Well, I know this could be difficult but I was curious as to how to create a totally custom spell. Things I have done so far:
edited the "Spell.dbc" and created a new entry (150) and copied an existing entry.
The entry copied:
Code:
55098,0,0,0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0,0,0,0,0,0,0,0,0x0,0,0,15,0,0,9,0,0,0x0,101,0,0,0,0,21,0,0,0,0,,1,0.0,0,0,0,0x0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0x0,0x0,-1,0,0x0,6,6,6,0,0,1,0,0,1,0,,,0.0,0.0,0.0,0,0,24,0,0,0,1,1,1,0,0,0,0,0,0,56,77,79,0,0,0,0.0,0.0,0.0,0,0,0,0,0,0,29741,12,1,0,0,0,0,0,0,0.0,,0.0,0,0,0x0,0,0,0,0,0,0,12093,0x0,2165,0,0x0,"Transformation",,,,,,,,,,,,,,,,0xFF01FE,0,,,,,,,,,,,,,,,,0xFF01CC,1664567,,,,,,,,,,,,,,,,0xFF01FE,1664693,,,,,,,,,,,,,,,,0xFF01FE,0,0x0,0,0,0,0x0,0x0,0x0,0,1,0x1,0,1.0,1.0,1.0,0x0,0,0,0,0,0,0x1,0,0,
The entry created:
Code:
150,0,0,0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0,0,0,0,0,0,0,0,0x0,0,0,15,0,0,9,0,0,0x0,101,0,0,0,0,21,0,0,0,0,,1,0.0,0,0,0,0x0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0x0,0x0,-1,0,0x0,6,6,6,0,0,1,0,0,1,0,,,0.0,0.0,0.0,0,0,24,0,0,0,1,1,1,0,0,0,0,0,0,56,77,79,0,0,0,0.0,0.0,0.0,0,0,0,0,0,0,29741,12,1,0,0,0,0,0,0,0.0,,0.0,0,0,0x0,0,0,0,0,0,0,12093,0x0,2165,0,0x0,"Mammoth Transfiguration",,,,,,,,,,,,,,,,0xFF01FE,0,,,,,,,,,,,,,,,,0xFF01CC,1664567,,,,,,,,,,,,,,,,0xFF01FE,1664693,,,,,,,,,,,,,,,,0xFF01FE,0,0x0,0,0,0,0x0,0x0,0x0,0,1,0x1,0,1.0,1.0,1.0,0x0,0,0,0,0,0,0x1,0,0,
Everything is vurtually the same except for the entry ID
When I create a game object in the "gameobject_names" table and set its type to 22 and spellfocus to 150 and try to activate the object, nothing happens. Do I have to edit any other dbc files or edit the core to successfuly achieve this?-thanks again
anyone have ideas?