Help with server's site menu

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  1. #1
    nightfrost01's Avatar Member
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    Help with server's site

    I got my server's site to work on my computer everything with account creation works but it dosn't work on any other computer. What could be the problem?

    Help with server's site
  2. #2
    Masoef's Avatar Member
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    You mean, you can go on the site and others can't?
    Forwarded all ur ports?

  3. #3
    nightfrost01's Avatar Member
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    yea I can get on but others can't and all the ports are forwarded and it still dosn't work
    Last edited by nightfrost01; 09-23-2008 at 10:45 PM.

  4. #4
    nightfrost01's Avatar Member
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    ok I've opened ports 3724 3036 6881 8129 2093 6112 8050 8245 3306 and 80 and I still can't open the web site on any computer other than my own. Im the only one who can see it....HELP PLEASE!!!!!
    Last edited by nightfrost01; 09-25-2008 at 09:21 PM.

  5. #5
    Wolverine77's Avatar Member
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    post config for server

    and on the PC's behind the router, u need to connect by ur internal IP like 192.168.xx.xxx


    do you have DynDNS: DNS Hosting, Email Delivery and Other Services setup?

  6. #6
    nightfrost01's Avatar Member
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    Yes I do have DynDns and No-ip set up here are my configs
    World
    Code:
    #######################################################################
    # ArcEmu Configuration File
    # Last Update: : arcemu-world.conf 336 by Dameon $
    #######################################################################
    
    /********************************************************************************
     * How to use this config file:                                                 *
     * Config files are in a block->variable->setting format.                       *
     * A < signifies the opening of a block, the block name is expected after that. * 
     * After the block name, a space and then the settings sperated by = / ' '.     *
     *                                                                              *
     * e.g.                                                                         *
     * <block setting="0" someval = "1">                                            *
     *                                                                              *
     * Comments can be in C format, e.g. /* some stuff */, with a // at the start   *
     * of the line, or in shell format (#).                                         *
     ********************************************************************************/
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Database Section
    #
    #   Database.Host      - The hostname that the database is located on
    #   Database.Username  - The username used for the mysql connection
    #   Database.Password  - The password used for the mysql connection
    #   Database.Name      - The database name
    #   Database.Port      - Port that MySQL listens on. Usually 3306.
    #   Database.Type      - Client to use. 1 = MySQL, 2 = PostgreSQL, 3 = SQLite (MySQL is stable, others are not)
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <WorldDatabase Hostname = "localhost" Username = "root" Password = "ascent" Name = "world" Port = "3306" Type = "1">
    <CharacterDatabase Hostname = "localhost" Username = "root" Password = "ascent" Name = "logon" Port = "3306" Type = "1">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Listen Config
    #
    #    Host
    #        This is the address that the server will listen on.
    #        To listen on all addresses, set it to 0.0.0.0
    #        Default: 127.0.0.1 (localhost)
    #
    #    WorldServerPort
    #        This is the port that the world server listens on.
    #        It has to be the same as what is specified in the
    #        realms table in the LogonDatabase.
    #        Default: 8129
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Listen Host = "0.0.0.0"
            WorldServerPort = "8129">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Log Level Setup
    #
    #    Console Logging Level
    #        This directive controls how much output the server will
    #        display in it's console. Set to 0 for none, or -1 to disable.
    #        -1 = Disabled; 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
    #        Default: 3
    #
    #    World server packet logging feature
    #        If this directive is turned on, a file called `world.log`
    #        will be created in the server's directory and all packets
    #        sent and received by clients will be dumped here in bfg
    #        format.
    #        Default: 0
    #
    #    DisableCrashdumpReport
    #        Disables crashdump reports, else if the build has debugging enabled, 
    #        arcemu-world will call ./arcemu-crashreport every time it starts, so 
    #        if there is a core, a crashdump will automatically be reported 
    #        to the tracker at sf.net
    #        Needs gdb and curl
    #        Linux only
    #        Default: 0
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <LogLevel Screen="0" File="-1" World="0" DisableCrashdumpReport="0">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Server Settings
    #
    #    PlayerLimit
    #        This directive controls the amount of sessions that will be
    #        accepted by the server before it starts to add people to 
    #        the server queue.
    #        Default: 100
    #
    #    Motd
    #        This message will be displayed by the server in the chat
    #        box every time any user logs on. Colors can be used in the
    #        standard WoW format.
    #        Default: "No MOTD specified
    #
    #    Send Stats On Join
    #        This directive controls whether the server will send the online player
    #        count to a cilent when it enters the world.
    #
    #    Breathing Setup
    #        If the breathing code is causing problems or you want to run a fun server, you can disable 
    #        water checks by enabling this directive.
    #        Default: 1
    #
    #    Seperate Channels Control
    #        This directive controls whether horde and alliance chats will be seperated across channels.
    #        Set to 1 for blizzlike seperated channels, or 0 to allow horde/alliance to speak to each other
    #        across channels.
    #        Default: 0
    #
    #    Compression Threshold
    #        This directive controls the limit when update packets will be compressed using deflate.
    #        For lower-bandwidth servers use a lower value at the cost of cpu time.
    #        Default: 1000
    #
    #    Queue Update Rate
    #        This directive controls how many milliseconds (ms) between the updates
    #        that the queued players receieve telling them their position in the queue.
    #        Default: 5000 (5 seconds).
    #
    #    Kick AFK Players
    #        Time in milliseconds (ms) that a player will be kicked after they go afk.
    #        Default: 0 (disabled)
    #
    #    Connection Timeout
    #        This directive specifies the amount of seconds that the client will be disconnected
    #        after if no ping packet is sent. It is advised to leave it at the default.
    #        Default: 180
    #
    #    Realm Type
    #        This is the realm type that will be used by the server to handle world pvp.
    #        Default: 0 (pve)(RPPVE)
    #        Other values: 1(pvp)(RPPVP)
    #
    #    AdjustPriority
    #        Set the server to high process priority?
    #        Default: 0
    #
    #    RequireAllSignatures
    #        This directive controls whether the full 10 signatures will be required in order
    #        to turn in a petition. Smaller servers would be better off having it turned off.
    #        Default: off
    #
    #    ShowGMInWhoList
    #        This directive controls whether GM's will be shown in player's who lists or not.
    #        Default: on
    #
    #    MapUnloadTime
    #        This directive controls whether to unload map cells after an idle period of <x> seconds.
    #        Use on smaller servers or servers that are memory-limited. The server without cell unloading
    #        can use over 1.2GB memory with all creatures loaded.
    #        Default: 0
    #
    #    LimitedNames
    #        This directive forces all character names to be a-z and A-Z compliant.
    #        Default: 1
    #
    #    UseAccountData
    #        This directive determines whether the account_data table is used to save custom client data.
    #        May cause buggy behaviour.
    #        Default: 0
    #
    #    AllowPlayerCommands
    #        This directive, if enabled can allow players to use commands with a '0' command group.
    #        Default: 0
    #
    #    EnableLFGJoin
    #        If this is enabled, you can join the LFG channel without using the LFG tool.
    #        Default: 0
    #
    #    TimeZone
    #        Set your local timezone relative to GMT here.
    #        Default: 0
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Server PlayerLimit = "100"
            Motd = "No MOTD specified."        
            SendStatsOnJoin = "1"
            EnableBreathing = "1"
            SeperateChatChannels = "0"
            CompressionThreshold = "1000"
            QueueUpdateInterval = "5000"
            KickAFKPlayers = "0"
            ConnectionTimeout = "180"
            RealmType = "1"
            AdjustPriority = "0"
            RequireAllSignatures = "0"
            ShowGMInWhoList = "1"
            MapUnloadTime="0"
            LimitedNames="1"
            UseAccountData="0"
            AllowPlayerCommands="0"
            EnableLFGJoin="0"
            TimeZone="0">
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Announce Configuration
    #
    #    Tag
    #      Configure what is shown in front of your announces in the [] brackets.
    #      Default: Staff (would give [Staff])
    #
    #    GMAdminTag
    #      Configure whether the <GM> or <Admin> tag is shown in announces.
    #      Default: 0 (disabled)
    #
    #    NameinAnnounce
    #      If this is enabled the name of the person who makes an announcement will be shown in front of the msg.
    #      Default: 1 (enabled)
    #
    #    NameinWAnnounce
    #      If this is enabled the name of the person who makes an wide-screen announcement will be shown in front
    #      of the message.
    #      Default: 1 (enabled)
    #
    #    ShowInConsole
    #      This controls whether announces are shown in the arcemu-world console or not.
    #      This does not apply for the team-internal GM announce.
    #      Default: 1 (enabled)
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    <Announce       Tag = "Staff"
                    GMAdminTag = "0"
                    NameinAnnounce = "1"
                    NameinWAnnounce = "1"
                    ShowInConsole = "1">
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Die Directive
    #
    #    If this triggers it means you didn't read your config file!
    #    Just comment it or remove it when you've read this.
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    #<die msg="I am a newb who didn't even read half my config file!">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Power regeneration multiplier setup
    # 
    #    These directives set up the multiplier in which regen values will be
    #    multiplied by every 2 seconds.
    #    Powers: 
    #        Power1 = Mana, Power2 = Rage, Power3 = Energy
    #    
    #    Reputation:
    #        Kill = Rep gained on kill, Quest = rep gained from quests
    #
    #    Honor:
    #        Honor = multiplier used to calculate honor per-kill.
    #
    #    PvP:
    #        PvPTimer = in ms, the timeout for pvp after turning it off. default: 5mins (300000)
    #        ArenaQueueDiff = maximum difference in average rating of 2 arena teams to be matched in queue
    #
    #    XP:
    #        The xp that a player receives from killing a creature will be multiplied
    #        by this value in order to get his xp gain.
    #
    #    RestXP: 
    #        Amount of hours needed to get one Bubble rested XP ( one bubble is 5% of the complete XP bar)
    #        Default is 8 hrs rest for one bubble. Raising this rate causes RestedXP to be earned faster,
    #        F.e, setting a rate of 2 makes you require only 4 hrs reesting for 1 bubble (instead of 8).
    #        Note that resting in a resting area (Zzz) goes 4 times faster.
    #        Default: 1 (bubble every 8 hrs)
    #
    #    Drop(Color):
    #        These values will be multiplied by the drop percentages of the items for creatures
    #        to determine which items to drop. All default to 1.
    #        To allow you better control of drops, separate multipliers have been created for items 
    #        of each quality group. 
    #
    #    DropMoney:
    #        This value will be multiplied by any gold looted and pickpocketed
    #
    #    Save:
    #        Value in milliseconds (ms) that will be between player autosaves.
    #        Default: 300000 (5 minutes)
    # 
    #    SkillChance:
    #        The chance that you have to level up a skill in melee or a profession is multiplied
    #        by this value.
    #        Default: 1
    #
    #    SkillRate:
    #        The amount of "levels" your skill goes up each time you gain a level is multiplied
    #        by this value.
    #
    #    ArenaMultiplier
    #         Every week/day the arena points gained by a player will be multiplied by this value.
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Rates Health="1"
           Power1="1"
           Power2="1"
           Power3="1"
           QuestReputation="1"
           KillReputation="1"
           Honor="1"
           PvPTimer="300000"
           ArenaQueueDiff="150"
           Compression="1"
           XP="1"
           QuestXP="1"
           RestXP="1"
           ExploreXP="1"
           DropGrey="1"
           DropWhite="1"
           DropGreen="1"
           DropBlue="1"
           DropPurple="1"
           DropOrange="1"
           DropArtifact="1"
           DropMoney="1"
           Save="300000"
           SkillChance="1"
           SkillRate="1"
           ArenaMultiplier2x="1"
           ArenaMultiplier3x="1"
           ArenaMultiplier5x="1">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # GM Client Channel
    #
    #   This should be set to 'gm_sync_channel' for the My_Master addon to work.
    #   Default: gm_sync_channel
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <GMClient GmClientChannel = "gm_sync_channel">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Terrain & Collision Settings
    #
    #   Set the path to the map_xx.bin files and whether unloading should be enabled
    #   for the main world maps here. Unloading the main world maps when they go idle
    #   can save a great amount of memory if the cells aren't being activated/idled
    #   often. Instance/Non-main maps will not be unloaded ever.
    #
    #   Default:
    #      MapPath = "maps"
    #      vMapPath = "vmaps"
    #      UnloadMaps = 1
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Terrain MapPath = "maps"
             vMapPath = "vmaps"
             UnloadMaps = "1">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Log Settings
    # 
    #    Cheaters:
    #        This directive sets up the cheater logging file, if turned on any
    #        cheat / packet exploit / speedhack attempts will be logged here.
    #
    #    GMCommands:
    #        These two directives set up the GM command logging fie. If turned on,
    #        most gm commands will be logged for this file for abuse investigation, etc.
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Log Cheaters="0" GMCommands="0">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Mail System Setup
    #
    #    These directives control the limits and behaviour of the ingame mail system.
    #    All options must have Mail prefixed before them.
    #   
    #    ReloadDelay                 
    #        Controls the delay at which the database is "refreshed". Use it if you're
    #        inserting mail from an external source, such as a web-based interface.
    #        0 turns it off.
    #        Default: 0
    #
    #    DisablePostageCostsForGM 
    #        Enables/disables the postage costs for GM's. DisablePostageCosts overrides this.
    #        Default: 1
    #
    #    DisablePostageCosts
    #        Disables postage costs for all players.
    #        Default: 0
    #
    #    DisablePostageDelayItems
    #        Disables the one hour wait time when sending mail with items attached.
    #        Default: 1
    #
    #    DisableMessageExpiry
    #        Turns off the 30 day / 3 day after read message expiry time. 
    #        WARNING: A mailbox still cannot show more than 50 items at once
    #        (stupid limitation in client).
    #        Default: 0
    #
    #    EnableInterfactionMail
    #        Removes the faction limitation for sending mail messages. Applies to all players.
    #        Default: 1
    #
    #    EnableInterfactionMailForGM 
    #        Removes the faction limitation for sending mail messages, but only applies
    #        to GM's. EnableInterfactionMail overrides this.
    #        Default: 1
    #   
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Mail ReloadDelay="0"
          DisablePostageCostsForGM="1"
          DisablePostageCosts="0"
          DisablePostageDelayItems="1"
          DisableMessageExpiry="0"
          EnableInterfactionMail="1"
          EnableInterfactionMailForGM="1">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Status Dumper Config
    #
    #        These directives set up the status dumper plugin. Filename is an
    #        absolute or relative path to the server binary. Interval is the
    #        time that the stats will be dumped to xml.
    #        Default: stats.xml / 120000 (2 minutes)
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <StatDumper FileName = "stats.xml" Interval = "120000">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Startup Options
    #
    #    Preloading
    #        This directive controls whether the entire world will be spawned at server
    #        startup or on demand. It is advised to leave it disabled unless you are a
    #        developer doing testing.
    #        Default: off
    #
    #    Background Loot Loading
    #        This directive controls whether loot will be loaded progressively during
    #        startup or in the background in a seperate thread. Turning it on will
    #        result in much faster startup times.
    #        Default: on
    #
    #    Multithreaded Startup
    #        This controls whether the server will spawn multiple worker threads to
    #        use for loading the database and starting the server. Turning it on
    #        increases the speed at which it starts up for each additional cpu in your
    #        computer.
    #        Default: on
    #
    #    Additional Table Binding
    #        You can load static item/creature/etc data into the server using this directive.
    #        This way throughout database updates your custom data can be preserved.
    #        Format: "sourcetable destination table,sourcetable destinationtable"
    #        Example: "myitems items,mynpcs creature_names"
    #        Default: ""
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Startup Preloading = "0"
             BackgroundLootLoading = "1"
             EnableMultithreadedLoading = "1"
             LoadAdditionalTables="">
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Flood Protection Setup
    #
    #    Lines
    #        This is the number of "messages" or lines that it will allow before stopping messages from
    #        being sent. This counter is reset every "Seconds" seconds.
    #        Default: 0 (disabled)
    #
    #    Seconds
    #        This is the number of seconds inbetween the Line counter being reset.
    #        Default: 0 (disabled)
    #
    #    SendMessage
    #        If this is enabled, a "Your message has triggered serverside flood protection. You can speak again in %u seconds."
    #        message will be sent upon flood triggering.
    #        Default: 0
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <FloodProtection Lines = "0" Seconds = "0" SendMessage = "0">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # LogonServer Setup
    #
    #    DisablePings   
    #        This directive controls whether pings will be sent to the logonserver to check
    #        if the connection is still "alive". Expect problems if it is disabled.
    #        Default: 0
    #
    #    RemotePassword
    #        This directive controls the password used to authenticate with the logonserver.
    #        It must be the same between the two configs. If it is not, your server will
    #        not register.
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <LogonServer DisablePings = "0"
                 RemotePassword = "ascent">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # AntiHack Setup
    #
    #    Teleport   
    #        This directive controls anti-teleport hack checks will be enabled or not.
    #        Default: 1
    #
    #    Speed
    #        This directive controls anti-speed hack checks will be performed on player movement or not.
    #        Default: 1
    #
    #    SpeedThreshold
    #        This directive controls the threshold at which the speedhack detection will trip.
    #        It's (characters' move time of distance - real move time of distance)
    #        Default: -600.0
    #
    #    FallDamage
    #        This directive controls anti-fall damage hack checks will be performed on player movement or not.
    #        Default: 1
    #
    #    Flying
    #        This directive controls whether flight hacks will be performed on players or not.
    #        Default: 1
    #
    #    FlightThreshold
    #	   This directive controls the height at which you must be above the vmaps height before you are flagged as "flying" and are subject to kicks.
    #	   Default: 10
    #
    #    DisableOnGM
    #        This directive controls hack checks will be disabled for GM's or not.
    #        Default: 0
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <AntiHack Teleport="1"
              Speed="1"
              FallDamage="1"
              Flight="1"
    	  FlightThreshold="10" 
              DisableOnGM="0">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Period Setup
    #
    #    These are the periods that the server will wait before doing periodic duties. At the moment only
    #    arena point calculation and honor point calculation are used here.
    #
    #    Default:
    #         Arena: weekly
    #         Honor: daily
    #             (blizzlike values)
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Periods HonorUpdate="daily"
             ArenaUpdate="weekly"
             DailyUpdate="daily">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Channels Setup
    #
    #    These directives control some of the aspects in the channel system.
    #
    #    BannedChannels
    #         If you would like to ban users from creating or joining a channel specify them here in a ';'
    #         seperated list.
    #         Default: ""
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Channels BannedChannels="">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # VoiceChat Setup
    #
    #    These directives control some of the aspects in the voice chat system.
    #
    #    Enabled
    #         If you want to enable the voice chat system, this must be set to 1.
    #         Default: "0"
    #
    #    ServerIP
    #         This is the IP of the voice chat server.
    #         Default: "127.0.0.1"
    #
    #    ServerPort
    #         This is the TCP port of the voice chat server.
    #         Default: "3727"
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <VoiceChat Enabled="0"
               ServerIP="127.0.0.1"
               ServerPort="3727">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Remote Console Setup
    #
    #    These directives control the remote administration console.
    #
    #    Enabled
    #         If you want to enable the remote administration console, set this.
    #         Default: 0
    #
    #    Host
    #         This is the interface the RA server listens on.
    #         Default: "0.0.0.0"
    #
    #    Port
    #         This is the TCP port the RA server listens on. Connect to it with a regular telnet client.
    #         Default: 8092
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <RemoteConsole Enabled="0"
                   Host="0.0.0.0"
                   Port="8092">
          
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Scripting Engine Setup
    #
    #    ArcEmu can support multiple script backends via the means of loading .dll files for them.
    #    This section in the config can enable/disable those backends.
    #
    #    LUA
    #         If you would like to enable the LUA scripting backend, enable this.
    #         Default: 0
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <ScriptBackends LUA="1"
                    AS="1">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Movement Setup
    #
    #    NOTE: For any of these directives to function, movement compression has to be compiled into
    #          the server.
    #
    #    FlushInterval
    #        This is the interval at which movement packets will be flushed to the client, i.e. compressed/sent.
    #        If you have a high threshold, keeping this at 1-2 seconds will work better.
    #        Default: 1000 (one second)
    #
    #    CompressionRate
    #        This is the deflate compression rate. Higher will use more cpu, but smaller packets.
    #        Range: 1-9 (or 0 is disable)
    #        Default: 1
    #
    #    CompressionThreshold
    #        This is the distance that will be used to determine if an object needs to be sent compressed or
    #        normal. It is advised to keep it at least 30 units. This value is used for players.
    #        Default: 30.0
    #
    #    CompressionThresholdCreatures
    #        This is the distance that will be used to determine if an object needs to be sent compressed or
    #        normal. This value is used for creatures, so it can be a lot lower.
    #        Default: 10.0
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Movement FlushInterval="1000"
              CompressRate="1"
              CompressThreshold="30.0"
              CompressThresholdCreatres="10.0">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Die Directive
    #
    #    You should know what to do here :P
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    #<die2 msg="I read nearly all my config file, but not the whole thing!">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Localization Setup
    #
    #    LocaleBindings
    #        This is a list of locale names and the other locale you want to associate with them.
    #        For example, to make the European client always use the french language, "enGB=frFR"
    #
    #        Must be terminated by a space.
    #
    #        Default: ""
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Localization LocaleBindings="">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Dungeon / Instance Setup
    #
    #    TakeGroupLeaderID
    #        If a player doesn't have an instance id, the group isn't already assigned
    #        to an instance and the group or raid leader already have one, the player will
    #        be bound to the instance id of the group/raid leader.
    #        Default: 1 (enabled)
    #
    #    SlidingExpiration
    #        If enabled, persistent instances will expire relative to the creation time.
    #        Otherwise persistent instances will expire at fixed points of time. (blizz like)
    #        Default: 0 (disabled)
    #
    #    DailyHeroicInstanceResetHour
    #        Sets the hour of day when heroic instances will be resetted on disabled SlidingExpiration.
    #        Default: 5
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <InstanceHandling TakeGroupLeaderID="1"
                      SlidingExpiration="0"
                      DailyHeroicInstanceResetHour="5" >




    REALMS

    Code:
    #######################################################################
    # ArcEmu Realms Configuration File
    # Last updated at revision 336 by Dameon
    #######################################################################
    
    /********************************************************************************
     * How to use this config file:                                                 *
     * Config files are in a block->variable->setting format.                       *
     * A < signifies the opening of a block, the block name is expected after that. * 
     * After the block name, a space and then the settings sperated by = / ' '.     *
     *                                                                              *
     * e.g.                                                                         *
     * <block setting="0" someval = "1">                                            *
     *                                                                              *
     * Comments can be in C format, e.g. /* some stuff */, with a // at the start   *
     * of the line, or in shell format (#).                                         *
     ********************************************************************************/
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # LogonServer Section
    #
    #    Address:
    #      The address (no port) of the server.
    #
    #    Port:
    #      The port on which the logon server listens. (*** NOT 3724 ***)
    #
    #    Name:
    #      Not really relavant, but name the logon.
    #
    #    RealmCount:
    #      The number of realms in the next section.
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <LogonServer Address = "127.0.0.1"
    	Port = "8093"
    	Name = "Default Logon"
    	RealmCount = "2">
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Realm Section
    #
    #    Name:
    #      The name of the realm.
    #    
    #    Address:
    #      The address (and port) of that realm.
    #
    #    Icon:
    #      The type of realm (PVP, Normal, RPPVP, RP)
    #
    #    TimeZone:
    #      The location of the server (1=Development, 2=United States, 3=Oceanic, 4=Latin America, 
    #       5=Tournament, 6=Korean, 8=English, 9=German, 10=French)
    #
    #    Population:
    #      (0 = low, 1 = medium, 2 = high)
    #
    #   Important information below
    #
    #     change 127.0.0.1 to your EXTERNAL ip if you wish to have a PUBLIC server.
    #     This issues come up a lot!
    #
    #    Timezone values :
    #	0=Korean 
    #	1=Development
    #	2=United States
    #	3=Oceanic
    #	4=Latin America
    #	5=Tournament
    #	6=Korean
    #	8=English
    #	9=German
    #	10=French
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Realm1 Name = "WoWsplosion"
            Address = "192.168.X.XX:8129"
            Icon = "PVP"
    	  Color = "1"
            Population = "1.0"
            TimeZone = "2">
    
    <Realm2 Name = "WoWsposion"
    	  Address = "XX.XXX.X.XX:8129"
    	  Icon = "PVP"
    	  Color = "1"
    	  Population = "1.0"
    	  TimeZone = "2">
    Last edited by nightfrost01; 09-27-2008 at 05:27 PM.

  7. #7
    Fireblast's Avatar Contributor
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    Originally Posted by nightfrost01 View Post
    Yes I do have DynDns and No-ip set up here are my configs
    World#######################################################################
    # ArcEmu Configuration File
    # Last Update: : arcemu-world.conf 336 by Dameon $
    #######################################################################

    /********************************************************************************
    * How to use this config file: *
    * Config files are in a block->variable->setting format. *
    * A < signifies the opening of a block, the block name is expected after that. *
    * After the block name, a space and then the settings sperated by = / ' '. *
    * *
    * e.g. *
    * <block setting="0" someval = "1"> *
    * *
    * Comments can be in C format, e.g. /* some stuff */, with a // at the start *
    * of the line, or in shell format (#). *
    ********************************************************************************/

    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Database Section
    #
    # Database.Host - The hostname that the database is located on
    # Database.Username - The username used for the mysql connection
    # Database.Password - The password used for the mysql connection
    # Database.Name - The database name
    # Database.Port - Port that MySQL listens on. Usually 3306.
    # Database.Type - Client to use. 1 = MySQL, 2 = PostgreSQL, 3 = SQLite (MySQL is stable, others are not)
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <WorldDatabase Hostname = "localhost" Username = "root" Password = "ascent" Name = "world" Port = "3306" Type = "1">
    <CharacterDatabase Hostname = "localhost" Username = "root" Password = "ascent" Name = "logon" Port = "3306" Type = "1">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Listen Config
    #
    # Host
    # This is the address that the server will listen on.
    # To listen on all addresses, set it to 0.0.0.0
    # Default: 127.0.0.1 (localhost)
    #
    # WorldServerPort
    # This is the port that the world server listens on.
    # It has to be the same as what is specified in the
    # realms table in the LogonDatabase.
    # Default: 8129
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <Listen Host = "0.0.0.0"
    WorldServerPort = "8129">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Log Level Setup
    #
    # Console Logging Level
    # This directive controls how much output the server will
    # display in it's console. Set to 0 for none, or -1 to disable.
    # -1 = Disabled; 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
    # Default: 3
    #
    # World server packet logging feature
    # If this directive is turned on, a file called `world.log`
    # will be created in the server's directory and all packets
    # sent and received by clients will be dumped here in bfg
    # format.
    # Default: 0
    #
    # DisableCrashdumpReport
    # Disables crashdump reports, else if the build has debugging enabled,
    # arcemu-world will call ./arcemu-crashreport every time it starts, so
    # if there is a core, a crashdump will automatically be reported
    # to the tracker at sf.net
    # Needs gdb and curl
    # Linux only
    # Default: 0
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <LogLevel Screen="0" File="-1" World="0" DisableCrashdumpReport="0">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Server Settings
    #
    # PlayerLimit
    # This directive controls the amount of sessions that will be
    # accepted by the server before it starts to add people to
    # the server queue.
    # Default: 100
    #
    # Motd
    # This message will be displayed by the server in the chat
    # box every time any user logs on. Colors can be used in the
    # standard WoW format.
    # Default: "No MOTD specified
    #
    # Send Stats On Join
    # This directive controls whether the server will send the online player
    # count to a cilent when it enters the world.
    #
    # Breathing Setup
    # If the breathing code is causing problems or you want to run a fun server, you can disable
    # water checks by enabling this directive.
    # Default: 1
    #
    # Seperate Channels Control
    # This directive controls whether horde and alliance chats will be seperated across channels.
    # Set to 1 for blizzlike seperated channels, or 0 to allow horde/alliance to speak to each other
    # across channels.
    # Default: 0
    #
    # Compression Threshold
    # This directive controls the limit when update packets will be compressed using deflate.
    # For lower-bandwidth servers use a lower value at the cost of cpu time.
    # Default: 1000
    #
    # Queue Update Rate
    # This directive controls how many milliseconds (ms) between the updates
    # that the queued players receieve telling them their position in the queue.
    # Default: 5000 (5 seconds).
    #
    # Kick AFK Players
    # Time in milliseconds (ms) that a player will be kicked after they go afk.
    # Default: 0 (disabled)
    #
    # Connection Timeout
    # This directive specifies the amount of seconds that the client will be disconnected
    # after if no ping packet is sent. It is advised to leave it at the default.
    # Default: 180
    #
    # Realm Type
    # This is the realm type that will be used by the server to handle world pvp.
    # Default: 0 (pve)(RPPVE)
    # Other values: 1(pvp)(RPPVP)
    #
    # AdjustPriority
    # Set the server to high process priority?
    # Default: 0
    #
    # RequireAllSignatures
    # This directive controls whether the full 10 signatures will be required in order
    # to turn in a petition. Smaller servers would be better off having it turned off.
    # Default: off
    #
    # ShowGMInWhoList
    # This directive controls whether GM's will be shown in player's who lists or not.
    # Default: on
    #
    # MapUnloadTime
    # This directive controls whether to unload map cells after an idle period of <x> seconds.
    # Use on smaller servers or servers that are memory-limited. The server without cell unloading
    # can use over 1.2GB memory with all creatures loaded.
    # Default: 0
    #
    # LimitedNames
    # This directive forces all character names to be a-z and A-Z compliant.
    # Default: 1
    #
    # UseAccountData
    # This directive determines whether the account_data table is used to save custom client data.
    # May cause buggy behaviour.
    # Default: 0
    #
    # AllowPlayerCommands
    # This directive, if enabled can allow players to use commands with a '0' command group.
    # Default: 0
    #
    # EnableLFGJoin
    # If this is enabled, you can join the LFG channel without using the LFG tool.
    # Default: 0
    #
    # TimeZone
    # Set your local timezone relative to GMT here.
    # Default: 0
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <Server PlayerLimit = "100"
    Motd = "No MOTD specified."
    SendStatsOnJoin = "1"
    EnableBreathing = "1"
    SeperateChatChannels = "0"
    CompressionThreshold = "1000"
    QueueUpdateInterval = "5000"
    KickAFKPlayers = "0"
    ConnectionTimeout = "180"
    RealmType = "1"
    AdjustPriority = "0"
    RequireAllSignatures = "0"
    ShowGMInWhoList = "1"
    MapUnloadTime="0"
    LimitedNames="1"
    UseAccountData="0"
    AllowPlayerCommands="0"
    EnableLFGJoin="0"
    TimeZone="0">

    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Announce Configuration
    #
    # Tag
    # Configure what is shown in front of your announces in the [] brackets.
    # Default: Staff (would give [Staff])
    #
    # GMAdminTag
    # Configure whether the <GM> or <Admin> tag is shown in announces.
    # Default: 0 (disabled)
    #
    # NameinAnnounce
    # If this is enabled the name of the person who makes an announcement will be shown in front of the msg.
    # Default: 1 (enabled)
    #
    # NameinWAnnounce
    # If this is enabled the name of the person who makes an wide-screen announcement will be shown in front
    # of the message.
    # Default: 1 (enabled)
    #
    # ShowInConsole
    # This controls whether announces are shown in the arcemu-world console or not.
    # This does not apply for the team-internal GM announce.
    # Default: 1 (enabled)
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    <Announce Tag = "Staff"
    GMAdminTag = "0"
    NameinAnnounce = "1"
    NameinWAnnounce = "1"
    ShowInConsole = "1">

    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Die Directive
    #
    # If this triggers it means you didn't read your config file!
    # Just comment it or remove it when you've read this.
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    #<die msg="I am a newb who didn't even read half my config file!">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Power regeneration multiplier setup
    #
    # These directives set up the multiplier in which regen values will be
    # multiplied by every 2 seconds.
    # Powers:
    # Power1 = Mana, Power2 = Rage, Power3 = Energy
    #
    # Reputation:
    # Kill = Rep gained on kill, Quest = rep gained from quests
    #
    # Honor:
    # Honor = multiplier used to calculate honor per-kill.
    #
    # PvP:
    # PvPTimer = in ms, the timeout for pvp after turning it off. default: 5mins (300000)
    # ArenaQueueDiff = maximum difference in average rating of 2 arena teams to be matched in queue
    #
    # XP:
    # The xp that a player receives from killing a creature will be multiplied
    # by this value in order to get his xp gain.
    #
    # RestXP:
    # Amount of hours needed to get one Bubble rested XP ( one bubble is 5% of the complete XP bar)
    # Default is 8 hrs rest for one bubble. Raising this rate causes RestedXP to be earned faster,
    # F.e, setting a rate of 2 makes you require only 4 hrs reesting for 1 bubble (instead of .
    # Note that resting in a resting area (Zzz) goes 4 times faster.
    # Default: 1 (bubble every 8 hrs)
    #
    # Drop(Color):
    # These values will be multiplied by the drop percentages of the items for creatures
    # to determine which items to drop. All default to 1.
    # To allow you better control of drops, separate multipliers have been created for items
    # of each quality group.
    #
    # DropMoney:
    # This value will be multiplied by any gold looted and pickpocketed
    #
    # Save:
    # Value in milliseconds (ms) that will be between player autosaves.
    # Default: 300000 (5 minutes)
    #
    # SkillChance:
    # The chance that you have to level up a skill in melee or a profession is multiplied
    # by this value.
    # Default: 1
    #
    # SkillRate:
    # The amount of "levels" your skill goes up each time you gain a level is multiplied
    # by this value.
    #
    # ArenaMultiplier
    # Every week/day the arena points gained by a player will be multiplied by this value.
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <Rates Health="1"
    Power1="1"
    Power2="1"
    Power3="1"
    QuestReputation="1"
    KillReputation="1"
    Honor="1"
    PvPTimer="300000"
    ArenaQueueDiff="150"
    Compression="1"
    XP="1"
    QuestXP="1"
    RestXP="1"
    ExploreXP="1"
    DropGrey="1"
    DropWhite="1"
    DropGreen="1"
    DropBlue="1"
    DropPurple="1"
    DropOrange="1"
    DropArtifact="1"
    DropMoney="1"
    Save="300000"
    SkillChance="1"
    SkillRate="1"
    ArenaMultiplier2x="1"
    ArenaMultiplier3x="1"
    ArenaMultiplier5x="1">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # GM Client Channel
    #
    # This should be set to 'gm_sync_channel' for the My_Master addon to work.
    # Default: gm_sync_channel
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <GMClient GmClientChannel = "gm_sync_channel">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Terrain & Collision Settings
    #
    # Set the path to the map_xx.bin files and whether unloading should be enabled
    # for the main world maps here. Unloading the main world maps when they go idle
    # can save a great amount of memory if the cells aren't being activated/idled
    # often. Instance/Non-main maps will not be unloaded ever.
    #
    # Default:
    # MapPath = "maps"
    # vMapPath = "vmaps"
    # UnloadMaps = 1
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <Terrain MapPath = "maps"
    vMapPath = "vmaps"
    UnloadMaps = "1">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Log Settings
    #
    # Cheaters:
    # This directive sets up the cheater logging file, if turned on any
    # cheat / packet exploit / speedhack attempts will be logged here.
    #
    # GMCommands:
    # These two directives set up the GM command logging fie. If turned on,
    # most gm commands will be logged for this file for abuse investigation, etc.
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <Log Cheaters="0" GMCommands="0">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Mail System Setup
    #
    # These directives control the limits and behaviour of the ingame mail system.
    # All options must have Mail prefixed before them.
    #
    # ReloadDelay
    # Controls the delay at which the database is "refreshed". Use it if you're
    # inserting mail from an external source, such as a web-based interface.
    # 0 turns it off.
    # Default: 0
    #
    # DisablePostageCostsForGM
    # Enables/disables the postage costs for GM's. DisablePostageCosts overrides this.
    # Default: 1
    #
    # DisablePostageCosts
    # Disables postage costs for all players.
    # Default: 0
    #
    # DisablePostageDelayItems
    # Disables the one hour wait time when sending mail with items attached.
    # Default: 1
    #
    # DisableMessageExpiry
    # Turns off the 30 day / 3 day after read message expiry time.
    # WARNING: A mailbox still cannot show more than 50 items at once
    # (stupid limitation in client).
    # Default: 0
    #
    # EnableInterfactionMail
    # Removes the faction limitation for sending mail messages. Applies to all players.
    # Default: 1
    #
    # EnableInterfactionMailForGM
    # Removes the faction limitation for sending mail messages, but only applies
    # to GM's. EnableInterfactionMail overrides this.
    # Default: 1
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <Mail ReloadDelay="0"
    DisablePostageCostsForGM="1"
    DisablePostageCosts="0"
    DisablePostageDelayItems="1"
    DisableMessageExpiry="0"
    EnableInterfactionMail="1"
    EnableInterfactionMailForGM="1">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Status Dumper Config
    #
    # These directives set up the status dumper plugin. Filename is an
    # absolute or relative path to the server binary. Interval is the
    # time that the stats will be dumped to xml.
    # Default: stats.xml / 120000 (2 minutes)
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <StatDumper FileName = "stats.xml" Interval = "120000">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Startup Options
    #
    # Preloading
    # This directive controls whether the entire world will be spawned at server
    # startup or on demand. It is advised to leave it disabled unless you are a
    # developer doing testing.
    # Default: off
    #
    # Background Loot Loading
    # This directive controls whether loot will be loaded progressively during
    # startup or in the background in a seperate thread. Turning it on will
    # result in much faster startup times.
    # Default: on
    #
    # Multithreaded Startup
    # This controls whether the server will spawn multiple worker threads to
    # use for loading the database and starting the server. Turning it on
    # increases the speed at which it starts up for each additional cpu in your
    # computer.
    # Default: on
    #
    # Additional Table Binding
    # You can load static item/creature/etc data into the server using this directive.
    # This way throughout database updates your custom data can be preserved.
    # Format: "sourcetable destination table,sourcetable destinationtable"
    # Example: "myitems items,mynpcs creature_names"
    # Default: ""
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <Startup Preloading = "0"
    BackgroundLootLoading = "1"
    EnableMultithreadedLoading = "1"
    LoadAdditionalTables="">

    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Flood Protection Setup
    #
    # Lines
    # This is the number of "messages" or lines that it will allow before stopping messages from
    # being sent. This counter is reset every "Seconds" seconds.
    # Default: 0 (disabled)
    #
    # Seconds
    # This is the number of seconds inbetween the Line counter being reset.
    # Default: 0 (disabled)
    #
    # SendMessage
    # If this is enabled, a "Your message has triggered serverside flood protection. You can speak again in %u seconds."
    # message will be sent upon flood triggering.
    # Default: 0
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <FloodProtection Lines = "0" Seconds = "0" SendMessage = "0">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # LogonServer Setup
    #
    # DisablePings
    # This directive controls whether pings will be sent to the logonserver to check
    # if the connection is still "alive". Expect problems if it is disabled.
    # Default: 0
    #
    # RemotePassword
    # This directive controls the password used to authenticate with the logonserver.
    # It must be the same between the two configs. If it is not, your server will
    # not register.
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <LogonServer DisablePings = "0"
    RemotePassword = "ascent">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # AntiHack Setup
    #
    # Teleport
    # This directive controls anti-teleport hack checks will be enabled or not.
    # Default: 1
    #
    # Speed
    # This directive controls anti-speed hack checks will be performed on player movement or not.
    # Default: 1
    #
    # SpeedThreshold
    # This directive controls the threshold at which the speedhack detection will trip.
    # It's (characters' move time of distance - real move time of distance)
    # Default: -600.0
    #
    # FallDamage
    # This directive controls anti-fall damage hack checks will be performed on player movement or not.
    # Default: 1
    #
    # Flying
    # This directive controls whether flight hacks will be performed on players or not.
    # Default: 1
    #
    # FlightThreshold
    # This directive controls the height at which you must be above the vmaps height before you are flagged as "flying" and are subject to kicks.
    # Default: 10
    #
    # DisableOnGM
    # This directive controls hack checks will be disabled for GM's or not.
    # Default: 0
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <AntiHack Teleport="1"
    Speed="1"
    FallDamage="1"
    Flight="1"
    FlightThreshold="10"
    DisableOnGM="0">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Period Setup
    #
    # These are the periods that the server will wait before doing periodic duties. At the moment only
    # arena point calculation and honor point calculation are used here.
    #
    # Default:
    # Arena: weekly
    # Honor: daily
    # (blizzlike values)
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <Periods HonorUpdate="daily"
    ArenaUpdate="weekly"
    DailyUpdate="daily">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Channels Setup
    #
    # These directives control some of the aspects in the channel system.
    #
    # BannedChannels
    # If you would like to ban users from creating or joining a channel specify them here in a ';'
    # seperated list.
    # Default: ""
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <Channels BannedChannels="">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # VoiceChat Setup
    #
    # These directives control some of the aspects in the voice chat system.
    #
    # Enabled
    # If you want to enable the voice chat system, this must be set to 1.
    # Default: "0"
    #
    # ServerIP
    # This is the IP of the voice chat server.
    # Default: "127.0.0.1"
    #
    # ServerPort
    # This is the TCP port of the voice chat server.
    # Default: "3727"
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <VoiceChat Enabled="0"
    ServerIP="127.0.0.1"
    ServerPort="3727">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Remote Console Setup
    #
    # These directives control the remote administration console.
    #
    # Enabled
    # If you want to enable the remote administration console, set this.
    # Default: 0
    #
    # Host
    # This is the interface the RA server listens on.
    # Default: "0.0.0.0"
    #
    # Port
    # This is the TCP port the RA server listens on. Connect to it with a regular telnet client.
    # Default: 8092
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <RemoteConsole Enabled="0"
    Host="0.0.0.0"
    Port="8092">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Scripting Engine Setup
    #
    # ArcEmu can support multiple script backends via the means of loading .dll files for them.
    # This section in the config can enable/disable those backends.
    #
    # LUA
    # If you would like to enable the LUA scripting backend, enable this.
    # Default: 0
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <ScriptBackends LUA="1"
    AS="1">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Movement Setup
    #
    # NOTE: For any of these directives to function, movement compression has to be compiled into
    # the server.
    #
    # FlushInterval
    # This is the interval at which movement packets will be flushed to the client, i.e. compressed/sent.
    # If you have a high threshold, keeping this at 1-2 seconds will work better.
    # Default: 1000 (one second)
    #
    # CompressionRate
    # This is the deflate compression rate. Higher will use more cpu, but smaller packets.
    # Range: 1-9 (or 0 is disable)
    # Default: 1
    #
    # CompressionThreshold
    # This is the distance that will be used to determine if an object needs to be sent compressed or
    # normal. It is advised to keep it at least 30 units. This value is used for players.
    # Default: 30.0
    #
    # CompressionThresholdCreatures
    # This is the distance that will be used to determine if an object needs to be sent compressed or
    # normal. This value is used for creatures, so it can be a lot lower.
    # Default: 10.0
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <Movement FlushInterval="1000"
    CompressRate="1"
    CompressThreshold="30.0"
    CompressThresholdCreatres="10.0">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Die Directive
    #
    # You should know what to do here :P
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    #<die2 msg="I read nearly all my config file, but not the whole thing!">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Localization Setup
    #
    # LocaleBindings
    # This is a list of locale names and the other locale you want to associate with them.
    # For example, to make the European client always use the french language, "enGB=frFR"
    #
    # Must be terminated by a space.
    #
    # Default: ""
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <Localization LocaleBindings="">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Dungeon / Instance Setup
    #
    # TakeGroupLeaderID
    # If a player doesn't have an instance id, the group isn't already assigned
    # to an instance and the group or raid leader already have one, the player will
    # be bound to the instance id of the group/raid leader.
    # Default: 1 (enabled)
    #
    # SlidingExpiration
    # If enabled, persistent instances will expire relative to the creation time.
    # Otherwise persistent instances will expire at fixed points of time. (blizz like)
    # Default: 0 (disabled)
    #
    # DailyHeroicInstanceResetHour
    # Sets the hour of day when heroic instances will be resetted on disabled SlidingExpiration.
    # Default: 5
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <InstanceHandling TakeGroupLeaderID="1"
    SlidingExpiration="0"
    DailyHeroicInstanceResetHour="5" >


    ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------




    REALMS

    #######################################################################
    # ArcEmu Realms Configuration File
    # Last updated at revision 336 by Dameon
    #######################################################################

    /********************************************************************************
    * How to use this config file: *
    * Config files are in a block->variable->setting format. *
    * A < signifies the opening of a block, the block name is expected after that. *
    * After the block name, a space and then the settings sperated by = / ' '. *
    * *
    * e.g. *
    * <block setting="0" someval = "1"> *
    * *
    * Comments can be in C format, e.g. /* some stuff */, with a // at the start *
    * of the line, or in shell format (#). *
    ********************************************************************************/

    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # LogonServer Section
    #
    # Address:
    # The address (no port) of the server.
    #
    # Port:
    # The port on which the logon server listens. (*** NOT 3724 ***)
    #
    # Name:
    # Not really relavant, but name the logon.
    #
    # RealmCount:
    # The number of realms in the next section.
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <LogonServer Address = "127.0.0.1"
    Port = "8093"
    Name = "Default Logon"
    RealmCount = "2">

    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Realm Section
    #
    # Name:
    # The name of the realm.
    #
    # Address:
    # The address (and port) of that realm.
    #
    # Icon:
    # The type of realm (PVP, Normal, RPPVP, RP)
    #
    # TimeZone:
    # The location of the server (1=Development, 2=United States, 3=Oceanic, 4=Latin America,
    # 5=Tournament, 6=Korean, 8=English, 9=German, 10=French)
    #
    # Population:
    # (0 = low, 1 = medium, 2 = high)
    #
    # Important information below
    #
    # change 127.0.0.1 to your EXTERNAL ip if you wish to have a PUBLIC server.
    # This issues come up a lot!
    #
    # Timezone values :
    # 0=Korean
    # 1=Development
    # 2=United States
    # 3=Oceanic
    # 4=Latin America
    # 5=Tournament
    # 6=Korean
    # 8=English
    # 9=German
    # 10=French
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <Realm1 Name = "WoWsplosion"
    Address = "192.168.X.XX:8129"
    Icon = "PVP"
    Color = "1"
    Population = "1.0"
    TimeZone = "2">

    <Realm2 Name = "WoWsposion"
    Address = "XX.XXX.X.XX:8129"
    Icon = "PVP"
    Color = "1"
    Population = "1.0"
    TimeZone = "2">
    i cant help you with the website but your server you need to take this out
    Code:
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Die Directive
    #
    # You should know what to do here :P
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    #<die2 msg="I read nearly all my config file, but not the whole thing!">
    and

    Code:
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Die Directive
    #
    # If this triggers it means you didn't read your config file!
    # Just comment it or remove it when you've read this.
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    #<die msg="I am a newb who didn't even read half my config file!">
    take the red part out
    Last edited by Fireblast; 09-25-2008 at 10:18 PM.

  8. #8
    Vindicated's Avatar Contributor
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    Did you fill out hosts file?


  9. #9
    Wolverine77's Avatar Member
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    #<die msg="I am a newb who didn't even read half my config file!">

    is ok cause it has the # infront

    post your Website configs and use the code tags, so its not a wall of text :wave:

  10. #10
    nightfrost01's Avatar Member
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    Sorry about the wall of text but the CODE tags arn't working I keep getting an error but anyway here are my website configs <?php
    /*
    SPORA for Ascent v1.4
    Simple Page Of Registration of Accounts for Ascent

    It is made in the form of one page with fields of input of the
    information of an account and the list of players being on a server.

    Original Creation by mirage666 for MaNGOS Categories

    Modified for Ascent by Kandyman Burning WoW

    */

    $lang="en"; // Language ("en" - english, "ru" - russian)
    $title="WoWsplosion"; // Insert the title of your server here
    $host="localhost"; // HOST for Character database
    $user="root"; // USER for Character database
    $password="ascent"; // PASS for Character database
    $db="database"; // NAME of Character database
    $hostr="localhost"; // HOST for Logonserver database
    $userr="root"; // USER for Logonserver database
    $passwordr="ascent"; // PASS for Logonserver database
    $dbr="database"; // NAME of Logonserver database
    $database_encoding = 'CP1251'; // Set encoding
    $img_base = "img/"; // Image dir
    $server = "wowsplosion.servegame.com"; // Ascent Server Address
    $port = "8129"; // Ascent Server Port
    $lock_acc=0; // Lock created account to IP address (1 - on, 0 - off)
    $lock_reg=0; // Registration only one (or more) account from one IP address
    // 0 - not limit, 1 - one acc, 2 - two acc, etc...



    Switch ($lang)
    {
    case "en":
    $button="create_en.gif";
    $text = Array(
    'acc' => 'Creation of account',
    'create' => 'is completed !',
    'failed' => 'was not possible !',
    'not_all' => 'Fields are filled not all',
    'taken' => 'is already taken !',
    'playerson' => 'players online',
    'off' => 'is offline',
    'name' => 'Account Name',
    'password' => 'Password',
    'ip_limit' => Array('From your IP ',' accounts are already created'),
    'char' => Array('Name','Race','Class','LvL','Location'),
    );
    break;
    case "ru":
    $button="create_ru.gif";
    $text = Array(
    'acc' => 'Ñîçäàíèå àêêàóíòà',
    'create' => 'çàâåðøåíî !',
    'failed' => 'íåâîçìîæíî !',
    'not_all' => 'Çàïîëíåíû íå âñå ïîëÿ',
    'taken' => 'is already taken !',
    'playerson' => 'èãðîêîâ íà ñåðâåðå',
    'off' => 'ñåé÷àñ îòêëþ÷åí',
    'name' => 'Èìÿ Àêêàóíòà',
    'password' => 'Ïàðîëü',
    'ip_limit' => Array('Ñ âàøåãî IP ',' àêêàóíòîâ óæå ñîçäàíî'),
    'char' => Array('Ïåðñîíàæ','**àñà','Êëàññ','ËâË','**àñïîëîæåí� �å'),
    );
    break;
    }

    $maps_a = Array(
    0 => 'Azeroth',
    1 => 'Kalimdor',
    2 => 'UnderMine',
    13 => 'Test zone',
    17 => 'Kalidar',
    30 => 'Alterac Valley',
    33 => 'Shadowfang Keep',
    34 => 'The Stockade',
    35 => 'Stormwind Prison',
    36 => 'Deadmines',
    37 => 'Plains of Snow',
    43 => 'Wailing Caverns',
    44 => 'Monastery Interior',
    47 => 'Razorfen Kraul',
    48 => 'Blackfathom Deeps',
    70 => 'Uldaman',
    90 => 'Gnomeregan',
    109 => 'Sunken Temple',
    129 => 'Razorfen Downs',
    169 => 'Emerald Forest',
    189 => 'Scarlet Monastery',
    209 => 'Zul\'Farrak',
    229 => 'Blackrock Spire',
    230 => 'Blackrock Depths',
    249 => 'Onyxias Lair',
    269 => 'Caverns of Time',
    289 => 'Scholomance',
    309 => 'Zul\'Gurub',
    329 => 'Stratholme',
    349 => 'Maraudon',
    369 => 'Deeprun Tram',
    389 => 'Ragefire Chasm',
    409 => 'The Molten Core',
    429 => 'Dire Maul',
    449 => 'Alliance PVP Barracks',
    450 => 'Horde PVP Barracks',
    451 => 'Development Land',
    469 => 'Blackwing Lair',
    489 => 'Warsong Gulch',
    509 => 'Ruins of Ahn\'Qiraj',
    529 => 'Arathi Basin',
    530 => 'Burning Crusade Zones',
    531 => 'Temple of Ahn\'Qiraj',
    532 => 'Karazhan',
    533 => 'Naxxramas',
    534 => 'Hyjal Past',
    540 => 'Shattered Halls',
    542 => 'Blood Furnace',
    543 => 'Hellfire Ramparts',
    544 => 'Magtheridon\'s Lair',
    545 => 'The Steamvault',
    546 => 'The Black Temple',
    547 => 'The Slave Pens',
    548 => 'Coilfang Resevoir',
    550 => 'The Eye',
    552 => 'The Arcatraz',
    553 => 'The Botanica',
    554 => 'The Mechanar',
    555 => 'Shadow Labyrinth',
    556 => 'Sethekk Halls',
    557 => 'Mana-Tombs',
    558 => 'Auchenai Crypts',
    559 => 'Nagrand Arena',
    560 => 'Hillsbrad Past',
    562 => 'Blade\'s Edge Arena',
    564 => 'Black Temple',
    565 => 'Gruul\'s Lair',
    566 => 'Eye of the Storm',
    568 => 'Zul\'aman',
    );

    $zone = Array(
    0 => Array(
    Array(700,10,1244,1873,'Undercity',1497),
    Array(-840,-1330,-5050,-4560,'Ironforge',1537),
    Array(1190,200,-9074,-8280,'Stormwind City',1519),
    Array(-2170,-4400,-7348,-6006,'Badlands',3),
    Array(-500,-4400,-4485,-2367,'Wetlands',11),
    Array(2220,-2250,-15422,-11299,'Stranglethorn Vale',33),
    Array(-1724,-3540,-9918,-8667,'Redridge Mountains',44),
    Array(-2480,-4400,-6006,-4485,'Loch Modan',3,
    Array(662,-1638,-11299,-9990,'Duskwood',10),
    Array(-1638,-2344,-11299,-9918,'Deadwind Pass',41),
    Array(834,-1724,-9990,-8526,'Elwynn Forest',12),
    Array(-500,-3100,-8667,-7348,'Burning Steppes',46),
    Array(-608,-2170,-7348,-6285,'Searing Gorge',51),
    Array(2000,-2480,-6612,-4485,'Dun Morogh',1),
    Array(-1575,-5425,-432,805,'The Hinterlands',47),
    Array(3016,662,-11299,-9400,'Westfall',40),
    Array(600,-1575,-1874,220,'Hillsbrad Foothills',267),
    Array(-2725,-6056,805,3800,'Eastern Plaguelands',139),
    Array(-850,-2725,805,3400,'Western Plaguelands',2,
    Array(2200,600,-900,1525,'Silverpine Forest',130),
    Array(2200,-850,1525,3400,'Tirisfal Glades',85),
    Array(-2250,-3520,-12800,-10666,'Blasted Lands',4),
    Array(-2344,-4516,-11070,-9600,'Swamp of Sorrows',,
    Array(-1575,-3900,-2367,-432,'Arathi Highlands',45),
    Array(600,-1575,220,1525,'Alterac Mountains',36),
    ),
    1 => Array(
    Array(2698,2030,9575,10267,'Darnassus',1657),
    Array(326,-360,-1490,-910,'Thunder Bluff',163,
    Array(-3849,-4809,1387,2222,'Orgrimmar',1637),
    Array(-1300,-3250,7142,8500,'Moonglade',493),
    Array(2021,-400,-9000,-6016,'Silithus',1377),
    Array(-2259,-7000,4150,8500,'Winterspring',61,
    Array(-400,-2094,-8221,-6016,'Un\'Goro Crater',490),
    Array(-590,-2259,3580,7142,'Felwood',361),
    Array(-3787,-8000,1370,6000,'Azshara',16),
    Array(-1900,-5500,-10475,-6825,'Tanaris',440),
    Array(-2478,-5500,-5135,-2330,'Dustwallow Marsh',15),
    Array(360,-1536,-3474,-412,'Mulgore',215),
    Array(4000,-804,-6828,-2477,'Feralas',357),
    Array(3500,360,-2477,372,'Desolace',405),
    Array(-804,-5500,-6828,-4566,'Thousand Needles',400),
    Array(-3758,-5500,-1300,1370,'Durotar',14),
    Array(1000,-3787,1370,4150,'Ashenvale',331),
    Array(2500,-1300,4150,8500,'Darkshore',14,
    Array(3814,-1100,8600,11831,'Teldrassil',141),
    Array(3500,-804,-412,3580,'Stonetalon Mountains',406),
    Array(-804,-4200,-4566,1370,'The Barrens',17),
    ),
    530 => Array(
    Array(6135.25,4829,-2344.78,-1473.95,'Shattrath City',3703),
    Array(-6400.75,-7612.20,9346.93,10153.70,'Silvermoon City',3487),
    Array(5483.33,-91.66,1739.58,5456.25,'Netherstorm',3523),
    Array(7083.33,1683.33,-4600,-999.99,'Terokkar Forest',3519),
    Array(10295.83,4770.83,-3641.66,41.66,'Nagrand',351,
    Array(-10075,-13337.49,-2933.33,-758.33,'Bloodmyst Isle',3525),
    Array(8845.83,3420.83,791.66,4408.33,'Blades Edge Mountains',3522),
    Array(4225,-1275,-5614.58,-1947.91,'Shadowmoon Valley',3520),
    Array(-11066.36,-12123.13,-4314.37,-3609.68,'The Exodar',3557),
    Array(9475,4447.91,-1416.66,1935.41,'Zangarmarsh',3521),
    Array(5539.58,375,-1962.49,1481.25,'Hellfire Peninsula',3483),
    Array(-10500,-14570.83,-5508.33,-2793.75,'Azuremyst Isle',3524),
    Array(-5283.33,-8583.33,6066.66,8266.66,'Ghostlands',3433),
    Array(-4487,-9412,7758,11041,'Eversong Woods',3430)
    ),
    );

    $def = Array(
    'character_race' => Array(
    1 => 'Human',
    2 => 'Orc',
    3 => 'Dwarf',
    4 => 'Night&nbsp;Elf',
    5 => 'Undead',
    6 => 'Tauren',
    7 => 'Gnome',
    8 => 'Troll',
    9 => 'Goblin',
    10 => 'Blood&nbsp;Elf',
    11 => 'Draenei',
    ),

    'character_class' => Array(
    1 => 'Warrior',
    2 => 'Paladin',
    3 => 'Hunter',
    4 => 'Rogue',
    5 => 'Priest',
    7 => 'Shaman',
    8 => 'Mage',
    9 => 'Warlock',
    11 => 'Druid',
    ),
    );

    class DBLayer
    {
    var $link_id;
    var $query_result;
    var $saved_queries = array();
    var $num_queries = 0;

    function DBLayer($db_host, $db_username, $db_password, $db_name)
    {
    $this->link_id = @mysql_connect($db_host, $db_username, $db_password, true);

    if ($this->link_id)
    {
    if (@mysql_select_db($db_name, $this->link_id))
    return $this->link_id;
    else
    error('Unable to select database. MySQL reported: '.mysql_error(), __FILE__, __LINE__);
    }
    else
    error('Unable to connect to MySQL server. MySQL reported: '.mysql_error(), __FILE__, __LINE__);
    }

    function query($sql)
    {
    $this->query_result = @mysql_query($sql, $this->link_id);

    if ($this->query_result)
    {
    ++$this->num_queries;
    return $this->query_result;
    }
    else
    {
    return false;
    }
    }


    function result($query_id = 0, $row = 0)
    {
    return ($query_id) ? @mysql_result($query_id, $row) : false;
    }


    function fetch_assoc($query_id = 0)
    {
    return ($query_id) ? @mysql_fetch_assoc($query_id) : false;
    }


    function fetch_row($query_id = 0)
    {
    return ($query_id) ? @mysql_fetch_row($query_id) : false;
    }


    function num_rows($query_id = 0)
    {
    return ($query_id) ? @mysql_num_rows($query_id) : false;
    }


    function affected_rows()
    {
    return ($this->link_id) ? @mysql_affected_rows($this->link_id) : false;
    }


    function insert_id()
    {
    return ($this->link_id) ? @mysql_insert_id($this->link_id) : false;
    }


    function get_num_queries()
    {
    return $this->num_queries;
    }


    function get_saved_queries()
    {
    return $this->saved_queries;
    }


    function free_result($query_id = false)
    {
    return ($query_id) ? @mysql_free_result($query_id) : false;
    }


    function escape($str)
    {
    if (function_exists('mysql_real_escape_string'))
    return mysql_real_escape_string($str, $this->link_id);
    else
    return mysql_escape_string($str);
    }


    function error()
    {
    $result['error_sql'] = @current(@end($this->saved_queries));
    $result['error_no'] = @mysql_errno($this->link_id);
    $result['error_msg'] = @mysql_error($this->link_id);

    return $result;
    }


    function close()
    {
    if ($this->link_id)
    {
    if ($this->query_result)
    @mysql_free_result($this->query_result);

    return @mysql_close($this->link_id);
    }
    else
    return false;
    }
    }

    function error($message, $file, $line, $db_error = false)
    {
    global $siteerrors;
    $s = "\t\t".'Error: <strong>'.$message.'.</strong>'."\n";
    echo $s;
    }

    function get_zone_name($mapid, $x, $y){
    global $maps_a, $zone;

    if (!empty($maps_a[$mapid]))
    {
    $zmap=$maps_a[$mapid];
    if (($mapid==0) or ($mapid==1) or ($mapid==530))
    {
    $i=0; $c=count($zone[$mapid]);
    while ($i<$c)
    {
    if ($zone[$mapid][$i][2] < $x AND $zone[$mapid][$i][3] > $x AND $zone[$mapid][$i][1] < $y AND $zone[$mapid][$i][0] > $y) $zmap=$zone[$mapid][$i][4];
    $i++;
    }
    }
    } else $zmap="Unknown zone";
    return $zmap;
    }

    function test_realm(){
    global $server, $port;
    $s = @fsockopen("$server", $port, $ERROR_NO, $ERROR_STR,(float)0.5);
    if($s){@fclose($s);return true;} else return false;
    }

    function get_realm_name(){
    global $hostr, $userr, $passwordr, $dbr, $database_encoding;
    $realm_db = new DBLayer($hostr, $userr, $passwordr, $dbr);
    $realm_db->query("SET NAMES $database_encoding");
    $query = $realm_db->query("SELECT * FROM `realmlist`");
    $result = $realm_db->fetch_assoc($query);
    $realm_db->close();
    unset($realm_db);
    return($result['name']);
    }



    if (empty($_POST['username']) and empty($_POST['passw']) and empty($_POST['email']))
    {
    $cont=' <TR>
    <TD rowSpan=6><IMG height=110
    src="'.$img_base.'pixel.gif" width=15></TD>
    <TD vAlign=center align=left width=190><B
    style="FONT-SIZE: 8pt;"><LABEL
    for=username>'.$text["name"].':</LABEL>&nbsp;</b><BR><INPUT
    id=username style="WIDTH: 175px" tabIndex=1 maxLength=16
    size=18 name=username></TD>
    <TD rowSpan=6><IMG height=1 src="'.$img_base.'pixel.gif" width=15></TD></TR>
    <TR><TD width=190 height=1></TD></TR>
    <TR><TD width=190 height=1></TD></TR>
    <TR>
    <TD vAlign=center align=left width=190><B
    style="FONT-SIZE: 8pt;"><LABEL
    for=passw>'.$text["password"].':</LABEL>&nbsp;</B><BR><INPUT id=passw
    style="WIDTH: 175px" tabIndex=2 type=password maxLength=16
    size=18 name=passw></TD></TR>
    <TR>
    <TD vAlign=center align=left width=190><B
    style="FONT-SIZE: 8pt;"><LABEL
    for=email>E-mail:</LABEL>&nbsp;</B><BR><INPUT id=email
    style="WIDTH: 175px" tabIndex=2 maxLength=50
    size=18 name=email></TD></TR>
    <TR>
    <TD align=left>
    <TABLE cellSpacing=0 cellPadding=0 border=0>
    <TBODY>
    <TR>
    <TD><B style="FONT-SIZE: 8pt;">Burning Crusade Enabled?&nbsp</b>
    <input type="checkbox" name="flags" value="1" checked></td>
    <TD></TD>
    <TD></TD></TR></TBODY></TABLE></TD></TR>
    <TR>
    <TD align=left colSpan=3>
    <TABLE cellSpacing=0 cellPadding=0 border=0>
    <TBODY>
    <TR>
    <TD><IMG height=39
    src="'.$img_base.'pixel.gif" width=19></TD>
    <TD><INPUT class=button
    style="WIDTH: 168px; HEIGHT: 39px" tabIndex=3 type=image
    alt=Create src="'.$img_base.$button.'"
    value=Create border=0></TD>
    </TR></TBODY></TABLE></TD></TR>';
    }
    elseif (empty($_POST['username']) or empty($_POST['passw']) or empty($_POST['email']))
    {

    $cont='<TR><TD rowSpan=6><IMG height=152 width=1 src="'.$img_base.'pixel.gif"><TD align=Center><SMALL class=error>
    '.$text["not_all"].'
    <br><br><br><br></SMALL></TD></TD></TR><br>';

    }
    else
    {
    $username = htmlspecialchars(trim("$_POST[username]"));
    $passw = trim($_POST['passw']);
    $email = htmlspecialchars(trim($_POST['email']));
    $ip = getenv('REMOTE_ADDR');
    // ñäåëàòü ïðîâåðêó íà íåïîëó÷åíèå èïà

    $realm_db = new DBLayer($hostr, $userr, $passwordr, $dbr);
    $realm_db->query("SET NAMES $database_encoding");

    if ($_POST['flags'] == 1){$tbc = "8";} else {$tbc = "0";}

    $uniqueuser = $realm_db->query("SELECT `login` FROM `accounts` WHERE `login` = '$username'");
    $logincheck = mysql_num_rows($uniqueuser);

    $ip_cr=0;
    if ($lock_reg!=0){
    $query = $realm_db->query("SELECT `lastip` FROM `accounts` WHERE `lastip`='$ip'");
    while($result = $realm_db->fetch_assoc($query)) $ip_cr++;
    }

    if (($ip_cr>=$lock_reg) && ($lock_reg!=0))
    {
    $cont='<TR><TD rowSpan=6><IMG height=152 width=1 src="'.$img_base.'pixel.gif"><TD align=Center><SMALL class=error>
    '.$text["ip_limit"][0].$ip.'<br>'.$ip_cr.$text["ip_limit"][1].'
    <br><br><br><br></SMALL></TD></TD></TR><br>';
    }
    elseif ($logincheck > 0)
    {
    $cont='<TR><TD rowSpan=6><IMG height=152 width=1 src="'.$img_base.'pixel.gif"><TD align=Center><SMALL class=error>
    '.$text["name"].'<br><strong>'.$username.'</strong><br>'.$text["taken"].'
    <br><br><br><br></SMALL></TD></TD></TR><br>';
    }
    else
    {
    if($realm_db->query("INSERT INTO `accounts` (`login`,`password`,`email`,`lastip`,`gm`,`banned`,`flags`) VALUES ('$username','$passw','$email','$ip','0','0','$tbc')"))
    {
    $cont='<TR><TD rowSpan=6><IMG height=152 width=1 src="'.$img_base.'pixel.gif"><TD align=Center><SMALL>
    '.$text["acc"].'<br><strong>'.$username.'</strong><br>'.$text["create"].'
    <br><br><br><br></SMALL></TD></TD></TR><br>';
    }
    else
    {
    $cont='<TR><TD rowSpan=6><IMG height=152 width=1 src="'.$img_base.'pixel.gif"><TD align=Center><SMALL class=error>
    '.$text["acc"].'<br><strong>'.$username.'</strong><br>'.$text["failed"].'
    <br><br><br><br></SMALL></TD></TD></TR><br>';
    }
    }



    $realm_db->close();
    unset($realm_db);
    }



    function make_players_array(){
    global $host, $user, $password, $db, $database_encoding, $pl_array;
    $i=0;
    $ascent_db = new DBLayer($host, $user, $password, $db);
    $ascent_db->query("SET NAMES $database_encoding");
    $query = $ascent_db->query("SELECT * FROM `characters` WHERE `online`='1' ORDER BY `name`");
    while($result = $ascent_db->fetch_assoc($query))
    {
    $char_data = ($result['level']);
    $char_gender = ($result['gender']);
    $res_pos=get_zone_name($result['mapId'], $result['positionX'], $result['positionY']);

    $pl_array[$i] = Array($result['name'], $result['race'], $result['class'], $char_data, $res_pos, $char_gender);
    $i++;
    }
    $ascent_db->close();
    unset($ascent_db);
    return $i;
    }

    $onlineplayers=make_players_array();

    if (!$sort = &$_GET['s']) $sort=0;
    if (!$flag = &$_GET['f']) $flag=0;
    if ($flag==0) { $flag=1; $sort_type='<'; }
    else { $flag=0; $sort_type='>'; }
    $link=$_SERVER['PHP_SELF']."?f=".$flag."&s=";

    if (!empty($pl_array))
    {
    usort($pl_array, create_function('$a, $b', 'if ( $a['.$sort.'] == $b['.$sort.'] ) return 0; if ( $a['.$sort.'] '.$sort_type.' $b['.$sort.'] ) return -1; return 1;'));
    }

    $list="";
    $i=0;
    while ($i < $onlineplayers)
    {
    $name=$pl_array[$i][0];
    $race=$pl_array[$i][1];
    $class=$pl_array[$i][2];
    $res_race = $def['character_race'][$race];
    $res_class = $def['character_class'][$class];
    $lvl=$pl_array[$i][3];
    $loc=$pl_array[$i][4];
    $gender=$pl_array[$i][5];
    $list.= "
    <tr class=txt>
    <td></td>
    <td>$name</td>
    <td align='center'><img alt=$res_race src='".$img_base.$race."-$gender.gif' height='18' width='18'></td>
    <td align='center'><img alt=$res_class src='".$img_base."$class.gif' height='18' width='18'></td>
    <td align='center'>$lvl</td>
    <td >$loc</td>
    </tr>";
    $i++;
    }

    if (test_realm())
    {
    $title.=(' ('.$onlineplayers.' '.$text["playerson"].')');
    } else
    {
    $title.=(' '.$text["off"]);
    }


    // Main part !!!
    ?>
    <HTML><HEAD><META HTTP-EQUIV="Pragma" CONTENT="no-cache"><TITLE><?php print $title ?></TITLE>
    <META http-equiv=Content-Type content="text/html; charset=windows-1251"><LINK
    id=bnetstyle href="<?php print $img_base ?>style.css" type=text/css
    rel=stylesheet>
    <SCRIPT language=javascript>
    <!--
    var styleSheet;
    var agt = navigator.userAgent.toLowerCase();
    var appVer = navigator.appVersion.toLowerCase();
    var verInt = parseInt(appVer);
    var ie = (appVer.indexOf('msie') != -1);
    var opera = (agt.indexOf('opera') != -1);
    var mozilla = ((agt.indexOf('mozilla')!=-1) && (agt.indexOf('opera')==-1)
    && (agt.indexOf('spoofer')==-1) && (agt.indexOf('compatible') == -1)
    && (agt.indexOf('webtv')==-1) && (agt.indexOf('hotjava')==-1));
    var ns4 = (mozilla && (verInt == 4));

    if (ie && !opera) {
    document.styleSheets["bnetstyle"].addRule ("input", "background-color: #040D1A");
    document.styleSheets["bnetstyle"].addRule ("input", "border-style: solid");
    document.styleSheets["bnetstyle"].addRule ("input", "border-width: 1px");
    document.styleSheets["bnetstyle"].addRule ("input", "border-color: #7F7F7F");
    document.styleSheets["bnetstyle"].addRule ("input", "color: #FFAC04");

    document.styleSheets["bnetstyle"].addRule ("textarea", "background-color: #040D1A");
    document.styleSheets["bnetstyle"].addRule ("textarea", "border-style: solid");
    document.styleSheets["bnetstyle"].addRule ("textarea", "border-width: 1px");
    document.styleSheets["bnetstyle"].addRule ("textarea", "border-color: #7F7F7F");
    document.styleSheets["bnetstyle"].addRule ("textarea", "color: #FFAC04");

    document.styleSheets["bnetstyle"].addRule ("textarea", "scrollbar-Base-Color: #012158");
    document.styleSheets["bnetstyle"].addRule ("textarea", "scrollbar-Arrow-Color: #7F7F7F");
    document.styleSheets["bnetstyle"].addRule ("textarea", "scrollbar-3dLight-Color: #7F7F7F");
    document.styleSheets["bnetstyle"].addRule ("textarea", "scrollbar-DarkShadow-Color: black");
    document.styleSheets["bnetstyle"].addRule ("textarea", "scrollbar-Highlight-Color: black");
    document.styleSheets["bnetstyle"].addRule ("textarea", "scrollbar-Shadow-Color: #00B3FF");

    document.styleSheets["bnetstyle"].addRule ("select", "background-color: #040D1A");
    document.styleSheets["bnetstyle"].addRule ("select", "color: #FFAC04");

    document.styleSheets["bnetstyle"].addRule ("select.gray", "background-color: #040D1A");
    document.styleSheets["bnetstyle"].addRule ("select.gray", "color: #FFAC04");

    document.styleSheets["bnetstyle"].addRule ("ul.thread", "margin-left: 22px;");
    }
    //-->
    </SCRIPT>
    </HEAD>
    <BODY text=#cccc99 vLink=#aaaaaa link=#ffffbb bgColor=#000000 leftMargin=0
    topMargin=0 marginheight="0" marginwidth="0">
    <FORM name=login_form method=post>
    <TABLE height="100%" cellSpacing=0 cellPadding=0 width="100%" border=0>
    <TBODY>
    <TR>
    <TD align=middle>
    <TABLE cellSpacing=0 cellPadding=0 background="<?php print $img_base ?>back_create.jpg" border=0 style="background-repeat: no-repeat;">
    <TBODY>
    <TR>
    <TD vAlign=top>
    <DIV style="POSITION: relative">
    <DIV
    style="LEFT: 130px; WIDTH: 400px; POSITION: absolute; TOP: 0px"></DIV></DIV></TD>
    <TD><IMG height=169 src="<?php print $img_base ?>pixel.gif"
    width=1></TD>
    <TD></TD></TR>
    <TR>
    <TD><IMG height=1 src="<?php print $img_base ?>pixel.gif"
    width=203></TD>
    <TD>
    <TABLE cellSpacing=0 cellPadding=0 width=220 border=0>
    <TBODY>
    <?php print $cont ?></TBODY></TABLE></TD>
    <TD><IMG height=1 src="<?php print $img_base ?>pixel.gif"
    width=217></TD></TR>
    <TR>
    <TD colSpan=3>
    <TABLE cellSpacing=0 cellPadding=0 border=0>
    <TBODY>
    <TR>
    <TD colSpan=3><IMG height=17
    src="<?php print $img_base ?>pixel.gif" width=1></TD></TR>
    <TR>
    <TD width=106><IMG height=1
    src="<?php print $img_base ?>pixel.gif" width=106></TD>
    <TD width=410><SMALL>

    <strong class=title><center><?php print $title ?></center></strong><br>

    <table cellpadding='3' cellspacing='0' align='center'>
    <tbody>
    <tr class=title>
    <td align='left' nowrap='nowrap' width=50></td>
    <td align='left' nowrap='nowrap' width=60><a href="<?php print $link.'0">'.$text['char'][0] ?></a></td>
    <td align='center' nowrap='nowrap' width=40><a href="<?php print $link.'1">'.$text['char'][1] ?></a></td>
    <td align='center' nowrap='nowrap' width=40><a href="<?php print $link.'2">'.$text['char'][2] ?></a></td>
    <td align='center' nowrap='nowrap' width=40><a href="<?php print $link.'3">'.$text['char'][3] ?></a></td>
    <td align='left' nowrap='nowrap' width=100><a href="<?php print $link.'4">'.$text['char'][4] ?></a></td>
    </tr>
    <tr><td class='txt' align='center' colspan='6' nowrap='nowrap'><IMG height=1 src='<?php print $img_base ?>pixel.gif' width=400></td></tr> <?php print $list ?>
    </tbody>
    </table>

    </SMALL></TD>
    <TD width=124><IMG height=1
    src="<?php print $img_base ?>pixel.gif" width=124></TD></TR>
    <TR>
    <TD colSpan=3><IMG height=100
    src="<?php print $img_base ?>pixel.gif"
    width=1></TD></TR></TBODY></TABLE></TD></TR></TBODY></TABLE></TD></TR></TBODY></TABLE></FORM></BODY></HTML>
    <div id="image4" style="position:absolute; overflow:hidden; left:174px; top:0px; width:908px; height:75px; z-index:1"><img src="images/layout/adsdf.png" border=0 width=908 height=75></div>

    <div id="image2" style="position:absolute; overflow:hidden; left:534px; top:0px; width:140px; height:35px; z-index:2"><a href="wallpapers.html"><img src="images/layout/SCREE.png" border=0 width=140 height=35></a></div>

    <div id="image5" style="position:absolute; overflow:hidden; left:781px; top:0px; width:140px; height:35px; z-index:3"><a href="armory/index.php"><img src="images/layout/ARMORY.png" border=0 width=140 height=35></a></div>

    <div id="image6" style="position:absolute; overflow:hidden; left:863px; top:0px; width:140px; height:35px; z-index:4"><a href="forum/index.php"><img src="images/layout/FORUM.png" border=0 width=140 height=35></a></div>

    <div id="image7" style="position:absolute; overflow:hidden; left:306px; top:0px; width:70px; height:35px; z-index:5"><a href="index.html"><img src="images/layout/HOME.png" border=0 width=70 height=35></a></div>

    <div id="image3" style="position:absolute; overflow:hidden; left:391px; top:0px; width:140px; height:35px; z-index:6"><a href="account.php"><img src="images/layout/ACCOUNT.png" border=0 width=140 height=35></a></div>

    <div id="image8" style="position:absolute; overflow:hidden; left:670px; top:0px; width:140px; height:35px; z-index:7"><a href="account.php"><img src="images/layout/WASLL.png" border=0 width=140 height=35></a></div>

  11. #11
    Aznex's Avatar Contributor
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    use code tags dude, [code ] [ /code]

  12. #12
    Wolverine77's Avatar Member
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    $hostr="localhost"; // HOST for Logonserver database
    $server = "wowsplosion.servegame.com"; // Ascent Server Address

    "http://yoururl.com"

    try use full URL instead of 'localhost'
    Last edited by Wolverine77; 09-26-2008 at 03:33 PM.

  13. #13
    Fireblast's Avatar Contributor
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    just to let you know posting big text in mmowned make it code like this

    Code:
    big text needs to be coded like this,blah blah

  14. #14
    nightfrost01's Avatar Member
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    What URL do you mean instead of localhost? 127.0.0.1 or wowsplosion.servegame.com? I kept getting an error when I used the CODE tags

  15. #15
    Sounddead's Avatar Contributor
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