[Release] Ceddry the Cursed menu

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  1. #1
    Meiya Stormsinger's Avatar Contributor

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    [Release] Ceddry the Cursed

    This is my newest release, it's been quiet a while since i released something...


    So, i'll explain it a little.


    Cinematic:

    The entire fight start's off with a math random basically, you talk to him, and you choose "We have come here to kill you"
    Once you have clicked it, he will start the cinematic, and start walking towards one of the rooms that exist where i placed him.
    As he reaches the room he will kneel down, against a chest, now he will do the math random, he chooses whether to be Blood, Unholy or Frost... Now it's pretty obvious that this is yet another Death Knight fight. But it's not like every other, since he chooses what to be.
    After he has chosen, he will stop kneeling and move towards the main room, and there he will just say a few words, and then he will yell "Here i come!", now the fight itself starts. I will only explain wich spells he uses,


    Blood:

    Phase One:

    Blood Presence
    Blood Strike
    Blood Boil
    Death and Decay.



    Phase Two:

    Enrage, Stacks.
    Turns into a Demon.
    Spawn's an Infused Crystal, that casts Spirit Bolts.

    Blood Strike
    Blood Boil
    Death and Decay.

    Frost:

    Phase One:

    Frost Presence.
    Mind Freeze.
    Icy Touch.
    Obliterate.


    Phase Two:

    Frost Presence.
    Mind Freeze.
    Icy Touch.
    Obliterate.

    Frostbound Fortitude.
    Enrage, Stacks.
    Turns into a Demon.
    Spawn's an Infused Crystal, that casts Spirit Bolts.


    Unholy:

    Phase One:

    Unholy Blight
    Unholy Presence
    Unholy Strenght
    Plague Strike
    Strangulate


    Phase Two:

    Unholy Blight
    Unholy Presence
    Unholy Strenght
    Plague Strike
    Strangulate

    Bone Armor.
    Enrage, Stacks.
    Turns into a Demon.
    Spawn's an Infused Crystal, that casts Spirit Bolts.





    I'm majorly tired, therefore the bad explanation.
    Atleast you basically know what it does atleast.

    Here are some screenshots aswell.






    That should do , I will add the SQL's and Script right under this.




    Code:
    --All--
    StackingEnrage = 42705
    
    --Blood--
    BloodPresence = 48266
    BloodStrike = 60945
    BloodBoil = 55974
    DeathDecay = 61112
    BloodMorph = 5047
    
    --Frost--
    MindFreeze = 53550
    IcyTouch = 49723
    Obliterate = 51425
    FrostPresence = 48263
    FrostMorph = 18251
    Fortitude = 58130
    
    --Unholy--
    UnholyBlight = 53641
    UnholyPresence = 49772
    UnholyStrenght = 53365
    PlagueStrike = 56361
    Strangulate = 55314
    UnholyMorph = 26582
    BoneArmor = 54467
    
    --Cinematic--
    function Ceddry_OnTalk(Unit, event, player)
        Unit:GossipCreateMenu(190, player, 0)
        Unit:GossipMenuAddItem(0, "We have come to kill you, Ceddry!", 100, 0)
        Unit:GossipSendMenu(player)
    end
    
    function Ceddry_OnSelect(Unit, event, player, id, intid, code)
        if (intid == 100) then
            Unit:RegisterEvent("Ceddry_CinStart", 1000, 1)
        player:GossipComplete()
    end
    end
    
    function Ceddry_CinStart(Unit, event)
        Unit:SendChatMessage(12,0,"Haha! I will take that as a challenge.")
        Unit:MoveTo(7011.464355, 495.428986, 528.166016, 3.315154)
        Unit:RegisterEvent("Ceddry_MoveTwo",7500,1)
    end
    
    function Ceddry_MoveTwo(Unit, event)
        Unit:MoveTo(7013.177734, 500.496979, 528.166748, 1.584923)
        Unit:RegisterEvent("Ceddry_MoveThree",3000,1)
        Unit:SendChatMessage(12,0,"This is redicilous, you will regret saying that you are going to kill me.")
    end
    
    function Ceddry_MoveThree(Unit, event)
        Unit:MoveTo(7000.361816, 508.537292, 529.300659, 2.578452)
        Unit:RegisterEvent("Ceddry_Kneel",6000,1)
    end
    
    function Ceddry_Kneel(Unit, event)
        Unit:CastSpell(35067)
        Unit:RegisterEvent("Ceddry_Choose",6000,1)
    end
    
    function Ceddry_Choose(Unit, event)
        local ChooseGear = math.random(1,3)
        if ChooseGear == 1 then
            Unit:SetModel(25459)
            Unit:RegisterEvent("Start_Blood",15000,1)
            Unit:RegisterEvent("Ceddry_MoveBack",4000,1)
            Unit:SendChatMessage(14,0,"Infuse me, Blood!")
    end
    
        if ChooseGear == 2 then
            Unit:SetModel(16582)
            Unit:SetScale(0.9)
            Unit:RegisterEvent("Start_Frost",15000,1)    
            Unit:RegisterEvent("Ceddry_MoveBack",4000,1)
            Unit:SendChatMessage(14,0,"Infuse me, Frost!")
    end
    
        if ChooseGear == 3 then
            Unit:SetModel(25447)
            Unit:RegisterEvent("Start_Unholy",15000,1)
            Unit:RegisterEvent("Ceddry_MoveBack",4000,1)
            Unit:SendChatMessage(14,0,"Infuse me, Unholy!")
        end
    end
    
    function Ceddry_MoveBack(Unit, event)
        Unit:MoveTo(7013.177734, 500.496979, 528.166748, 1.584923)
        Unit:RemoveAura(35067)
        Unit:RegisterEvent("Ceddry_MoveBackTwo",4000,1)
    end
    
    function Ceddry_MoveBackTwo(Unit, event)
        Unit:MoveTo(7011.464355, 495.428986, 528.166016, 3.315154)
        Unit:RegisterEvent("Ceddry_LastMove",2000,1)
        Unit:SendChatMessage(14,0,"Aaaaah! I feel so almighty!")
    end
    
    function Ceddry_LastMove(Unit, event)
        Unit:MoveTo(7012.464355, 495.428986, 528.166016, 3.315154)
        Unit:RegisterEvent("JustAFewWords",1500,1)
    end
    
    function JustAFewWords(Unit, event)
        Unit:SendChatMessage(14,0,"Get ready...")
        Unit:RegisterEvent("HereICome",4000,1)
    end
    
    function HereICome(Unit, event)
        Unit:SetFaction(14)
    end
    
    function Start_Blood(Unit, event)
        Unit:RegisterEvent("Ceddry_BloodPres",1000,1)
        Unit:RegisterEvent("Ceddry_BloodStrike",14000,0)
        Unit:RegisterEvent("Ceddry_BloodBoil",17000,0)
        Unit:RegisterEvent("Ceddry_DeathDecay",10000,0)
        Unit:RegisterEvent("Ceddry_BloodPhaseTwo",1000,0)
    end
    
    function Start_Frost(Unit, event)
        Unit:RegisterEvent("Ceddry_MindFreeze",10000,0)
        Unit:RegisterEvent("Ceddry_IcyTouch",17000,0)
        Unit:RegisterEvent("Ceddry_Obliterate",14000,0)
        Unit:RegisterEvent("Ceddry_FrostPres",1000,1)
        Unit:SetHealthPct(100)
        Unit:RegisterEvent("Ceddry_FrostPhaseTwo",1000,0)
    end
    
    function Start_Unholy(Unit, event)
        Unit:RegisterEvent("Ceddry_Strangulate",24000,0)
        Unit:RegisterEvent("Ceddry_PlagueStrike",14000,0)
        Unit:RegisterEvent("Ceddry_UnholyStrenght",29000,0)
        Unit:RegisterEvent("Ceddry_UnholyPres",1000,1)
        Unit:RegisterEvent("Ceddry_UnholyBlight",8000,0)
        Unit:RegisterEvent("Ceddry_UnholyPhaseTwo",1000,0)
    end
    
    --Blood Spells--
    function Ceddry_BloodPres(Unit, event)
        Unit:CastSpell(BloodPresence)
    end
    
    function Ceddry_BloodBoil(Unit, event)
        Unit:CastSpell(BloodBoil)
    end
    
    function Ceddry_BloodStrike(Unit, event)
        local BloodStrikeTarget = Unit:GetMainTank()
            if (BloodStrikeTarget ~= nil) then
        Unit:FullCastSpellOnTarget(BloodStrike, BloodStrikeTarget)
        else
      end
    end
    
    function Ceddry_DeathDecay(Unit, event)
        local DecayTarget = Unit:GetMainTank()
            if (DecayTarget ~= nil) then
        Unit:FullCastSpellOnTarget(DeathDecay, DecayTarget)
        else
      end
    end
    
    function Ceddry_BloodPhaseTwo(Unit, event)
        if Unit:GetHealthPct() < 50 then
        Unit:SpawnCreature(80005, 7018.253906, 496.603027, 528.166016,3.260194,14,100000000)
            Unit:RemoveEvents()
            Unit:SetModel(BloodMorph)
            Unit:SendChatMessage(14,0,"Get out... of my... CITADEL!")
            Unit:SetScale(1.2)
        Unit:RegisterEvent("Ceddry_BloodStrike",12000,0)
        Unit:RegisterEvent("Ceddry_BloodBoil",15000,0)
        Unit:RegisterEvent("Ceddry_DeathDecay",9000,0)
        Unit:RegisterEvent("Ceddry_Enrage",15000,0)
        end
    end
    
    --Frost Spells--
    function Ceddry_MindFreeze(Unit, event)
        local MindTarget = Unit:GetRandomPlayer(4)
            if (MindTarget ~= nil) then
        Unit:FullCastSpellOnTarget(MindFreeze,MindTarget)
        else
      end
    end
    
    function Ceddry_IcyTouch(Unit, event)
        local IcyTouchTarget = Unit:GetRandomPlayer(0)
            if (IcyTouchTarget ~= nil) then
        Unit:FullCastSpellOnTarget(IcyTouch,IcyTouchTarget)
        else
      end
    end
    
    function Ceddry_Obliterate(Unit, event)
        local ObliTarget = Unit:GetMainTank()
            if (ObliTarget ~= nil) then
        Unit:FullCastSpellOnTarget(Obliterate,ObliTarget)
        else
      end
    end
    
    function Ceddry_FrostPres(Unit, event)
        Unit:CastSpell(FrostPresence)
    end
    
    function Ceddry_FrostPhaseTwo(Unit, event)
        if Unit:GetHealthPct() < 50 then
            Unit:SpawnCreature(80005, 7018.253906, 496.603027, 528.166016,3.260194,14,100000000)
            Unit:RemoveEvents()
            Unit:SetModel(FrostMorph)
            Unit:SendChatMessage(14,0,"Get out... of my... CITADEL!")
        Unit:RegisterEvent("Ceddry_MindFreeze",9000,0)
        Unit:RegisterEvent("Ceddry_IcyTouch",15000,0)
        Unit:RegisterEvent("Ceddry_Obliterate",12000,0)
        Unit:RegisterEvent("Ceddry_Enrage",15000,0)
        Unit:RegisterEvent("Ceddry_Fortitude",10000,6)
        end
    end
    
    function Ceddry_Fortitude(Unit, event)
        Unit:CastSpell(Fortitude)
    end
    
    --Unholy Spells--
    function Ceddry_UnholyBlight(Unit, event)
        Unit:CastSpell(UnholyBlight)
    end
    
    function Ceddry_UnholyPres(Unit, event)
        Unit:CastSpell(UnholyPresence)
    end
    
    function Ceddry_UnholyStrenght(Unit, event)
        Unit:CastSpell(UnholyStrenght)
    end
    
    function Ceddry_PlagueStrike(Unit, event)
        local PlagueStrikeTarget = Unit:GetMainTank()
            if (PlagueStrikeTarget ~= nil) then
        Unit:FullCastSpellOnTarget(PlagueStrike,PlagueStrikeTarget)
        else
      end
    end
    
    function Ceddry_Strangulate(Unit, event, player)
        local StrangulateTarget = Unit:GetRandomPlayer(4)
            if (StrangulateTarget ~= nil) then
        Unit:FullCastSpellOnTarget(Strangulate,StrangulateTarget)
        else
      end
    end
    
    function Ceddry_UnholyPhaseTwo(Unit, event)
        if Unit:GetHealthPct() < 50 then
            Unit:SpawnCreature(80005, 7018.253906, 496.603027, 528.166016,3.260194, 14, 100000000)
            Unit:RemoveEvents()
            Unit:SetModel(UnholyMorph)
            Unit:SendChatMessage(14,0,"Get out... of my... CITADEL!")
            Unit:SetScale(0.9)
        Unit:RegisterEvent("Ceddry_Strangulate",22000,0)
        Unit:RegisterEvent("Ceddry_PlagueStrike",12000,0)
        Unit:RegisterEvent("Ceddry_UnholyStrenght",27000,0)
        Unit:RegisterEvent("Ceddry_UnholyBlight",6000,0)
        Unit:RegisterEvent("Ceddry_Enrage",15000,0)
        Unit:RegisterEvent("Ceddry_BoneArmor",10000,6)
        end
    end
    
    function Ceddry_BoneArmor(Unit, event)
        Unit:CastSpell(BoneArmor)
    end
    
    --All--
    function Ceddry_Enrage(Unit, event)
        Unit:CastSpell(StackingEnrage)
    end
    
    --Register Events and Such--
    function Ceddry_Combat(Unit, event)
        Unit:SendChatMessage(14,0,"Here i come!")
    end
    
    function Ceddry_Leave(Unit, event)
        Unit:RemoveEvents()
        Unit:RemoveAllAuras()
        Unit:SetModel(24591)
        Unit:SetFaction(35)
        Unit:ReturnToSpawnPoint()
    end
    
    function Ceddry_Died(Unit, event)
        Unit:RemoveEvents()
        Unit:RemoveAllAuras()
    end
    
    RegisterUnitGossipEvent(80004,1,"Ceddry_OnTalk")
    RegisterUnitGossipEvent(80004,2,"Ceddry_OnSelect")
    RegisterUnitEvent(80004,1,"Ceddry_Combat")
    RegisterUnitEvent(80004,2,"Ceddry_Leave")
    RegisterUnitEvent(80004,4,"Ceddry_Died")
    
    
    --Infused Crystal--
    
    function Crystal_Spawn(Unit, event)
        Unit:SetCombatTargetingCapable(1)
        Unit:SetCombatMeleeCapable(1)
        Unit:StopMovement(1000000)
        Unit:CastSpell(43383)
        Unit:RegisterEvent("Spirit_Bolts",10000,0)
    end
    
    function Spirit_Bolts(Unit, event)
        Unit:CastSpell(43383)
    end
    
    function Crystal_Leave(Unit, event)
        Unit:Despawn(1,0)
    end
    
    function Crystal_Died(Unit, event)
        Unit:Despawn(1,0)
    end
    
    function Crystal_Combat(Unit, event)
        Unit:StopMovement(1000000)
        Unit:RegisterEvent("Stop_Moving",1,0)
    end
    
    function Stop_Moving(Unit, event)
        Unit:StopMovement(1000000)
    end
    
    RegisterUnitEvent(80005,1,"Crystal_Combat")
    RegisterUnitEvent(80005,2,"Crystal_Leave")
    RegisterUnitEvent(80005,4,"Crystal_Died")
    RegisterUnitEvent(80005,18,"Crystal_Spawn")
    Code:
    INSERT INTO `creature_names` (`entry`, `name`, `subname`, `info_str`, `Flags1`, `type`, `family`, `rank`, `unk4`, `spelldataid`, `male_displayid`, `female_displayid`, `male_displayid2`, `female_displayid2`, `unknown_float1`, `unknown_float2`, `civilian`, `leader`) VALUES ('80005', 'Infused Crystal', '', '', '0', '13', '0', '1', '0', '0', '17856', '0', '0', '0', '1.0', '1.0', '0', '0');
    INSERT INTO `creature_names` (`entry`, `name`, `subname`, `info_str`, `Flags1`, `type`, `family`, `rank`, `unk4`, `spelldataid`, `male_displayid`, `female_displayid`, `male_displayid2`, `female_displayid2`, `unknown_float1`, `unknown_float2`, `civilian`, `leader`) VALUES ('80004', 'Ceddry the Cursed', '', '', '0', '7', '0', '3', '0', '0', '24591', '0', '0', '0', '1.0', '1.0', '0', '0');
    INSERT INTO `creature_proto` (`entry`, `minlevel`, `maxlevel`, `faction`, `minhealth`, `maxhealth`, `mana`, `scale`, `npcflags`, `attacktime`, `attacktype`, `mindamage`, `maxdamage`, `can_ranged`, `rangedattacktime`, `rangedmindamage`, `rangedmaxdamage`, `respawntime`, `armor`, `resistance1`, `resistance2`, `resistance3`, `resistance4`, `resistance5`, `resistance6`, `combat_reach`, `bounding_radius`, `auras`, `boss`, `money`, `invisibility_type`, `death_state`, `walk_speed`, `run_speed`, `fly_speed`, `extra_a9_flags`, `spell1`, `spell2`, `spell3`, `spell4`, `spell_flags`, `modImmunities`) VALUES ('80005', '83', '83', '14', '100000', '100000', '500000', '5.0', '0', '100', '0', '0.0', '0.0', '0', '0', '0.0', '0.0', '0', '10000', '0', '0', '0', '0', '0', '0', '0.0', '0.0', '0', '0', '0', '0', '0', '2.5', '8.0', '14.0', '0', '0', '0', '0', '0', '0', '34815');
    INSERT INTO `creature_proto` (`entry`, `minlevel`, `maxlevel`, `faction`, `minhealth`, `maxhealth`, `mana`, `scale`, `npcflags`, `attacktime`, `attacktype`, `mindamage`, `maxdamage`, `can_ranged`, `rangedattacktime`, `rangedmindamage`, `rangedmaxdamage`, `respawntime`, `armor`, `resistance1`, `resistance2`, `resistance3`, `resistance4`, `resistance5`, `resistance6`, `combat_reach`, `bounding_radius`, `auras`, `boss`, `money`, `invisibility_type`, `death_state`, `walk_speed`, `run_speed`, `fly_speed`, `extra_a9_flags`, `spell1`, `spell2`, `spell3`, `spell4`, `spell_flags`, `modImmunities`) VALUES ('80004', '83', '83', '35', '634000', '634000', '0', '1.5', '1', '2700', '0', '5000.0', '10000.0', '0', '0', '0.0', '0.0', '0', '14000', '0', '0', '0', '0', '0', '0', '0.0', '0.0', '0', '1', '0', '0', '0', '2.82', '12.0', '14.0', '0', '0', '0', '0', '0', '0', '0');
    INSERT INTO `creature_spawns` (`id`, `entry`, `map`, `position_x`, `position_y`, `position_z`, `orientation`, `movetype`, `displayid`, `faction`, `flags`, `bytes0`, `bytes1`, `bytes2`, `emote_state`, `npc_respawn_link`, `channel_spell`, `channel_target_sqlid`, `channel_target_sqlid_creature`, `standstate`, `mountdisplayid`, `slot1item`, `slot2item`, `slot3item`) VALUES ('6167970', '80004', '571', '6993.83', '491.938', '527.13', '0.219116', '0', '24591', '35', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '19364', '0', '34815');
    INSERT INTO `gameobject_names` (`entry`, `Type`, `DisplayID`, `Name`, `spellfocus`, `sound1`, `sound2`, `sound3`, `sound4`, `sound5`, `sound6`, `sound7`, `sound8`, `sound9`, `unknown1`, `unknown2`, `unknown3`, `unknown4`, `unknown5`, `unknown6`, `unknown7`, `unknown8`, `unknown9`, `unknown10`, `unknown11`, `unknown12`, `unknown13`, `unknown14`) VALUES ('500001', '5', '1387', 'Chest of Gears ', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0');
    INSERT INTO `gameobject_spawns` (`id`, `Entry`, `map`, `position_x`, `position_y`, `position_z`, `Facing`, `orientation1`, `orientation2`, `orientation3`, `orientation4`, `State`, `Flags`, `Faction`, `Scale`, `stateNpcLink`) VALUES ('49372', '500001', '571', '6997.9', '509.942', '529.3', '3', '1066362312', '0', '0', '0', '1281', '0', '0', '1', '0');
    INSERT INTO `recall` (`id`, `name`, `MapId`, `positionX`, `positionY`, `positionZ`) VALUES ('839', 'Ceddry', '571', '7013.9', '498.085', '528.166');

    [Release] Ceddry the Cursed
  2. #2
    sgtmas2006's Avatar Member
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    Nice eat your rep cookies +rep x2

    Edit: is it Lua or C++ i think i know what it is but just to make shure tell me please
    Last edited by sgtmas2006; 08-08-2009 at 11:52 AM.

  3. #3
    Confucius's Avatar Panda of Worlds The Idiot

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    It's Lua, nice script +Rep 2x

  4. #4
    Meiya Stormsinger's Avatar Contributor

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    Originally Posted by sgtmas2006 View Post
    Nice eat your rep cookies +rep x2

    Edit: is it Lua or C++ i think i know what it is but just to make shure tell me please
    It's Lua mate , Kinda lua++ , since i use variables. ^^

  5. #5
    Meiya Stormsinger's Avatar Contributor

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    Originally Posted by Hap-Ki-Do Master View Post
    It's Lua, nice script +Rep 2x
    Cheers mate , appriciate it.
    Just another 26 and i'm contributor

  6. #6
    Edude's Avatar Member
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    Woah, nice script we have here

    I love the blood, frost, unholy math.random, prevents the fight from getting boring.

    +Rep x2

  7. #7
    Meiya Stormsinger's Avatar Contributor

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    Originally Posted by Edude View Post
    Woah, nice script we have here

    I love the blood, frost, unholy math.random, prevents the fight from getting boring.

    +Rep x2
    Yeah, Dynashock gave me the idea, he wanted me to script it for our server, so i thought i'd release it aswell

    Thanks tho Edude.

  8. #8
    alj03's Avatar Contributor
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    Pic's are huge... or it's just me. Looks good. It's funny how it says: Hey, there Tester. How may i help you? +Rep.
    Death to all but Metal.

  9. #9
    Meiya Stormsinger's Avatar Contributor

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    Originally Posted by alj03 View Post
    Pic's are huge... or it's just me. Looks good. It's funny how it says: Hey, there Tester. How may i help you? +Rep.
    Haha yeah they are rather big
    Maybe i should try to change that.. o.o,
    Will do an upgrade later or something.
    Last edited by Meiya Stormsinger; 08-08-2009 at 07:11 PM.

  10. #10
    Appled's Avatar Contributor
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    Again cool release from you : ) +Rep

  11. #11
    Meiya Stormsinger's Avatar Contributor

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    Originally Posted by Apple's_Ascent View Post
    Again cool release from you : ) +Rep
    /salute

  12. #12
    Edude's Avatar Member
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    GZ on cont

  13. #13
    Meiya Stormsinger's Avatar Contributor

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    Cheers , waited for this a loong time

  14. #14
    Meiya Stormsinger's Avatar Contributor

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    *majorbump*

  15. #15
    Namor's Avatar Active Member
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    Interesting necropost we have here...
    Personally, I think this would be much easier and better if you just did it in C++. :P I've never thought of LUA as very useful.

    Editable signature, at last!

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