Hey fellas, Time for something different brought to you by Michael Crow, aka Crøw.
This script on kill will add a token, which by default is the id to Emblem of Heroism. Each set will add 1 progressively.
Example:
At every 10 intervals, It also grants DOUBLE the amount you get on that kill already.Code:1-9 = 1 token awarded 11-19 2 tokens awarded 21-29 3 tokens awarded 31-39 4 tokens awarded 41-49 5 tokens awarded
Example:
Currently, when a player hits 50, I have it reset the kill count upon the 51st. I'll elaborate that later on.Code:10 = 2 20 = 4 30 = 6 40 = 8 50 = 10
When you KILL a player WITH AN EXISTING KILLSTREAK, that one kill you will get the tokens he would have got if he had gotten the kill for that set.
example:
You may have noticed I left out 50, well, For 50, if you kill his streak you get 20 tokens and the chat system calls you a GOD SLAYER, because not only if someone got 50 kills already from different people, that you are likely to fail, but it's hard to nail because if you go over 50, it goes back to 1.Code:10-19 streak, you get 2 tokens 20-29 kill streak you get 4 30-39 you get 6 40-49 you get 8
It's pretty simple to change.
EDIT: NOW IT IS EASY TO CHANGE!
At the top right here, are the token id and the amount of tokens rewarded for each kill or end! Modify the ids to your liking!
Code:#define TokenID 47241 enum KillRewards { Streak0 = 1 Streak1 = 2 Streak2 = 3 Streak3 = 4 Streak4 = 5 }; enum TenthKill { Ten = 2 Twenty = 4 Thirty = 6 Fourty = 8 Fifty = 10 }; enum Streak_End_Rewards { End1 = 2 End2 = 4 End3 = 6 End4 = 8 EndofEnd = 20 };