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Elite User
Originally Posted by
jaibo
DL is down
Gagarin Multihack 3.3.5.rar
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Active Member
Originally Posted by
jaibo
DL is down
Fixed. After 2 years of successfull hosting stupid dropbox banned my file cuz they hate game hacks ^^ (first reason they told was a "virus" but after few questions to their support they accept that they don't even really tested file and will not unban anyway)
Originally Posted by
trackerkb
Or if your Gagarin speed hack still works on Lordaeron please let me know
We still have few ways to have working speedhack right there but it requires memory writing, at least I don't know how this can be implemented without memory edit, this is against main rule of my cheat - no memory write. Also I'm not develop any WoW related stuff right now.
Last edited by tobmaps; 01-12-2016 at 03:50 AM.
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Post Thanks / Like - 2 Thanks
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Is the teleport working? Can't seem to make it work on Lordaeron.
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Active Member
Originally Posted by
smusen
Is the teleport working? Can't seem to make it work on Lordaeron.
And it shouldn't cuz simple teleport can't stand against serverside anticheats. This may require packet sending and should be injected into the WoW memory - the thing this cheat should not do.
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Post Thanks / Like - 1 Thanks
scwerann (1 members gave Thanks to tobmaps for this useful post)
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Member
@tobmaps
can u add the hotkey for it plz
Last edited by zmwwxa; 01-13-2016 at 12:45 PM.
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Member
This is pretty nice but I get a lot of exceptions sometimes, especially when inputting coords for the teleport.
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Active Member
Originally Posted by
zmwwxa
@tobmaps
can u add the hotkey for it plz
thinked about this many times, it's too difficult to control this cheat with hotkeys cuz it have a limit of skill points. Maybe someday I'll create a customizable cheat profiles and their activation with hotkeys (example - set 1: speedhack, anticheat protection, anti-slow & anti root; set 2: fly, anti-dc, speedhack. So when you press a hotkey CTRL+F1 you just change a current cheat profile to set №1).
Originally Posted by
nonotreally
This is pretty nice but I get a lot of exceptions sometimes, especially when inputting coords for the teleport.
Can you give me some examples to reproduce your problem (the values you trying to input or even screenshots with useful information)
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Member
Just click "Get Coords", move the mouse outside the "Get Coords" button and this happens
Code:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.OverflowException: Overflow error.
at System.Drawing.Graphics.CheckErrorStatus(Int32 status)
at System.Drawing.Graphics.DrawImage(Image image, Rectangle destRect, Int32 srcX, Int32 srcY, Int32 srcWidth, Int32 srcHeight, GraphicsUnit srcUnit, ImageAttributes imageAttrs, DrawImageAbort callback, IntPtr callbackData)
at System.Drawing.Graphics.DrawImage(Image image, Rectangle destRect, Int32 srcX, Int32 srcY, Int32 srcWidth, Int32 srcHeight, GraphicsUnit srcUnit)
at System.Windows.Forms.ControlPaint.DrawBackgroundImage(Graphics g, Image backgroundImage, Color backColor, ImageLayout backgroundImageLayout, Rectangle bounds, Rectangle clipRect, Point scrollOffset, RightToLeft rightToLeft)
at System.Windows.Forms.Control.PaintBackground(PaintEventArgs e, Rectangle rectangle, Color backColor, Point scrollOffset)
at System.Windows.Forms.Control.PaintBackground(PaintEventArgs e, Rectangle rectangle)
at System.Windows.Forms.Control.OnPaintBackground(PaintEventArgs pevent)
at System.Windows.Forms.ScrollableControl.OnPaintBackground(PaintEventArgs e)
at System.Windows.Forms.Control.PaintTransparentBackground(PaintEventArgs e, Rectangle rectangle, Region transparentRegion)
at System.Windows.Forms.Control.PaintBackground(PaintEventArgs e, Rectangle rectangle, Color backColor, Point scrollOffset)
at System.Windows.Forms.Control.PaintBackground(PaintEventArgs e, Rectangle rectangle)
at System.Windows.Forms.Control.OnPaintBackground(PaintEventArgs pevent)
at System.Windows.Forms.ScrollableControl.OnPaintBackground(PaintEventArgs e)
at System.Windows.Forms.Control.PaintWithErrorHandling(PaintEventArgs e, Int16 layer)
at System.Windows.Forms.Control.WmEraseBkgnd(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
Gagarin
Assembly Version: 1.0.5441.600
Win32 Version: 1.7.1.0
CodeBase: file:///C:/Users/User/Downloads/Gagarin%20Multihack%203.3.5/Gagarin.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34250 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34262 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34239 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
Roughly the same backtrace if you click "Fall Speed":
By the way, how am I supposed to use the speedhack to add only a very very small % of speed increase? Because the minimum amount is very high.
Other than that it's good.
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Active Member
Originally Posted by
nonotreally
Just click "Get Coords", move the mouse outside the "Get Coords" button and this happens
Looks like you are the first and only with that problem, can you tell me which OS and it's language you running on your pc and what is your CPU model?
Can't reproduce your problem on RU Win7 with Intel i5 2500k
Originally Posted by
nonotreally
By the way, how am I supposed to use the speedhack to add only a very very small % of speed increase? Because the minimum amount is very high.
Are you talking about "default" mode of speedhack or about "advanced" one? With advanced mode you can set your speed and it shown on the tutorial video.
If you still having "error" problem related to all configurable with values options then it means that the cheat can't access to your CPU stack or can't calculate values. Requires more info.
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Member
Originally Posted by
tobmaps
Looks like you are the first and only with that problem, can you tell me which OS and it's language you running on your pc and what is your CPU model?
Can't reproduce your problem on RU Win7 with Intel i5 2500k
Windows 8.1, i7 4790K, en-US.
Originally Posted by
tobmaps
Are you talking about "default" mode of speedhack or about "advanced" one? With advanced mode you can set your speed and it shown on the tutorial video.
I was talking about the default one. The minimum value is far too high in my opinion.
The advanced one seems ok, but, when you activate it, movement is all jerky -- I assume it's intended.
Another question I have, I'm all new in this world of hacking, and I don't understand what the "anticheat protection" is supposed to do, and whatever the slider controls.
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Active Member
Originally Posted by
nonotreally
I was talking about the default one. The minimum value is far too high in my opinion.
There is no minimal value for this kind of speedhack, in simple words - it just changes behavior of your step size calculation at every frame. Default mode does not filter targets (players) it should affect so you can see that every other player also speeded up in your client so they moving "jerky" for you. Advanced mode will skip any targets than you and you also can control how often (how much frames it should affect) cheat should interfere into your step size calculation. There also exists a speedhacks that just changes player speed as value that contained into dynamic memory at some default playerbase offsets but it's not hard to detect by Warden AC, my cheat not work like that, that's why it less detectable. Of course the advanced mode of speedhack consumes way much more CPU power because of movement filters (described above).
Originally Posted by
nonotreally
I don't understand what the "anticheat protection" is supposed to do, and whatever the slider controls.
This is to control movement packet's send rate. The more value of slider you set - the less your speedhack is detectable (the more maximum speed you can achieve without detection, any speed buffs are taken into account!). But too hight values (yellow or even red zone) may disconnect you sometimes, depends on your ping and etc.
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nonotreally (1 members gave Thanks to tobmaps for this useful post)
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At least for me no matter how I load it (as admin, in compatibility mode) it WILL NOT work anymore
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Member
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Contributor
Originally Posted by
laoqi60066
download link missd.
Zippyshare.com - Gagarin Multihack 3.3.5.rar
<_>
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Member