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    eluzai777's Avatar Member
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    Waypoints: Flying and Swimming Mobs problem

    I have been searching for guides on waypoints for NPCs. I have found a few guides that were very helpful mainly for ground NPCs. So Thanks for those. However im having a problem with Waypoints for Flying and Swimming creatures.

    Im using ArcEmu NCDB


    Whether the waypoints are Flying or Swimming creatures, if i do .way addfly it works, but the problem is that the flying or swimming creatures movement speed is set to flying which is a fast movement which i dont want. If i set the waypoint Flags to 0(walk) then the creature does not stay in the air or water level, but instead kinda goes up and down through the entire waypoints which is an annoying effect.

    I have seen for example in Howling Fjord Daggercap Bay, Hammerhead Shark swimming at different height levels at a walk speed perfectly. I have also seen Drakes and Dragons flying high in the air using the walk speed with no bobbing up and down. These creatures have waypoints and according to the .way info on the waypoints the flags are set to 0(walk). But when i do that my creatures just bobble up and down and wont stay at the level height they are intended for.

    Anyone have an awnser?

    Waypoints: Flying and Swimming Mobs problem

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