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  1. #1
    umriwe's Avatar Active Member
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    [Release]Startup 70 lvl when enter + how to make it !!!

    Hello everyone i have found a script Startup lvl 70 + Gold and other extras.When startup/when create a new hero and enter the world your char goes 70 lvl instant and hes gold gone (a number what you wish ).The hero skills are advanced up to 375 and learn all spells (shaman starts with all tottems ) Now here is it

    Playercreate.cpp
    #include "StdAfx.h"
    #include "Setup.h"


    #ifdef WIN32
    #pragma warning(disable:4305) // warning C4305: 'argument' : truncation from 'double' to 'float'
    #endif

    // Learn all command, straight from level3.cpp
    void learnAll( Player *plr )
    {
    static uint32 spellarray[DRUID+1][9999] = {
    { 0 }, // CLASS 0
    { 71, 2458, 355, 469, 674, 676, 750, 871, 1161, 1680, 1719, 2048, 2565, 2687, 3411, 5246, 6554, 7620, 11578, 11585, 12678, 18499, 20230, 23920, 25203, 25208, 25212, 25225, 25231, 25236, 25242, 25264, 25266, 25275, 29704, 29707, 30357, 34428, 0 }, // CLASS 1
    { 750, 1020, 1038, 1044, 1152, 3127, 4987, 5502, 5573, 7620, 10278, 10308, 10322, 10324, 10326, 19746, 19752, 20271, 20347, 20348, 20356, 20772, 20773, 25780, 25895, 25898, 27136, 27137, 27138, 27139, 27140, 27141, 27142, 27143, 27144, 27145, 27148, 27149, 27150, 27151, 27152, 27153, 27154, 27155, 27158, 27169, 27173, 27180, 31789, 31801, 31884, 31895, 32223, 33388, 33391, 33776, 34090, 34091, 0 }, // CLASS 2
    { 136, 674, 781, 883, 982, 1002, 1130, 1462, 1494, 1495, 1499, 1510, 1513, 1515, 1543, 1978, 2641, 2643, 2974, 3018, 3034, 3043, 3044, 3045, 3111, 3127, 3661, 3662, 5116, 5118, 5384, 6197, 6991, 13159, 13161, 13163, 13165, 13542, 13543, 13544, 13549, 13550, 13551, 13552, 13553, 13554, 13555, 13795, 13809, 13813, 14260, 14261, 14262, 14263, 14264, 14265, 14266, 14267, 14268, 14269, 14270, 14271, 14272, 14273, 14274, 14279, 14280, 14281, 14282, 14283, 14284, 14285, 14286, 14287, 14288, 14289, 14290, 14294, 14295, 14302, 14303, 14304, 14305, 14310, 14311, 14316, 14317, 14318, 14319, 14320, 14321, 14322, 14323, 14324, 14325, 14326, 14327, 15629, 15630, 15631, 15632, 19801, 19878, 19879, 19880, 19882, 19883, 19884, 19885, 20043, 20190, 20736, 25294, 25295, 25296, 27014, 27015, 27016, 27018, 27019, 27020, 27021, 27022, 27023, 27025, 27044, 27045, 27046, 34026, 34074, 34120, 34477, 34600, 36916, 0 }, // CLASS 3
    { 674, 921, 1725, 1787, 1804, 1833, 1842, 1860, 2094, 2836, 2842, 3127, 5938, 6774, 8643, 8681, 11297, 11305, 26669, 26679, 26862, 26863, 26865, 26866, 26867, 26884, 26889, 27441, 27448, 31224, 32684, 38764, 38768, 0 }, // CLASS 4
    { 17, 139, 453, 527, 528, 552, 586, 588, 589, 591, 592, 594, 596, 598, 600, 602, 605, 970, 976, 984, 988, 992, 996, 1004, 1006, 1243, 1244, 1245, 1706, 2006, 2010, 2052, 2053, 2054, 2055, 2060, 2061, 2096, 2767, 2791, 3747, 6060, 6063, 6064, 6065, 6066, 6074, 6075, 6076, 6077, 6078, 7128, 8092, 8102, 8103, 8104, 8105, 8106, 8122, 8124, 8129, 8131, 8192, 9472, 9473, 9474, 9484, 9485, 9578, 9579, 9592, 10874, 10875, 10876, 10880, 10881, 10888, 10890, 10892, 10893, 10894, 10898, 10899, 10900, 10901, 10909, 10911, 10912, 10915, 10916, 10917, 10927, 10928, 10929, 10933, 10934, 10937, 10938, 10941, 10942, 10945, 10946, 10947, 10951, 10952, 10953, 10955, 10957, 10960, 10961, 10963, 10964, 10965, 14914, 15261, 15262, 15263, 15264, 15265, 15266, 15267, 19289, 19291, 19292, 19293, 20770, 25210, 25213, 25217, 25218, 25221, 25222, 25233, 25235, 25308, 25314, 25315, 25316, 25363, 25364, 25367, 25368, 25372, 25375, 25379, 25380, 25384, 25389, 25429, 25431, 25435, 25450, 25596, 32375, 32379, 32546, 32996, 33076, 34433, 34863, 34864, 34865, 34866, 0 }, // CLASS 5
    { 0 }, // CLASS 6
    { 131, 324, 325, 332, 370, 421, 526, 529, 546, 547, 548, 556, 905, 913, 915, 930, 939, 943, 945, 959, 1064, 1535, 2008, 2484, 2645, 2860, 2870, 3599, 5394, 5675, 5730, 6041, 6196, 6363, 6364, 6365, 6375, 6377, 6390, 6391, 6392, 6495, 8004, 8005, 8008, 8010, 8012, 8017, 8024, 8027, 8030, 8033, 8038, 8042, 8044, 8045, 8046, 8050, 8052, 8053, 8056, 8058, 8071, 8075, 8134, 8143, 8154, 8155, 8160, 8161, 8166, 8170, 8177, 8181, 8184, 8190, 8227, 8232, 8235, 8249, 8498, 8499, 8512, 8835, 10391, 10392, 10395, 10396, 10406, 10407, 10408, 10412, 10413, 10414, 10427, 10428, 10431, 10432, 10437, 10438, 10442, 10447, 10448, 10456, 10462, 10463, 10466, 10467, 10468, 10472, 10473, 10478, 10479, 10486, 10495, 10496, 10497, 10526, 10537, 10538, 10585, 10595, 10600, 10601, 10605, 10613, 10622, 10623, 10627, 11314, 11315, 15107, 15111, 15112, 15207, 15208, 16339, 16341, 16342, 16355, 16356, 16362, 16387, 20608, 20609, 20610, 20776, 20777, 24398, 25357, 25359, 25361, 25391, 25396, 25420, 25422, 25423, 25439, 25442, 25448, 25449, 25454, 25457, 25464, 25469, 25472, 25489, 25500, 25505, 25508, 25509, 25525, 25528, 25533, 25546, 25547, 25557, 25560, 25563, 25567, 25570, 25574, 25577, 25908, 29228, 33736, 36936, 0 }, // CLASS 7
    { 10, 66, 116, 118, 120, 122, 130, 143, 145, 205, 475, 543, 587, 597, 604, 759, 837, 865, 990, 1008, 1449, 1459, 1460, 1461, 1463, 1953, 2120, 2121, 2136, 2137, 2138, 2139, 2855, 2948, 3140, 3552, 5143, 5144, 5145, 5504, 5505, 5506, 6117, 6127, 6129, 6131, 6141, 6143, 7300, 7301, 7302, 7320, 7322, 8400, 8401, 8402, 8406, 8407, 8408, 8412, 8413, 8416, 8417, 8422, 8423, 8427, 8437, 8438, 8439, 8444, 8445, 8446, 8450, 8451, 8455, 8457, 8458, 8461, 8462, 8492, 8494, 8495, 10053, 10054, 10138, 10139, 10140, 10144, 10145, 10148, 10149, 10150, 10151, 10156, 10157, 10159, 10160, 10161, 10169, 10170, 10173, 10174, 10177, 10179, 10180, 10181, 10185, 10186, 10187, 10191, 10192, 10193, 10197, 10199, 10201, 10202, 10205, 10206, 10207, 10211, 10212, 10215, 10216, 10219, 10220, 10223, 10225, 10230, 12051, 12824, 12825, 12826, 22782, 22783, 25304, 25306, 25345, 27070, 27071, 27072, 27073, 27074, 27075, 27078, 27079, 27080, 27082, 27085, 27086, 27087, 27088, 27101, 27124, 27125, 27126, 27128, 27130, 27131, 28609, 28612, 30449, 30451, 30455, 30482, 32796, 33717, 33944, 33946, 37420, 38699, 0 }, // CLASS 8
    { 126, 132, 172, 348, 603, 688, 689, 691, 693, 695, 696, 697, 698, 699, 702, 704, 705, 706, 707, 709, 710, 712, 755, 980, 1010, 1014, 1086, 1088, 1094, 1098, 1106, 1108, 1120, 1122, 1454, 1455, 1456, 1490, 1714, 1949, 2362, 2941, 3698, 3699, 3700, 5138, 5484, 5500, 5676, 5697, 5699, 5740, 5782, 5784, 6201, 6202, 6205, 6213, 6215, 6217, 6219, 6222, 6223, 6226, 6229, 6353, 6366, 6789, 7641, 7646, 7648, 7651, 7658, 7659, 8288, 8289, 11659, 11660, 11661, 11665, 11667, 11668, 11671, 11672, 11675, 11677, 11678, 11683, 11684, 11687, 11688, 11689, 11693, 11694, 11695, 11699, 11700, 11703, 11704, 11707, 11708, 11711, 11712, 11713, 11717, 11719, 11721, 11722, 11725, 11726, 11729, 11730, 11733, 11734, 11735, 11739, 11740, 17727, 17728, 17862, 17919, 17920, 17921, 17922, 17923, 17924, 17925, 17926, 17928, 17937, 18540, 18647, 20752, 20755, 20756, 20757, 23161, 25307, 25309, 25311, 27209, 27210, 27211, 27212, 27213, 27215, 27216, 27217, 27218, 27219, 27220, 27221, 27222, 27223, 27224, 27226, 27228, 27229, 27230, 27238, 27243, 27259, 27260, 28172, 28176, 28189, 28610, 29722, 29858, 29893, 30459, 30545, 30908, 30909, 30910, 32231, 0 }, // CLASS 9
    { 0 }, // CLASS 10
    { 99, 339, 467, 740, 768, 769, 770, 774, 778, 779, 780, 782, 783, 1058, 1062, 1066, 1075, 1079, 1082, 1126, 1178, 1430, 1735, 1822, 1823, 1824, 1850, 2090, 2091, 2637, 2782, 2893, 2908, 2912, 3025, 3029, 3137, 3627, 5177, 5178, 5179, 5180, 5186, 5187, 5188, 5189, 5195, 5196, 5201, 5209, 5211, 5215, 5217, 5221, 5225, 5229, 5232, 5234, 6756, 6778, 6780, 6783, 6785, 6787, 6793, 6795, 6798, 6800, 6807, 6808, 6809, 8903, 8905, 8907, 8910, 8914, 8918, 8921, 8924, 8925, 8926, 8927, 8928, 8929, 8936, 8938, 8939, 8940, 8941, 8946, 8949, 8950, 8951, 8955, 8972, 8983, 8992, 8998, 9005, 9490, 9492, 9493, 9634, 9745, 9747, 9749, 9750, 9752, 9754, 9756, 9758, 9821, 9823, 9827, 9829, 9830, 9833, 9834, 9835, 9839, 9840, 9841, 9845, 9846, 9849, 9850, 9852, 9853, 9856, 9857, 9858, 9862, 9863, 9866, 9867, 9875, 9876, 9880, 9881, 9884, 9885, 9888, 9889, 9894, 9896, 9898, 9901, 9904, 9907, 9908, 9910, 9912, 9913, 16914, 16952, 16954, 16958, 16961, 17401, 17402, 18657, 18658, 18960, 20484, 20719, 20739, 20742, 20747, 20748, 22568, 22570, 22812, 22827, 22828, 22829, 22842, 22895, 22896, 24248, 25297, 25298, 25299, 26978, 26979, 26980, 26981, 26982, 26983, 26984, 26985, 26986, 26987, 26988, 26989, 26990, 26992, 26993, 26994, 26995, 26996, 26997, 26998, 26999, 27000, 27001, 27002, 27003, 27005, 27006, 27008, 27012, 29166, 31018, 33357, 33745, 33763, 33786, 33943, 34090, 0 }, // CLASS 11
    };

    uint32 c = plr->getClass();
    for(uint32 i = 0; spellarray[c][i] != 0; ++i)
    {
    plr->addSpell(spellarray[c][i]);
    }

    static uint32 paladinspellarray[RACE_DRAENEI+1][2] = {
    { 0 }, // RACE 0
    { 13819, 0 }, // HUMAN
    { 0 }, // ORC
    { 13819, 0 }, // DWARF
    { 0 }, // NIGHTELF
    { 0 }, // UNDEAD
    { 0 }, // TAUREN
    { 0 }, // GNOME
    { 0 }, // TROLL
    { 34769, 0 }, // BLOODELF
    { 13819, 0 }, // DRAENEI
    };

    static uint32 priestspellarray[RACE_DRAENEI+1][16] = {
    { 0 }, // RACE 0
    { 13896, 13908, 19236, 19238, 19240, 19241, 19242, 19243, 19271, 19273, 19274, 19275, 25437, 25441, 0 }, // HUMAN
    { 0 }, // ORC
    { 13908, 19236, 19238, 19240, 44041, 19241, 19242, 19243, 25437, 44043, 44044, 44045, 44046, 44047, 0 }, // DWARF
    { 2651, 10797, 19296, 19299, 19302, 19303, 19304, 19305, 25446, 0 }, // NIGHTELF
    { 2652, 2944, 19261, 19262, 19264, 19265, 19266, 19276, 19277, 19278, 19279, 19280, 25461, 25467, 0 }, // UNDEAD
    { 0 }, // TAUREN
    { 0 }, // GNOME
    { 9035, 18137, 19281, 19282, 19283, 19284, 19285, 19308, 19309, 19310, 19311, 19312, 25470, 25477, 0 }, // TROLL
    { 2652, 19261, 19262, 19264, 19265, 19266, 25461, 32676, 0 }, // BLOODELF
    { 32548, 44041, 44043, 44044, 44045, 44046, 44047, 0 }, // DRAENEI
    };

    static uint32 shamanspellarray[RACE_DRAENEI+1][2] = {
    { 0 }, // RACE 0
    { 0 }, // HUMAN
    { 2825, 0 }, // ORC
    { 0 }, // DWARF
    { 0 }, // NIGHTELF
    { 0 }, // UNDEAD
    { 2825, 0 }, // TAUREN
    { 0 }, // GNOME
    { 2825, 0 }, // TROLL
    { 0 }, // BLOODELF
    { 32182, 0 }, // DRAENEI
    };

    static uint32 magespellarray[RACE_DRAENEI+1][11] = {
    { 0 }, // RACE 0
    { 3561, 3562, 3565, 10059, 11416, 11419, 32266, 32271, 33690, 33691, 0 }, // HUMAN
    { 3563, 3566, 3567, 11417, 11418, 11420, 32267, 32272, 35715, 35717, 0 }, // ORC
    { 3561, 3562, 3565, 10059, 11416, 11419, 32266, 32271, 33690, 33691, 0 }, // DWARF
    { 3561, 3562, 3565, 10059, 11416, 11419, 32266, 32271, 33690, 33691, 0 }, // NIGHTELF
    { 3563, 3566, 3567, 11417, 11418, 11420, 32267, 32272, 35715, 35717, 0 }, // UNDEAD
    { 3563, 3566, 3567, 11417, 11418, 11420, 32267, 32272, 35715, 35717, 0 }, // TAUREN
    { 3561, 3562, 3565, 10059, 11416, 11419, 32266, 32271, 33690, 33691, 0 }, // GNOME
    { 3563, 3566, 3567, 11417, 11418, 11420, 32267, 32272, 35715, 35717, 0 }, // TROLL
    { 3563, 3566, 3567, 11417, 11418, 11420, 32267, 32272, 35715, 35717, 0 }, // BLOODELF
    { 3561, 3562, 3565, 10059, 11416, 11419, 32266, 32271, 33690, 33691, 0 }, // DRAENEI
    };

    uint32 r = plr->getRace();
    switch(c)
    {
    case PALADIN:
    for( uint32 i = 0; paladinspellarray[r][i] != 0; ++i )
    {
    plr->addSpell( paladinspellarray[r][i] );
    }
    break;
    case PRIEST:
    for( uint32 i = 0; priestspellarray[r][i] != 0; ++i )
    {
    plr->addSpell( priestspellarray[r][i] );
    }
    break;
    case MAGE:
    for( uint32 i = 0; magespellarray[r][i] != 0; ++i )
    {
    plr->addSpell( magespellarray[r][i] );
    }
    break;
    case SHAMAN:
    for( uint32 i = 0; shamanspellarray[r][i] != 0; ++i )
    {
    plr->addSpell( shamanspellarray[r][i] );
    }
    break;
    }
    }


    void PlayerFirstEnter(Player * pPlayer)
    {
    LevelInfo * Info = objmgr.GetLevelInfo(pPlayer->getRace(), pPlayer->getClass(), 60);
    pPlayer->ApplyLevelInfo(Info, 70);
    pPlayer->SetUInt32Value(PLAYER_FIELD_COINAGE,100000); // Set gold
    pPlayer->_AdvanceAllSkills(375);

    learnAll( pPlayer );
    }

    void PlayerFirstCreate(Player * pPlayer)
    {
    pPlayer->SetUInt32Value(UNIT_FIELD_HEALTH, pPlayer->GetUInt32Value(UNIT_FIELD_MAXHEALTH)); // Health

    //end here
    pPlayer->SetBindPoint(-1840, 5434, -12, 530, 0 ); // Homebind to Shattrath

    // Explore all maps *wink*
    for (uint8 i=0; i<64; i++)
    {
    pPlayer->SetFlag(PLAYER_EXPLORED_ZONES_1+i,0xFFFFFFFF);
    }

    // Taximask
    for (uint8 i=0; i<8; i++)
    pPlayer->SetTaximask(i, 0xFFFFFFFF);

    // Shaman Totems
    uint32 PlayerClass = pPlayer->getClass();
    switch (PlayerClass)
    {
    case SHAMAN:
    {
    Item * pItem = objmgr.CreateItem(5178, pPlayer);
    pPlayer->GetItemInterface()->AddItemToFreeSlot(pItem); //Air Totem
    pItem = objmgr.CreateItem(5177, pPlayer);
    pPlayer->GetItemInterface()->AddItemToFreeSlot(pItem); //Water Totem
    pItem = objmgr.CreateItem(5176, pPlayer);
    pPlayer->GetItemInterface()->AddItemToFreeSlot(pItem); //Fire Totem
    pItem = objmgr.CreateItem(5175, pPlayer);
    pPlayer->GetItemInterface()->AddItemToFreeSlot(pItem); //Earth Totem
    delete pItem;
    }
    break;

    }
    }

    void SetupPlayerFirstEnter(ScriptMgr * mgr)
    {
    mgr->register_hook(SERVER_HOOK_EVENT_ON_FIRST_ENTER_WORLD, (void*)PlayerFirstEnter);
    }

    void SetupPlayerFirstCreate(ScriptMgr * mgr)
    {
    mgr->register_hook(SERVER_HOOK_EVENT_ON_CHARACTER_CREATE, (void*)PlayerFirstCreate);
    }
    Now here is the setup

    Setup.cpp
    #include "StdAfx.h"
    #include "Setup.h"
    #include <ScriptSetup.h>

    extern "C" SCRIPT_DECL uint32 _exp_get_script_type()
    {
    return SCRIPT_TYPE_MISC;
    }

    extern "C" SCRIPT_DECL void _exp_script_register(ScriptMgr* mgr)
    {
    SetupPlayerFirstEnter(mgr);
    SetupPlayerFirstCreate(mgr);
    }

    #ifdef WIN32

    BOOL APIENTRY DllMain( HANDLE hModule, DWORD ul_reason_for_call, LPVOID lpReserved )
    {
    return TRUE;
    }

    #endif
    Setup.h
    #ifndef INSTANCE_SCRIPTS_SETUP_H
    #define INSTANCE_SCRIPTS_SETUP_H

    void SetupPlayerFirstEnter(ScriptMgr * mgr);
    void SetupPlayerFirstCreate(ScriptMgr * mgr);

    #endif
    Now make your .cpp files and save it to .....\src\scripts\src\Startup

    Now go to \src\scripts\project\......... and choose one Project like Mics 2005
    Copy it ! Now open it with Notepad

    Save the file and open with you Visual Studio
    Remove the resources From "Main Resources" and "Script"
    DO this

    In Folder "Main Resources" add Setup.cpp and Setup.h Files
    In "Script" Folder add Playercreate.cpp

    Now you are wredy for Build the files
    When you are done the files are in .....\bin\release\debug\...
    Copy the files from the folder and paste in ....bin\debug\scripts_bin\.....
    YOu are wredy to make your Fun Server

    By DestinyAdmin if you wish to play in New PVP server DestinyWoW Agreement! Please +Rep thx :icon_headbang:
    Last edited by umriwe; 06-24-2008 at 07:19 AM.

    [Release]Startup 70 lvl when enter + how to make it !!!
  2. #2
    umriwe's Avatar Active Member
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    OO im sorry for my bad english :S

  3. #3
    umriwe's Avatar Active Member
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    Speacial Thanks to Venci15 my Emu Friend

  4. #4
    Frozen Angel's Avatar Member
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    Thats Nice 1 :P I Like it..

  5. #5
    Gastricpenguin's Avatar Legendary
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    Don't ask for rep.
    Life Puzzler WoW - Website | Forums

  6. #6
    Snailz's Avatar Contributor Authenticator enabled
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    Cant you do this By DB somehow?
    Cheese Cake?

  7. #7
    Ballwinkle's Avatar Contributor Authenticator enabled
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    seen this before.....and its more stable if you do it in core.

  8. #8
    Dragonshadow's Avatar ★ Elder ★
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    AGH I don't understand this core editing/dll stuff >.<

    I wish I knew how to compile the source into .so so it would work on linux.
    Look at your post, now back to mine; Now back to your post, now back to mine. Sadly, it isn't mine, but if you stopped trolling and started posting legitimate content, it could look like mine. Look down, backup, where are you? You're scrolling through threads, reading the post your post could look like. What did you post? Back at mine; It's a reply saying something you want to hear. Look again and the reply is now diamonds.

    Anything is possible when you think before you post. The moon is shrinking.

  9. #9
    prtyboi21's Avatar Member
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    Awesome man, gonna check if this works today! +rep when i can

  10. #10
    Paradox24's Avatar Member
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    I did this, but now i don't want level 70 players, how can i fix this?

  11. #11
    umriwe's Avatar Active Member
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    If you have any problems my skype is eastcoast9

  12. #12
    spike388's Avatar Member
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    Well another problem with the stupid DLL's... I can't complie them for some reason. I can complie the Ascent source no problems but always get caught in a hole with DLL's

    Compiling...
    Setup.cpp
    ..\src\Startup\Setup.cpp(3) : fatal error C1083: Cannot open include file: 'ScriptSetup.h': No such file or directory


    You guys are not being CLEAR and those of you that gave rep+ what the hell you all doing? Cause I am following every step possible and I am getting caught in a loop hole of no such file or directory...

    I am trying to work on a WarpNPC dll as well but samething, No such file or directory.
    Last edited by spike388; 06-05-2008 at 08:59 PM.

  13. #13
    Power of Illuminati's Avatar Contributor
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    You must create a setup.cpp and a setup.h file

    Take a look on this guide how to make it, go down to the botton in the FIRST post.

    http://www.mmowned.com/forums/emulat...r-own-dll.html

    It's real easy

  14. #14
    umriwe's Avatar Active Member
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    There is a Setup.h and Setup .cpp man look correctly Im not a Noob

  15. #15
    Appled's Avatar Contributor
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    First of all you have to compile first

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