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Member
Related question:
If you use a macro such as /cast [nochanneling] arcane missiles is the message sent to server when you press the macro: "hey server, if youre not casting then start arcane missiles" or does it act on player side, "If im not casting, then send a message to server to start casting arcane missiles" ?
2.4.3
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Originally Posted by
dardrinxoxo
Related question:
If you use a macro such as /cast [nochanneling] arcane missiles is the message sent to server when you press the macro: "hey server, if youre not casting then start arcane missiles" or does it act on player side, "If im not casting, then send a message to server to start casting arcane missiles" ?
2.4.3
I haven't checked, but it wouldn't make sense to me if it were sent to the server. My educated guess is that that is a client-side modifier.
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Member
My initial thoughts too, with that in mind, do you have any suggestions for seamlessly chaining channeled spells together for high latency players without clipping the last tick of the channel?
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Well the way most stop-casting addons work is they visually tell you to stop casting once it has been x milliseconds from the time you requested the cast (x being the cast time of the spell). This works just fine if you can be accurate with the manual stopping of the cast, and assuming that your latency hasn't changed during the cast. Both of these conditions can sometimes be false, which is what prompted me to create this in the first place. That being said, I feel like you could achieve reasonably accurate results by doing this. The only scenario where it will fail is if during the cast your latency drops. Then the second spell cast will arrive before the first one finishes and you will clip the end of the channeling.
Note that even if nampower ran on TBC, it would be vulnerable to the same thing. If you start casting a channeled spell before the previous cast finishes channeling, it will clip.
So in short, no, I cannot think of a robust way to minimize the delay between the end of one channel and the start of another.
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Member
Hello namreeb, thanks for this amazing program. it has changed my life as a aussie cunt trying to play competitively vs euros. Is there anyway to use the mouseovers on raid frames such as luna?
Merry christmas/happy new year.
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I have posted source code for a potential 2.0 release. Initial test results are encouraging, but it needs a bit more testing before I will want to post updated binaries. Code available here: GitHub - namreeb/nampower: Dramatically increase cast efficiency on the 1.12.1 client!
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Member
Any update on progress of 2.0?
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Yes. You can follow it on github, but I have pushed a few more commits recently. I am still testing, but close to a 2.0 I think.
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Post Thanks / Like - 1 Thanks
Neejrow (1 members gave Thanks to namreeb for this useful post)
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Version 2.0 has had binaries posted to github. Available here: Release 2.0 . namreeb/nampower . GitHub