[Sql/Patch] All buildings, models, etc. as Gameobjects menu

User Tag List

Page 8 of 15 FirstFirst ... 456789101112 ... LastLast
Results 106 to 120 of 217
  1. #106
    Ghosthopper's Avatar Member
    Reputation
    63
    Join Date
    Dec 2007
    Posts
    160
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Mother of god....
    [spoiler]http://angrywhitedude.com/wp-content...rd-225x300.jpg[/spoiler]
    + rep O_O
    mind blown O_o

    [Sql/Patch] All buildings, models, etc. as Gameobjects
  2. #107
    paff's Avatar Master Sergeant
    Reputation
    2
    Join Date
    Mar 2011
    Posts
    75
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    here is my video step by step and no error

  3. #108
    paff's Avatar Master Sergeant
    Reputation
    2
    Join Date
    Mar 2011
    Posts
    75
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    there is some bug on this patch buildings disappears i will upload video to sea what is heapend on trinity and mangos same thing is heapend on both



    this heapend with all buildings
    Last edited by paff; 03-07-2011 at 05:04 PM.

  4. #109
    interlanden's Avatar Sergeant
    Reputation
    1
    Join Date
    Nov 2008
    Posts
    63
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    It will be compiled in GameObject Tables right?
    Or in the Items Table?, because i have many Custom Items with ID 500000+ :S

  5. #110
    paff's Avatar Master Sergeant
    Reputation
    2
    Join Date
    Mar 2011
    Posts
    75
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by interlanden View Post
    It will be compiled in GameObject Tables right?
    Or in the Items Table?, because i have many Custom Items with ID 500000+ :S
    script for building is in gameobject_template but building just disappears CAN SOME ONE HELP WITH THAT i need fast help

  6. #111
    Razmataz's Avatar Contributor
    Reputation
    208
    Join Date
    Apr 2007
    Posts
    663
    Thanks G/R
    1/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by paff View Post
    there is some bug on this patch buildings disappears i will upload video to sea what is heapend on trinity and mangos same thing is heapend on both

    this heapend with all buildings
    This is what happens with .wmos. You basically go too far for it to load.

    A modification that can be made is to increase the amount of mapcells that are loaded, or increasing the viewdistance integer in worldmapinfo on the specific maps you're building on.

    However, for the latter, you need to first get close enough to the object to keep seeing it when you go away.

  7. #112
    stoneharry's Avatar Moderator Harry

    Authenticator enabled
    Reputation
    1613
    Join Date
    Sep 2007
    Posts
    4,554
    Thanks G/R
    151/146
    Trade Feedback
    0 (0%)
    Mentioned
    3 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Razmataz View Post
    This is what happens with .wmos. You basically go too far for it to load.

    A modification that can be made is to increase the amount of mapcells that are loaded, or increasing the viewdistance integer in worldmapinfo on the specific maps you're building on.

    However, for the latter, you need to first get close enough to the object to keep seeing it when you go away.
    Or just make it a static spawn, then it will be loaded as soon as you enter the map and stay loaded.

  8. #113
    paff's Avatar Master Sergeant
    Reputation
    2
    Join Date
    Mar 2011
    Posts
    75
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    ok can some one take pictures or make video like i do to show me what to do txn for answer

    ---------- Post added at 02:22 PM ---------- Previous post was at 02:20 PM ----------

    Originally Posted by stoneharry View Post
    Or just make it a static spawn, then it will be loaded as soon as you enter the map and stay loaded.
    whan i spawn building they not load soon as load map
    Last edited by paff; 03-20-2011 at 11:46 AM.

  9. #114
    Dark_Spyro_003's Avatar Contributor
    Reputation
    159
    Join Date
    Apr 2009
    Posts
    50
    Thanks G/R
    0/5
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by paff View Post
    ok can some one take pictures or make video like i do to show me what to do txn for answer

    ---------- Post added at 02:22 PM ---------- Previous post was at 02:20 PM ----------



    whan i spawn building they not load soon as load map
    Hiya

    I'm sorry, but this question doesn't belong here. You need to insert the problematic gameobject_spawns their rows into gameobject_static_spawns and remove them from gameobject_spawns. You may also need to change staticspawn flags, depending on which emulator you're using.

    If you don't understand this, please search the forums to see if you can find a static spawns guide. If you can't, then please ask your question in the correct section!



    Thanks for all the positive feedback people! If you're experiencing any problems with using this patch (or if one of the database structures was updated and it no longer works) feel free to ask!
    Last edited by Dark_Spyro_003; 03-22-2011 at 05:22 AM.

  10. #115
    Vandy1111's Avatar Private
    Reputation
    1
    Join Date
    Apr 2011
    Posts
    11
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Great Release, I love it.

  11. #116
    Found's Avatar Banned
    Reputation
    239
    Join Date
    Mar 2009
    Posts
    642
    Thanks G/R
    1/4
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    This is ****in pro. Mind my language.. +4

  12. #117
    Bigwill0208's Avatar Active Member
    Reputation
    37
    Join Date
    Nov 2008
    Posts
    103
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    So useful. +rep

  13. #118
    chaoticd35's Avatar Site Donator
    Reputation
    44
    Join Date
    Jun 2007
    Posts
    337
    Thanks G/R
    5/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    This is an Epic release!! I had to change the Sql log on your Arcemu to work on my Arcemu. There is no Gameobject_name in my Arcemu it is Gameobject_template. anyway I uploaded it for anyone that needs it changed
    also..

    Changed in code:

    Code:
    1.changed---
    delete from gameobject_name where entry between 500000 and 539743;
    delete from gameobject_name where entry between 4000000 and 4002169;
    
    to
    
     delete from gameobject_template where entry between 500000 and 539743;
    delete from gameobject_template where entry between 4000000 and 4002169;
    
    2. Added example  0,0,0,0 to   '0' ,'0' ,'0' ,'0'
    
    3. Row was too short(43) took off ," ," ,0, at end and added null, null, null, null, null, null, null, null, '', '', '13329'); to make row count of 51 and match exisiting rows.
    Download
    Arcemu changed
    Last edited by chaoticd35; 05-08-2011 at 09:22 AM.

  14. #119
    92eatos's Avatar Contributor
    Reputation
    104
    Join Date
    Aug 2009
    Posts
    220
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Razmataz View Post
    This is what happens with .wmos. You basically go too far for it to load.

    A modification that can be made is to increase the amount of mapcells that are loaded, or increasing the viewdistance integer in worldmapinfo on the specific maps you're building on.

    However, for the latter, you need to first get close enough to the object to keep seeing it when you go away.
    Or use gameobject overrides and set is as 1 or 2 map wide If you set is as one, player only need to see it once and it will be stored and vision able all the time..And if you make it 2 map wide, all gameobjects will be considered as maps D:

  15. #120
    Bardoz's Avatar Member
    Reputation
    4
    Join Date
    May 2007
    Posts
    16
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Do you think it's possible to make that work with the latest private servers (4.0.6) ? I'm able to update my database but when it comes to use the patch for my client in order to add the new GameObjectInfo.dbc it crashes the game.

Page 8 of 15 FirstFirst ... 456789101112 ... LastLast

Similar Threads

  1. Download to (sql all buildings as gameobjects)?
    By reignoflife in forum WoW EMU Questions & Requests
    Replies: 1
    Last Post: 02-15-2012, 12:23 AM
  2. [SQL] All buildings, models, etc. as Gameobjects (Echeloned Mangos)
    By Sidriel in forum WoW EMU General Releases
    Replies: 19
    Last Post: 03-04-2011, 03:25 PM
  3. [Sql/Patch] More Interior Gameobjects
    By Razmataz in forum WoW EMU General Releases
    Replies: 34
    Last Post: 04-03-2010, 03:56 AM
  4. For all you model editing pros out there
    By stealthfire in forum WoW ME Questions and Requests
    Replies: 0
    Last Post: 07-22-2007, 10:06 PM
  5. 2.0.12 ALL herbs model change
    By Lorokaz in forum World of Warcraft Model Editing
    Replies: 14
    Last Post: 05-13-2007, 06:45 PM
All times are GMT -5. The time now is 05:24 PM. Powered by vBulletin® Version 4.2.3
Copyright © 2024 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search