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  1. #1
    1ns0mnia's Avatar Active Member
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    C++ Morpher Question

    not sure if it belonged here or in the programming section, but i suppose its a bit of both,

    i was wondering if in C++, there is a command to set the scale of a player..?

    for example a morpher, when they click a morph, it sets the display ID + rescales there size?

    thanks in advance
    1ns0mnia
    Last edited by 1ns0mnia; 03-05-2009 at 02:11 PM.

    C++ Morpher Question
  2. #2
    Dythzer's Avatar Contributor
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    You can use the SetFloatValue function, like this:
    Code:
    SetFloatValue(OBJECT_FIELD_SCALE_X, 0.0f);
    Replace 0.0f with whatever value you want.

  3. #3
    1ns0mnia's Avatar Active Member
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    Thanks

    i'll try this

  4. #4
    1ns0mnia's Avatar Active Member
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    ah, i get the error;

    error C3861: 'SetFloatValue': identifier not found

    edit: double post sorry

  5. #5
    Dythzer's Avatar Contributor
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    identifier not found

    You probably forgot player->SetFloatValue() Or whatever you named it.

    I don't use ascent/arcemu, it would be easier if you just post the script

  6. #6
    1ns0mnia's Avatar Active Member
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    omg, you dont know how much i love you right now

    haha got it working thanks,

    as you cna tell im pretty new with C++, but we all ahve to start somwhere

    cheers mate

    (repped you earlier, cant do it again sorry)

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