Originally Posted by
Dythzer
No offense, but you obviously don't know much about how programming works.
Every Lua function is binded to a C++ function. Everytime a Lua function is called, its C++ function is called too. And everything that isn't compiled, isn't faster. So no, it's definitely not faster performance-wise.
Also, you can do a LOT more in C++ since you have access to all functions, not just the ones that are in the Lua library. Automatic guild house system or player house are two examples I have scripted and don't think can be done in Lua for example. And those are actually pretty easy to create if you know the basics of C++. Most of the scripts can be 50% copy&pasted from other scripts in scriptdev2. (I'm talking about mangos atm)