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anyway to reduce taxi fly time??? (like 15% less)
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Originally Posted by
higgou
anyway to reduce taxi fly time??? (like 15% less)
Ok I added the option to Worldserver.conf it would be Custom.SpeedTaxi
So Custom.SpeedTaxi = 1 is normal, I tried 5 and 20 and while 20 seems a lot faster I expected x20 to be way faster than it feels.
So if you want 15% slower you would use 0.85 I tested out 0.25 and it was really slow.
So when I make update 12 there will be flight speed option and a fix for custom.speedgame
My Discord Server | https://discord.gg/VtrVvVjCPH
My Repack's Mega (Only need newest Update) - http://tinyurl.com/skulyrepack
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higgou (1 members gave Thanks to skuly for this useful post)
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Originally Posted by
skuly
Ok I added the option to Worldserver.conf it would be Custom.SpeedTaxi
So Custom.SpeedTaxi = 1 is normal, I tried 5 and 20 and while 20 seems a lot faster I expected x20 to be way faster than it feels.
So if you want 15% slower you would use 0.85 I tested out 0.25 and it was really slow.
So when I make update 12 there will be flight speed option and a fix for custom.speedgame
once again you did it, thanks so much for your work and time
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I'll make this update 11_1 , update 12 will be when there are npcbots and trinitycore updates
I am adding an eluna script that allows non gm players to have access to some of the gm commands via .gmmenu. I'll make it disabled by default and you can just open GM_Menu_Players.lua with a text editor and change local enabled = false to true
I know people make changes to ahbot and other settings so its probably a pain having to go through the worldserver.conf every update I make and change things to the way you like.
So if you already applied update 11 you can just use this worldserver.exe and add Custom.SpeedTaxi = 1 to the end of worldserver.conf.
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Last edited by skuly; 10-19-2021 at 10:58 PM.
My Discord Server | https://discord.gg/VtrVvVjCPH
My Repack's Mega (Only need newest Update) - http://tinyurl.com/skulyrepack
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are the sql updates needed for this update?
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Originally Posted by
higgou
are the sql updates needed for this update?
No not if you used update 11 already, Update 11_1 is update 11 but with a new worldserver.exe that fixes speedgame and adds taxi speed. and I included an lua script that can allow non-gm players to use some things a gm can use.
So you could just use the worldserver.exe and add Custom.SpeedTaxi = 0.85 to the end of your worldserver.conf. And if you want the lua script yo ucan use it.
My Discord Server | https://discord.gg/VtrVvVjCPH
My Repack's Mega (Only need newest Update) - http://tinyurl.com/skulyrepack
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higgou (1 members gave Thanks to skuly for this useful post)
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Hi, when I edit the worldserver with some settings that I would like (Like changing the profession skill up speed and the rates at which money drops) I close the notepad and save changes but after I am not able to run the Worldserver program. I can click on the worldserver program but nothing happens... sometimes it opens for a quick second and then closes displaying an error but closing too fast for me to see what it was.
MySql/Login server is running just fine.
even after a computer restart. I always have to replace it with the default settings to get it working again.
EDIT: Problem seems to be fixed now.... I just got a fresh install now I am able to edit value and relaunch Worldserver
Last edited by cheese1988; 10-20-2021 at 09:40 PM.
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Originally Posted by
skuly
I'll make this update 11_1 , update 12 will be when there are npcbots and trinitycore updates
I am adding an eluna script that allows non gm players to have access to some of the gm commands via .gmmenu. I'll make it disabled by default and you can just open GM_Menu_Players.lua with a text editor and change local enabled = false to true
I know people make changes to ahbot and other settings so its probably a pain having to go through the worldserver.conf every update I make and change things to the way you like.
So if you already applied update 11 you can just use this worldserver.exe and add Custom.SpeedTaxi = 1 to the end of worldserver.conf.
DOWNLOAD
Hey I came across zaicopx's repack recently and have been playing it for a while. I only just now found out that you've been updating it all this time!
Sorry if this is a dumb question, but if I use your updates, will my characters (and current bots) be wiped or anything like that? Or will all my progress so far be safe whenever I run your updates?
Thanks for going through the effort to update a repack like this, so awesome!
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Originally Posted by
themnm
Hey I came across zaicopx's repack recently and have been playing it for a while. I only just now found out that you've been updating it all this time!
Sorry if this is a dumb question, but if I use your updates, will my characters (and current bots) be wiped or anything like that? Or will all my progress so far be safe whenever I run your updates?
Thanks for going through the effort to update a repack like this, so awesome!
Hi, I believe there are directions on the first post of this thread under NOTE: section
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So i'm using your server now for three weeks now and i really love it!! I had to adjust the difficulty of autobalance (way to easy even without bots) but it's really fun playing all alone.
Now i experimented a little bit with wintergrasp but i have to say it was a real failure.
So i have some questions.
If i enable wintergrasp on default the alliance is holding the fortress. As it isn't possible to win, even if i add the missing fortress gate, i tried a little bit with gm codes but without any success. So is there a possibility to change the default to horde? I didn't found anything for it in the config files.
Or does anyone have a luna script for a working wintergrasp battle or any other solution?
Thanks already for your help
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Originally Posted by
cheese1988
Hi, I believe there are directions on the first post of this thread under NOTE: section
Well characters no but I'd backup your npcbots with the dump command to be safe
Code:
.npcbot dump write bots_backup
GitHub - trickerer/Trinity-Bots: NPCBots for TrinityCore 3.3.5
My Discord Server | https://discord.gg/VtrVvVjCPH
My Repack's Mega (Only need newest Update) - http://tinyurl.com/skulyrepack
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Originally Posted by
Fargos90
So i'm using your server now for three weeks now and i really love it!! I had to adjust the difficulty of autobalance (way to easy even without bots) but it's really fun playing all alone.
Now i experimented a little bit with wintergrasp but i have to say it was a real failure.
So i have some questions.
If i enable wintergrasp on default the alliance is holding the fortress. As it isn't possible to win, even if i add the missing fortress gate, i tried a little bit with gm codes but without any success. So is there a possibility to change the default to horde? I didn't found anything for it in the config files.
Or does anyone have a luna script for a working wintergrasp battle or any other solution?
Thanks already for your help
Do you mean the Keep Door that you destroy so you can get the relic to win??
My Discord Server | https://discord.gg/VtrVvVjCPH
My Repack's Mega (Only need newest Update) - http://tinyurl.com/skulyrepack
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Member
can anybody help me making the healing potions drinkable more than once in combat?
PLEASE
i have already try in sql, subclass`='2, and spellcategory_1`='79' (elixir) with no success, and many other things.... so much that i have to restore a copy of item_template
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Originally Posted by
higgou
can anybody help me making the healing potions drinkable more than once in combat?
PLEASE
i have already try in sql, subclass`='2, and spellcategory_1`='79' (elixir) with no success, and many other things.... so much that i have to restore a copy of item_template
Maybe changing the subclass to elixir?
EDIT:Oh you already tried that.
Think it might need to be done in the core.
I'll try to add an option to disable the limit.
Last edited by skuly; 10-22-2021 at 08:03 PM.
My Discord Server | https://discord.gg/VtrVvVjCPH
My Repack's Mega (Only need newest Update) - http://tinyurl.com/skulyrepack
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higgou (1 members gave Thanks to skuly for this useful post)
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Originally Posted by
higgou
can anybody help me making the healing potions drinkable more than once in combat?
PLEASE
i have already try in sql, subclass`='2, and spellcategory_1`='79' (elixir) with no success, and many other things.... so much that i have to restore a copy of item_template
If you are using my update 11 here is a modified exe that will allow you to use potions n combat more than once.
DOWNLOAD
And just add this to the end of your worldserver.conf
Code:
Potions.Limit = false
and HERE is a link to my eluna script that will let you set a global cooldown for potions and elixirs. So for example you could have potions cooldown reset every 5 seconds if you wanted.
II realise now that instead of having the list of items it effects be a single list of both potions and elixirs I should have made two sperate lists, one for potions and one for elixirs.
I'll update the script when i have time.
Last edited by skuly; 10-23-2021 at 12:24 AM.
My Discord Server | https://discord.gg/VtrVvVjCPH
My Repack's Mega (Only need newest Update) - http://tinyurl.com/skulyrepack