How to Create and script a custom instance (teaches you to LUA script and create mobs menu

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  1. #1
    mager1794's Avatar Member
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    How to Create and script a custom instance (teaches you to LUA script and create mobs

    Step 1 ok first off lets just make a small practice instance cause this is a test kinda do this to learn and then do yours for real so were gonna do Mag to make our custom instance so put some thought into a cool storyline and find a way to tell about it like on your site or makea custom quest for it(i will be doing a quest guide in future if you guys want)

    Step 2 GO completely through the instance and delet every single mob in there ever last one of them ok DELETE DELETE DELETE

    Step 3

    WE create Mobs

    Okay i know a lot of people don't know how to do this (I didnt). I just figured it out from messing around with the tables in the database. So here it goes. Step 1.Connect to your database with your database tool (SQLyog, Navicat, heidi etc..)

    Step 2.Click on the Creature_names table and go to your table editor.

    Step 3.Make a new row. For entry id, use something thats not already taken by an other npc (this will be .npc spawn <id you chose>)

    Subname is the text you see under the creature name in <brackets>

    Set flags1 to 0

    Type = 0

    Family = 0

    Rank = 0

    unk4 = 0

    SpellDataID = 0

    For display id, go to [Only registered and activated users can see links. ] and type in the name of the npc that you want your custom mob to look like. Once you've found the NPC you like, look at the number at the end of the url it should be something like 5858 (Greater Lava Spider). Next go to your database tool and look in creature_names for the entry id that you found on wowhead. Once you've found it, look at the display id that it has, and put that same display id (in the Greater Lava Spider's Case 7510) into your custom mob's display id column.

    unk2 = 1

    unk3 = 1

    Civillian = 0

    Leader = 0

    Whew! where done with creature_names

    Step 4.Go to the Creature_proto table in your database tool.

    Step 5.For entry ID, put the same number you put in for the entry id in creature_names(If you dont do this, it wont work)

    Level = Your desired Level

    Faction = 14

    Health = Your desired Health Ammount

    Mana = Your desired Mana Ammount

    Scale = Your desired mob size

    npcflags = 0

    attackTime = Your desired attack time

    mindamage = Your desired Minimum Damage

    maxdamage = Your desired Maximum Damage

    rangedattacktime = Your desired attack time

    rangedmindamage = Your desired minimum ranged damage

    rangedmaxdamage= Your desired maximum ranged damage

    **NOTE** I havent found the ranged attack speed/dmg to affect the damage of the mob, but I would put it in just in case.

    Mountdisplayid = 0

    All of the itemslot/displayid/info = 0

    Respawn time = Your desired respawn time (miliseconds i think) Default is 360000

    All resistances0-6 = Your desired mob resistances

    Combat reach = 0

    Bounding radius = 0

    Auras = Leave it blank

    Boss = 0

    Money = Your desired ammount of money dropped by the mob

    Wewt we're done with creature_proto

    Step 6.Now we will add the mob's loot.

    Index = Use 9999999 To be safe (Yes, that many 9's )

    Entry = Your Custom Mob's entry id (999999)

    Item ID = Entry id for the item you want your mob to drop. (For mulitple drops, use the same creature id but a different index number)

    Percentchance = Your desired item drop rate.

    mincount = Your desired minimum ammount of how many times the item drops per kill.

    maxcount = Your desired maximum ammount of how many times the item drops per kill.

    *This was all copied from Cossy so go here to + rep him even though he doesn't know it he helped my guide lol Thanks cossy

    +rep him here http://www.mmowned.com/forums/emulat...creatures.html ([Guide] How to Create Custom Creatures) *

    Ok thats your mob and thanks again Cossy ill +rep you for your guide

    Step 4

    Ok now we just kinda think about where you will place your mobs but make sure your have atleast 2 mobs and a boss like me
    heres my list

    70000 mob
    70001 mob
    70002 Boss

    Since mag is so small i only have a few of the stuff

    ok make sure your mobs are set in a way that they wont get pwned in .7 seconds lol make them set in a way that blizzard might set them

    Step 5

    Ok now lets start with an easy step of LUA scripting

    function Mob_Spell1(unit)
    unit:CastSpell(Spell ID[/color])
    unit:SendChatMessage(12, 0, "What do you want your mob to say when he cast this spell")
    end

    function Mob_OnEnterCombat(unit)
    unit:SendChatMessage(12, 0, "Message for mob to say on combat entry.")
    unit:RegisterEvent("Mob_Spell1",23000, 0)

    // the 23000 is the milliseconds between everytime it cast that spell to convet seconds to milliseconds just add 000 after it 50s = 50000ms //

    do one of those (or more if u wish) for each of your mobs.

    Step 6
    Ok well now we will look at scripting the finaly boss here is the set up

    function Boss_Spell1(unit)
    unit:CastSpell(Spell ID)
    unit:SendChatMessage(12, 0, "Message to say when boss cast this spell.")
    end

    function Boss_Spell2(unit)
    unit:CastSpell(Spell ID)
    unit:SendChatMessage(12, 0, "Message to say when boss cast this spell.")
    end

    function Boss_Spell3(unit)
    local plr = unit:GetClosestPlayer()
    if (plr ~= nil) then
    unit:CastSpellOnTarget(Spell ID, plr)
    end
    end

    function Boss_SunderArmor(unit)
    local plr = unit:GetClosestPlayer()
    if (plr ~= nil) then
    unit:FullCastSpellOnTarget(30901, plr)
    end
    end

    function Boss_OnEnterCombat(unit)
    unit:SendChatMessage(12, 0, "Message for boss to say on combat entry.")
    unit:RegisterEvent("Boss_Spell1",23000, 0)
    unit:RegisterEvent("Boss_SunderArmor",10000, 0)
    unit:RegisterEvent("Boss_Spell2",50000, 0)
    unit:RegisterEvent("Boss_Spell3",120000, 0)
    end

    // the 23000 is the milliseconds between everytime it cast that spell to convet seconds to milliseconds just add 000 after it 50s = 50000ms //

    function Boss_OnLeaveCombat(unit)
    unit:RemoveEvents()
    end

    function Boss_KilledTarget(unit)
    unit:SendChatMessage(12, 0, "Message to say when boss kills a player.")
    unit:RemoveEvents()
    end

    function Boss_OnDied(unit)
    unit:SendChatMessage(12, 0, "Message to say when boss dies")
    unit:RemoveEvents()
    end



    RegisterUnitEvent(EntryID, 1, "Boss_OnEnterCombat")
    RegisterUnitEvent(EntryID, 2, "Boss_OnLeaveCombat")
    RegisterUnitEvent(EntryID, 3, "Boss_OnKilledTarget")
    RegisterUnitEvent(EntryID, 4, "Boss_onDied")

    and thats pretty much it if people dont understand this ill go off and break down this command here

    Step 7

    well thats pretty much everything just restart server and go test it thanks for looking at this guide and please leave feedback if u need help with this guide tell me and ill do my best to solve your problem. well +rep if u like and dont forgot to get cossy to if u can
    Lunar Gaming - Reaching For The Stars

    How to Create and script a custom instance (teaches you to LUA script and create mobs
  2. #2
    Flanzulz's Avatar Member
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    Yay, +rep, Good guide

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