L70ETC differend emote's[LUA] menu

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  1. #1
    Lukas 45's Avatar Active Member
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    L70ETC differend emote's[LUA]

    Can anyone make the L70ETC's make random emote's in LUA?

    Singer:
    ID: 23625
    Emote's: 402, 403, 404, 405, 406, 407, 408

    Bass:
    ID: 23624
    Emote's: 402, 403, 404, 405

    Guitar BE:
    ID: 23626
    Emote's: 402, 403, 404, 405, 406

    Guitar UD:
    ID: 23619
    Emote's: 402, 403, 404, 405, 406

    Drummer:
    ID: 23623
    Emote's: 402, 403, 404, 405, 406

    I'll +Rep to who can do it

    L70ETC differend emote's[LUA]
  2. #2
    denisz11's Avatar Member
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    Why lua? Lua is most for scripting a NPC's spell and yell and much more! Try C++ scripting it rulz. And actually i think arcemu has a script for the L70ETC's

  3. #3
    Lukas 45's Avatar Active Member
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    Im not use ArcEmu. Im useing MaNGOS 3.0.3 WotLK Beta/TBC 3.0.2(Same server). And then i dont know how to do with C++ And then i most love LUA

  4. #4
    Sounddead's Avatar Contributor
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    MaNGOS doesn't have lua though..

    I live in a shoe

  5. #5
    Gunzarles's Avatar Active Member

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    Thanks for the emotes

  6. #6
    Lukas 45's Avatar Active Member
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    Originally Posted by Sounddead View Post
    MaNGOS doesn't have lua though..
    Crap! But thenn... I could still use it for my Ascent Server :P
    Originally Posted by gunzarles View Post
    Thanks for the emotes
    Np

  7. #7
    Dythzer's Avatar Contributor
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    Lua is just slow and crappy.

    If you want the L70ETC to do something cool, just start the L70ETC concert event. (.event start 34).

  8. #8
    Lukas 45's Avatar Active Member
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    ok thx m8 Will check it out

  9. #9
    stoneharry's Avatar Moderator Harry


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    Originally Posted by Dythzer View Post
    Lua is just slow and crappy.

    If you want the L70ETC to do something cool, just start the L70ETC concert event. (.event start 34).


    woah woah woah, hold up there.

    "Lua is slow and crappy"?

    I completly disagree. If anything; I find it faster than C++, not only in game, but faster to edit and implant etc without having to compile each time you update. It doesn't lag (well I havn't gone past a 62 phase script, which wasn't lagging) and is simple to learn and use. It is easy to create boss fights with, but that is not the only thing you can do with it, as you can do gossip scripts, telling people where to go, teleporting them, adding items, leveling, etc. Basicly, you can do pretty much what most people would want to do in Lua, easily and effectivly. While in C++ theres more possibilties, but it's much slower (illidan event with full visuals and effects used to lag like hell on a proper server and DC with more than 6 people for example).

    Lua = Good, but not as good as C++, but still good enough for general use.

  10. #10
    Dythzer's Avatar Contributor
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    Originally Posted by stoneharry View Post
    While in C++ theres more possibilties, but it's much slower
    No offense, but you obviously don't know much about how programming works.
    Every Lua function is binded to a C++ function. Everytime a Lua function is called, its C++ function is called too. And everything that isn't compiled, isn't faster. So no, it's definitely not faster performance-wise.

    Also, you can do a LOT more in C++ since you have access to all functions, not just the ones that are in the Lua library. Automatic guild house system or player house are two examples I have scripted and don't think can be done in Lua for example. And those are actually pretty easy to create if you know the basics of C++. Most of the scripts can be 50% copy&pasted from other scripts in scriptdev2. (I'm talking about mangos atm)
    Last edited by Dythzer; 10-31-2008 at 01:15 PM.

  11. #11
    stoneharry's Avatar Moderator Harry


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    Originally Posted by Dythzer View Post
    No offense, but you obviously don't know much about how programming works.
    Every Lua function is binded to a C++ function. Everytime a Lua function is called, its C++ function is called too. And everything that isn't compiled, isn't faster. So no, it's definitely not faster performance-wise.

    Also, you can do a LOT more in C++ since you have access to all functions, not just the ones that are in the Lua library. Automatic guild house system or player house are two examples I have scripted and don't think can be done in Lua for example. And those are actually pretty easy to create if you know the basics of C++. Most of the scripts can be 50% copy&pasted from other scripts in scriptdev2. (I'm talking about mangos atm)
    Well I knew that Lua is with C++ because you have to compile Lua in C++ to get it to load the Lua scripts, also had a look through the core files etc. I admit, I don't know as much as a lot of people here, and I know that I am no where near as good as I would like to be, but I do have common sense. WhenI see a C++ script lag when a Lua script doesn't it's common sense that the Lua is working better.
    I did say C++ you can do a lot more things with, but I also said for your every day need, Lua is more easier and faster to construct, test and edit.
    Cant think what else I was going to say, tired at moment.
    I don't use mangos much, so with scriptdev2, it's probably faster than the ascent/antrix/arcemu version of scripts done in C++. Maybe the boss scripts are not done well, and a lot of things that are not needed or overcomplicated are used.
    I over reacted I admit, but I do know common knoledge of C++ and a lot about Lua; and I was just stating from personal experiance. I tend to type whatever comes into my head as it comes, and don't bother reading through again afterwards.
    I will stick with my conclusion that Lua is better for general use, but C++ you can do much more with, for ArcEmu/Ascent/Antrix. With mangos, I'm not sure. Lua isn't even used in Mangos. I'll just say again, but the same fight done in Lua and C++ was faster and less laggy in Lua. I don't know why but it was.
    I feel strongly about a lot of people in the mangos community saying that "Lua is slow and crappy" as you put it; when they don't even use it. Maybe they don't use it because they believe that, which would be common sense. Lua is good, for lots of reasons, but it also has it's disadvantages.
    Lua, is faster than C++ in a certain boss fight, it is easy to edit and test very quickly and effectivly, and it's really simple so people who are new to emulation can learn fast without being put off. The disadvantages being that you cant do as much with it as C++. C++ also requires you to compile every single time you change the script, and it's a lot more complicated. Somone who wants to create a teleporter npc has to read a huge text book just to learn how to do it in C++ or they can simple use Lua which a lot of people can understand just from looking at the script. If you find a bug, you have to go back to the script and edit it, then compile it all again, which can be very time consuming if your on a tight schedule.
    Thats all I have to say.

  12. #12
    Dythzer's Avatar Contributor
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    WhenI see a C++ script lag when a Lua script doesn't it's common sense that the Lua is working better.
    You don't get it. Lua uses its functions _through_ the C++ functions so it cannot be faster, cus it's kinda the same thing but uses more resources and is slower. All functions in Lua also exists in C++ so you can't script something in Lua that can't be scripted in C++. This is a fact, not just common sense. The C++ code must have been written horrible wrong or something.

    I feel strongly about a lot of people in the mangos community saying that "Lua is slow and crappy" as you put it; when they don't even use it. Maybe they don't use it because they believe that, which would be common sense. Lua is good, for lots of reasons, but it also has it's disadvantages.
    Actually, we used Lua before antrix (2006/2007). There was a project called MangosScript. It was like ScriptDev2 but had a Lua engine instead. But still, most people used and scripted for SD2 so the project discontinued.

    Just to clarify, I'm not against lua or anything and wouldn't mind having it in mangos. I just prefer C++ and don't like people who say mangos sucks because it has no lua support. I don't know if that was the case in this thread, I don't remember what it was all about.

    Anyway, you should take a look at this where some of the devs answer why there are no lua engine in mangos:
    #25 Lua Scripting in Mangos - MaNGOS - mangos

    And btw, ScriptDev2 takes like 5-10 seconds to compile (20 sec first time), it's not like compiling the whole core.

  13. #13
    stoneharry's Avatar Moderator Harry


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    You don't get it. Lua uses its functions _through_ the C++ functions so it cannot be faster, cus it's kinda the same thing but uses more resources and is slower. All functions in Lua also exists in C++ so you can't script something in Lua that can't be scripted in C++.
    The point I was trying to make, was that it
    was faster in Lua than C++. Not that I thought it was, but it was. The code must of been written terrible in C++, but I do not know how the script was written, I just know it was faster in Lua. That was what I was trying to say. :P

    Actually, we used Lua before antrix (2006/2007). There was a project called MangosScript. It was like ScriptDev2 but had a Lua engine instead. But still, most people used and scripted for SD2 so the project discontinued.
    Actually I didn't know about this, I've never used mangos before apart from once where I was a developer on a server, and they got mangos because burlix left ascent and bla bla bla, but because they went mangos hardly anything would work custom. It was all blizzlike and if you tried to do some editing in places it would screw everything up and stop it working big time. Thats the only experiance I've had with it, that was only for 2 months or so. On the other hand, It was very fast, no lag, and all the spells were working perfectly, etc.

    I'm going to go do some research on how It all works because I am truly outdated in everything at the moment =P

  14. #14
    Performer's Avatar Contributor
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    Most stuff you can do in C++ you can do in LUA now. Take a look at the Blua engine and how many functions Paroxysm has added.

    I use both. So im not complaining either way


  15. #15
    stoneharry's Avatar Moderator Harry


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    Originally Posted by Performer View Post
    Most stuff you can do in C++ you can do in LUA now. Take a look at the Blua engine and how many functions Paroxysm has added.

    I use both. So im not complaining either way
    I compiled Blua and failed at it. Spent hours trying to get a custom flying mount working, made the item, and the script. The mount made the person become the displayid not mount it (yes i did use a displayid you can mount) and the set movement kept bugging. I gave up in the end :P I'm sure it's something I was doing wrong but I got fed up.

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