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  1. #1
    eluzai777's Avatar Member
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    Triggered Doors and Triggered Bosses?

    I cant find a guide neither have i figured it out on my own how to:

    1. Have Doors in instances(such as Blood Furnace or Utgarde Pinnacle) to activate after killing a boss.

    2. Have Bosses non targeted, non selectable, or just not hostile until mobs in area are all killed.

    3. Have something trigger such as a sound entry when character enters an area

    Are these sort of triggers possible with LUA or in the Database? If anyone has a guide on these topics i would greatly appreciate it.
    Last edited by eluzai777; 12-29-2008 at 03:30 PM.

    Triggered Doors and Triggered Bosses?
  2. #2
    Choices's Avatar Member
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    1 and 3 are LUA

  3. #3
    Sounddead's Avatar Contributor
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    Its Lua, not LUA. And I think all 3 can be done by C++ scripting.

    I live in a shoe

  4. #4
    *~Descending~*'s Avatar Member
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    1. Have Doors in instances(such as Blood Furnace or Utgarde Pinnacle) to activate after killing a boss.

    2. Have Bosses non targeted, non selectable, or just not hostile until mobs in area are all killed.

    3. Have something trigger such as a sound entry when character enters an area
    1. OnDied(unit * mKiller)
    2. .No clue about that one..
    3. You could use a hook for that one such as
    Code:
    SERVER_HOOK_EVENT_ON_ZONE

  5. #5
    TheSpidey's Avatar Elite User
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    2. C++, search for creature flags. There's a flag for not selectable, and faction 35 is friendly to all

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