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Active Member
AzerothCore Modules/SQL Release
Working with the database can be confusing, so I've created a few templates that help me with creating and editing content. I've also commented as much as possible so these files can serve as a future reference for items, objects, and NPCs. Tool scripts are designed to aid gameplay.
Templates & Tools
These scripts are for creating various different things in the game and/or tools I use to enhance gameplay.
- Critter NPC
- Ethereal Soul Trader Mods
- Fish Loot Pricing
- Item Pricing
- Profession Trainer NPC
- Silithus Camp
- Vendor NPC
NPC
I've created several unique vendors for my own personal use. These vendors have modified item pricing adjusted for my server needs using my Item Pricing template.
- Bags
- Consumables: Potions
- Consumables: Elixers/Flasks
- Consumables: Food
- Consumables: Pet Food
- Currency
- Fireworks
- Fishing
- Engineering Contraptions
- Gems
- Glyphs
- Keys
- Pets: Pets/Supplies
- Pets: Exotic Pets
- Specialty Items
- This vendor has all of the items found on Tiny's Vanity Item Guide. - Tabards
Ports
These are TC scripts I've ported (sometimes painfully) to AzerothCore.
- AzerothCore Mall
- Ported from Trinity Triforce Mall v3.7
- Removed duplicate and useless items
- Fixed all items and corrected pricing
- I've modified locations, names, models, and item prices for specific vendors
- I've added Level 19 Twink vendors ported from Rownan's Trinity script
- All NPCs are spawned on GM Island (.tele gmisland) and some have been modified and spawn in select locations for player access - Heirloom Vendors
- Level-Up Giftbox Sender
- Rochet2 Jukebox
- Rochet2 Portal Master
- Personal Teleporter
- Tome of World Flying
The projects released today are the result of a few months work learning how to work with TrinityCore (TC) and AzerothCore (AC). The repo includes original modules written by myself, modifications to existing AC modules, and C++ scripts for TC I’ve ported to AC modules. Modifications made to existing AC modules change a few things here and there so they adhere to specifics for my server and/or make them easier to deal with by providing configuration options that can be changed without recompiling the core.
Here’s a list of what’s in this initial release.
Modules I've Written for AzerothCore
- AllMounts NPC
- Codebox NPC
- CustomServer
- CustomLogin
- MoneyForKills
Modules I've Ported to AzerothCore
I created these modules by porting existing scripts for TrinityCore. I’ve substantially modified most of these to fix issues, add features, or change functionality to suit my taste.
- Beastmaster NPC
- Buffer NPC
- CongratsOnLevel
- Enchanter NPC
- Gambler NPC
- StartGuild
Enjoy!
Feel free to email me with any questions or contact me via the AzerothCore Discord channel. If you find a bug, please open a ticket on Github. I’ll respond when time permits.
Last edited by StygianTheBest; 11-04-2017 at 11:33 AM.
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Teryaki (1 members gave Thanks to StygianTheBest for this useful post)