[Help] Changing Character Starting Items and Spells menu

User Tag List

Results 1 to 10 of 10
  1. #1
    Agent Orange's Avatar Knight-Lieutenant
    Reputation
    23
    Join Date
    Aug 2008
    Posts
    260
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    [Help] Changing Character Starting Items and Spells

    Hey guys, I have seen other post about how to change starting items but i havnt seen what the ID is for a Death Knight and i havnt seen any guide on how to change the starting spells also so i was wondering if you could give me a link to a up to date page or post what you know here. Thanks

    [Help] Changing Character Starting Items and Spells
  2. #2
    Choices's Avatar Member
    Reputation
    94
    Join Date
    Apr 2008
    Posts
    231
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    You can change the spells a player starts with in playercreateinfo_spells

    The columns are indexid and spellid. So indexid would be whatever race/class combo you want this spell to start on. Spellid:the spell you want

    Now the indexId's for Deathknight are:
    56
    57
    58
    59
    60
    61
    62
    63
    64
    65

  3. #3
    Agent Orange's Avatar Knight-Lieutenant
    Reputation
    23
    Join Date
    Aug 2008
    Posts
    260
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    alright thanks all i need now is the items thing

  4. #4
    Choices's Avatar Member
    Reputation
    94
    Join Date
    Apr 2008
    Posts
    231
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Agent Orange View Post
    alright thanks all i need now is the items thing
    What items thing?

  5. #5
    Agent Orange's Avatar Knight-Lieutenant
    Reputation
    23
    Join Date
    Aug 2008
    Posts
    260
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Finding out how to make a Death Knight start out with different gear then it normally has

  6. #6
    Choices's Avatar Member
    Reputation
    94
    Join Date
    Apr 2008
    Posts
    231
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Insert into playercreateinfo_items (Indexid, protoid, slotid, amount)

    The indexid 's for deathknight are: 56
    57
    58
    59
    60
    61
    62
    63
    64
    65


    The protoid means the item you will add.

    The slotid is where the item will go, here is the id list:
    Code:
    0----Head
    1----Neck
    2----Shoulders
    3----Body
    4----Chest
    5----Waist
    6----Legs
    7----Feet
    8----Wrists
    9----Hands
    10---Finger1
    11---Finger2
    12---Trinket1
    13---Trinket2
    14---Back
    15---Mainhand
    16---Offhand
    17---Ranged
    18---Tabard
    19---Bag Slot 1
    20---Bag Slot 2
    21---Bag Slot 3
    22---Bag Slot 4
    23---Backpack Slot 1
    24---Backpack Slot 2
    25---Backpack Slot 3
    26---Backpack Slot 4
    27---Backpack Slot 5
    28---Backpack Slot 6
    29---Backpack Slot 7
    30---Backpack Slot 8
    31---Backpack Slot 9
    32---Backpack Slot 10
    33---Backpack Slot 11
    34---Backpack Slot 12
    35---Backpack Slot 13
    36---Backpack Slot 14
    37---Backpack Slot 15
    38---Backpack Slot 16
    Amount is how many of those items you want a player to start with.

    Here is an Example:

    REPLACE INTO playercreateinfo_items (indexid, protoid, slotid, amount) VALUES ('56', '13072', '9', '1');

    Meaning on Human deathknights, the item Stonegrip Gauntlets - Item - World of Warcraft will be on the hands of new dk's

  7. #7
    Agent Orange's Avatar Knight-Lieutenant
    Reputation
    23
    Join Date
    Aug 2008
    Posts
    260
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    wow thanks man +rep and i have a question. I changed the DK's beginning spells to a different spell id and when i make a new DK it has the same spells as before and i deleted my cache also and they still stayed the same any idea what went wrong?

  8. #8
    Choices's Avatar Member
    Reputation
    94
    Join Date
    Apr 2008
    Posts
    231
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    delete from `playercreateinfo_spells` WHERE `indexid` ='56', '57', '58', '59', '60', '61', '62', '63', '64', '65';

    Then add your new spells

  9. #9
    Agent Orange's Avatar Knight-Lieutenant
    Reputation
    23
    Join Date
    Aug 2008
    Posts
    260
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    ok thanks + another rep since u answered both questions

  10. #10
    Agent Orange's Avatar Knight-Lieutenant
    Reputation
    23
    Join Date
    Aug 2008
    Posts
    260
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I think its 50-65 for the ids

Similar Threads

  1. How to change your server's Starting Items/Skills/Spells
    By Ghostday in forum World of Warcraft Guides
    Replies: 6
    Last Post: 03-14-2009, 12:09 PM
  2. [Guide]Change Character Starting Items
    By Darksid in forum WoW EMU Guides & Tutorials
    Replies: 11
    Last Post: 10-14-2008, 07:01 PM
  3. How to Make your characters start with all spells!
    By wowcomputer in forum WoW EMU Guides & Tutorials
    Replies: 20
    Last Post: 01-15-2008, 09:29 PM
  4. [Ultimate Release] All characters start with all spells!
    By wowcomputer in forum World of Warcraft Emulator Servers
    Replies: 4
    Last Post: 12-25-2007, 08:36 PM
  5. Add/Change Character Starting Items
    By shtzngiggles in forum WoW EMU Guides & Tutorials
    Replies: 16
    Last Post: 12-14-2007, 09:51 AM
All times are GMT -5. The time now is 09:19 PM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search