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  1. #1
    Stabatha's Avatar Contributor
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    AQ40 Scripts Needed

    I'm building a pre-bc realm. Looking for AQ40 boss scripts.. +Rep x2 for any that are at least close to blizz-like.

    GoblinCity.net -
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    AQ40 Scripts Needed
  2. #2
    Vindicated's Avatar Contributor
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    Both of these are Blizzlike, pulled from the old Lua++ SVN (They still work)
    BlattleguardSatura.lua

    Code:
    --[[ BattleguardSartura.lua
    ********************************
    *                                                            *
    * The LUA++ Scripting Project        *
    *                                                            *
    ********************************
    
    This software is provided as free and open source by the
    staff of The LUA++ Scripting Project, in accordance with 
    the AGPL license. This means we provide the software we have 
    created freely and it has been thoroughly tested to work for 
    the developers, but NO GUARANTEE is made it will work for you 
    as well. Please give credit where credit is due, if modifying,
    redistributing and/or using this software. Thank you.
    
    ~~End of License Agreement
    -- LUA++ staff, March 26, 2008. ]]
    
    function Sartura_Knockback(pUnit, event)
        pUnit:CastSpellOnTarget(10689, pUnit:GetRandomPlayer(0))
        local kbtimer=math.random(25000, 60000)
        pUnit:RegisterEvent("Sartura_Knockback2",kbtimer,1)
    end
    
    function Sartura_Knockback2(pUnit, event)
        pUnit:CastSpellOnTarget(10689, pUnit:GetRandomPlayer(0))
        local kbtimer=math.random(25000, 60000)
        pUnit:RegisterEvent("Sartura_Knockback",kbtimer,1)
    end
    
    function Sartura_Whirlwind(Unit)
        Unit:CastSpell(46270)
    end
    
    function Sartura_Phase2(Unit, event)
        if Unit:GetHealthPct() < 20 then
            Unit:RemoveEvents()
            Unit:CastSpell(28747)
            Unit:RegisterEvent("Sartura_Enrage",1000,0)
        end
    end
    
    function Sartura_Enrage(Unit)
        local vars = getvars(Unit);
        vars.EnrageTimer = vars.EnrageTimer + 1;
        if (vars.EnrageTimer == 600) then
            vars.EnrageTimer = 0;
            setvars(Unit, vars);
            Unit:CastSpell(34624)
        end
        setvars(Unit, vars);
    end
    
    function Sartura_OnCombat(Unit, event)
        setvars(Unit, {EnrageTimer=1});
        local kbtimer=math.random(25000, 60000)
        Unit:PlaySoundToSet(8646)
        Unit:SendChatMessage(14, 0,"You will be judged for defiling these sacred grounds!")
        Unit:RegisterEvent("Sartura_Whirlwind", 30000, 0)
        Unit:RegisterEvent("Sartura_Phase2", 1000, 0)
        Unit:RegisterEvent("Sartura_Knockback", kbtimer, 1)
        Unit:RegisterEvent("Sartura_Enrage",1000,0)
    end
    
    function Sartura_OnLeaveCombat(Unit, event)
        Unit:RemoveEvents()
    end
    
    function Sartura_OnKilledTarget(Unit, event)
        Unit:PlaySoundToSet(8647)
        Unit:SendChatMessage(14, 0,"I sentence you to death!")
    end
    
    function Sartura_OnDied(Unit, event)
        Unit:PlaySoundToSet(8648)
        Unit:SendChatMessage(14, 0,"I serve to the last!")
        Unit:RemoveEvents()
    end
    
    RegisterUnitEvent(15516,1,"Sartura_OnCombat")
    RegisterUnitEvent(15516,2,"Sartura_OnLeaveCombat")
    RegisterUnitEvent(15516,3,"Sartura_OnKilledTarget")
    RegisterUnitEvent(15516,4,"Sartura_OnDied")
    AQ.lua
    Code:
    --[[ AQ.lua
    ********************************
    *                                                            *
    * The LUA++ Scripting Project        *
    *                                                            *
    ********************************
    
    This software is provided as free and open source by the
    staff of The LUA++ Scripting Project, in accordance with 
    the AGPL license. This means we provide the software we have 
    created freely and it has been thoroughly tested to work for 
    the developers, but NO GUARANTEE is made it will work for you 
    as well. Please give credit where credit is due, if modifying,
    redistributing and/or using this software. Thank you.
    
    ~~End of License Agreement
    -- LUA++ staff, March 26, 2008. ]]
    
    --TRASH--
    --OPTIMIZATIONS: In progress.
    --CLEANING: In progress.
    --SCRIPT STATUS: In progress.
    
    
    --Anubisath Defender by Project eXa
    function Defender_ExplodeTwo(pUnit, event) --Fix for broken spell.
        pUnit:CastSpell(25699)
    end
    
    function Defender_Explode(pUnit, Event)
        if pUnit:GetHealthPct() < 10 then
            pUnit:RemoveEvents()
            pUnit:FullCastSpell(25698)
            pUnit:StopMovement(7100)
            pUnit:RegisterEvent("Defender_ExplodeTwo", 7000, 1)
        end
    end
    
    function Defender_Enrage(pUnit, Event)
        if pUnit:GetHealthPct() < 10 then
            pUnit:CastSpell(44779)
            pUnit:RemoveEvents()
        end
    end
    
    function Defender_Thunderclap(pUnit, Event)
        pUnit:CastSpell(2834)
        pUnit:RegisterEvent("Defender_Thunderclap2",math.random(45000,65000),1)
    end
    
    function Defender_Thunderclap2(pUnit, Event)
        pUnit:CastSpell(2834)
        pUnit:RegisterEvent("Defender_Thunderclap",math.random(45000,65000),1)
    end
    
    function Defender_ShadowStorm(pUnit, Event)
        pUnit:CastSpell(2148)
        pUnit:RegisterEvent("Defender_ShadowStorm2",math.random(45000,65000),1)
    end
    
    function Defender_ShadowStorm2(pUnit, Event)
        pUnit:CastSpell(2148)
        pUnit:RegisterEvent("Defender_ShadowStorm",math.random(45000,65000),1)
    end
    
    function Defender_Plague(pUnit, Event) --No extreme issues here so I won't comment it out. It is supposed to affect players within 5yards of the affected player, this can be fixed. Please do so by checking the distance from the affected players to nearby players, if it's less than 5yards have the boss cast the spell on them.
        pUnit:CastSpellOnTarget(22997, pUnit:GetRandomPlayer(0))
        pUnit:RegisterEvent("Defender_Plague2",math.random(45000,65000),1)
    end
    
    function Defender_Plague2(pUnit, Event) --No extreme issues here so I won't comment it out. It is supposed to affect players within 5yards of the affected player, this can be fixed. Please do so by checking the distance from the affected players to nearby players, if it's less than 5yards have the boss cast the spell on them.
        pUnit:CastSpellOnTarget(22997, pUnit:GetRandomPlayer(0))
        pUnit:RegisterEvent("Defender_Plague",math.random(45000,65000),1)
    end
    
    function Defender_OnCombat(pUnit, Event) --We don't need variables here because there are only 2 options to choose from, therefore we can use the else statement.
        if math.random(1, 2) == 1 then
            pUnit:RegisterEvent("Defender_Plague",math.random(45000,65000),1)
        end
        if math.random(1, 2) == 1 then
            pUnit:RegisterEvent("Defender_ShadowStorm",math.random(45000,65000),1)
        else
            pUnit:RegisterEvent("Defender_Thunderclap",math.random(45000,65000),1)
        end
        if math.random(1, 2) == 1 then
            pUnit:RegisterEvent("Defender_Enrage",1000,0)
        else
            pUnit:RegisterEvent("Defender_Explode",1000,0)
        end
        if math.random(1, 2) == 1 then
            pUnit:CastSpell(13022)
        else
            pUnit:CastSpell(19595)
        end
    end
    
    function Defender_OnLeaveCombat(pUnit)
        pUnit:RemoveEvents()
    end
    
    RegisterUnitEvent(15277, 1, "Defender_OnCombat")
    RegisterUnitEvent(15277, 2, "Defender_OnLeaveCombat")
    
    
    --Anubisath Sentinel by Project eXa
    
    function Sentinel_OnCombat(Unit, event)
        setvars(Unit, {Mending = nil,KnockAway = nil,Thorns = nil,ThunderClap = nil,ReflectArcFire = nil,ShadowStorm = nil,ManaBurn = nil,MortalStrike = nil});
        local args = getvars(Unit);
        local CoinFlip=math.random(1,9)
        if CoinFlip==1 then
            Unit:CastSpell(28747)
            args.Mending = nil
        elseif CoinFlip==2 then
            Unit:CastSpell(21737)
            args.KnockAway = nil
        elseif CoinFlip==3 then
            Unit:CastSpell(25777)
            args.Thorns = nil
        elseif CoinFlip==4 then
            Unit:CastSpell(2834)
            args.ThunderClap = nil
        elseif CoinFlip==5 then
            Unit:CastSpell(13022)
            args.ReflectArcFire = nil
        elseif CoinFlip==6 then
            Unit:CastSpell(19595)
            args.ReflectShadFrost = nil
        elseif CoinFlip==7 then
            Unit:CastSpell(2148)
            args.ShadowStorm = nil
        elseif CoinFlip==8 then
            Unit:CastSpell(812)
            args.ManaBurn = nil
        elseif CoinFlip==9 then
            Unit:CastSpell(9347)
            args.MortalStrike = nil
        end
        setvars(Unit, args);
        Unit:RegisterEvent("DeathCheck",1000,0)
    end
    
    function DeathCheck(Unit, event)
        local args = getvars(Unit);
        if args.Mending==true then
            Unit:CastSpell(28747)
            args.Mending = nil
            local MaxHp = Unit:GetMaxHealth()
            local SetHp = Unit:GetHealth() + (MaxHp / 2)
            Unit:SetHealth(SetHp)
        elseif args.KnockAway==nil then
            Unit:CastSpell(21737)
            args.KnockAway = true
            local MaxHp = Unit:GetMaxHealth()
            local SetHp = Unit:GetHealth() + (MaxHp / 2)
            Unit:SetHealth(SetHp)
        elseif args.Thorns==nil then
            Unit:CastSpel(25777)
            args.Thorns = true
            local MaxHp = Unit:GetMaxHealth()
            local SetHp = Unit:GetHealth() + (MaxHp / 2)
            Unit:SetHealth(SetHp)
        elseif args.ThunderClap==nil then
            Unit:CastSpell(2834)
            args.ThunderClap = true
            local MaxHp = Unit:GetMaxHealth()
            local SetHp = Unit:GetHealth() + (MaxHp / 2)
            Unit:SetHealth(SetHp)
        elseif args.ReflectArcFire==nil then
            Unit:CastSpell(13022)
            args.ReflectArcFire = true
            local MaxHp = Unit:GetMaxHealth()
            local SetHp = Unit:GetHealth() + (MaxHp / 2)
            Unit:SetHealth(SetHp)
        elseif args.ReflectShadFrost==nil then
            Unit:CastSpell(19595)
            args.ReflectShadFrost = true
            local MaxHp = Unit:GetMaxHealth()
            local SetHp = Unit:GetHealth() + (MaxHp / 2)
            Unit:SetHealth(SetHp)
        elseif args.ShadowStorm==nil then
            Unit:CastSpell(2148)
            args.ShadowStorm = true
            local MaxHp = Unit:GetMaxHealth()
            local SetHp = Unit:GetHealth() + (MaxHp / 2)
            Unit:SetHealth(SetHp)
        elseif args.ManaBurn==nil then
            Unit:CastSpell(812)
            args.ManaBurn = true
            local MaxHp = Unit:GetMaxHealth()
            local SetHp = Unit:GetHealth() + (MaxHp / 2)
            Unit:SetHealth(SetHp)
        elseif args.MortalStrike==nil then
            Unit:CastSpell(9347)
            args.MortalStrike = true
            local MaxHp = Unit:GetMaxHealth()
            local SetHp = Unit:GetHealth() + (MaxHp / 2)
            Unit:SetHealth(SetHp)
        end
    end
    
    function Sentinel_OnDeath(Unit, event)
        --[[ None of this is needed with global var management.
        if Mending==true then
            Mending = nil
        elseif KnockAway==true then
            KnockAway = nil
        elseif Thorns==true then
            Thorns = nil
        elseif ThunderClap==true then
            ThunderClap = nil
        elseif ReflectArcFire==true then
            ReflectArcFire = nil
        elseif ReflectShadFrost==true then
            ReflectShadFrost = nil
        elseif ShadowStorm==true then
            ShadowStorm = nil
        elseif ManaBurn==true then
            ManaBurn = nil
        elseif MortalStrike==true then
            MortalStrike = nil
        end]]
        Unit:RemoveEvents()
    end
    
    function Sentinel_OnLeaveCombat(Unit)
        Unit:RemoveEvents()
    end
    
    RegisterUnitEvent(15264,1,"Sentinel_OnCombat")
    RegisterUnitEvent(15264,2,"Sentinel_OnLeaveCombat")
    RegisterUnitEvent(15264,4,"Sentinel_OnDeath")
    
    --Anubisath Warder by Project eXa
    function Warder_Root(Unit, event)
        Unit:CastSpell(20699)
        Unit:RegisterEvent("Warder_Root2",math.random(15000,30000),1)
    end
    
    function Warder_Root2(Unit, event)
        Unit:CastSpell(20699)
        Unit:RegisterEvent("Warder_Root",math.random(15000,30000),1)
    end
    
    function Warder_Fear(Unit, event)
        Unit:CastSpell(30584)
        Unit:RegisterEvent("Warder_Fear2",math.random(15000,30000),1)
    end
    
    function Warder_Fear2(Unit, event)
        Unit:CastSpell(30584)
        Unit:RegisterEvent("Warder_Fear",math.random(15000,30000),1)
    end
    
    function Warder_Cloud(Unit, event)
        Unit:FullCastSpell(26072)
        Unit:RegisterEvent("Warder_Cloud2",math.random(12000,25000),1)
    end
    
    function Warder_Cloud2(Unit, event)
        Unit:FullCastSpell(26072)
        Unit:RegisterEvent("Warder_Cloud",math.random(12000,25000),1)
    end
    
    function Warder_Silence(Unit, event)
        Unit:FullCastSpell(12528)
        Unit:RegisterEvent("Warder_Silence2",math.random(12000,25000),1)
    end
    
    function Warder_Silence2(Unit, event)
        Unit:FullCastSpell(12528)
        Unit:RegisterEvent("Warder_Silence",math.random(12000,25000),1)
    end
    
    function Warder_Nova(Unit, event)
        Unit:CastSpell(18432)
        Unit:RegisterEvent("Warder_Nova2",math.random(25000,45000),1)
    end
    
    function Warder_Nova2(Unit, event)
        Unit:CastSpell(18432)
        Unit:RegisterEvent("Warder_Nova",math.random(25000,45000),1)
    end
    
    function Warder_OnCombat(Unit, event)
        if math.random(1,2)==1 then
            Unit:CastSpell(20699)
            Unit:RegisterEvent("Warder_Root",math.random(15000,30000),1)
        else
            Unit:CastSpell(30584)
            Unit:RegisterEvent("Warder_Fear",math.random(15000,30000),1)
        end
        if math.random(1,2)==1 then
            Unit:FullCastSpell(26072)
            Unit:RegisterEvent("Warder_Cloud",math.random(12000,25000),1)
        else
            Unit:FullCastSpell(12528)
            Unit:RegisterEvent("Warder_Silence",math.random(12000,25000),1)
        end
        Unit:RegisterEvent("Warder_Nova",math.random(25000,45000),1)
    end
    
    function Warder_OnLeaveCombat(Unit)
         Unit:RemoveEvents()
    end
    
    
    RegisterUnitEvent(15311,1,"Warder_OnCombat")
    RegisterUnitEvent(15311,2,"Warder_OnLeaveCombat")
    
    
    
    --Obsidian Nullifier by Project eXa
    function Nullifier_ShockBlast(pUnit, event)
        if pUnit:GetManaPct() > 99 then
            pUnit:CastSpell(26458)
            pUnit:SetMana(0)
        end
    end
    
    function Nullifier_Siphon(pUnit, event) --Not blizzlike but it will work until I can get a better idea.
        if pUnit:GetManaPct() > 89 then
            pUnit:FullCastSpell(27287)
            pUnit:SetMana(pUnit:GetMana() + pUnit:GetMana()) --I know it will go over 100% mana, but it's okay cause it get's reset to 0. Plus this prevents glitches.
        else
            pUnit:FullCastSpell(27287)
            pUnit:SetMana(pUnit:GetMana() + (pUnit:GetMaxHealth() /(10)))
        end
    end
    
    function Nullifier_OnCombat(Unit, event) --There isnt a :SetManaPct() function.
        Unit:SetMana(0)
        Unit:SetMaxMana(50000)
        Unit:RegisterEvent("Nullifier_Siphon",2000,0)
        Unit:RegisterEvent("Nullifier_ShockBlast",1000,0)
    end
    
    function Nullifier_OnLeaveCombat(Unit)
        Unit:RemoveEvents()
    end
    
    
    RegisterUnitEvent(15312,1,"Nullifier_OnCombat")
    RegisterUnitEvent(15312,2,"Nullifier_OnLeaveCombat")
    
    
    --Obsidian Eradicator by Project eXa 
    function Eradicator_Siphon(pUnit, event) --Not blizzlike but it will work until I can get a better idea.
        if pUnit:GetManaPct() > 89 then
            pUnit:FullCastSpell(27287)
            pUnit:SetMana(pUnit:GetMana() + pUnit:GetMana())  --I know it will go over 100% mana, but it's okay cause it get's reset to 0. Plus this prevents glitches.
        else
            pUnit:FullCastSpell(27287)
            pUnit:SetMana(pUnit:GetMana() + (pUnit:GetMaxHealth() /(10)))
        end
    end
    
    function Eradicator_ShockBlast(pUnit, event)
        if pUnit:GetManaPct() > 99 then
            pUnit:CastSpell(26458)
            pUnit:SetMana(0)
        end
    end
    
    function Eradicator_OnCombat(Unit, event) --There isnt a :SetManaPct() function.
        Unit:SetMana(0)
        Unit:SetMaxMana(24000)
        Unit:RegisterEvent("Eradicator_Siphon",2000,0)
        Unit:RegisterEvent("Eradicator_ShockBlast",1000,0)
    end
    
    function Eradicator_OnLeaveCombat(Unit)
        Unit:RemoveEvents()
    end
    
    function Eradicator_OnDied(Unit)
        Unit:SpawnGameObject(181068,Unit:GetX(),Unit:GetY(),Unit:GetZ(),Unit:GetO(),300000)
    end
    
    RegisterUnitEvent(15262,1,"Eradicator_OnCombat")
    RegisterUnitEvent(15262,2,"Eradicator_OnLeaveCombat")
    RegisterUnitEvent(15262,4,"Eradicator_OnDied")
    
    
    --Qiraji Champion by Ikillonyxia. Couldnt find correct hp% for enrage so didnt include that, along with the nature dot which no info is available for.
    function Champion_Cleave(pUnit, event)
         print "Champion_Cleave initiated..."
         pUnit:FullCastSpellOnTarget(31043, pUnit:GetMainTank())
    end
    
    function Champion_Fear(pUnit, event)
         print "Champion_Fear initiated..."
         pUnit:FullCastSpell(19134)
    end
    
    function Champion_OnEnterCombat(pUnit, event)
         print "Champion_Aggro initiated..."
         pUnit:RegisterEvent("Champion_Cleave", 15000, 0)
         pUnit:RegisterEvent("Champion_Fear", 27000, 0)
    end
    
    RegisterUnitEvent(15252, 1, "Champion_OnEnterCombat")
    
    function Champion_OnWipe(pUnit, event)
         pUnit:RemoveEvents()
    end
    
    RegisterUnitEvent(15252, 2, "Champion_OnWipe")
    
    
    --Qiraji Brainwasher by Ikillonyxia. Only spell that I can guess on is the Mind Flay, the rest of his spells are to technical to be making guesses on.
    
    function Brainwasher_MindFlay(pUnit, event) --No info on who it targets, so going to do random target(seems logical).
         print "BrainWasher_MindFlay initiated..."
         pUnit:FullCastSpellOnTarget(26044, pUnit:GetRandomPlayer(0))
    end
    
    function Brainwasher_OnEnterCombat(pUnit, event)
         print "Brainwasher_Aggro initiated..."
         pUnit:RegisterEvent("Brainwasher_MindFlay", 32000, 0)
    end
    
    RegisterUnitEvent(15247, 1, "Brainwasher_OnEnterCombat")
    
    function Brainwasher_OnWipe(pUnit, event)
         pUnit:RemoveEvents()
    end
    
    RegisterUnitEvent(15247, 2, "Brainwasher_OnWipe")
    
    
    --Qiraji Mindslayer by Ikillonyxia.
    function Mindslayer_CleaveRepeat(pUnit, event)
         print "Mindslayer_Cleave initiated..."
         pUnit:FullCastSpellOnTarget(31043, pUnit:GetMainTank())
         pUnit:RegisterEvent("Mindslayer_Cleave", math.random(15000, 18000), 1)
    end
    
    function Mindslayer_Cleave(pUnit, event)
         print "Mindslayer_Cleave initiated..."
         pUnit:FullCastSpellOnTarget(31043, pUnit:GetMainTank())
         pUnit:RegisterEvent("Mindslayer_CleaveRepeat", math.random(15000, 18000), 1)
    end
    
    function Mindslayer_MindFlay(pUnit, event)
         print "Mindslayer_MindFlay initiated..."
         pUnit:FullCastSpellOnTarget(26044, pUnit:GetRandomPlayer(0))
    end
    
    function Mindslayer_OnEnterCombat(pUnit, event)
         print "Mindslayer_Aggro initiated..."
         pUnit:RegisterEvent("Mindslayer_Cleave", math.random(15000, 18000), 1)
         pUnit:RegisterEvent("Mindslayer_MindFlay", 32000, 0)
    end
    
    RegisterUnitEvent(15246, 1, "Mindslayer_OnEnterCombat")
    
    function Mindslayer_OnWipe(pUnit, event)
         pUnit:RemoveEvents()
    end
    
    RegisterUnitEvent(15246, 2, "Mindslayer_OnWipe")
    
    
    --::BOSSESS:--
    
    
    --[[Twin Emperors by Project eXa
    
    --::Emperor Vek'nilash: Swings a big sword, immune to all magical damage (except holy)::--
    --Uppercut(18072) - Knocks back a single random target in melee range. 
    --Unbalancing Strike(26613) - Inflicts 350% weapon damage and leaves the target unbalanced, reducing their defense skill by 100 for 6 sec. 
    --Mutate Bug - Mutates a bug every 10-15 sec or so making it grow to a gigantic size and attack the raid. 
    
    --::Emperor Vek'lor: Caster, immune to all physical damage, has a mana bar.::--
    --Shadow Bolt - Spams on his aggro target, hits for 3000-4000. Partially resistible. 
    --Blizzard - Slows and damages everyone within its area of effect. 1500 damage/tick. 
    --Arcane Burst - 4000-4950 arcane damage AoE counterattack whenever a player is within melee range.
    --Explode Bug - Every 7-10 secs Emperor Vek'lor forces a nearby bug to explode, blowing it up
    
    --::Both Emperors::-- 
    --Heal Brother - Whenever the twins get within 60 yards of one another, they will spam heal each other.
    --Twin Teleport - the two twins will switch places. The twins will be rooted for 2 seconds. There is a complete aggro wipe.
    --Berserk(45078) - After 15 minutes, the Emperors will go berserk dramatically increasing damage and wiping the raid.
    --Combined Health - The Emperors share health. Damage to one emperor hurts the other emperor as well.
    
    --===SPELLS===--
    
    function Brothers_Berserk(Unit)
    Unit:CastSpell(45078)
    end
    
    function Veknilash_Uppercut(pUnit, event)
    pUnit:CastSpellOnTarget(18072, pUnit:GetRandomPlayer(1))
    end
    
    function Veknilash_Unbalancing(pUnit, event)
    pUnit:CastSpellOnTarget(26613, pUnit:GetMainTank())
    end
    
    
    function Veknilash_OnCombat(Unit, event)
    Veknilash=Unit
    --Define Boss as a Unit, set max health to 2 mil and set first NewHp for shared hp calculations
    Unit:SetMaxHealth(2000000)
    NNewHp=2000000
    --Start the registers
    Veknilash:RegisterEvent("SharedHealth",1500,0)
    Veknilash:RegisterEvent("Brothers_Berserk",900000,0)
    Unit:SendChatMessage(11,0,"At least we're getting in combat")
    end
    
    function Veklor_OnCombat(Unit, event)
    Veklor=Unit
    --Define Boss as a Unit, set max health to 2 mil and set first NewHp for shared hp calculations
    Unit:SetMaxHealth(20000000)
    LNewHp=2000000
    --Start the registers
    Veklor:RegisterEvent("SharedHealth",1000,0)
    Veklor:RegisterEvent("Brothers_Berserk",900000,0)
    end
    
    function SharedHealth(Unit, event)
    --Get each of their health
    NilashHealth = Veknilash:GetHealth()
    LorHealth = Veklor:GetHealth()
    Veklor:SendChatMessage(11,0,LorHealth)
    --Figure out how much Dmg was taken since last check.
    NDmgTaken = NNewHp - NilashHealth
    LDmgTaken = LNewHp - LorHealth
    Veklor:SendChatMessage(11,0,NDmgTaken)
    --Share the Dmg between the brothers
    NNewHp = NilashHealth - LDmgTaken
    LNewHp = LorHealth - NDmgTaken
    Veklinash:SendChatMessage(11,0,NNewHp)
    --Set the health
    Veknilash:SetHealth(NNewHp)
    Veklor:SetHealth(LNewHp)
    end
    
    
    RegisterUnitEvent(15275,1,"Veknilash_OnCombat")
    RegisterUnitEvent(15276,1,"Veklor_OnCombat") ]]


  3. #3
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