If I wanted to edit a spell so it would stop casting when the player moves.. how would I go about that?
Would it be in spell.cpp.. or spellfixes.cpp or something else? :P
If I wanted to edit a spell so it would stop casting when the player moves.. how would I go about that?
Would it be in spell.cpp.. or spellfixes.cpp or something else? :P
I live in a shoe
i suppose you could do it by editing in spell.cpp somewhere arounduint8 Spell::CanCast(bool tolerate)