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  1. #1
    Reserved's Avatar Member
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    [Guide] Setting up a Server, making it Public, and making a Registration page.

    My second guide that I've put on MMOwned. Screenshots added!

    Setting up an Ascent Server:


    The easiest, and by far best guide, is at Installation Manual - Ascent Wiki.

    Getting your Ascent Server Public:

    This guide is for after you have an Ascent Server set up. It will tell you exactly how to make it public, and then after this is a guide on how to make a registration page. I'd recommend following both of the guides.

    Go to start, run, and then type in cmd. Then when that comes up type in ipconfig and it should show you lots of things about your IP. It should say "Default Gateway", and that should be your router. And above that, where it says IP Address, is your internal IP. Remember both your router and internal IP for now.




    Then, go to your router. If you don't know the user or password, chances are that you probably shouldn't be setting up a server. Your last resort would probably have to be Hamachi.



    Find the port forwarding section, and forward the following ports to your internal IP.
    3724 to 3724
    3306 to 3306
    8129 to 8129
    8093 to 8093
    6112 to 6112
    6881 to 6999
    3036 to 3036
    8050 to 8050


    Then, go to DynDNS.com. Sign up there, and go to https://www.dyndns.com/account/services/hosts/add.html.



    Pick a hostname like "yourserver.servegame.org", as it seems that is what most people do.
    Then click "Use auto-detect IP address", and it should put your correct IP address in, unless you are behind a proxy or something similar.

    You have to change your configuration around.

    ascent-logonserver.conf
    <LogonDatabase Hostname = "localhost"
    Username = "username"
    Password = "password"
    Name = "alogon"
    Port = "3306"
    Type = "1">
    It must still say "localhost" or else it will not work correctly.
    <Listen Host = "0.0.0.0"
    ISHost = "0.0.0.0"
    RealmListPort = "3724"
    ServerPort = "8093">
    That must still be at the default values for it to work.
    Client MinBuild = "6739"
    MaxBuild = "9999">
    Make sure it looks like it does above.

    ascent-realms.conf
    <LogonServer Address = "127.0.0.1"
    Port = "8093"
    Name = "Default Logon"
    RealmCount = "1">
    Make sure that still says 127.0.0.1. You only should need to change this if your server isn't being ran on your computer.
    <Realm1 Name = "Server Name"
    Address = "EXTERNAL IP OR DYNAMIC DNS:8129"
    Icon = "PVP"
    Colour = "1"
    Population = "1.0"
    TimeZone = "1">
    Make sure that the address is either your external IP or your external IP dynamic DNS.

    ascent-world.conf

    Don't change anything here, it should be just fine.

    Now, it should be working public next time you start it up. Make sure that your firewall is not also blocking those ports that you have forwarded, or else it probably won't work.

    They connect by entering whatever you set your address as under ascent-realms.conf. Your external IP or Dynamic DNS. I would use the "yourserver.servegame.org" approach myself.

    Setting up a Registration Page:

    In this guide, I will show you how to easily set up a registration page. If you follow these instructions, you will learn how to get a free "domain name" such as "yourserver.us.to", which makes it very easy for people to find your website, and makes it look better than a "yourserver.servegame.org".

    Go to Add a new account and sign up. Once you are done signing up, then log in and go to the "Dynamic DNS" section. Then click "add", and it should bring you to a page where it says "Add a new subdomain". Click on domain and scroll down until you see "Many many more available..." in red. Click on that, and it should bring you to a new page.



    It will say there was 1 error, and after that there will be a link to the "Shared Domain Registry", click on that.



    Now you are at a new page, and there will be all sorts of domain names. Look for the ones you want, or just choose one such as "us.to" which looks sort of professional. Click on the domain you want, and it will bring you to a new page. The domain will probably be selected as "us.to".



    Change the type to "A", and the address to your external IP's address. Your subdomain should probably your server's name, as it will be "subdomain.us.to".



    Note: If you want to, instead of people using "servername.servegame.org" to connect to your server, they can connect with "servername.us.to" if you change it in the ascent-realms.conf.

    Download WampServer and a template such as SPORA.

    WampServer: Download WampServer 2 - Download PHP, apache, MySQL
    SPORA: Filebeam - Free Fast File Hosting

    Okay, first install WampServer 2.0.

    Choose the default options for everything.

    Then go into C:\wamp\www (Or wherever it made the wamp directory, this should be the default)

    Extract the template into that folder. (Should be Spora_For_Ascent_V1.5.rar)

    Then open up the includes folder that is now in C:\wamp\www.



    Open up config.php with wordpad.

    PHP Code:
    <?php
    /*
    SPORA (Simple Page Of Registration of Accounts) for Ascent V1.5
    Simple Account Signup and Status Page

    Original creation by mirage666 for MaNGOS
    Modified by Kandyman for Ascent
    Modified again by ravenger
    */

    ="en"// Select your language, this is the map in the "language" folder
    ="WoW Server"// This is the title for your site, displayed in the browser
    "http://www.mmowned.com/forums/images/"// Directory were your images are
    "wotlk.jpg"// Insert here your background image, must located in "backgrounds" folder

    ="localhost"// Insert your host for the character database
    ="root"// Insert your username for the character database
    ="password"// Insert your password for the character database
    ="acharacter"// Insert your name for the character database

    ="localhost"// Insert your host for the logonserver database
    ="root"// Insert your username for the logonserver database
    ="password"// Insert your passeword for the logonserver database
    ="alogon"// Insert your name for the logonserver database
    'CP1251'// Set database encoding

    "localhost"// Server used by your ascent server
    "8129"// Port used by your ascent server
    =0// This will lock the created account to the IP address (1 - on, 0 - off)
    =0// This allowes to create 1 or more account from 1 IP addres, 0=unlimited, 1=one acc, 2=two etc...

    ?>
    Change the red text to your server's information.

    Then click on the WampServer2.0 symbol in the taskbar. Go under Apache, Service, and then click Install Service.



    It should come up with a window that says "Your port 80 is available, Install will proceed. Press Enter to Continue..."
    If it comes up with a different message saying that your port 80 is currently used, find and close the program that is using port 80. Also, it might say that it can't install because port 80 is used by apache, or something else... First try to restart all services, and then try again. If it still says it, then find the program that is using your port 80 and turn it off.

    Press Enter, and it should be installed.

    Now go under start, run, and then type in cmd. When a window comes up, type in ipconfig and it should again tell you information about your IP. Remember that your IP is your internal IP, and that the default gateway should be your router.



    Then go to your router, and find the port forwarding section.

    Forward port 80 to 80 using your internal IP address. That is the only port needed to run a webserver.

    Click on WampServer2.0. Then go under Apache, Services, and then Start/Resume Service.



    Then click "Put Online".

    Your website should now be online, and hopefully your registration page is working.
    Last edited by Reserved; 03-30-2008 at 07:41 PM.

    [Guide] Setting up a Server,  making it Public, and making a Registration page.
  2. #2
    Reserved's Avatar Member
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    Um, Bump? : (

  3. #3
    skonergard's Avatar Member
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    Works good, I only got one single problem, I can't make accounts on my reg. page. It says:
    Error to connect to MYSQL server: Host c'6666blabalblabredbandsbolaget.se'. Is not allowed to connect to this MYSQL server.
    Warning:mysql_num_rows(): blablabla line 399.

    I have opened the ports and installed the service. What's the problem, Mr ?

  4. #4
    Reserved's Avatar Member
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    The problem, most likely, is that you probably don't have remote root access enabled.

    You enable it by running the "MySQL Server Instance Config Wizard".

  5. #5
    *Alexz*'s Avatar Member
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    i got this


  6. #6
    Lich King's Avatar Contributor
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    Originally Posted by *Alexz* View Post
    i got this

    Either logonserver isn't running, or there is some problem with configs. Post your configs

  7. #7
    *Alexz*'s Avatar Member
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    Code:
    #######################################################################
    # Ascent Realms Configuration File
    # Last updated at revision 446 by Burlex
    #######################################################################
    
    /********************************************************************************
     * How to use this config file:                                                 *
     * Config files are in a block->variable->setting format.                       *
     * A < signifies the opening of a block, the block name is expected after that. * 
     * After the block name, a space and then the settings sperated by = / ' '.     *
     *                                                                              *
     * e.g.                                                                         *
     * <block setting="0" someval = "1">                                            *
     *                                                                              *
     * Comments can be in C format, e.g. /* some stuff */, with a // at the start   *
     * of the line, or in shell format (#).                                         *
     ********************************************************************************/
    
    # LogonDatabase Section
    #
    #    These directives are the location of the `realms` and `accounts`
    #    tables.
    #
    #    LogonDatabase.Host      - The hostname that the database is located on
    #    LogonDatabase.Username  - The username used for the mysql connection
    #    LogonDatabase.Password  - The password used for the mysql connection
    #    LogonDatabase.Name      - The database name
    #    LogonDatabase.Port      - Port that MySQL listens on. Usually 3306.
    #    LogonDatabase.Type      - Client to use. 1 = MySQL, 2 = PostgreSQL, 3 = Oracle 10g
    #
    
    <LogonDatabase Hostname = "localhost"
                   Username = "root"
                   Password = "lol"
                   Name     = "ascent"
                   Port     = "3306"
                   Type     = "1">
    
    
    # Host Directive
    #
    #    This is the address that the realmlist will listen on.
    #    To listen on all addresses, set it to 0.0.0.0
    #    Default: 127.0.0.1 (localhost)
    #
    #    Note: ISHost is the interserver communication listener.
    #
    
    <Listen Host = "0.0.0.0"
            ISHost = "0.0.0.0"
            RealmListPort = "3724"
            ServerPort = "8093">
    
    # Server console logging level
    #
    #    This directive controls how much output the server will
    #    display in it's console. Set to 0 for none.
    #    0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
    #    Default: 3
    #
    
    <LogLevel Screen = "0"
              File = "-1">
    
    # Account Refresh Time
    #
    #    This controls on which time interval accounts gets 
    #    refreshed. (In seconds)
    #    Default = 600
    #
    
    <Rates AccountRefresh = "60">
    
    # Accepted Build Range Setup
    #
    #    These two directives set up which clients will be
    #    allowed to authenticate with the realm list.
    #
    #    Set these to the same builds that the server was
    #    compiled for.
    #
    #    As of the last update, version 2.1.1 was build 6739.
    #
    
    <Client MinBuild = "6739"
            MaxBuild = "9999">
    
    # WorldServer Setup
    #
    #    This directive controls the password used to authenticate with the worldserver.
    #    It must be the same between the two configs. If it is not, your server will
    #    not register.
    #
    #    Default: "change_me_logon"
    #
    
    <LogonServer RemotePassword = "world">
    Code:
    #######################################################################
    # Ascent Realms Configuration File
    # Last updated at revision 446 by Burlex
    #######################################################################
    
    /********************************************************************************
     * How to use this config file:                                                 *
     * Config files are in a block->variable->setting format.                       *
     * A < signifies the opening of a block, the block name is expected after that. * 
     * After the block name, a space and then the settings sperated by = / ' '.     *
     *                                                                              *
     * e.g.                                                                         *
     * <block setting="0" someval = "1">                                            *
     *                                                                              *
     * Comments can be in C format, e.g. /* some stuff */, with a // at the start   *
     * of the line, or in shell format (#).                                         *
     ********************************************************************************/
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # LogonServer Section
    #
    #    Address:
    #        The address (no port) of the server.
    #
    #    Port:
    #        The port on which the logon server listens. (*** NOT 3724 ***)
    #
    #    Name:
    #        Not really relavant, but name the logon.
    #
    #    RealmCount:
    #        The number of realms in the next section.
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <LogonServer Address = "127.0.0.1"
                 Port = "8093"
                 Name = "Default Logon"
                 RealmCount = "1">
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Realm Section
    #
    #    Name:
    #        The name of the realm.
    #    
    #    Address:
    #        The address (and port) of that realm.
    #
    #    Icon:
    #        The type of realm (PVP, Normal, RPPVP, RP)
    #
    #    Colour:
    #        Realm colour in realm list display.
    #
    #    TimeZone:
    #        Time zone the realm is in.
    #
    #    Population:
    #        (0 = low, 1 = medium, 2 = high)
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Realm1 Name = "Abyss WoW"
            Address = "abysswow.ath.cx:8129"
            Icon = "PVP"
            Colour = "1"
            Population = "1.0"
            TimeZone = "1">
    Code:
    #######################################################################
    # Ascent Configuration File
    # Last Update: : ascent-world.conf 4265 2008-03-22 13:31:18Z aceindy $
    #######################################################################
    
    /********************************************************************************
     * How to use this config file:                                                 *
     * Config files are in a block->variable->setting format.                       *
     * A < signifies the opening of a block, the block name is expected after that. * 
     * After the block name, a space and then the settings sperated by = / ' '.     *
     *                                                                              *
     * e.g.                                                                         *
     * <block setting="0" someval = "1">                                            *
     *                                                                              *
     * Comments can be in C format, e.g. /* some stuff */, with a // at the start   *
     * of the line, or in shell format (#).                                         *
     ********************************************************************************/
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Database Section
    #
    #   Database.Host      - The hostname that the database is located on
    #   Database.Username  - The username used for the mysql connection
    #   Database.Password  - The password used for the mysql connection
    #   Database.Name      - The database name
    #   Database.Port      - Port that MySQL listens on. Usually 3306.
    #   Database.Type      - Client to use. 1 = MySQL, 2 = PostgreSQL, 3 = SQLite (MySQL is stable, others are not)
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <WorldDatabase Hostname = "localhost" Username = "root" Password = "lol" Name = "ascent" Port = "3306" Type = "1">
    <CharacterDatabase Hostname = "localhost" Username = "root" Password = "lol" Name = "ascent" Port = "3306" Type = "1">
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Listen Config
    #
    #    Host
    #        This is the address that the server will listen on.
    #        To listen on all addresses, set it to 0.0.0.0
    #        Default: 127.0.0.1 (localhost)
    #
    #    WorldServerPort
    #        This is the port that the world server listens on.
    #        It has to be the same as what is specified in the
    #        realms table in the LogonDatabase.
    #        Default: 8129
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Listen Host = "0.0.0.0"
            WorldServerPort = "8129">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Log Level Setup
    #
    #    Console Logging Level
    #        This directive controls how much output the server will
    #        display in it's console. Set to 0 for none, or -1 to disable.
    #        -1 = Disabled; 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
    #        Default: 3
    #
    #    World server packet logging feature
    #        If this directive is turned on, a file called `world.log`
    #        will be created in the server's directory and all packets
    #        sent and received by clients will be dumped here in bfg
    #        format.
    #        Default: 0
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <LogLevel Screen="0" File="-1" World="0">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Server Settings
    #
    #    PlayerLimit
    #        This directive controls the amount of sessions that will be
    #        accepted by the server before it starts to add people to 
    #        the server queue.
    #        Default: 100
    #
    #    Motd
    #        This message will be displayed by the server in the chat
    #        box every time any user logs on. Colors can be used in the
    #        standard WoW format.
    #        Default: "No MOTD specified
    #
    #    Send Stats On Join
    #        This directive controls whether the server will send the online player
    #        count to a cilent when it enters the world.
    #
    #    Breathing Setup
    #        If the breathing code is causing problems or you want to run a fun server, you can disable 
    #        water checks by enabling this directive.
    #        Default: 1
    #
    #    Level Cap
    #        This variable controls the level that stats will be generated up to internally.
    #        Beyond this level players can still see a higher level visually but their stats won't
    #        increase beyond this point.
    #        Default: 70
    #
    #	Generated Level Level Cap
    #	   This variable controls the level at which stats will generate up to. Generally the formulas go
    #	   crazy after level 70 so this way you can keep the high visual but stats at a reasonable value.
    #	   Default: 70
    #
    #    Seperate Channels Control
    #        This directive controls whether horde and alliance chats will be seperated across channels.
    #        Set to 1 for blizzlike seperated channels, or 0 to allow horde/alliance to speak to each other
    #        across channels.
    #        Default: 0
    #
    #    Compression Threshold
    #        This directive controls the limit when update packets will be compressed using deflate.
    #        For lower-bandwidth servers use a lower value at the cost of cpu time.
    #        Default: 1000
    #
    #    Queue Update Rate
    #        This directive controls how many milliseconds (ms) between the updates
    #        that the queued players receieve telling them their position in the queue.
    #        Default: 5000 (5 seconds).
    #
    #    Kick AFK Players
    #        Time in milliseconds (ms) that a player will be kicked after they go afk.
    #        Default: 0 (disabled)
    #
    #    Connection Timeout
    #        This directive specifies the amount of seconds that the client will be disconnected
    #        after if no ping packet is sent. It is advised to leave it at the default.
    #        Default: 180
    #
    #    Realm Type
    #        This is the realm type that will be used by the server to handle world pvp.
    #        Default: 0 (pve)(RPPVE)
    #        Other values: 1(pvp)(RPPVP)
    #
    #    AdjustPriority
    #        Set the server to high process priority?
    #        Default: 0
    #
    #    RequireAllSignatures
    #        This directive controls whether the full 10 signatures will be required in order
    #        to turn in a petition. Smaller servers would be better off having it turned off.
    #        Default: off
    #
    #    ShowGMInWhoList
    #        This directive controls whether GM's will be shown in player's who lists or not.
    #        Default: on
    #
    #    MapUnloadTime
    #        This directive controls whether to unload map cells after an idle period of <x> seconds.
    #        Use on smaller servers or servers that are memory-limited. The server without cell unloading
    #        can use over 1.2GB memory with all creatures loaded.
    #        Default: 0
    #
    #    LimitedNames
    #        This directive forces all character names to be a-z and A-Z compliant.
    #        Default: 1
    #
    #    UseAccountData
    #        This directive determines whether the account_data table is used to save custom client data.
    #        May cause buggy behaviour.
    #        Default: 0
    #
    #    AllowPlayerCommands
    #        This directive, if enabled can allow players to use commands with a '0' command group.
    #        Default: 0
    #
    #    EnableLFGJoin
    #        If this is enabled, you can join the LFG channel without using the LFG tool.
    #        Default: 0
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Server PlayerLimit = "100"
            Motd = "2d'scompiles"        
            SendStatsOnJoin = "1"
            EnableBreathing = "1"
            LevelCap = "70"
            GenLevelCap = "70"
            SeperateChatChannels = "0"
            CompressionThreshold = "1000"
            QueueUpdateInterval = "5000"
            KickAFKPlayers = "0"
            ConnectionTimeout = "180"
            RealmType = "1"
            AdjustPriority = "0"
            RequireAllSignatures = "0"
            ShowGMInWhoList = "1"
            MapUnloadTime="0"
            LimitedNames="1"
            UseAccountData="0"
            AllowPlayerCommands="0"
            EnableLFGJoin="0">
    
    
    
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Power regeneration multiplier setup
    # 
    #    These directives set up the multiplier in which regen values will be
    #    multiplied by every 2 seconds.
    #    Powers: 
    #        Power1 = Mana, Power2 = Rage, Power3 = Energy
    #    
    #    Reputation:
    #        Kill = Rep gained on kill, Quest = rep gained from quests
    #
    #    Honor:
    #        Honor = multiplier used to calculate honor per-kill.
    #
    #    PvP:
    #        PvPTimer = in ms, the timeout for pvp after turning it off. default: 5mins (300000)
    #
    #    XP:
    #        The xp that a player receives from killing a creature will be multiplied
    #        by this value in order to get his xp gain.
    #
    #    RestXP: 
    #        Amount of hours needed to get one Bubble rested XP ( one bubble is 5% of the complete XP bar)
    #        Default is 8 hrs rest for one bubble. Raising this rate causes RestedXP to be earned faster,
    #        F.e, setting a rate of 2 makes you require only 4 hrs reesting for 1 bubble (instead of 8).
    #        Note that resting in a resting area (Zzz) goes 4 times faster.
    #
    #    Drop(Color):
    #        These values will be multiplied by the drop percentages of the items for creatures
    #        to determine which items to drop. All default to 1.
    #        To allow you better control of drops, separate multipliers have been created for items 
    #        of each quality group. 
    #
    #    DropMoney:
    #        This value will be multiplied by any gold looted and pickpocketed
    #
    #    Save:
    #        Value in milliseconds (ms) that will be between player autosaves.
    #        Default: 300000 (5 minutes)
    # 
    #    SkillChance:
    #        The chance that you have to level up a skill in melee or a profession is multiplied
    #        by this value.
    #        Default: 1
    #
    #    SkillRate:
    #        The amount of "levels" your skill goes up each time you gain a level is multiplied
    #        by this value.
    #
    #    ArenaMultiplier
    #         Every week/day the arena points gained by a player will be multiplied by this value.
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Rates Health="1"
           Power1="1"
           Power2="1"
           Power3="1"
           QuestReputation="1"
           KillReputation="1"
           Honor="1"
           PvPTimer="300000"
           Compression="1"
           XP="1"
           QuestXP="1"
           RestXP="1"
           DropGrey="1"
           DropWhite="1"
           DropGreen="1"
           DropBlue="1"
           DropPurple="1"
           DropOrange="1"
           DropArtifact="1"
           DropMoney="1"
           Save="300000"
           SkillChance="1"
           SkillRate="1"
           ArenaMultiplier2x="1"
           ArenaMultiplier3x="1"
           ArenaMultiplier5x="1">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # GM Client Channel
    #
    #   This should be set to 'gm_sync_channel' for the My_Master addon to work.
    #   Default: gm_sync_channel
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <GMClient GmClientChannel = "gm_sync_channel">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Terrain Configuration
    #
    #   Set the path to the map_xx.bin files and whether unloading should be enabled
    #   for the main world maps here. Unloading the main world maps when they go idle
    #   can save a great amount of memory if the cells aren't being activated/idled
    #   often. Instance/Non-main maps will not be unloaded ever.
    #
    #   Default:
    #      MapPath = "maps"
    #      UnloadMaps = 1
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Terrain MapPath = "maps" UnloadMaps = "1">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Log Settings
    # 
    #    Cheaters:
    #        This directive sets up the cheater logging file, if turned on any
    #        cheat / packet exploit / speedhack attempts will be logged here.
    #
    #    GMCommands:
    #        These two directives set up the GM command logging fie. If turned on,
    #        most gm commands will be logged for this file for abuse investigation, etc.
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Log Cheaters="0" GMCommands="0">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Mail System Setup
    #
    #    These directives control the limits and behaviour of the ingame mail system.
    #    All options must have Mail prefixed before them.
    #   
    #    ReloadDelay                 
    #        Controls the delay at which the database is "refreshed". Use it if you're
    #        inserting mail from an external source, such as a web-based interface.
    #        0 turns it off.
    #        Default: 0
    #
    #    DisablePostageCostsForGM 
    #        Enables/disables the postage costs for GM's. DisablePostageCosts overrides this.
    #        Default: 1
    #
    #    DisablePostageCosts
    #        Disables postage costs for all players.
    #        Default: 0
    #
    #    DisablePostageDelayItems
    #        Disables the one hour wait time when sending mail with items attached.
    #        Default: 1
    #
    #    DisableMessageExpiry
    #        Turns off the 30 day / 3 day after read message expiry time. 
    #        WARNING: A mailbox still cannot show more than 50 items at once
    #        (stupid limitation in client).
    #        Default: 0
    #
    #    EnableInterfactionMail
    #        Removes the faction limitation for sending mail messages. Applies to all players.
    #        Default: 1
    #
    #    EnableInterfactionMailForGM 
    #        Removes the faction limitation for sending mail messages, but only applies
    #        to GM's. EnableInterfactionMail overrides this.
    #        Default: 1
    #   
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Mail ReloadDelay="0"
          DisablePostageCostsForGM="1"
          DisablePostageCosts="0"
          DisablePostageDelayItems="1"
          DisableMessageExpiry="0"
          EnableInterfactionMail="1"
          EnableInterfactionMailForGM="1">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Status Dumper Config
    #
    #        These directives set up the status dumper plugin. Filename is an
    #        absolute or relative path to the server binary. Interval is the
    #        time that the stats will be dumped to xml.
    #        Default: stats.xml / 120000 (2 minutes)
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <StatDumper FileName = "stats.xml" Interval = "120000">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Startup Options
    #
    #    Preloading
    #        This directive controls whether the entire world will be spawned at server
    #        startup or on demand. It is advised to leave it disabled unless you are a
    #        developer doing testing.
    #        Default: off
    #
    #    Background Loot Loading
    #        This directive controls whether loot will be loaded progressively during
    #        startup or in the background in a seperate thread. Turning it on will
    #        result in much faster startup times.
    #        Default: on
    #
    #    Multithreaded Startup
    #        This controls whether the server will spawn multiple worker threads to
    #        use for loading the database and starting the server. Turning it on
    #        increases the speed at which it starts up for each additional cpu in your
    #        computer.
    #        Default: on
    #
    #    Additional Table Binding
    #        You can load static item/creature/etc data into the server using this directive.
    #        This way throughout database updates your custom data can be preserved.
    #        Format: "sourcetable destination table,sourcetable destinationtable"
    #        Example: "myitems items,mynpcs creature_names"
    #        Default: ""
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Startup Preloading = "0"
             BackgroundLootLoading = "1"
             EnableMultithreadedLoading = "1"
             LoadAdditionalTables="">
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Flood Protection Setup
    #
    #    Lines
    #        This is the number of "messages" or lines that it will allow before stopping messages from
    #        being sent. This counter is reset every "Seconds" seconds.
    #        Default: 0 (disabled)
    #
    #    Seconds
    #        This is the number of seconds inbetween the Line counter being reset.
    #        Default: 0 (disabled)
    #
    #    SendMessage
    #        If this is enabled, a "Your message has triggered serverside flood protection. You can speak again in %u seconds."
    #        message will be sent upon flood triggering.
    #        Default: 0
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <FloodProtection Lines = "0" Seconds = "0" SendMessage = "0">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # LogonServer Setup
    #
    #    DisablePings   
    #        This directive controls whether pings will be sent to the logonserver to check
    #        if the connection is still "alive". Expect problems if it is disabled.
    #        Default: 0
    #
    #    RemotePassword
    #        This directive controls the password used to authenticate with the logonserver.
    #        It must be the same between the two configs. If it is not, your server will
    #        not register.
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <LogonServer DisablePings = "0"
                 RemotePassword = "world">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # AntiHack Setup
    #
    #    Teleport   
    #        This directive controls anti-teleport hack checks will be enabled or not.
    #        Default: 1
    #
    #    Speed
    #        This directive controls anti-speed hack checks will be performed on player movement or not.
    #        Default: 1
    #
    #    FallDamage
    #        This directive controls anti-fall damage hack checks will be performed on player movement or not.
    #        Default: 1
    #
    #    Flying
    #        This directive controls whether flight hacks will be performed on players or not.
    #        Default: 1
    #
    #    DisableOnGM
    #        This directive controls hack checks will be disabled for GM's or not.
    #        Default: 0
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <AntiHack Teleport="1"
              Speed="1"
              FallDamage="1"
              Flight="1"
              DisableOnGM="0">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Period Setup
    #
    #    These are the periods that the server will wait before doing periodic duties. At the moment only
    #    arena point calculation and honor point calculation are used here.
    #
    #    Default:
    #         Arena: weekly
    #         Honor: daily
    #             (blizzlike values)
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Periods HonorUpdate="daily"
             ArenaUpdate="weekly">
             
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # AscentStats Setup				*** PRIVACY NOTE: READ ME CAREFULLY ***
    #
    #    These are the values that the AscentStats client uses while communicating with an AscentStats server.
    #    Statistics will be sent anonymously if a server guid is not set.
    #    If you do not want your ascent client communicating with AscentStats servers, disable it here.
    #    No personally-identifiable information is sent in these transmissions. The actual data sent is:-
    #      stats=Ascent|PLATFORM|CONFIG|ARCH|REV|PLAYER|QUEUE|ALLIANCE|HORDE|AVGLAT|PEAK
    #
    #    If you don't mind your server transmitting this information, please leave AscentStats enabled. It
    #    allows our developers to understand our users needs better and in the end provide you with a better
    #    product.
    #
    #    Enable
    #         To disable stat transmission completely, set this to 0.
    #
    #    ServerGUID
    #         This is the GUID assigned to your server by the AscentStats server. To register your server, go
    #         to http://www.example.com/ascentstats/register_server.php
    #
    #    ServerKey
    #         This is the key used to secure stats sent by your server so they can't be forged. This key is
    #         obtained after registering your server.
    #
    #    Default:
    #         Enabled
    #         Server Key "NONE"
    #         Server GUID "NONE"
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <AscentStats Enable="1"
                 ServerGUID="NONE"
                 ServerKey="NONE">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Channels Setup
    #
    #    These directives control some of the aspects in the channel system.
    #
    #    BannedChannels
    #         If you would like to ban users from creating or joining a channel specify them here in a ';'
    #         seperated list.
    #         Default: ""
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Channels BannedChannels="">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # VoiceChat Setup
    #
    #    These directives control some of the aspects in the voice chat system.
    #
    #    Enabled
    #         If you want to enable the voice chat system, this must be set to 1.
    #         Default: "0"
    #
    #    ServerIP
    #         This is the IP of the voice chat server.
    #         Default: "127.0.0.1"
    #
    #    ServerPort
    #         This is the TCP port of the voice chat server.
    #         Default: "3727"
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <VoiceChat Enabled="0"
               ServerIP="127.0.0.1"
               ServerPort="3727">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Remote Console Setup
    #
    #    These directives control the remote administration console.
    #
    #    Enabled
    #         If you want to enable the remote administration console, set this.
    #         Default: 0
    #
    #    Host
    #         This is the interface the RA server listens on.
    #         Default: "0.0.0.0"
    #
    #    Port
    #         This is the TCP port the RA server listens on. Connect to it with a regular telnet client.
    #         Default: 8092
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <RemoteConsole Enabled="0"
                   Host="0.0.0.0"
                   Port="8092">
          
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Scripting Engine Setup
    #
    #    Ascent can support multiple script backends via the means of loading .dll files for them.
    #    This section in the config can enable/disable those backends.
    #
    #    LUA
    #         If you would like to enable the LUA scripting backend, enable this.
    #         Default: 0
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <ScriptBackends LUA="1"
                    AS="1">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Movement Setup
    #
    #    NOTE: For any of these directives to function, movement compression has to be compiled into
    #          the server.
    #
    #    FlushInterval
    #        This is the interval at which movement packets will be flushed to the client, i.e. compressed/sent.
    #        If you have a high threshold, keeping this at 1-2 seconds will work better.
    #        Default: 1000 (one second)
    #
    #    CompressionRate
    #        This is the deflate compression rate. Higher will use more cpu, but smaller packets.
    #        Range: 1-9 (or 0 is disable)
    #        Default: 1
    #
    #    CompressionThreshold
    #        This is the distance that will be used to determine if an object needs to be sent compressed or
    #        normal. It is advised to keep it at least 30 units. This value is used for players.
    #        Default: 30.0
    #
    #    CompressionThresholdCreatures
    #        This is the distance that will be used to determine if an object needs to be sent compressed or
    #        normal. This value is used for creatures, so it can be a lot lower.
    #        Default: 10.0
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Movement FlushInterval="1000"
              CompressRate="1"
              CompressThreshold="30.0"
              CompressThresholdCreatres="10.0">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Localization Setup
    #
    #    LocaleBindings
    #        This is a list of locale names and the other locale you want to associate with them.
    #        For example, to make the European client always use the french language, "enGB=frFR"
    #
    #        Must be terminated by a space.
    #
    #        Default: ""
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Localization LocaleBindings="">

  8. #8
    1ns0mnia's Avatar Active Member
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    my website just takes me to my router page?

    the config is :


    Code:
    <?php
    /*
        SPORA (Simple Page Of Registration of Accounts) for Ascent V1.5
        Simple Account Signup and Status Page
    
        Original creation by mirage666 for MaNGOS
        Modified by Kandyman for Ascent
        Modified again by ravenger
    */
    
    ="en";                        // Select your language, this is the map in the "language" folder
    ="WoW Server";            // This is the title for your site, displayed in the browser
     = "images/";            // Directory were your images are
     = "wotlk.jpg";            // Insert here your background image, must located in "backgrounds" folder
    
    ="localhost";                // Insert your host for the character database
    ="root";                    // Insert your username for the character database
    ="*****";                    // Insert your password for the character database
    ="ascent";                    // Insert your name for the character database
    
    ="localhost";                // Insert your host for the logonserver database
    ="root";                    // Insert your username for the logonserver database
    ="****";                    // Insert your passeword for the logonserver database
    ="ascent";                    // Insert your name for the logonserver database
     = 'CP1251';    // Set database encoding
    
     = "localhost";            // Server used by your ascent server
     = "8129";                    // Port used by your ascent server
    =0;                    // This will lock the created account to the IP address (1 - on, 0 - off)
    =2;                    // This allowes to create 1 or more account from 1 IP addres, 0=unlimited, 1=one acc, 2=two etc...
    
    ?>

  9. #9
    1ns0mnia's Avatar Active Member
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    Originally Posted by *Alexz* View Post
    Code:
    #######################################################################
    # Ascent Realms Configuration File
    # Last updated at revision 446 by Burlex
    #######################################################################
    
    /********************************************************************************
     * How to use this config file:                                                 *
     * Config files are in a block->variable->setting format.                       *
     * A < signifies the opening of a block, the block name is expected after that. * 
     * After the block name, a space and then the settings sperated by = / ' '.     *
     *                                                                              *
     * e.g.                                                                         *
     * <block setting="0" someval = "1">                                            *
     *                                                                              *
     * Comments can be in C format, e.g. /* some stuff */, with a // at the start   *
     * of the line, or in shell format (#).                                         *
     ********************************************************************************/
    
    # LogonDatabase Section
    #
    #    These directives are the location of the `realms` and `accounts`
    #    tables.
    #
    #    LogonDatabase.Host      - The hostname that the database is located on
    #    LogonDatabase.Username  - The username used for the mysql connection
    #    LogonDatabase.Password  - The password used for the mysql connection
    #    LogonDatabase.Name      - The database name
    #    LogonDatabase.Port      - Port that MySQL listens on. Usually 3306.
    #    LogonDatabase.Type      - Client to use. 1 = MySQL, 2 = PostgreSQL, 3 = Oracle 10g
    #
    
    <LogonDatabase Hostname = "localhost"
                   Username = "root"
                   Password = "lol"
                   Name     = "ascent"
                   Port     = "3306"
                   Type     = "1">
    
    
    # Host Directive
    #
    #    This is the address that the realmlist will listen on.
    #    To listen on all addresses, set it to 0.0.0.0
    #    Default: 127.0.0.1 (localhost)
    #
    #    Note: ISHost is the interserver communication listener.
    #
    
    <Listen Host = "0.0.0.0"
            ISHost = "0.0.0.0"
            RealmListPort = "3724"
            ServerPort = "8093">
    
    # Server console logging level
    #
    #    This directive controls how much output the server will
    #    display in it's console. Set to 0 for none.
    #    0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
    #    Default: 3
    #
    
    <LogLevel Screen = "0"
              File = "-1">
    
    # Account Refresh Time
    #
    #    This controls on which time interval accounts gets 
    #    refreshed. (In seconds)
    #    Default = 600
    #
    
    <Rates AccountRefresh = "60">
    
    # Accepted Build Range Setup
    #
    #    These two directives set up which clients will be
    #    allowed to authenticate with the realm list.
    #
    #    Set these to the same builds that the server was
    #    compiled for.
    #
    #    As of the last update, version 2.1.1 was build 6739.
    #
    
    <Client MinBuild = "6739"
            MaxBuild = "9999">
    
    # WorldServer Setup
    #
    #    This directive controls the password used to authenticate with the worldserver.
    #    It must be the same between the two configs. If it is not, your server will
    #    not register.
    #
    #    Default: "change_me_logon"
    #
    
    <LogonServer RemotePassword = "world">
    Code:
    #######################################################################
    # Ascent Realms Configuration File
    # Last updated at revision 446 by Burlex
    #######################################################################
    
    /********************************************************************************
     * How to use this config file:                                                 *
     * Config files are in a block->variable->setting format.                       *
     * A < signifies the opening of a block, the block name is expected after that. * 
     * After the block name, a space and then the settings sperated by = / ' '.     *
     *                                                                              *
     * e.g.                                                                         *
     * <block setting="0" someval = "1">                                            *
     *                                                                              *
     * Comments can be in C format, e.g. /* some stuff */, with a // at the start   *
     * of the line, or in shell format (#).                                         *
     ********************************************************************************/
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # LogonServer Section
    #
    #    Address:
    #        The address (no port) of the server.
    #
    #    Port:
    #        The port on which the logon server listens. (*** NOT 3724 ***)
    #
    #    Name:
    #        Not really relavant, but name the logon.
    #
    #    RealmCount:
    #        The number of realms in the next section.
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <LogonServer Address = "127.0.0.1"
                 Port = "8093"
                 Name = "Default Logon"
                 RealmCount = "1">
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Realm Section
    #
    #    Name:
    #        The name of the realm.
    #    
    #    Address:
    #        The address (and port) of that realm.
    #
    #    Icon:
    #        The type of realm (PVP, Normal, RPPVP, RP)
    #
    #    Colour:
    #        Realm colour in realm list display.
    #
    #    TimeZone:
    #        Time zone the realm is in.
    #
    #    Population:
    #        (0 = low, 1 = medium, 2 = high)
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Realm1 Name = "Abyss WoW"
            Address = "abysswow.ath.cx:8129"
            Icon = "PVP"
            Colour = "1"
            Population = "1.0"
            TimeZone = "1">
    Code:
    #######################################################################
    # Ascent Configuration File
    # Last Update: : ascent-world.conf 4265 2008-03-22 13:31:18Z aceindy $
    #######################################################################
    
    /********************************************************************************
     * How to use this config file:                                                 *
     * Config files are in a block->variable->setting format.                       *
     * A < signifies the opening of a block, the block name is expected after that. * 
     * After the block name, a space and then the settings sperated by = / ' '.     *
     *                                                                              *
     * e.g.                                                                         *
     * <block setting="0" someval = "1">                                            *
     *                                                                              *
     * Comments can be in C format, e.g. /* some stuff */, with a // at the start   *
     * of the line, or in shell format (#).                                         *
     ********************************************************************************/
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Database Section
    #
    #   Database.Host      - The hostname that the database is located on
    #   Database.Username  - The username used for the mysql connection
    #   Database.Password  - The password used for the mysql connection
    #   Database.Name      - The database name
    #   Database.Port      - Port that MySQL listens on. Usually 3306.
    #   Database.Type      - Client to use. 1 = MySQL, 2 = PostgreSQL, 3 = SQLite (MySQL is stable, others are not)
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <WorldDatabase Hostname = "localhost" Username = "root" Password = "lol" Name = "ascent" Port = "3306" Type = "1">
    <CharacterDatabase Hostname = "localhost" Username = "root" Password = "lol" Name = "ascent" Port = "3306" Type = "1">
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Listen Config
    #
    #    Host
    #        This is the address that the server will listen on.
    #        To listen on all addresses, set it to 0.0.0.0
    #        Default: 127.0.0.1 (localhost)
    #
    #    WorldServerPort
    #        This is the port that the world server listens on.
    #        It has to be the same as what is specified in the
    #        realms table in the LogonDatabase.
    #        Default: 8129
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Listen Host = "0.0.0.0"
            WorldServerPort = "8129">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Log Level Setup
    #
    #    Console Logging Level
    #        This directive controls how much output the server will
    #        display in it's console. Set to 0 for none, or -1 to disable.
    #        -1 = Disabled; 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
    #        Default: 3
    #
    #    World server packet logging feature
    #        If this directive is turned on, a file called `world.log`
    #        will be created in the server's directory and all packets
    #        sent and received by clients will be dumped here in bfg
    #        format.
    #        Default: 0
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <LogLevel Screen="0" File="-1" World="0">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Server Settings
    #
    #    PlayerLimit
    #        This directive controls the amount of sessions that will be
    #        accepted by the server before it starts to add people to 
    #        the server queue.
    #        Default: 100
    #
    #    Motd
    #        This message will be displayed by the server in the chat
    #        box every time any user logs on. Colors can be used in the
    #        standard WoW format.
    #        Default: "No MOTD specified
    #
    #    Send Stats On Join
    #        This directive controls whether the server will send the online player
    #        count to a cilent when it enters the world.
    #
    #    Breathing Setup
    #        If the breathing code is causing problems or you want to run a fun server, you can disable 
    #        water checks by enabling this directive.
    #        Default: 1
    #
    #    Level Cap
    #        This variable controls the level that stats will be generated up to internally.
    #        Beyond this level players can still see a higher level visually but their stats won't
    #        increase beyond this point.
    #        Default: 70
    #
    #    Generated Level Level Cap
    #       This variable controls the level at which stats will generate up to. Generally the formulas go
    #       crazy after level 70 so this way you can keep the high visual but stats at a reasonable value.
    #       Default: 70
    #
    #    Seperate Channels Control
    #        This directive controls whether horde and alliance chats will be seperated across channels.
    #        Set to 1 for blizzlike seperated channels, or 0 to allow horde/alliance to speak to each other
    #        across channels.
    #        Default: 0
    #
    #    Compression Threshold
    #        This directive controls the limit when update packets will be compressed using deflate.
    #        For lower-bandwidth servers use a lower value at the cost of cpu time.
    #        Default: 1000
    #
    #    Queue Update Rate
    #        This directive controls how many milliseconds (ms) between the updates
    #        that the queued players receieve telling them their position in the queue.
    #        Default: 5000 (5 seconds).
    #
    #    Kick AFK Players
    #        Time in milliseconds (ms) that a player will be kicked after they go afk.
    #        Default: 0 (disabled)
    #
    #    Connection Timeout
    #        This directive specifies the amount of seconds that the client will be disconnected
    #        after if no ping packet is sent. It is advised to leave it at the default.
    #        Default: 180
    #
    #    Realm Type
    #        This is the realm type that will be used by the server to handle world pvp.
    #        Default: 0 (pve)(RPPVE)
    #        Other values: 1(pvp)(RPPVP)
    #
    #    AdjustPriority
    #        Set the server to high process priority?
    #        Default: 0
    #
    #    RequireAllSignatures
    #        This directive controls whether the full 10 signatures will be required in order
    #        to turn in a petition. Smaller servers would be better off having it turned off.
    #        Default: off
    #
    #    ShowGMInWhoList
    #        This directive controls whether GM's will be shown in player's who lists or not.
    #        Default: on
    #
    #    MapUnloadTime
    #        This directive controls whether to unload map cells after an idle period of <x> seconds.
    #        Use on smaller servers or servers that are memory-limited. The server without cell unloading
    #        can use over 1.2GB memory with all creatures loaded.
    #        Default: 0
    #
    #    LimitedNames
    #        This directive forces all character names to be a-z and A-Z compliant.
    #        Default: 1
    #
    #    UseAccountData
    #        This directive determines whether the account_data table is used to save custom client data.
    #        May cause buggy behaviour.
    #        Default: 0
    #
    #    AllowPlayerCommands
    #        This directive, if enabled can allow players to use commands with a '0' command group.
    #        Default: 0
    #
    #    EnableLFGJoin
    #        If this is enabled, you can join the LFG channel without using the LFG tool.
    #        Default: 0
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Server PlayerLimit = "100"
            Motd = "2d'scompiles"        
            SendStatsOnJoin = "1"
            EnableBreathing = "1"
            LevelCap = "70"
            GenLevelCap = "70"
            SeperateChatChannels = "0"
            CompressionThreshold = "1000"
            QueueUpdateInterval = "5000"
            KickAFKPlayers = "0"
            ConnectionTimeout = "180"
            RealmType = "1"
            AdjustPriority = "0"
            RequireAllSignatures = "0"
            ShowGMInWhoList = "1"
            MapUnloadTime="0"
            LimitedNames="1"
            UseAccountData="0"
            AllowPlayerCommands="0"
            EnableLFGJoin="0">
    
    
    
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Power regeneration multiplier setup
    # 
    #    These directives set up the multiplier in which regen values will be
    #    multiplied by every 2 seconds.
    #    Powers: 
    #        Power1 = Mana, Power2 = Rage, Power3 = Energy
    #    
    #    Reputation:
    #        Kill = Rep gained on kill, Quest = rep gained from quests
    #
    #    Honor:
    #        Honor = multiplier used to calculate honor per-kill.
    #
    #    PvP:
    #        PvPTimer = in ms, the timeout for pvp after turning it off. default: 5mins (300000)
    #
    #    XP:
    #        The xp that a player receives from killing a creature will be multiplied
    #        by this value in order to get his xp gain.
    #
    #    RestXP: 
    #        Amount of hours needed to get one Bubble rested XP ( one bubble is 5% of the complete XP bar)
    #        Default is 8 hrs rest for one bubble. Raising this rate causes RestedXP to be earned faster,
    #        F.e, setting a rate of 2 makes you require only 4 hrs reesting for 1 bubble (instead of 8).
    #        Note that resting in a resting area (Zzz) goes 4 times faster.
    #
    #    Drop(Color):
    #        These values will be multiplied by the drop percentages of the items for creatures
    #        to determine which items to drop. All default to 1.
    #        To allow you better control of drops, separate multipliers have been created for items 
    #        of each quality group. 
    #
    #    DropMoney:
    #        This value will be multiplied by any gold looted and pickpocketed
    #
    #    Save:
    #        Value in milliseconds (ms) that will be between player autosaves.
    #        Default: 300000 (5 minutes)
    # 
    #    SkillChance:
    #        The chance that you have to level up a skill in melee or a profession is multiplied
    #        by this value.
    #        Default: 1
    #
    #    SkillRate:
    #        The amount of "levels" your skill goes up each time you gain a level is multiplied
    #        by this value.
    #
    #    ArenaMultiplier
    #         Every week/day the arena points gained by a player will be multiplied by this value.
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Rates Health="1"
           Power1="1"
           Power2="1"
           Power3="1"
           QuestReputation="1"
           KillReputation="1"
           Honor="1"
           PvPTimer="300000"
           Compression="1"
           XP="1"
           QuestXP="1"
           RestXP="1"
           DropGrey="1"
           DropWhite="1"
           DropGreen="1"
           DropBlue="1"
           DropPurple="1"
           DropOrange="1"
           DropArtifact="1"
           DropMoney="1"
           Save="300000"
           SkillChance="1"
           SkillRate="1"
           ArenaMultiplier2x="1"
           ArenaMultiplier3x="1"
           ArenaMultiplier5x="1">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # GM Client Channel
    #
    #   This should be set to 'gm_sync_channel' for the My_Master addon to work.
    #   Default: gm_sync_channel
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <GMClient GmClientChannel = "gm_sync_channel">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Terrain Configuration
    #
    #   Set the path to the map_xx.bin files and whether unloading should be enabled
    #   for the main world maps here. Unloading the main world maps when they go idle
    #   can save a great amount of memory if the cells aren't being activated/idled
    #   often. Instance/Non-main maps will not be unloaded ever.
    #
    #   Default:
    #      MapPath = "maps"
    #      UnloadMaps = 1
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Terrain MapPath = "maps" UnloadMaps = "1">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Log Settings
    # 
    #    Cheaters:
    #        This directive sets up the cheater logging file, if turned on any
    #        cheat / packet exploit / speedhack attempts will be logged here.
    #
    #    GMCommands:
    #        These two directives set up the GM command logging fie. If turned on,
    #        most gm commands will be logged for this file for abuse investigation, etc.
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Log Cheaters="0" GMCommands="0">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Mail System Setup
    #
    #    These directives control the limits and behaviour of the ingame mail system.
    #    All options must have Mail prefixed before them.
    #   
    #    ReloadDelay                 
    #        Controls the delay at which the database is "refreshed". Use it if you're
    #        inserting mail from an external source, such as a web-based interface.
    #        0 turns it off.
    #        Default: 0
    #
    #    DisablePostageCostsForGM 
    #        Enables/disables the postage costs for GM's. DisablePostageCosts overrides this.
    #        Default: 1
    #
    #    DisablePostageCosts
    #        Disables postage costs for all players.
    #        Default: 0
    #
    #    DisablePostageDelayItems
    #        Disables the one hour wait time when sending mail with items attached.
    #        Default: 1
    #
    #    DisableMessageExpiry
    #        Turns off the 30 day / 3 day after read message expiry time. 
    #        WARNING: A mailbox still cannot show more than 50 items at once
    #        (stupid limitation in client).
    #        Default: 0
    #
    #    EnableInterfactionMail
    #        Removes the faction limitation for sending mail messages. Applies to all players.
    #        Default: 1
    #
    #    EnableInterfactionMailForGM 
    #        Removes the faction limitation for sending mail messages, but only applies
    #        to GM's. EnableInterfactionMail overrides this.
    #        Default: 1
    #   
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Mail ReloadDelay="0"
          DisablePostageCostsForGM="1"
          DisablePostageCosts="0"
          DisablePostageDelayItems="1"
          DisableMessageExpiry="0"
          EnableInterfactionMail="1"
          EnableInterfactionMailForGM="1">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Status Dumper Config
    #
    #        These directives set up the status dumper plugin. Filename is an
    #        absolute or relative path to the server binary. Interval is the
    #        time that the stats will be dumped to xml.
    #        Default: stats.xml / 120000 (2 minutes)
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <StatDumper FileName = "stats.xml" Interval = "120000">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Startup Options
    #
    #    Preloading
    #        This directive controls whether the entire world will be spawned at server
    #        startup or on demand. It is advised to leave it disabled unless you are a
    #        developer doing testing.
    #        Default: off
    #
    #    Background Loot Loading
    #        This directive controls whether loot will be loaded progressively during
    #        startup or in the background in a seperate thread. Turning it on will
    #        result in much faster startup times.
    #        Default: on
    #
    #    Multithreaded Startup
    #        This controls whether the server will spawn multiple worker threads to
    #        use for loading the database and starting the server. Turning it on
    #        increases the speed at which it starts up for each additional cpu in your
    #        computer.
    #        Default: on
    #
    #    Additional Table Binding
    #        You can load static item/creature/etc data into the server using this directive.
    #        This way throughout database updates your custom data can be preserved.
    #        Format: "sourcetable destination table,sourcetable destinationtable"
    #        Example: "myitems items,mynpcs creature_names"
    #        Default: ""
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Startup Preloading = "0"
             BackgroundLootLoading = "1"
             EnableMultithreadedLoading = "1"
             LoadAdditionalTables="">
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Flood Protection Setup
    #
    #    Lines
    #        This is the number of "messages" or lines that it will allow before stopping messages from
    #        being sent. This counter is reset every "Seconds" seconds.
    #        Default: 0 (disabled)
    #
    #    Seconds
    #        This is the number of seconds inbetween the Line counter being reset.
    #        Default: 0 (disabled)
    #
    #    SendMessage
    #        If this is enabled, a "Your message has triggered serverside flood protection. You can speak again in %u seconds."
    #        message will be sent upon flood triggering.
    #        Default: 0
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <FloodProtection Lines = "0" Seconds = "0" SendMessage = "0">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # LogonServer Setup
    #
    #    DisablePings   
    #        This directive controls whether pings will be sent to the logonserver to check
    #        if the connection is still "alive". Expect problems if it is disabled.
    #        Default: 0
    #
    #    RemotePassword
    #        This directive controls the password used to authenticate with the logonserver.
    #        It must be the same between the two configs. If it is not, your server will
    #        not register.
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <LogonServer DisablePings = "0"
                 RemotePassword = "world">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # AntiHack Setup
    #
    #    Teleport   
    #        This directive controls anti-teleport hack checks will be enabled or not.
    #        Default: 1
    #
    #    Speed
    #        This directive controls anti-speed hack checks will be performed on player movement or not.
    #        Default: 1
    #
    #    FallDamage
    #        This directive controls anti-fall damage hack checks will be performed on player movement or not.
    #        Default: 1
    #
    #    Flying
    #        This directive controls whether flight hacks will be performed on players or not.
    #        Default: 1
    #
    #    DisableOnGM
    #        This directive controls hack checks will be disabled for GM's or not.
    #        Default: 0
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <AntiHack Teleport="1"
              Speed="1"
              FallDamage="1"
              Flight="1"
              DisableOnGM="0">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Period Setup
    #
    #    These are the periods that the server will wait before doing periodic duties. At the moment only
    #    arena point calculation and honor point calculation are used here.
    #
    #    Default:
    #         Arena: weekly
    #         Honor: daily
    #             (blizzlike values)
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Periods HonorUpdate="daily"
             ArenaUpdate="weekly">
             
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # AscentStats Setup                *** PRIVACY NOTE: READ ME CAREFULLY ***
    #
    #    These are the values that the AscentStats client uses while communicating with an AscentStats server.
    #    Statistics will be sent anonymously if a server guid is not set.
    #    If you do not want your ascent client communicating with AscentStats servers, disable it here.
    #    No personally-identifiable information is sent in these transmissions. The actual data sent is:-
    #      stats=Ascent|PLATFORM|CONFIG|ARCH|REV|PLAYER|QUEUE|ALLIANCE|HORDE|AVGLAT|PEAK
    #
    #    If you don't mind your server transmitting this information, please leave AscentStats enabled. It
    #    allows our developers to understand our users needs better and in the end provide you with a better
    #    product.
    #
    #    Enable
    #         To disable stat transmission completely, set this to 0.
    #
    #    ServerGUID
    #         This is the GUID assigned to your server by the AscentStats server. To register your server, go
    #         to http://www.example.com/ascentstats/register_server.php
    #
    #    ServerKey
    #         This is the key used to secure stats sent by your server so they can't be forged. This key is
    #         obtained after registering your server.
    #
    #    Default:
    #         Enabled
    #         Server Key "NONE"
    #         Server GUID "NONE"
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <AscentStats Enable="1"
                 ServerGUID="NONE"
                 ServerKey="NONE">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Channels Setup
    #
    #    These directives control some of the aspects in the channel system.
    #
    #    BannedChannels
    #         If you would like to ban users from creating or joining a channel specify them here in a ';'
    #         seperated list.
    #         Default: ""
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Channels BannedChannels="">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # VoiceChat Setup
    #
    #    These directives control some of the aspects in the voice chat system.
    #
    #    Enabled
    #         If you want to enable the voice chat system, this must be set to 1.
    #         Default: "0"
    #
    #    ServerIP
    #         This is the IP of the voice chat server.
    #         Default: "127.0.0.1"
    #
    #    ServerPort
    #         This is the TCP port of the voice chat server.
    #         Default: "3727"
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <VoiceChat Enabled="0"
               ServerIP="127.0.0.1"
               ServerPort="3727">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Remote Console Setup
    #
    #    These directives control the remote administration console.
    #
    #    Enabled
    #         If you want to enable the remote administration console, set this.
    #         Default: 0
    #
    #    Host
    #         This is the interface the RA server listens on.
    #         Default: "0.0.0.0"
    #
    #    Port
    #         This is the TCP port the RA server listens on. Connect to it with a regular telnet client.
    #         Default: 8092
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <RemoteConsole Enabled="0"
                   Host="0.0.0.0"
                   Port="8092">
          
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Scripting Engine Setup
    #
    #    Ascent can support multiple script backends via the means of loading .dll files for them.
    #    This section in the config can enable/disable those backends.
    #
    #    LUA
    #         If you would like to enable the LUA scripting backend, enable this.
    #         Default: 0
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <ScriptBackends LUA="1"
                    AS="1">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Movement Setup
    #
    #    NOTE: For any of these directives to function, movement compression has to be compiled into
    #          the server.
    #
    #    FlushInterval
    #        This is the interval at which movement packets will be flushed to the client, i.e. compressed/sent.
    #        If you have a high threshold, keeping this at 1-2 seconds will work better.
    #        Default: 1000 (one second)
    #
    #    CompressionRate
    #        This is the deflate compression rate. Higher will use more cpu, but smaller packets.
    #        Range: 1-9 (or 0 is disable)
    #        Default: 1
    #
    #    CompressionThreshold
    #        This is the distance that will be used to determine if an object needs to be sent compressed or
    #        normal. It is advised to keep it at least 30 units. This value is used for players.
    #        Default: 30.0
    #
    #    CompressionThresholdCreatures
    #        This is the distance that will be used to determine if an object needs to be sent compressed or
    #        normal. This value is used for creatures, so it can be a lot lower.
    #        Default: 10.0
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Movement FlushInterval="1000"
              CompressRate="1"
              CompressThreshold="30.0"
              CompressThresholdCreatres="10.0">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Localization Setup
    #
    #    LocaleBindings
    #        This is a list of locale names and the other locale you want to associate with them.
    #        For example, to make the European client always use the french language, "enGB=frFR"
    #
    #        Must be terminated by a space.
    #
    #        Default: ""
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Localization LocaleBindings="">

    i had the same problem,

    uve got
    <LogonServer RemotePassword = "world">
    and
    <LogonServer DisablePings = "0"
    RemotePassword = "world">


    i set these to mySQL pass and it worked fine.
    Last edited by 1ns0mnia; 04-05-2008 at 09:36 AM.

  10. #10
    *Alexz*'s Avatar Member
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    there alrdy set as world

  11. #11
    1ns0mnia's Avatar Active Member
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    i know, i mean for isnatnce in ur configs u changed ur apss to lol so noone could see well

    e.g.
    <LogonServer RemotePassword = "lol">
    and
    <LogonServer DisablePings = "0"
    RemotePassword = "lol">

    only an example.

  12. #12
    TheZaronz's Avatar Active Member
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    I get realm loop , every conf is correct, and ports.

  13. #13
    Renax's Avatar Member
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    When I start my WoW and enter my username and password it says: Unable to connect to realm list server.
    What to do?

    And when I want to go to my site to register I go to 'name.qc.to' and then I got to my router..
    How can I set it so it'll get to my sign up page?
    Last edited by Renax; 04-06-2008 at 10:36 AM.

  14. #14
    Reserved's Avatar Member
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    Make sure all of you have port forwarded correctly, have your configurations correct, are using the correct server address to fix realm loop, etc.

    And currently, these may not even work since I'm not sure 2.4 Ascent is out yet.

  15. #15
    kierien's Avatar Member
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    Help.

    Hi guys,

    I've been a member of MMOwned for quite some time now, but i havn't been active on WoW for quite some time, so i left this place. But recently, i got back in the WoW scene. Decided it was time i started playing again.

    Well, i kinda got carried away in this Private Server stuff, so i decided to try making one myself. Thing is, i have problems with it. I've tried following ALL the guides on several forums, but to find nothing that would work. And i found this forum the most helpfull, so i decided to post here. So if anyone could help me, it would be greatly appreciated.

    My problem is the realm one. I click on the realm, it goes back...So here are a few things that might give you some info.

    1. Router Screen 1



    2. Router Screen 2



    3. ascent-logonserver.exe And ascent-world.exe Screenie.



    3. ascent-logonserver.conf

    Code:
    #######################################################################
    # Ascent Realms Configuration File
    # Last updated at revision 446 by Burlex
    #######################################################################
    
    /********************************************************************************
     * How to use this config file:                                                 *
     * Config files are in a block->variable->setting format.                       *
     * A < signifies the opening of a block, the block name is expected after that. * 
     * After the block name, a space and then the settings sperated by = / ' '.     *
     *                                                                              *
     * e.g.                                                                         *
     * <block setting="0" someval = "1">                                            *
     *                                                                              *
     * Comments can be in C format, e.g. /* some stuff */, with a // at the start   *
     * of the line, or in shell format (#).                                         *
     ********************************************************************************/
    
    # LogonDatabase Section
    #
    #    These directives are the location of the `realms` and `accounts`
    #    tables.
    #
    #    LogonDatabase.Host      - The hostname that the database is located on
    #    LogonDatabase.Username  - The username used for the mysql connection
    #    LogonDatabase.Password  - The password used for the mysql connection
    #    LogonDatabase.Name      - The database name
    #    LogonDatabase.Port      - Port that MySQL listens on. Usually 3306.
    #    LogonDatabase.Type      - Client to use. 1 = MySQL, 2 = PostgreSQL, 3 = Oracle 10g
    #
    
    <LogonDatabase Hostname = "localhost"
                   Username = "root"
                   Password = "******"
                   Name     = "wowvortex"
                   Port     = "3306"
                   Type     = "1">
    
    
    # Host Directive
    #
    #    This is the address that the realmlist will listen on.
    #    To listen on all addresses, set it to 0.0.0.0
    #    Default: 127.0.0.1 (localhost)
    #
    #    Note: ISHost is the interserver communication listener.
    #
    
    <Listen Host = "0.0.0.0"
            ISHost = "0.0.0.0"
            RealmListPort = "3724"
            ServerPort = "8093">
    
    # Server console logging level
    #
    #    This directive controls how much output the server will
    #    display in it's console. Set to 0 for none.
    #    0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
    #    Default: 3
    #
    
    <LogLevel Screen = "0"
              File = "-1">
    
    # Account Refresh Time
    #
    #    This controls on which time interval accounts gets 
    #    refreshed. (In seconds)
    #    Default = 600
    #
    
    <Rates AccountRefresh = "600">
    
    # Accepted Build Range Setup
    #
    #    These two directives set up which clients will be
    #    allowed to authenticate with the realm list.
    #
    #    Set these to the same builds that the server was
    #    compiled for.
    #
    #    As of the last update, version 2.1.1 was build 6739.
    #
    
    <Client MinBuild = "6739"
            MaxBuild = "9999">
    
    # WorldServer Setup
    #
    #    This directive controls the password used to authenticate with the worldserver.
    #    It must be the same between the two configs. If it is not, your server will
    #    not register.
    #
    #    Default: "change_me_logon"
    #
    
    <LogonServer RemotePassword = "logon">
    4. ascent-realms.conf

    Code:
    #######################################################################
    # Ascent Realms Configuration File
    # Last updated at revision 446 by Burlex
    #######################################################################
    
    /********************************************************************************
     * How to use this config file:                                                 *
     * Config files are in a block->variable->setting format.                       *
     * A < signifies the opening of a block, the block name is expected after that. * 
     * After the block name, a space and then the settings sperated by = / ' '.     *
     *                                                                              *
     * e.g.                                                                         *
     * <block setting="0" someval = "1">                                            *
     *                                                                              *
     * Comments can be in C format, e.g. /* some stuff */, with a // at the start   *
     * of the line, or in shell format (#).                                         *
     ********************************************************************************/
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # LogonServer Section
    #
    #    Address:
    #        The address (no port) of the server.
    #
    #    Port:
    #        The port on which the logon server listens. (*** NOT 3724 ***)
    #
    #    Name:
    #        Not really relavant, but name the logon.
    #
    #    RealmCount:
    #        The number of realms in the next section.
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <LogonServer Address = "127.0.0.1"
                 Port = "8093"
                 Name = "Default Logon"
                 RealmCount = "1">
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Realm Section
    #
    #    Name:
    #        The name of the realm.
    #    
    #    Address:
    #        The address (and port) of that realm.
    #
    #    Icon:
    #        The type of realm (PVP, Normal, RPPVP, RP)
    #
    #    Colour:
    #        Realm colour in realm list display.
    #
    #    TimeZone:
    #        Time zone the realm is in.
    #
    #    Population:
    #        (0 = low, 1 = medium, 2 = high)
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Realm1 Name = "WoW Vortex"
            Address ="***.**.**.**:8129"
            Icon = "PVP"
            Colour = "1"
            Population = "1.0"
            TimeZone = "1">
    5. ascent-world.conf

    Code:
    #######################################################################
    # Ascent Configuration File
    # Last Update: : ascent.conf 2573 2007-12-17 22:43:28Z burlex $
    #######################################################################
    
    /********************************************************************************
     * How to use this config file:                                                 *
     * Config files are in a block->variable->setting format.                       *
     * A < signifies the opening of a block, the block name is expected after that. * 
     * After the block name, a space and then the settings sperated by = / ' '.     *
     *                                                                              *
     * e.g.                                                                         *
     * <block setting="0" someval = "1">                                            *
     *                                                                              *
     * Comments can be in C format, e.g. /* some stuff */, with a // at the start   *
     * of the line, or in shell format (#).                                         *
     ********************************************************************************/
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Database Section
    #
    #   Database.Host      - The hostname that the database is located on
    #   Database.Username  - The username used for the mysql connection
    #   Database.Password  - The password used for the mysql connection
    #   Database.Name      - The database name
    #   Database.Port      - Port that MySQL listens on. Usually 3306.
    #   Database.Type      - Client to use. 1 = MySQL, 2 = PostgreSQL, 3 = Oracle 10g
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <WorldDatabase Hostname = "localhost" Username = "root" Password = "ikenju" Name = "wowvortex" Port = "3306" Type = "1">
    <CharacterDatabase Hostname = "localhost" Username = "root" Password = "ikenju" Name = "wowvortex" Port = "3306" Type = "1">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Listen Config
    #
    #    Host
    #        This is the address that the server will listen on.
    #        To listen on all addresses, set it to 0.0.0.0
    #        Default: 127.0.0.1 (localhost)
    #
    #    WorldServerPort
    #        This is the port that the world server listens on.
    #        It has to be the same as what is specified in the
    #        realms table in the LogonDatabase.
    #        Default: 8129
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Listen Host = "127.0.0.1"
            WorldServerPort = "8129">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Log Level Setup
    #
    #    Console Logging Level
    #        This directive controls how much output the server will
    #        display in it's console. Set to 0 for none, or -1 to disable.
    #        -1 = Disabled; 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
    #        Default: 3
    #
    #    World server packet logging feature
    #        If this directive is turned on, a file called `world.log`
    #        will be created in the server's directory and all packets
    #        sent and received by clients will be dumped here in bfg
    #        format.
    #        Default: 0
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <LogLevel Screen="0" File="-1" World="0">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Server Settings
    #
    #    PlayerLimit
    #        This directive controls the amount of sessions that will be
    #        accepted by the server before it starts to add people to 
    #        the server queue.
    #        Default: 100
    #
    #    Motd
    #        This message will be displayed by the server in the chat
    #        box every time any user logs on. Colors can be used in the
    #        standard WoW format.
    #        Default: "CHRISPEE IS BACK
    #
    #    Send Build On Join
    #        This directive controls whether the server's internal revision
    #        will be sent to clients upon entering the world. Use it to help
    #        testers report bugs.
    #
    #    Send Stats On Join
    #        This directive controls whether the server will send the online player
    #        count to a cilent when it enters the world.
    #
    #    Breathing Setup
    #        If the breathing code is causing problems or you want to run a fun server, you can disable 
    #        water checks by enabling this directive.
    #        Default: 1
    #
    #    Level Cap
    #        This variable controls the level that stats will be generated up to internally.
    #        Beyond this level players can still see a higher level visually but their stats won't
    #        increase beyond this point.
    #        Default: 255
    #
    #    Generated Level Level Cap
    #       This variable controls the level at which stats will generate up to. Generally the formulas go
    #       crazy after level 70 so this way you can keep the high visual but stats at a reasonable value.
    #       Default: 255
    #
    #    Seperate Channels Control
    #        This directive controls whether horde and alliance chats will be seperated across channels.
    #        Set to 1 for blizzlike seperated channels, or 0 to allow horde/alliance to speak to each other
    #        across channels.
    #        Default: 0
    #
    #    Compression Threshold
    #        This directive controls the limit when update packets will be compressed using deflate.
    #        For lower-bandwidth servers use a lower value at the cost of cpu time.
    #        Default: 1000
    #
    #    Queue Update Rate
    #        This directive controls how many milliseconds (ms) between the updates
    #        that the queued players receieve telling them their position in the queue.
    #        Default: 5000 (5 seconds).
    #
    #    Kick AFK Players
    #        Time in milliseconds (ms) that a player will be kicked after they go afk.
    #        Default: 0 (disabled)
    #
    #    Connection Timeout
    #        This directive specifies the amount of seconds that the client will be disconnected
    #        after if no ping packet is sent. It is advised to leave it at the default.
    #        Default: 180
    #
    #    Realm Type
    #        This is the realm type that will be used by the server to handle world pvp.
    #        Default: 0 (pve)(RPPVE)
    #        Other values: 1(pvp)(RPPVP)
    #
    #    AdjustPriority
    #        Set the server to high process priority?
    #        Default: 0
    #
    #    RequireAllSignatures
    #        This directive controls whether the full 10 signatures will be required in order
    #        to turn in a petition. Smaller servers would be better off having it turned off.
    #        Default: off
    #
    #    ShowGMInWhoList
    #        This directive controls whether GM's will be shown in player's who lists or not.
    #        Default: on
    #
    #    MapUnloadTime
    #        This directive controls whether to unload map cells after an idle period of <x> seconds.
    #        Use on smaller servers or servers that are memory-limited. The server without cell unloading
    #        can use over 1.2GB memory with all creatures loaded.
    #        Default: 0
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Server PlayerLimit = "100"
            Motd = "CHRISPEE IS BACK"        
            SendBuildOnJoin = "1"
            SendStatsOnJoin = "1"
            EnableBreathing = "1"
            LevelCap = "255"
            GenLevelCap = "255"
            SeperateChatChannels = "0"
            CompressionThreshold = "1000"
            QueueUpdateInterval = "5000"
            KickAFKPlayers = "0"
            ConnectionTimeout = "180"
            RealmType = "1"
            AdjustPriority = "0"
            RequireAllSignatures = "0"
            ShowGMInWhoList = "1"
            MapUnloadTime="0">
    
    
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Power regeneration multiplier setup
    # 
    #    These directives set up the multiplier in which regen values will be
    #    multiplied by every 2 seconds.
    #    Powers: 
    #        Power1 = Mana, Power2 = Rage, Power3 = Energy
    #    
    #    Reputation:
    #        Kill = Rep gained on kill, Quest = rep gained from quests
    #
    #    Honor:
    #        Honor = multiplier used to calculate honor per-kill.
    #
    #    PvP:
    #        PvPTimer = in ms, the timeout for pvp after turning it off. default: 5mins (300000)
    #
    #    XP:
    #        The xp that a player receives from killing a creature will be multiplied
    #        by this value in order to get his xp gain.
    #
    #    RestXP: 
    #        Value is the amount of rest XP a player will recieve per minute of rest time.
    #
    #    Drop(Color):
    #        These values will be multiplied by the drop percentages of the items for creatures
    #        to determine which items to drop. All default to 1.
    #        To allow you better control of drops, separate multipliers have been created for items 
    #        of each quality group. 
    #
    #    DropMoney:
    #        This value will be multiplied by any gold looted and pickpocketed
    #
    #    Save:
    #        Value in milliseconds (ms) that will be between player autosaves.
    #        Default: 300000 (5 minutes)
    # 
    #    SkillChance:
    #        The chance that you have to level up a skill in melee or a profession is multiplied
    #        by this value.
    #        Default: 1
    #
    #    SkillRate:
    #        The amount of "levels" your skill goes up each time you gain a level is multiplied
    #        by this value.
    #
    #    ArenaMultiplier
    #         Every week/day the arena points gained by a player will be multiplied by this value.
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Rates Health="1"
           Power1="1"
           Power2="1"
           Power3="1"
           QuestReputation="1"
           KillReputation="1"
           Honor="1"
           PvPTimer="300000"
           Compression="1"
           XP="1"
           QuestXP="1"
           RestXP="1"
           DropGrey="1"
           DropWhite="1"
           DropGreen="1"
           DropBlue="1"
           DropPurple="5"
           DropOrange="5"
           DropArtifact="1"
           DropMoney="3"
           Save="300000"
           SkillChance="1"
           SkillRate="1"
           ArenaMultiplier2x="1"
           ArenaMultiplier3x="1"
           ArenaMultiplier5x="1">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # GM Client Channel
    #
    #   This should be set to 'gm_sync_channel' for the My_Master addon to work.
    #   Default: gm_sync_channel
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <GMClient ReqGmClient = "0" GmClientChannel = "gm_sync_channel">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Terrain Configuration
    #
    #   Set the path to the map_xx.bin files and whether unloading should be enabled
    #   for the main world maps here. Unloading the main world maps when they go idle
    #   can save a great amount of memory if the cells aren't being activated/idled
    #   often. Instance/Non-main maps will not be unloaded ever.
    #
    #   Default:
    #      MapPath = "maps"
    #      UnloadMaps = 1
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Terrain MapPath = "maps" UnloadMaps = "1">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Log Settings
    # 
    #    Cheaters:
    #        This directive sets up the cheater logging file, if turned on any
    #        cheat / packet exploit / speedhack attempts will be logged here.
    #
    #    GMCommands:
    #        These two directives set up the GM command logging fie. If turned on,
    #        most gm commands will be logged for this file for abuse investigation, etc.
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Log Cheaters="0" GMCommands="0">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Mail System Setup
    #
    #    These directives control the limits and behaviour of the ingame mail system.
    #    All options must have Mail prefixed before them.
    #   
    #    ReloadDelay                 
    #        Controls the delay at which the database is "refreshed". Use it if you're
    #        inserting mail from an external source, such as a web-based interface.
    #        0 turns it off.
    #        Default: 0
    #
    #    DisablePostageCostsForGM 
    #        Enables/disables the postage costs for GM's. DisablePostageCosts overrides this.
    #        Default: 1
    #
    #    DisablePostageCosts
    #        Disables postage costs for all players.
    #        Default: 0
    #
    #    DisablePostageDelayItems
    #        Disables the one hour wait time when sending mail with items attached.
    #        Default: 1
    #
    #    DisableMessageExpiry
    #        Turns off the 30 day / 3 day after read message expiry time. 
    #        WARNING: A mailbox still cannot show more than 50 items at once
    #        (stupid limitation in client).
    #        Default: 0
    #
    #    EnableInterfactionMail
    #        Removes the faction limitation for sending mail messages. Applies to all players.
    #        Default: 1
    #
    #    EnableInterfactionMailForGM 
    #        Removes the faction limitation for sending mail messages, but only applies
    #        to GM's. EnableInterfactionMail overrides this.
    #        Default: 1
    #   
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Mail ReloadDelay="0"
          DisablePostageCostsForGM="1"
          DisablePostageCosts="0"
          DisablePostageDelayItems="1"
          DisableMessageExpiry="0"
          EnableInterfactionMail="1"
          EnableInterfactionMailForGM="1">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Status Dumper Config
    #
    #        These directives set up the status dumper plugin. Filename is an
    #        absolute or relative path to the server binary. Interval is the
    #        time that the stats will be dumped to xml.
    #        Default: stats.xml / 120000 (2 minutes)
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <StatDumper FileName = "stats.xml" Interval = "120000">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Startup Options
    #
    #    Preloading
    #        This directive controls whether the entire world will be spawned at server
    #        startup or on demand. It is advised to leave it disabled unless you are a
    #        developer doing testing.
    #        Default: off
    #
    #    Background Loot Loading
    #        This directive controls whether loot will be loaded progressively during
    #        startup or in the background in a seperate thread. Turning it on will
    #        result in much faster startup times.
    #        Default: on
    #
    #    Multithreaded Startup
    #        This controls whether the server will spawn multiple worker threads to
    #        use for loading the database and starting the server. Turning it on
    #        increases the speed at which it starts up for each additional cpu in your
    #        computer.
    #        Default: on
    #
    #    Additional Table Binding
    #        You can load static item/creature/etc data into the server using this directive.
    #        This way throughout database updates your custom data can be preserved.
    #        Format: "sourcetable destination table,sourcetable destinationtable"
    #        Example: "myitems items,mynpcs creature_names"
    #        Default: ""
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Startup Preloading = "0"
             BackgroundLootLoading = "1"
             EnableMultithreadedLoading = "1"
             LoadAdditionalTables="">
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Flood Protection Setup
    #
    #    Lines
    #        This is the number of "messages" or lines that it will allow before stopping messages from
    #        being sent. This counter is reset every "Seconds" seconds.
    #        Default: 0 (disabled)
    #
    #    Seconds
    #        This is the number of seconds inbetween the Line counter being reset.
    #        Default: 0 (disabled)
    #
    #    SendMessage
    #        If this is enabled, a "Your message has triggered serverside flood protection. You can speak again in %u seconds."
    #        message will be sent upon flood triggering.
    #        Default: 0
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <FloodProtection Lines = "0" Seconds = "0" SendMessage = "0">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # LogonServer Setup
    #
    #    DisablePings   
    #        This directive controls whether pings will be sent to the logonserver to check
    #        if the connection is still "alive". Expect problems if it is disabled.
    #        Default: 0
    #
    #    RemotePassword
    #        This directive controls the password used to authenticate with the logonserver.
    #        It must be the same between the two configs. If it is not, your server will
    #        not register.
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <LogonServer DisablePings = "0"
                 RemotePassword = "logon">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # AntiHack Setup
    #
    #    Teleport   
    #        This directive controls anti-teleport hack checks will be enabled or not.
    #        Default: 1
    #
    #    Speed
    #        This directive controls anti-speed hack checks will be performed on player movement or not.
    #        Default: 1
    #
    #    FallDamage
    #        This directive controls anti-fall damage hack checks will be performed on player movement or not.
    #        Default: 1
    #
    #    Flying
    #        This directive controls whether flight hacks will be performed on players or not.
    #        Default: 1
    #
    #    DisableOnGM
    #        This directive controls hack checks will be disabled for GM's or not.
    #        Default: 0
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <AntiHack Teleport="1"
              Speed="1"
              FallDamage="1"
              Flying="1"
              DisableOnGM="1">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Period Setup
    #
    #    These are the periods that the server will wait before doing periodic duties. At the moment only
    #    arena point calculation and honor point calculation are used here.
    #
    #    Default:
    #         Arena: weekly
    #         Honor: daily
    #             (blizzlike values)
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Periods HonorUpdate="daily"
             ArenaUpdate="weekly">
             
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # AscentStats Setup                *** PRIVACY NOTE: READ ME CAREFULLY ***
    #
    #    These are the values that the AscentStats client uses while communicating with an AscentStats server.
    #    Statistics will be sent anonymously if a server guid is not set.
    #    If you do not want your ascent client communicating with AscentStats servers, disable it here.
    #    No personally-identifiable information is sent in these transmissions. The actual data sent is:-
    #      stats=Ascent|PLATFORM|CONFIG|ARCH|REV|PLAYER|QUEUE|ALLIANCE|HORDE|AVGLAT|PEAK
    #
    #    If you don't mind your server transmitting this information, please leave AscentStats enabled. It
    #    allows our developers to understand our users needs better and in the end provide you with a better
    #    product.
    #
    #    Enable
    #         To disable stat transmission completely, set this to 0.
    #
    #    ServerGUID
    #         This is the GUID assigned to your server by the AscentStats server. To register your server, go
    #         to http://www.example.com/ascentstats/register_server.php
    #
    #    ServerKey
    #         This is the key used to secure stats sent by your server so they can't be forged. This key is
    #         obtained after registering your server.
    #
    #    Default:
    #         Enabled
    #         Server Key "NONE"
    #         Server GUID "NONE"
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <AscentStats Enable="1"
                 ServerGUID="NONE"
                 ServerKey="NONE">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Channels Setup
    #
    #    These directives control some of the aspects in the channel system.
    #
    #    BannedChannels
    #         If you would like to ban users from creating or joining a channel specify them here in a ';'
    #         seperated list.
    #         Default: ""
    #
    #    GeneralChannels
    #         These are the default channels that the client joins and cannot have leaders.
    #         Default: "General -;Trade -;LookingForGroup;GuildRecruitment;LocalDefense;WorldDefense;"
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Channels BannedChannels=""
              GeneralChannels="General -;Trade -;LookingForGroup;GuildRecruitment;LocalDefense;WorldDefense;">
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # VoiceChat Setup
    #
    #    These directives control some of the aspects in the voice chat system.
    #
    #    Enabled
    #         If you want to enable the voice chat system, this must be set to 1.
    #         Default: "0"
    #
    #    ServerIP
    #         This is the IP of the voice chat server.
    #         Default: "127.0.0.1"
    #
    #    ServerPort
    #         This is the TCP port of the voice chat server.
    #         Default: "3727"
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <VoiceChat Enabled="0"
               ServerIP="127.0.0.1"
               ServerPort="3727">
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Remote Console Setup
    #
    #    These directives control the remote administration console.
    #
    #    Enabled
    #         If you want to enable the remote administration console, set this.
    #         Default: 0
    #
    #    Host
    #         This is the interface the RA server listens on.
    #         Default: "0.0.0.0"
    #
    #    Port
    #         This is the TCP port the RA server listens on. Connect to it with a regular telnet client.
    #         Default: 8092
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <RemoteConsole Enabled="0"
                   Host="0.0.0.0"
                   Port="8092">
          
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Scripting Engine Setup
    #
    #    Ascent can support multiple script backends via the means of loading .dll files for them.
    #    This section in the config can enable/disable those backends.
    #
    #    LUA
    #         If you would like to enable the LUA scripting backend, enable this.
    #         Default: 0
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <ScriptBackends LUA="1"
                    AS="0">
    
              
    
    
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Localization Setup
    #
    #    LocaleBindings
    #        This is a list of locale names and the other locale you want to associate with them.
    #        For example, to make the European client always use the french language, "enGB=frFR"
    #
    #        Must be terminated by a space.
    #
    #        Default: ""
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Localization LocaleBindings="">
    Thats all...And if you need my msn, its

    EDIT: Now i'm getting this error..I've tried the solution provided above but it doesn't work.



    [email protected]

    ~Kierien
    Last edited by kierien; 04-10-2008 at 07:13 AM.

Page 1 of 5 12345 LastLast

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