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I thought the update messed up my bots as well, but turns out it only turned off the dps role for each of them. Once I re-enabled that all was good again.
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swampus (1 members gave Thanks to anwe for this useful post)
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Originally Posted by
anwe
I thought the update messed up my bots as well, but turns out it only turned off the dps role for each of them. Once I re-enabled that all was good again.
Ohhhh, that makes sense. Wish I thought to check that before deleting all my bots.
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Originally Posted by
skuly
Not unless someone makes a Playerbots that worked with newer Revisions of Trinitycore. But I don't think there has been any Playerbots for WOTLK Trinitycore since 2018/2019.
I'm not a Programmer. I don't know C++ or any of that, All I've done here is use software like
Diffmerge to manually find the differences between
Zaicopx's Repo and
Trickerer's repo to make updates for the Repack..
Yeah, I understand.
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Originally Posted by
anwe
I thought the update messed up my bots as well, but turns out it only turned off the dps role for each of them. Once I re-enabled that all was good again.
Update 9 or 10?
I had a problem with Update9 when I hired the bots, joined rdf and started attacking in a dungeon the bots didn't do anything and it was because they seemed to start without any roles.
NPCBots had some issue when I made update 9 and the creator trickerer made fixes right away and that is why I made update 10 so soon after 9.
When I made update 10 and tried it again they had roles set so I am curious if you guys are talking about update 9 or 10.
Last edited by skuly; 09-25-2021 at 11:49 AM.
My Discord Server | https://discord.gg/VtrVvVjCPH
My Repack's Mega (Only need newest Update) - http://tinyurl.com/skulyrepack
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This repack is fantastic. Just one question.
Is there a way DB or config wise to increase the number of quest you can accept? 25 is a bit too low IMO.
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Originally Posted by
OsirisGlare
This repack is fantastic. Just one question.
Is there a way DB or config wise to increase the number of quest you can accept? 25 is a bit too low IMO.
Only skuly is able to change the value in source files before release. This value defines there:
/src/server/game/Quests/QuestDef.h
#define MAX_QUEST_LOG_SIZE 25
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Originally Posted by
idahoki
Only skuly is able to change the value in source files before release. This value defines there:
/src/server/game/Quests/QuestDef.h
#define MAX_QUEST_LOG_SIZE 25
Does that actually work I read it's still limited by the client.
Azerothcore is a fork of Trinitycore so I am guessing if it doesn't work for Azerothcore it won't work for Trinitycore. But I can make the changes to QuestDef.h and check if it works.
[AzerothCore] AzerothCore-wotlk Solo Friendly Repack with Eluna - Page 132
EDIT: Ok even with the edit the quest log ingame still says 25 and won't let you have more.
Last edited by skuly; 09-26-2021 at 08:36 PM.
My Discord Server | https://discord.gg/VtrVvVjCPH
My Repack's Mega (Only need newest Update) - http://tinyurl.com/skulyrepack
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Actually i don't know, check please. I've never tried to compile my own server.
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Originally Posted by
skuly
Does that actually work I read it's still limited by the client.
Azerothcore is a fork of Trinitycore so I am guessing if it doesn't work for Azerothcore it won't work for Trinitycore. But I can make the changes to QuestDef.h and check if it works.
[AzerothCore] AzerothCore-wotlk Solo Friendly Repack with Eluna - Page 132
EDIT: Ok even with the edit the quest log ingame still says 25 and won't let you have more.
That's a shame. Still, thanks so much for looking into this!
On a unrelated note, how do the holiday events work? Right now I'm getting Brewfest in my game. Does it eventually move on to other events like Lunar Festival? Is there a setting that controls which event is in progress?
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Originally Posted by
OsirisGlare
How do the holiday events work? Right now I'm getting Brewfest in my game. Does it eventually move on to other events like Lunar Festival? Is there a setting that controls which event is in progress?
I'm pretty sure Trinitycore sets the events to their defaults and you can modify these settings in the database.
game_event - TrinityCore - Confluence
And of course you can use gm commands to start an event GM Commands - TrinityCore - Confluence
My Discord Server | https://discord.gg/VtrVvVjCPH
My Repack's Mega (Only need newest Update) - http://tinyurl.com/skulyrepack
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Originally Posted by
skuly
Update 9 or 10?
I skipped 9 and went straight to 10. Assigning a new role was easy enough once I figured out what was going on. Wiped a few times in an instance while wondering why they weren't helping. All good though.
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there is anyway to change potion cooldown?? healing, mana......without having to recompile code.... like a script or dbc edit
Last edited by higgou; 09-28-2021 at 09:31 AM.
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As a GM, typing
.cooldown
would do it.
You could also make a macro attached to the potion if you wanted no cooldown.
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Originally Posted by
Brassbright
As a GM, typing
.cooldown
would do it.
You could also make a macro attached to the potion if you wanted no cooldown.
so if i do that, others players (normal players) can use the potion with the changed CD??
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No, sorry. I think of it as a single-player game. It would only affect the targeted/using player.