THE BATTLE FOR HILLSBRAD
THIS IS NOT A REPACK!
Some people might think it is. You have to add them to your DB manually. This is my first ever release.
I made this on Zacro from D3scene's server when he had it running, I still have the SQLs if anyone would like to use them. These are just screenies to show you how cool I thought it was.
This is Southshore;
http://i187.photobucket.com/albums/x...511_044047.jpg
The quest giver for the Custom PvP quest went in front of the tent, didn't update the SS tho...
SS champion
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This is Tarren Mill
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This is the yeti cave :O
The base of this idea was that Horde and Ally start in their towns. And try to cap the opposing one. The bosses and guards spawn times were changed so that It would allow time for a cap. Their levels were changed to 80 and also elite. The bosses dropped gear and weapons, and took a party of five. You may say "That sounds simple" but not when there is opposing players trying to do the same to your town. There were custom quests that were suppose to reward a buff for killing the yeti. Same rules apply with yet. The champions were named after zacro and raptor of Universe wow. The tower in the middle of SS and tarren mill (Near the road) was lit on fire. That area there was then scattered with corpses and destroyed things like debris and siege vehicles. It gave it that "Battlefield Feel". The quest givers, which were spawned at both tents, would give out a quest to kill the opposing champion. The rewards were money and honor. The cannons were fully functional and did damage to players and guards. Working seige vehicles were than added, the damage health and rates were adjusted accordingly. It was pretty epic.
DOWNLOAD LINK!
DOWNLOAD*NOW! (Now on Filebeam)
Since megaupload was shut down, I uploaded to a diff one! Enjoy!
There is also tons of custom vendors and items included in the DL, along with a whole world SQL.
GIVE CREDIT
I'll search all the other game forums to make sure you didn't jack this to repost it.
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