TrinityCore NPCBots Repack (Update 25-06-2020) menu

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  1. #391
    anwe's Avatar Member
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    I thought the update messed up my bots as well, but turns out it only turned off the dps role for each of them. Once I re-enabled that all was good again.

    TrinityCore NPCBots Repack (Update 25-06-2020)
  2. Thanks swampus (1 members gave Thanks to anwe for this useful post)
  3. #392
    swampus's Avatar Member
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    Originally Posted by anwe View Post
    I thought the update messed up my bots as well, but turns out it only turned off the dps role for each of them. Once I re-enabled that all was good again.
    Ohhhh, that makes sense. Wish I thought to check that before deleting all my bots.

  4. #393
    Kein666's Avatar Member
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    Originally Posted by skuly View Post
    Not unless someone makes a Playerbots that worked with newer Revisions of Trinitycore. But I don't think there has been any Playerbots for WOTLK Trinitycore since 2018/2019.

    I'm not a Programmer. I don't know C++ or any of that, All I've done here is use software like Diffmerge to manually find the differences between Zaicopx's Repo and Trickerer's repo to make updates for the Repack..
    Yeah, I understand.

  5. #394
    skuly's Avatar Active Member
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    Originally Posted by anwe View Post
    I thought the update messed up my bots as well, but turns out it only turned off the dps role for each of them. Once I re-enabled that all was good again.
    Update 9 or 10?

    I had a problem with Update9 when I hired the bots, joined rdf and started attacking in a dungeon the bots didn't do anything and it was because they seemed to start without any roles.

    NPCBots had some issue when I made update 9 and the creator trickerer made fixes right away and that is why I made update 10 so soon after 9.

    When I made update 10 and tried it again they had roles set so I am curious if you guys are talking about update 9 or 10.
    Last edited by skuly; 09-25-2021 at 11:49 AM.
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  6. #395
    OsirisGlare's Avatar Member
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    This repack is fantastic. Just one question.

    Is there a way DB or config wise to increase the number of quest you can accept? 25 is a bit too low IMO.

  7. #396
    idahoki's Avatar Member
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    Originally Posted by OsirisGlare View Post
    This repack is fantastic. Just one question.

    Is there a way DB or config wise to increase the number of quest you can accept? 25 is a bit too low IMO.
    Only skuly is able to change the value in source files before release. This value defines there:
    /src/server/game/Quests/QuestDef.h
    #define MAX_QUEST_LOG_SIZE 25

  8. #397
    skuly's Avatar Active Member
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    Originally Posted by idahoki View Post
    Only skuly is able to change the value in source files before release. This value defines there:
    /src/server/game/Quests/QuestDef.h
    #define MAX_QUEST_LOG_SIZE 25
    Does that actually work I read it's still limited by the client.

    Azerothcore is a fork of Trinitycore so I am guessing if it doesn't work for Azerothcore it won't work for Trinitycore. But I can make the changes to QuestDef.h and check if it works.

    [AzerothCore] AzerothCore-wotlk Solo Friendly Repack with Eluna - Page 132

    EDIT: Ok even with the edit the quest log ingame still says 25 and won't let you have more.
    Last edited by skuly; 09-26-2021 at 08:36 PM.
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  9. #398
    idahoki's Avatar Member
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    Actually i don't know, check please. I've never tried to compile my own server.

  10. #399
    OsirisGlare's Avatar Member
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    Originally Posted by skuly View Post
    Does that actually work I read it's still limited by the client.

    Azerothcore is a fork of Trinitycore so I am guessing if it doesn't work for Azerothcore it won't work for Trinitycore. But I can make the changes to QuestDef.h and check if it works.

    [AzerothCore] AzerothCore-wotlk Solo Friendly Repack with Eluna - Page 132

    EDIT: Ok even with the edit the quest log ingame still says 25 and won't let you have more.
    That's a shame. Still, thanks so much for looking into this!

    On a unrelated note, how do the holiday events work? Right now I'm getting Brewfest in my game. Does it eventually move on to other events like Lunar Festival? Is there a setting that controls which event is in progress?

  11. #400
    skuly's Avatar Active Member
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    Originally Posted by OsirisGlare View Post
    How do the holiday events work? Right now I'm getting Brewfest in my game. Does it eventually move on to other events like Lunar Festival? Is there a setting that controls which event is in progress?
    I'm pretty sure Trinitycore sets the events to their defaults and you can modify these settings in the database.

    game_event - TrinityCore - Confluence

    And of course you can use gm commands to start an event GM Commands - TrinityCore - Confluence
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  12. #401
    anwe's Avatar Member
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    Originally Posted by skuly View Post
    Update 9 or 10?
    I skipped 9 and went straight to 10. Assigning a new role was easy enough once I figured out what was going on. Wiped a few times in an instance while wondering why they weren't helping. All good though.

  13. #402
    higgou's Avatar Member
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    there is anyway to change potion cooldown?? healing, mana......without having to recompile code.... like a script or dbc edit
    Last edited by higgou; 09-28-2021 at 09:31 AM.

  14. #403
    Brassbright's Avatar Member
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    As a GM, typing

    .cooldown

    would do it.

    You could also make a macro attached to the potion if you wanted no cooldown.

  15. #404
    higgou's Avatar Member
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    Originally Posted by Brassbright View Post
    As a GM, typing

    .cooldown

    would do it.

    You could also make a macro attached to the potion if you wanted no cooldown.
    so if i do that, others players (normal players) can use the potion with the changed CD??

  16. #405
    Brassbright's Avatar Member
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    No, sorry. I think of it as a single-player game. It would only affect the targeted/using player.

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