Ascent - teleporting to NPC menu

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  1. #1
    Klokkwork's Avatar Member
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    Ascent - teleporting to NPC

    I seem to recall there was a GM command that teleported one to a specified NPC. Is that not the case, or am I just not spotting the command in the list?

    I'm running ArcEmu, now, and the GM commands seem to be the same set I recall back when I had a Panex Ascent server, and I think it was back then I could do just that. Perhaps even teleporting to specified objects as well, but I'm not entirely sure.

    Any help would be much appreciated, thanks.

    Ascent - teleporting to NPC
  2. #2
    Mitron's Avatar Contributor
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    I have never heard about a way to tele to diff NPCs etc etc but it maybe is one out there in the big world of computers x)

    ----------------------------------------------------------------

  3. #3
    Algorithm's Avatar Member
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    Originally Posted by Klokkwork View Post
    I seem to recall there was a GM command that teleported one to a specified NPC. Is that not the case, or am I just not spotting the command in the list?

    I'm running ArcEmu, now, and the GM commands seem to be the same set I recall back when I had a Panex Ascent server, and I think it was back then I could do just that. Perhaps even teleporting to specified objects as well, but I'm not entirely sure.

    Any help would be much appreciated, thanks.
    i dont think i ever heard of a command to teleport to a gameobject or an npc. there are 10000 of Gobjects that are the same exact id spawned in 10000+ different locations in the world same goes for npc.

  4. #4
    Scubast3ve's Avatar Member
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    You cannot do this although you can do npc to npc teleporting in lua if u want more info post

  5. #5
    Wat3rcolour's Avatar Banned
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    Doubt it's possible as multiple NPCs with the same id could be spawned, same as game objects...

  6. #6
    Scubast3ve's Avatar Member
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    if you had one of each npc (and lets say the npcs walk around) that u wanted to be able to send the player to an npc, then you could update the location of the npc say every second into a variable something like this.
    Code:
    local Mobx
    local Moby
    local Mobz
    local Mobo
    
    function Mob_OnSpawn(pUnit,Event)
    pUnit:RegisterEvent("Mob_UpdateLoc", 1000, 0)
    end
    
    function Mob_UpdateLoc(pUnit,Event)
    Mobx = Mob:GetX()
    Moby = Mob:GetY()
    Mobz = Mob:GetZ()
    Mobo = Mob:GetO()
    end
    
    RegisterUnitEvent(NPCID, 16, "Mob_OnSpawn")
    Tadaaaa

    hope that helps

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