Mother of god....
[spoiler]http://angrywhitedude.com/wp-content...rd-225x300.jpg[/spoiler]
+ rep O_O
mind blown O_o
Mother of god....
[spoiler]http://angrywhitedude.com/wp-content...rd-225x300.jpg[/spoiler]
+ rep O_O
mind blown O_o
here is my video step by step and no error
there is some bug on this patch buildings disappears i will upload video to sea what is heapend on trinity and mangos same thing is heapend on both
this heapend with all buildings
Last edited by paff; 03-07-2011 at 05:04 PM.
It will be compiled in GameObject Tables right?
Or in the Items Table?, because i have many Custom Items with ID 500000+ :S
This is what happens with .wmos. You basically go too far for it to load.
A modification that can be made is to increase the amount of mapcells that are loaded, or increasing the viewdistance integer in worldmapinfo on the specific maps you're building on.
However, for the latter, you need to first get close enough to the object to keep seeing it when you go away.
Last edited by paff; 03-20-2011 at 11:46 AM.
Hiya
I'm sorry, but this question doesn't belong here. You need to insert the problematic gameobject_spawns their rows into gameobject_static_spawns and remove them from gameobject_spawns. You may also need to change staticspawn flags, depending on which emulator you're using.
If you don't understand this, please search the forums to see if you can find a static spawns guide. If you can't, then please ask your question in the correct section!
Thanks for all the positive feedback people! If you're experiencing any problems with using this patch (or if one of the database structures was updated and it no longer works) feel free to ask!
Last edited by Dark_Spyro_003; 03-22-2011 at 05:22 AM.
Great Release, I love it.
This is ****in pro. Mind my language.. +4
So useful. +rep
This is an Epic release!! I had to change the Sql log on your Arcemu to work on my Arcemu. There is no Gameobject_name in my Arcemu it is Gameobject_template. anyway I uploaded it for anyone that needs it changed
also..
Changed in code:
DownloadCode:1.changed--- delete from gameobject_name where entry between 500000 and 539743; delete from gameobject_name where entry between 4000000 and 4002169; to delete from gameobject_template where entry between 500000 and 539743; delete from gameobject_template where entry between 4000000 and 4002169; 2. Added example 0,0,0,0 to '0' ,'0' ,'0' ,'0' 3. Row was too short(43) took off ," ," ,0, at end and added null, null, null, null, null, null, null, null, '', '', '13329'); to make row count of 51 and match exisiting rows.
Arcemu changed
Last edited by chaoticd35; 05-08-2011 at 09:22 AM.
Do you think it's possible to make that work with the latest private servers (4.0.6) ? I'm able to update my database but when it comes to use the patch for my client in order to add the new GameObjectInfo.dbc it crashes the game.