Hi, I'm trying to set up a MaNGOS Wotlk Beta Private Server, using Moffeman's Repack v3.5
http://www.mmowned.com/forums/emulat...-2-8885-a.html
Problem is that when I execute my mangos.exe file (having the realmd.exe up and all that stuff) it pops up and stays up for about 0.05 seconds or something like that, before it's shut down again. I've been following a guide and done exactly what I'm supposed to do.
Here's the contents of the commandpromt window that pops up when executing the realmd.exe file:
Code:
Using configuration file realmd.conf.
MaNGOS/0.12.0-SVN (Revision 6523) (Win32,little-endian) (realm-daemon)
<Ctrl-C> to stop.
Database: localhost;3306;root;ascent;jallewotlk
MySQL client library: 5.0.56
MySQL server ver: 5.0.51b-community-nt
Added realm "Jalle's Wotlk".
realmd process priority class set to HIGH
And here's my realmd.conf:
Code:
LoginDatabaseInfo = "localhost;3306;root;[MySQLpassword];jallewotlk"
LogsDir = ""
MaxPingTime = 30
RealmServerPort = 3724
BindIP = "0.0.0.0"
PidFile = ""
LogLevel = 0
LogTime = 0
LogFile = "Realmd.log"
LogTimestamp = 0
LogFileLevel = 0
LogColors = ""
UseProcessors = 0
ProcessPriority = 1
RealmsStateUpdateDelay = 20
WrongPass.MaxCount = 0
WrongPass.BanTime = 600
WrongPass.BanType = 0
Here's my mangosd.conf file:
Code:
RealmID = 1
DataDir = "."
LogsDir = ""
LoginDatabaseInfo = "127.0.0.1;3306;root;[MySQLpassword];jallewotlk"
WorldDatabaseInfo = "127.0.0.1;3306;root;[MySQLpassword];jallewotlk"
CharacterDatabaseInfo = "127.0.0.1;3306;root;[MySQLpassword];jallewotlk"
MaxPingTime = 30
WorldServerPort = 8085
BindIP = "0.0.0.0"
###################################################################################################################
# PERFORMANCE SETINGS
#
# UseProcessors
# Used processors mask for multi-processors system (Used only at Windows)
# Default: 0 (selected by OS)
# number (bitmask value of selected processors)
#
# ProcessPriority
# Process proirity setting (Used only at Windows)
# Default: 1 (HIGH)
# 0 (Normal)
#
# Compression
# Compression level for update packages sent to client (1..9)
# Default: 1 (speed)
# 9 (best compression)
#
# TcpNoDelay
# TCP Nagle algorithm setting
# Default: 0 (enable Nagle algorithm, less traffic, more latency)
# 1 (TCP_NO_DELAY, disable Nagle algorithm, more traffic but less latency)
#
# PlayerLimit
# Maximum number of players in the world. Excluding Mods, GM's and Admins
# Default: 100
# 0 (for infinite players)
# -1 (for Mods, GM's and Admins only)
# -2 (for GM's and Admins only)
# -3 (for Admins only)
#
# SaveRespawnTimeImmediately
# Save respawn time for creatures at death and for gameobjects at use/open
# Default: 1 (save creature/gameobject respawn time without waiting grid unload)
# 0 (save creature/gameobject respawn time at grid unload)
#
# MaxOverspeedPings
# Maximum overspeed ping count before player kick (minimum is 2, 0 used for disable check)
# Default: 2
#
# GridUnload
# Unload grids (if you have lot memory you can disable it to speed up player move to new grids second time)
# Default: 1 (unload grids)
# 0 (do not unload grids)
#
# SocketSelectTime
# Default socket select time (in milliseconds)
#
# GridCleanUpDelay
# Default grid clean up delay (in milliseconds)
#
# MapUpdateInterval
# Default map update interval (in milliseconds)
#
# ChangeWeatherInterval
# Default weather update interval (in milliseconds)
#
# PlayerSaveInterval
# Default PlayerSaveInterval (in milliseconds)
#
# vmap.enableLOS
# vmap.enableHeight
# Enable/Disable VMmap support for line of sight and height calculation
# Default: 1 (true)
# 0 (false)
#
# vmap.ignoreMapIds
# Map id that will be ignored by VMaps
# List of ids with delimiter ','
# If more then one id is defined and spaces are included, the string has to be enclosed by "
# Example: "369,0,1,530"
#
# vmap.ignoreSpellIds
# These spells are ignored for LoS calculation
# List of ids with delimiter ','
#
# DetectPosCollision
# Check final move position, summon position, etc for visible collision with other objects or
# wall (wall only if vmaps are enabled)
# Default: 1 (enable, required more CPU power usage)
# 0 (disable, less nice position selection but will less CPU power usage)
#
# TargetPosRecalculateRange
# Max distance from movement target point (+moving unit size) and targeted object (+size)
# after that new target movmeent point calculated. Max: melee attack range (5), min: contact range (0.5)
# More distance let have better performence, less distance let have more sensitive reaction at target move.
# Default: 1.5
#
# UpdateUptimeInterval
# Update realm uptime period in minutes (for save data in 'uptime' table). Must be > 0
# Default: 10 (minutes)
#
# MaxCoreStuckTime
# Periodically check if the process got freezed, if this is the case force crash after the specified
# amount of seconds. Must be > 0. Recommended > 10 secs if you use this.
# Default: 0 (Disabled)
#
# AddonChannel
# Permit/disable the use of the addon channel through the server
# (some client side addons can stop work correctly with disabled addon channel)
# Default: 1 (permit addon channel)
# 0 (do not permit addon channel)
#
###################################################################################################################
UseProcessors = 0
ProcessPriority = 1
Compression = 1
TcpNoDelay = 0
PlayerLimit = 500
SaveRespawnTimeImmediately = 1
MaxOverspeedPings = 2
GridUnload = 1
SocketSelectTime = 10000
GridCleanUpDelay = 300000
MapUpdateInterval = 100
ChangeWeatherInterval = 600000
PlayerSaveInterval = 50000
vmap.enableLOS = 0
vmap.enableHeight = 0
vmap.ignoreMapIds = "369"
vmap.ignoreSpellIds = "7720"
DetectPosCollision = 1
TargetPosRecalculateRange = 1.5
UpdateUptimeInterval = 10
MaxCoreStuckTime = 0
AddonChannel = 1
Please help me with this!