[Guide] Creating Character Subclasses menu

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  1. #1
    kreegoth's Avatar Contributor
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    [Guide] Creating Character Subclasses

    Well.... once again ive done something most people probably think is weird...

    To be quite honest this would be a LOT of work if you intended to do this from level 1 up.. Its probably better to just let the players get to 70 as their normal class then have an item drop that they can trade in to be changed....

    In this one we are going to make a Dark Paladin/Shadowknight/Deathknight(not accurate to Blizzards im sure:P) To make mine i used the Shadowknight type idea from Everquest. Giving him Fiegn death and a mixture of Melee and Warlock type spells.

    What you must do is enter the database and edit the spells field for the character in question..Copy and paste this text into the Spells field (this is my actual Shadowknight/deathknight setup below)
    Code:
    6603,40243,31394,39326,17613,19777,40491,32849,31022,28887,5384,31231,11433,35954,36054,17481,46579,30052,37484,3109,27222,30909,30459,27260,27212,27230,5500,693,30546,30908,31789,27217,36988,11660,36173,40135,10894,81
    Each of those numbers indicates a spell looked up on Thotbot.
    All characters must have 6603 as that is the spell for attack. Im going to update this guide later if there is interest to show what the spells for Shoot and autoshot and such are..


    by going to Thottbot: World of Warcraft and searching for spells you can find the spells you want to use..

    Keep in mind a Character cannot have both rage and mana and energy..
    Also it makes it very little fun to play if you create a class that the majority of its attacks dont cost any mana. Also keep in mind its no fun to create a class that has spells that dont follow through with the idea.. IE my Deathknight has Unholy healing Not Holy Light.
    So if say you intended to create say a Assasin from a character that was a rogue to begin with.. You can add any spells(and yes this means attacks and such too) to the characters spells as long as they dont require Rage or a stance or mana..

    Even many enemies attacks work and are fitting.

    You could make Many Many character sets with this though regardless of how you edit the spells it will still say their original class in the game. Although you could enter the logon Database and edit their name to be eg. Deathknight Kreegoth
    or Assassin Kreegoth.


    If you follow this guide you can create a large type of Subclasses for characters on your server creating ALOT more diversity..

    Hopefully this is of use to some people and eventually ill maybe even start seeing Subclasses made by people in the releases section:P Sorry for the Size of the Screenshots not sure how to upload them so their easier to see.







    Last edited by kreegoth; 09-24-2008 at 09:29 PM.

    [Guide] Creating Character Subclasses
  2. #2
    Wolverine77's Avatar Member
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    I like this idea! I have tried something like this, but not to such a large scale. I mean i have looked up random spells on wowhead and learned them. But never tried a full set.
    Would be kool to make a hybrid class of say a rogue warlock combo or something, plan at lvl 70. then new players could lvl the hybrid up, learning a few spells per lvl like normal. That would take alot of effort, but to have a new class to play....awesome!

  3. #3
    MuffinCake's Avatar Member
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    Hey im interested in this, i dont really understand so much you typed in here :P
    can you add me on MSN and have it there .
    [email protected]

    Thanks ;D

  4. #4
    zNigel's Avatar Member
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    Just sum typo's on Thottbot there ^^ Its; Thottbot: World of Warcraft ^^


    Else, Great guide. Keep up the good work

  5. #5
    kreegoth's Avatar Contributor
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    Thanks for the notice zNigel Fixed it :P

    Btw as promised..

    6603 - attack
    36980- Shoot
    10277- Throw
    81- dodge
    29651- dual wield

  6. #6
    kreegoth's Avatar Contributor
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    For anyone whose interested in this.. I plan eventually to base this idea on this..

    I will create TWO custom premade Templates for each class to be changed into

    Say for Hunter im going to make Archer and Beastlord..
    Archer will lose pet spells but gain more Archery based attacks and melee ..
    beastlord will gain more pet beneficial spells and more DD spells.

    Warrior will be Guardian and Eviscerator.

    Guardian will lose Berserker Stance and all attacks that go with it.. Gaining some more Defensive skills and such
    Eviscerator will lose Defensive stance all all that goes with it and gain Higher DPS attacks..

    As i said i plan to make 2 such optional classes for each character and if people are interested i will post the templates here.

  7. #7
    Wolverine77's Avatar Member
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    post it up....im all for helping you with your beta testing

  8. #8
    adde007's Avatar Member
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    do it plz i really want to beta test em too

  9. #9
    kreegoth's Avatar Contributor
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    Adde007 Add me to your MSN [email protected] and when i get to the testing phase ill let ya know

  10. #10
    MuffinCake's Avatar Member
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    This....is...SPARTA!!!!!!

  11. #11
    propsman's Avatar Member
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    Good idea

  12. #12
    Dr.Who's Avatar Member
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    This sounds really cool i have offen considered "pristeage Classes" but I dont know how to impliment them into my database. Is it possible and can you explain how one could make custom classes and how to make trainers for such classes. For instance Lets say i wanted Warlock to upgrade to Blackguard at level 70, so i make a custom item drop and quest that upgrades the warlock adds some abilities, spells and so on. How to i set it up so the blackguard warlock is labeled as blackguard and can speak to custom blackguard trainers?

  13. #13
    fantom727's Avatar Member
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    Good idea, i'll try it now soon

  14. #14
    Fireblast's Avatar Contributor
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    thottbot link doesnt work.

  15. #15
    kreegoth's Avatar Contributor
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    Fixed.. link works now..

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