnit:SendChatMessage(12, 0, "Never gonna give you up,")
    pUnit:RegisterEvent("RickAstley_p8", 1000, 0)
    end
    end
    
    function RickAstley_p8(pUnit, Event)
    if pUnit:GetHealthPct() < 86 then
    pUnit:RemoveEvents()
    pUnit:SendChatMessage(12, 0, "Never gonna let you down,")
    pUnit:RegisterEvent("RickAstley_p9", 1000, 0)
    end
    end
    
    function RickAstley_p9(pUnit, Event)
    if pUnit:GetHealthPct() < 84 then
    pUnit:RemoveEvents()
    pUnit:SendChatMessage(12, 0, "Never gonna run around and desert you.")
    pUnit:RegisterEvent("RickAstley_p210", 1000, 0)
    end
    end
    
    function RickAstley_p10(pUnit, Event)
    if pUnit:GetHealthPct() < 82 then
    pUnit:RemoveEvents()
    pUnit:SendChatMessage(12, 0, "Never gonna make you cry,")
    pUnit:RegisterEvent("RickAstley_p11", 1000, 0)
    end
    end
    
    function RickAstley_p11(pUnit, Event)
    if pUnit:GetHealthPct() < 80 then
    pUnit:RemoveEvents()
    pUnit:SendChatMessage(12, 0, "Never gonna say goodbye,")
    pUnit:RegisterEvent("RickAstley_p12", 1000, 0)
    end
    end
    
    function RickAstley_p12(pUnit, Event)
    if pUnit:GetHealthPct() < 78 then
    pUnit:RemoveEvents()
    pUnit:SendChatMessage(12, 0, "Never gonna tell a lie and hurt you.")
    pUnit:RegisterEvent("RickAstley_p13", 1000, 0)
    end
    end
    
    function RickAstley_p13(pUnit, Event)
    if pUnit:GetHealthPct() < 76 then
    pUnit:RemoveEvents()
    pUnit:SendChatMessage(12, 0, "We’ve known each other for so long")
    pUnit:RegisterEvent("RickAstley_p14", 1000, 0)
    end
    end
    
    function RickAstley_p14(pUnit, Event)
    if pUnit:GetHealthPct() < 74 then
    pUnit:RemoveEvents()
    pUnit:SendChatMessage(12, 0, "Your heart’s been aching")
    pUnit:RegisterEvent("RickAstley_p15", 1000, 0)
    end
    end
    
    function RickAstley_p15(pUnit, Event)
    if pUnit:GetHealthPct() < 72 then
    pUnit:RemoveEvents()
    pUnit:SendChatMessage(12, 0, "But you’re too shy to say it.")
    pUnit:RegisterEvent("RickAstley_p16", 1000, 0)
    end
    end
    
    function RickAstley_p16(pUnit, Event)
    if pUnit:GetHealthPct() < 70 then
    pUnit:RemoveEvents()
    pUnit:SendChatMessage(12, 0, "Inside we both know what’s been going on,")
    pUnit:RegisterEvent("RickAstley_p17", 1000, 0)
    end
    end
    
    function RickAstley_p17(pUnit, Event)
    if pUnit:GetHealthPct() < 68 then
    pUnit:RemoveEvents()
    pUnit:SendChatMessage(12, 0, "We know the game and we’re gonna play it.")
    pUnit:RegisterEvent("RickAstley_p18", 1000, 0)
    end
    end
    
    function RickAstley_p18(pUnit, Event)
    if pUnit:GetHealthPct() < 66 then
    pUnit:RemoveEvents()
    pUnit:SendChatMessage(12, 0, "Annnnnd if you ask me how I’m feeling,")
    pUnit:RegisterEvent("RickAstley_p19", 1000, 0)
    end
    end
    
    function RickAstley_p19(pUnit, Event)
    if pUnit:GetHealthPct() < 64 then
    pUnit:RemoveEvents()
    pUnit:SendChatMessage(12, 0, "Don’t tell me you’re too blind to see…")
    pUnit:RegisterEvent("RickAstley_p20", 1000, 0)
    end
    end
    
    function RickAstley_p20(pUnit, Event)
    if pUnit:GetHealthPct() < 62 then
    pUnit:RemoveEvents()
    pUnit:SendChatMessage(12, 0, "Never gonna give you up,")
    pUnit:RegisterEvent("RickAstley_p21", 1000, 0)
    end
    end
    
    function RickAstley_p21(pUnit, Event)
    if pUnit:GetHealthPct() < 60 then
    pUnit:RemoveEvents()
    pUnit:SendChatMessage(12, 0, "Never gonna let you down,")
    pUnit:RegisterEvent("RickAstley_p22", 1000, 0)
    end
    end
    
    function RickAstley_p22(pUnit, Event)
    if pUnit:GetHealthPct() < 58 then
    pUnit:RemoveEvents()
    pUnit:SendChatMessage(12, 0, "Never gonna run around and desert you.")
    pUnit:RegisterEvent("RickAstley_p23", 1000, 0)
    end
    end
    
    function RickAstley_p23(pUnit, Event)
    if pUnit:GetHealthPct() < 56 then
    pUnit:RemoveEvents()
    pUnit:SendChatMessage(12, 0, "Never gonna make you cry,")
    pUnit:RegisterEvent("RickAstley_p24", 1000, 0)
    end
    end
    
    function RickAstley_p24(pUnit, Event)
    if pUnit:GetHealthPct() < 54 then
    pUnit:RemoveEvents()
    pUnit:SendChatMessage(12, 0, "Never gonna say goodbye,")
    pUnit:RegisterEvent("RickAstley_p25", 1000, 0)
    end
    end
    
    function RickAstley_p25(pUnit, Event)
    if pUnit:GetHealthPct() < 52 then
    pUnit:RemoveEvents()
    pUnit:SendChatMessage(12, 0, "Never gonna tell a lie and hurt you.")
    pUnit:RegisterEvent("RickAstley_p26", 1000, 0)
    end
    end
    
    function RickAstley_p26(pUnit, Event)
    if pUnit:GetHealthPct() < 50 then
    pUnit:RemoveEvents()
    pUnit:SendChatMessage(12, 0, "Never gonna give you up,")
    pUnit:RegisterEvent("RickAstley_p27", 1000, 0)
    end
    end
    
    function RickAstley_p27(pUnit, Event)
    if pUnit:GetHealthPct() < 48 then
    pUnit:RemoveEvents()
    pUnit:SendChatMessage(12, 0, "Never gonna let you down,")
    pUnit:RegisterEvent("RickAstley_p28", 1000, 0)
    end
    end
    
    function RickAstley_p28(pUnit, Event)
    if pUnit:GetHealthPct() < 46 then
    pUnit:RemoveEvents()
    pUnit:SendChatMessage(12, 0, "Never gonna run around and desert you.")
    pUnit:RegisterEvent("RickAstley_p29", 1000, 0)
    end
    end
    
    function RickAstley_p29(pUnit, Event)
    if pUnit:GetHealthPct() < 44 then
    pUnit:RemoveEvents()
    pUnit:SendChatMessage(12, 0, "Never gonna make you cry,")
    pUnit:RegisterEvent("RickAstley_p30", 1000, 0)
    end
    end
    
    function RickAstley_p30(pUnit, Event)
    if pUnit:GetHealthPct() < 42 then
    pUnit:RemoveEvents()
    pUnit:SendChatMessage(12, 0, "Never gonna say goodbye,")
    pUnit:RegisterEvent("RickAstley_p31", 1000, 0)
    end
    end
    
    function RickAstley_p31(pUnit, Event)
    if pUnit:GetHealthPct() < 40 then
    pUnit:RemoveEvents()
    pUnit:SendChatMessage(12, 0, "Never gonna tell a lie and hurt you.")
    pUnit:RegisterEvent("RickAstley_p32", 1000, 0)
    end
    end
    
    function RickAstley_p32(pUnit, Event)
    if pUnit:GetHealthPct() < 39 then
    pUnit:RemoveEvents()
    pUnit:SendChatMessage(12, 0, "Give you up. give you up.")
    pUnit:RegisterEvent("RickAstley_p33", 1000, 0)
    end
    end
    
    function RickAstley_p33(pUnit, Event)
    if pUnit:GetHealthPct() < 38 then
    pUnit:RemoveEvents()
    pUnit:SendChatMessage(12, 0, "Give you up. give you up.")
    pUnit:RegisterEvent("RickAstley_p34", 1000, 0)
    end
    end
    
    function RickAstley_p34(pUnit, Event)
    if pUnit:GetHealthPct() < 37 then
    pUnit:RemoveEvents()
    pUnit:SendChatMessage(12, 0, "Never gonna give")
    pUnit:RegisterEvent("RickAstley_p35", 1000, 0)
    end
    end
    
    function RickAstley_p35(pUnit, Event)
    if pUnit:GetHealthPct() < 36 then
    pUnit:RemoveEvents()
    pUnit:SendChatMessage(12, 0, "Never gonna give, give you up.")
    pUnit:RegisterEvent("RickAstley_p36", 1000, 0)
    end
    end
    
    function RickAstley_p36(pUnit, Event)
    if pUnit:GetHealthPct() < 35 then
    pUnit:RemoveEvents()
    pUnit:SendChatMessage(12, 0, "Never gonna give")
    pUnit:RegisterEvent("RickAstley_p37", 1000, 0)
    end
    end
    
    function RickAstley_p37(pUnit, Event)
    if pUnit:GetHealthPct() < 34 then
    pUnit:RemoveEvents()
    pUnit:SendChatMessage(12, 0, "Never gonna give, give you up.")
    if pUnit:GetHealthPct() < 32 then
    pUnit:RegisterEvent("RickAstley_p38", 1000, 0)
    end
    end
    
    function RickAstley_p38(pUnit, Event)
    if pUnit:GetHealthPct() < 32 then
    pUnit:RemoveEvents()
    pUnit:SendChatMessage(12, 0, "We’ve known each other for so long")
    pUnit:RegisterEvent("RickAstley_p39", 1000, 0)
    end
    end
    
    function RickAstley_p39(pUnit, Event)
    if pUnit:GetHealthPct() < 30 then
    pUnit:RemoveEvents()
    pUnit:SendChatMessage(12, 0, "Your heart’s been aching")
    pUnit:RegisterEvent("RickAstley_p40", 1000, 0)
    end
    end
    
    function RickAstley_p40(pUnit, Event)
    if pUnit:GetHealthPct() < 28 then
    pUnit:RemoveEvents()
    pUnit:SendChatMessage(12, 0, "But you’re too shy to say it.")
    pUnit:RegisterEvent("RickAstley_p41", 1000, 0)
    end
    end
    
    function RickAstley_p41(pUnit, Event)
    if pUnit:GetHealthPct() < 26 then
    pUnit:RemoveEvents()
    pUnit:SendChatMessage(12, 0, "Inside we both know what’s been going on,")
    pUnit:RegisterEvent("RickAstley_p42", 1000, 0)
    end
    end
    
    function RickAstley_p42(pUnit, Event)
    if pUnit:GetHealthPct() < 24 then
    pUnit:RemoveEvents()
    pUnit:SendChatMessage(12, 0, "We know the game and we’re gonna play it.")
    pUnit:RegisterEvent("RickAstley_p43", 1000, 0)
    end
    end
    
    function RickAstley_p43(pUnit, Event)
    if pUnit:GetHealthPct() < 22 then
    pUnit:RemoveEvents()
    pUnit:SendChatMessage(12, 0, "I just wanna tell you how I’m feeling,")
    pUnit:RegisterEvent("RickAstley_p44", 1000, 0)
    end
    end
    
    function RickAstley_p44(pUnit, Event)
    if pUnit:GetHealthPct() < 20 then
    pUnit:RemoveEvents()
    pUnit:SendChatMessage(12, 0, "Gotta make you understand…")
    pUnit:RegisterEvent("RickAstley_p45", 1000, 0)
    end
    end
    
    function RickAstley_p45(pUnit, Event)
    if pUnit:GetHealthPct() < 18 then
    pUnit:RemoveEvents()
    pUnit:SendChatMessage(12, 0, "Never gonna give you up,")
    pUnit:RegisterEvent("RickAstley_p46", 1000, 0)
    end
    end
    
    function RickAstley_p46(pUnit, Event)
    if pUnit:GetHealthPct() < 16 then
    pUnit:RemoveEvents()
    pUnit:SendChatMessage(12, 0, "Never gonna let you down,")
    pUnit:RegisterEvent("RickAstley_p47", 1000, 0)
    end
    end
    
    function RickAstley_p47(pUnit, Event)
    if pUnit:GetHealthPct() < 14 then
    pUnit:RemoveEvents()
    pUnit:SendChatMessage(12, 0, "Never gonna run around and desert you.")
    pUnit:RegisterEvent("RickAstley_p48", 1000, 0)
    end
    end
    
    function RickAstley_p48(pUnit, Event)
    if pUnit:GetHealthPct() < 12 then
    pUnit:RemoveEvents()
    pUnit:SendChatMessage(12, 0, "Never gonna make you cry,")
    pUnit:RegisterEvent("RickAstley_p49", 1000, 0)
    end
    end
    
    function RickAstley_p49(pUnit, Event)
    if pUnit:GetHealthPct() < 10 then
    pUnit:RemoveEvents()
    pUnit:SendChatMessage(12, 0, "Never gonna say goodbye,")
    pUnit:RegisterEvent("RickAstley_p50", 1000, 0)
    end
    end
    
    function RickAstley_p50(pUnit, Event)
    if pUnit:GetHealthPct() < 8 then
    pUnit:RemoveEvents()
    pUnit:SendChatMessage(12, 0, "Never gonna tell a lie and hurt you.")
    end
    end
    
    function RickAstley_OnLeaveCombat(Unit, Event)
    Unit:RemoveEvents()
    end
    
    function RickAstley_OnDied(Unit, Event)
    Unit:RemoveEvents()
    end
    
    RegisterUnitEvent(900052, 1, "RickAstley_OnCombat")
    RegisterUnitEvent(900052, 2, "RickAstley_OnLeaveCombat")
    RegisterUnitEvent(900052, 4, "RickAstley_OnDied")
    :wave:
    Last edited by y2kss66; 05-10-2009 at 06:52 AM. Reason: fixed code: pUnit:RegisterEvent

  9. #9
    Nadromar's Avatar Contributor
    CoreCoins Purchaser
    Reputation
    369
    Join Date
    Oct 2006
    Posts
    510
    Thanks G/R
    15/28
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Still not working :/

  10. #10
    Gastricpenguin's Avatar Legendary
    Reputation
    980
    Join Date
    Feb 2007
    Posts
    2,236
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    What is the EXACT error on the world.exe?
    Life Puzzler WoW - Website | Forums

  11. #11
    Nadromar's Avatar Contributor
    CoreCoins Purchaser
    Reputation
    369
    Join Date
    Oct 2006
    Posts
    510
    Thanks G/R
    15/28
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    14:13 N LuaEngine: Scripts\rickroll.lua...
    failed. (could not load)
    scripts\rickroll.lua:1: unexpected symbol near ' '



    And like I said, all other luas work fine

  12. #12
    Jotox's Avatar Contributor
    Reputation
    250
    Join Date
    Mar 2008
    Posts
    282
    Thanks G/R
    0/4
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    read shoutbawx lol

Similar Threads

  1. [Help] Lua Error (eof)
    By Moffeman in forum World of Warcraft Emulator Servers
    Replies: 3
    Last Post: 06-19-2008, 01:48 PM
  2. LUA error
    By mager1794 in forum World of Warcraft Emulator Servers
    Replies: 4
    Last Post: 05-23-2008, 07:17 PM
  3. LUA Error.
    By controlsx2 in forum World of Warcraft Emulator Servers
    Replies: 2
    Last Post: 05-07-2008, 04:31 PM
  4. [Lua] Error
    By ~ViVo~ in forum World of Warcraft Emulator Servers
    Replies: 3
    Last Post: 03-15-2008, 11:15 AM
  5. [Errorz] A Lua Error I Havent seen before
    By Snailz in forum World of Warcraft Emulator Servers
    Replies: 2
    Last Post: 02-14-2008, 10:12 AM
All times are GMT -5. The time now is 10:25 PM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search