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  1. #1
    jinktreek's Avatar Member
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    Well, I know this could be difficult but I was curious as to how to create a totally custom spell. Things I have done so far:
    edited the "Spell.dbc" and created a new entry (150) and copied an existing entry.


    The entry copied:
    Code:
    55098,0,0,0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0,0,0,0,0,0,0,0,0x0,0,0,15,0,0,9,0,0,0x0,101,0,0,0,0,21,0,0,0,0,,1,0.0,0,0,0,0x0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0x0,0x0,-1,0,0x0,6,6,6,0,0,1,0,0,1,0,,,0.0,0.0,0.0,0,0,24,0,0,0,1,1,1,0,0,0,0,0,0,56,77,79,0,0,0,0.0,0.0,0.0,0,0,0,0,0,0,29741,12,1,0,0,0,0,0,0,0.0,,0.0,0,0,0x0,0,0,0,0,0,0,12093,0x0,2165,0,0x0,"Transformation",,,,,,,,,,,,,,,,0xFF01FE,0,,,,,,,,,,,,,,,,0xFF01CC,1664567,,,,,,,,,,,,,,,,0xFF01FE,1664693,,,,,,,,,,,,,,,,0xFF01FE,0,0x0,0,0,0,0x0,0x0,0x0,0,1,0x1,0,1.0,1.0,1.0,0x0,0,0,0,0,0,0x1,0,0,
    The entry created:
    Code:
    150,0,0,0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0,0,0,0,0,0,0,0,0x0,0,0,15,0,0,9,0,0,0x0,101,0,0,0,0,21,0,0,0,0,,1,0.0,0,0,0,0x0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0x0,0x0,-1,0,0x0,6,6,6,0,0,1,0,0,1,0,,,0.0,0.0,0.0,0,0,24,0,0,0,1,1,1,0,0,0,0,0,0,56,77,79,0,0,0,0.0,0.0,0.0,0,0,0,0,0,0,29741,12,1,0,0,0,0,0,0,0.0,,0.0,0,0,0x0,0,0,0,0,0,0,12093,0x0,2165,0,0x0,"Mammoth Transfiguration",,,,,,,,,,,,,,,,0xFF01FE,0,,,,,,,,,,,,,,,,0xFF01CC,1664567,,,,,,,,,,,,,,,,0xFF01FE,1664693,,,,,,,,,,,,,,,,0xFF01FE,0,0x0,0,0,0,0x0,0x0,0x0,0,1,0x1,0,1.0,1.0,1.0,0x0,0,0,0,0,0,0x1,0,0,
    Everything is vurtually the same except for the entry ID

    When I create a game object in the "gameobject_names" table and set its type to 22 and spellfocus to 150 and try to activate the object, nothing happens. Do I have to edit any other dbc files or edit the core to successfuly achieve this?-thanks again

    anyone have ideas?
    Last edited by 2dgreengiant; 01-03-2009 at 03:07 PM.

    Creating custom spells
  2. #2
    insignia96's Avatar Banned
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    Custom spells are quite difficult and impratical. What you did is only Server-side. To make it work properly it requires a MeFIX, a custom patch, and if your server is public it requires all ppl on your server to have that. There are guides on this stuff but it is not recommended by me or most major emulators.

  3. #3
    jinktreek's Avatar Member
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    Alrighty, thanks for replying! Did you mean to say hat it was client side? Also, if it is, im guessing that means whenever I make a change to the DB files it will be client side, thanks again. Just woundering, it didnt even work on the client yet lol... so how would i get the spell to work?

    Hmm... interesting. I got the spell to work server side as well. Just by adding it into the DB and editing the spell.DBC as I mentioned above. Just tested it on another acount on a different computer
    Last edited by 2dgreengiant; 01-03-2009 at 03:05 PM.

  4. #4
    RedDrums's Avatar Member
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    You have to do on both sides : client-side and server-side :
    Otherwise, the spell wouldn't work ! You can't cast a spell that doesn't exist in one of the 2 side
    https://reddrums.olympe-network.com/reddrums_sig.jpg
    “Here it is !”

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