Custom stormwind problem menu

User Tag List

Results 1 to 10 of 10
  1. #1
    Taconaco's Avatar Member
    Reputation
    3
    Join Date
    Feb 2009
    Posts
    58
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Custom stormwind problem

    I made a custom stormwind in my server and when people log in wherever they log in in the city the npc's and there character's fall threw the floor can anyone help me stop this

    Custom stormwind problem
  2. #2
    noobee's Avatar Member
    Reputation
    1
    Join Date
    Feb 2009
    Posts
    28
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    i believe you have to change the viewing distance, i think that solved my problem for a custom sw anyways.

  3. #3
    stoneharry's Avatar Moderator Harry


    Reputation
    1618
    Join Date
    Sep 2007
    Posts
    4,564
    Thanks G/R
    151/150
    Trade Feedback
    0 (0%)
    Mentioned
    4 Post(s)
    Tagged
    0 Thread(s)
    Noobee is close. Vindicated is wrong
    Creatures load before Gameobjects so if the creature loads, then the gameobject loads, the creature will be under the gameobject before the gameobject has loaded. There are two easy solutions. The first is to change your view distance to high, so that as your approaching the custom stormwind it loads and you go onto it and start seeing npc's.
    The second solution is to spawn them higher than the gameobject, this can have some problems though. If you spawn it to high people will not be able to reach it to talk to, but either way the npc will appear as if it's standing on the gameobject even if you spawned it high.
    The view distance will effect how far you can see the centre of the object from, so if you suddenly fall through the ground after going to far, increase your view distance, and you should be able to go further as you still have the Gameobject loaded. Collision will not really effect a gameobject.
    Hope this helps a bit
    Last edited by stoneharry; 02-18-2009 at 05:15 AM.

  4. #4
    Vragoth's Avatar Established Member
    Reputation
    55
    Join Date
    Nov 2008
    Posts
    422
    Thanks G/R
    5/1
    Trade Feedback
    1 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    You can also turn collision on. "I think". You can do that by going to your configuration files.

  5. #5
    spectre123's Avatar Member
    Reputation
    8
    Join Date
    Sep 2008
    Posts
    130
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Yea. I had the same problem. I would walk into the city and when i got near the AH in Trade District Stormwind Disappeared. I fixed it by 1. Restarting the server. 2. Fixing the Viewing distance like what nobee said.

  6. #6
    Mitron's Avatar Contributor
    Reputation
    127
    Join Date
    Jun 2008
    Posts
    1,326
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    How du i change view distance ???

    ----------------------------------------------------------------

  7. #7
    Mitron's Avatar Contributor
    Reputation
    127
    Join Date
    Jun 2008
    Posts
    1,326
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    NVW got it to work only changed view distance of the zone in DB ;P
    and for those who dont know where it is under worldmap_info and then look for the zone where you want to change view distance and change it to between 600-800 should work now after server restart tho :P

    ----------------------------------------------------------------

  8. #8
    jackthripper's Avatar Member
    Reputation
    10
    Join Date
    Mar 2009
    Posts
    195
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Im sorry i dont understand this.... im using heidisql and worldmap_info is all instances and such.... can someone clarify? and there are no zone tables, rather there is an entry table and screen id's. Or are we changing the veiw distance for the whole continent... like kalimdor or eastern kingdoms?

    i got it working lol. but i noticed if i add a spawn point, some toons see and stay in the location. and others see nothing and fall to the ground. i was using SW and the park as a spawn point
    Last edited by jackthripper; 03-19-2009 at 11:57 PM. Reason: update

  9. #9
    stoneharry's Avatar Moderator Harry


    Reputation
    1618
    Join Date
    Sep 2007
    Posts
    4,564
    Thanks G/R
    151/150
    Trade Feedback
    0 (0%)
    Mentioned
    4 Post(s)
    Tagged
    0 Thread(s)
    It depends on the speed of the server and you in general.
    Creatures load before gameobjects, so the creatures will appear before stormwind.
    If the creatures fall past the gameobject before it has loaded, then they will be underneath for you.
    Theres only two ways to fix this, run in from a while away so you have already loaded the gameobject or, just don't use a gameobject for npcs to stand on.

  10. #10
    punishers's Avatar Member
    Reputation
    9
    Join Date
    May 2007
    Posts
    37
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    These are two things you must do:
    #1: Go into your world database, find which map id stormwind is, find the sub menu/category where viewdistance is and make it some thing like 5000.
    #2: The game object is only loaded when you are its origin or close to it, so tell everyone on you server to go to the origin point before they log off. I recall stormwinds origin point well be the gate between outside and inside the city.

Similar Threads

  1. Custom Vendor problem please help!
    By dragonowner in forum World of Warcraft Emulator Servers
    Replies: 3
    Last Post: 08-02-2008, 10:40 PM
  2. Customs Mobs Problem!
    By Neth'zul in forum World of Warcraft Emulator Servers
    Replies: 7
    Last Post: 06-19-2008, 04:10 PM
  3. Custom Model Problem
    By Alkahna in forum WoW ME Questions and Requests
    Replies: 2
    Last Post: 04-02-2008, 02:33 AM
  4. Custom Model Problem
    By *ChAoS* in forum WoW ME Questions and Requests
    Replies: 7
    Last Post: 03-31-2008, 09:46 PM
  5. Custom texture problem
    By Grymskvll in forum WoW ME Questions and Requests
    Replies: 4
    Last Post: 07-11-2007, 12:45 PM
All times are GMT -5. The time now is 02:30 AM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search