really really nice +rep x 5 man
really really nice +rep x 5 man
Ok posted up the xls file for downloading, its on the op and i'll post it here too, so you don't have to backtrack.
Maze Template and Objects
Sorry Eradicator, I'm not ignoring you, its just my busy season at work, so haven't had a ton of time to get all the things I'd like to get done. The game object that i use is in the xls file, the model ID though is 7088. Its a small box, so to get it to the size you see in the screen shots, i had to scale it up 6. The dimensions of it at scale 6 are 4x4.2. (4 is x, 4.2 is y)
I didn't think you were ignoring me, and thanks for the spreadsheet!
Regards,
Krysk
<The-Eradicator>
The most beautiful thing we can experience is the mysterious. It is the source of all true art and all science. He to whom this emotion is a stranger, who can no longer pause to wonder and stand rapt in awe, is as good as dead: his eyes are closed.
Albert Einstein
updated some of the info, nothing major just explained a few more flags etc.
Really good guide.
Not something i'm gonna use but nice contribute.
+2 rep!
This guide is awesome! +rep
Also, can you upload the sql please?
But yeah, we all know the ArcEmu team is pretty much a farce... unfortunately, it's a farce with a gazillion users. - Hellgawd
Remember to +Rep People who have helped you!
He did...
Regards,
Krysk
<The-Eradicator>
The most beautiful thing we can experience is the mysterious. It is the source of all true art and all science. He to whom this emotion is a stranger, who can no longer pause to wonder and stand rapt in awe, is as good as dead: his eyes are closed.
Albert Einstein
This is a good guide BUT he got the types messed up
0 = Door
1 = Banner
2 = Interactive Obejct, usually lootable but the GO doesn't despawn.
3 = Interactive Object, such as Treasture Chests, where when you've interacted with it, the object despawns.(will respawn after a set time)
4 = Unknown or not used.
5 = Visual Object (Nothing special about this, just spawns the graphic)
6 = Non Interactive Object, but usually contains a trigger, such as traps.
7 = Chairs and Benches
8 = Forges, Campfires, Stoves, Anvils, Braziers, Torches, Cauldrons, Alchemy Tables, Moonwells and anything fire related pretty much.
9 = Book
10 = Text (Basically this item when moused over will display its name)
11 = Elevators, (However, I’ve had troubles getting an elevator to actually move me up and down, but that could be on my end.)
14 = Sign (Can have a interactive sign)
15 = Ship
17 = Fishing Bobber
19 = Mailbox
22 = Portal
23 = Meeting Stone
25 = Fishing Area
26 = Flag
34 = Guild Vault
Lot of those are wrong
Nice guide, was going to give rep but cant =( sorry
But what is the displayID of these boxes that you are using?