Water/ something to stop the fall damage menu

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  1. #1
    Kallblodig's Avatar Contributor
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    Water/ something to stop the fall damage

    Heya, we have made a event, stair event. But ppl often falls down and dies, and we don't want to cast god mode on every player that comes to the place. We are looking for some object, ex water. To prevent the players from hitting the ground and die while they are doing the event.

    + Rep to the one with a solution!

    Water/ something to stop the fall damage
  2. #2
    Mr.Ice.Cold's Avatar Active Member
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    You could make an item, and when clicked on it cast slow fall on them?

  3. #3
    Vindicated's Avatar Contributor
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    Just remove fall damage in the core


  4. #4
    Kallblodig's Avatar Contributor
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    And how do I do that ? :P

  5. #5
    Padlockcode's Avatar Active Member
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    Goto

    movementhandler.cpp

    and change

    if( _player->isAlive() && !_player->GodModeCheat && falldistance > 12 && ( UNIXTIME >= _player->m_fallDisabledUntil ) && movement_info.FallTime > 1000 )
    {
    // 1.7% damage for each unit fallen on Z axis over 13
    uint32 health_loss = float2int32( float( _player->GetUInt32Value( UNIT_FIELD_MAXHEALTH ) * ( ( falldistance - 12 ) * 0.017 ) ) );

    To

    if( _player->isAlive() && !_player->GodModeCheat && falldistance > 12 && ( UNIXTIME >= _player->m_fallDisabledUntil ) && movement_info.FallTime > 1000 )
    {
    // 1.7% damage for each unit fallen on Z axis over 13
    uint32 health_loss = float2int32( float( _player->GetUInt32Value( UNIT_FIELD_MAXHEALTH ) * ( ( falldistance - 12 ) * 0.000 ) ) );

  6. #6
    Kallblodig's Avatar Contributor
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    Thanks! + Rep!

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