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Member
Hello. This bot is amazing. I use it on Elysium but since the new patch rolled out on Elysium now my characters start running in circles doing weird paths trying to get back on the path I created. It worked perfect until the update. Any idea what to do?
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Member
Bot crashes while loading nav meshes.
I am using win 10 and cant activate "Aero"
Maybe thats the problem?
ERROR #132 (0x85100084) Fatal Exception
Program: C:\Games\World of Warcraft 1.12\WoW.exe
Exception: 0xC0000005 (ACCESS_VIOLATION) at 0023:6D94F5A8
The instruction at "0x6D94F5A8" referenced memory at "0x00000028".
The memory could not be "read".
Last edited by Ceen; 08-13-2017 at 06:00 AM.
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Member
Pls help, I tried everything and everytime get this error
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Member
Anyone please? Any suggestions on how to get this to work?
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Download: Gasai 2.1.1 TBC ALPHA
Alpha only, little to no support currently for it, just look at the example files.
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Post Thanks / Like - 3 Thanks
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Member
Can anyone help me with a problem i am having with looting tried two different rotations for rogue and I cant get the bot to loot the mob after its killed.
One rotation has looting in the lua the other doesn't but neither one will loot.
If I dont use a rotation and do the killing manually it will auto loot.
Maybe I doing something wrong I am not sure.
I am doing this on Elysium.
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Banned
When i tried this on Elysium, it was immediatly detected by Warden - this waas a few months ago tho =(
Was this fixed mate ?
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Member
So I have been running the bot fine, grinding out lots of levels.
The only issue I have is with the graveyard paths and reviving. I load up and grinding path and a GY path for that profile, made by me. The ghost walk works for the first death, but after that, its like it doesnt recognize it has a GY profile attached anymore even though the path shows up on my screen with the debug draw path. After the first death and revival, my ghost just tries to run straight to the grinding path instead of the GY path which makes it get stuck. If it doesnt get stuck and somehow gets to the path, 9/10 it wont revive. It goes to a completely different spot on the path and acts like my dead body is there when it isnt.
While this isnt a huge deal because I can keep an eye on it and correct it whenever I notice, but it would be nice to know if there is a quick fix or something I am doing wrong.
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Post Thanks / Like - 2 Thanks
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Active Member
Wow nice update and nice work. Since the new framework we can't run our old rotations right?
I tested the grinder. The AutoAttack (selecting target) doesn't work since the script_grind:GetEnemy() functions jumps between targets before we get in combat.
I've added a quick fix by adding the "last target" as an input:
function script_grind:GetEnemy(lastTarget)
if (lastTarget ~= 0 and not lastTarget:IsDead()) then
return lastTarget;
end
.
.
.
and where you call the function:
self.enemyObj = script_grind:GetEnemy(GetTarget());
Because grinding without selecting targets looks really bot-like I believe
Edit:
I've made some improvements to your grinder and a working "Frost mage" combat script with poly adds, frost nova move back etc...
Will post on your forum when small errors are corrected.
Edit 2:
About the nav mesh it seems to work pretty well but sometimes you got to resize the game window for it to reset or something. Is there any function you could run in the bot script for the nav mesh to refresh, e.g. in the way it does when you resize your window. Thankful for any advice!
Last edited by Logitech2k17; 11-21-2017 at 04:49 PM.
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2.1.6
- Fixed error message for GetDebuffStacks
- Added WoWGameObject:FaceTarget([bool] skipCheck = false)
- Added WoWGameObject:IsValid() [bool]
- Added imagerawImage([number] width = defaultWidth, [number] height = defaultHeight)
- Added imagerawImageButton(([number] width = defaultWidth, [number] height = defaultHeight) [bool]
- Added CreateImage(([string] fileName) [image]
- Added StartBot()
Download: Gasai 2.1.6 VANILLA ALPHA
2.1.5
- Fixed crash when trying to load path that does not exist
- Fixed WoWUnits:CastSpellById, was not working
- Added GetLastError() [number] spellId, [number] errorCode
- Added ClearLastError()
Download: Gasai 2.1.5 VANILLA ALPHA
2.1.4
- Added hack Move and Cast
- Fixed bug/crash when calling a script via LoadScript or include that contained a '%'
Download: Gasai 2.1.4 VANILLA ALPHA
2.1.3
- Added WoWUnits:IsCasting() [bool]
- Added WoWUnits:GetCasting() [number]
- Added WoWUnits:IsChanneling()[bool]
- Added WoWUnits:GetChanneling() [number]
- Removed global GetCastingSpellID, use WoWUnits:GetCasting
- Added WoWUnits:GetUnitName() [string]
- Added ToFile([string] text)
- Added GetTimeStamp() [string]
- Added StopFalling()
- Added WoWUnits:GetClassification()[number]
- Added full t3 set to morph list
- Fixed fish script
Download: Gasai 2.1.3 VANILLA ALPHA
Last edited by DarkLinux; 11-27-2017 at 01:22 AM.
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Post Thanks / Like - 2 Thanks
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2.1.7
- Added SkipGossip()
- Added IsVendorWindowOpen() [bool]
- Added BuyItem([string] itemName, [number] num) [bool]
- Added VendorHasItem([string] itemName) [bool]
- Added SellItem([string] itemName) [bool]
Download: Gasai 2.1.7 VANILLA ALPHA
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Post Thanks / Like - 2 Thanks
mrmr,
Krack3n (2 members gave Thanks to DarkLinux for this useful post)
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2.1.8
- Added UseNavmesh([bool])
- Added NavmeshSmooth([number])
- Added LoadNavmesh() [bool]
- Added GetLoadNavmeshProgress() [number]
- Fixed IsVendorWindowOpen
- Fixed GetPathAsyncInfo (1 = Search Completed, 2 = Queuing Search, 3 = Search Thread Started, 4 = timed out)
- Fixed Addons disapearing on reload (No more WTF/Logs folder showing up in your paths folder)
- Fixed script_grind nav bug
- Added script_priest
Download: Gasai 2.1.8 VANILLA ALPHA
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Post Thanks / Like - 1 Thanks
mrmr (1 members gave Thanks to DarkLinux for this useful post)
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Detected on elysium-project.org patching soon!
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Member
what feature is detected im using it right now on there also there are many many bugs but the functionality is impressive