[Sql/Patch] All buildings, models, etc. as Gameobjects menu

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  1. #91
    Tom7777's Avatar Member
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    when im trying to query the file into my db i always get the error "Error Code: 1136 - Column count doesn't match value count at row 1"

    [Sql/Patch] All buildings, models, etc. as Gameobjects
  2. #92
    MEC's Avatar Banned
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    this is very handy.

    ty for this

  3. #93
    ttlytosolot's Avatar Member
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    This patch has been creating many many issues on my server i love that it give me so much stuff but it crashes the game for random things like entering the tram portal between SW and IF, also when i kill a boss in WC. Many things have been going wrong just letting you guys know that it has some problems that will crash your client. My server is running version 3.3.2 ArcEmu. No offense by this post just letting people know.

  4. #94
    Razmataz's Avatar Contributor
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    How the hell can this crash a client?

    This only modifies your gameobjectdisplayinfo. It only adds a row that basically translates a huge path to an unavailable object into a number. Either your server is messing up or you've got another patch also doing it.

  5. #95
    ximen's Avatar Member
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    Can someone convert the SQL to Trinitycore? Tried this myself with no good results...

    It would be appreciated, and ye. Some +rep will be given too.

    -Ximen

  6. #96
    Sidriel's Avatar Corporal
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    http://www.mmowned.com/forums/world-of-warcraft/emulator-servers/general-releases/303719-all-buildings-models-etc-gameobjects-echeloned-mangos.html

    This should work. Echeloned was Trinity.

  7. #97
    nexusoblivion's Avatar Member
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    having an issue or 2 with getting this to work on my server (trinity) I have iotechs version of the sqlran that, re-extracted the dbc from wow moved that to the trin folder and of course the patch is in wow/data, am I missing a step here?

  8. #98
    Dark_Spyro_003's Avatar Contributor
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    Hi there

    If someone would like to test whether this one works for TrinityCore?
    http://www.ds003.com/download/gopatc...te_trinity.zip

    And if someone would like to test the SQL for mangos since I don't use that either, please?
    http://www.ds003.com/download/gopatc...ate_mangos.zip

    Depending on your emulator, you'll need to use our DBC (extract it from this zip and put it in your DBC folder instead of the original):
    http://ds003.com/download/gopatch/In...isplayInfo.zip


    Am I missing any other much-used emulators?

    Also, could a moderator remove "(ArcEmu only)" out of my topic title, please?

    Thank you!



    _____________________________________________________________________
    Originally Posted by Walshie View Post
    Well done. I was going to restart my old project, but seeing you have done it already, i can work more on my scripts .
    Good work and +rep

    My old patches: Thread locked due to not being updated. (No use downloading it, im not sure if the links still work lol)
    http://www.mmowned.com/forums/world-...lay-patch.html
    http://www.mmowned.com/forums/world-...-v2-4-1-a.html

    p.s. Are you in a project or a team. Im looking for a custom builds team to work with.
    Thanks for the compliment!
    I didn't really mean to 'take over' someone's project, I never even realised this was done in the past.
    Anyway, to answer your question, I'm no longer in a real 'project' or 'team', but I might be interested in joining one.

    Sorry for the late reply, I've been inactive on mmowned for quite some time!

    -DS003


    _____________________________________________________________________
    So, anyone have any ideas how we'll get this to work in Cataclysm? I guess we're going to end up the same as the model edits, although I haven't done any testing on cataclysm emulators yet.

    - DS003
    Last edited by Dark_Spyro_003; 12-22-2010 at 12:09 PM.

  9. #99
    dansku17's Avatar Member
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    If someone would like to test whether this one works for TrinityCore?
    http://www.ds003.com/download/gopatc...te_trinity.zip
    I get still SQL error (1136) Column count doesn't match value count at row 1 What to do?

  10. #100
    2xist's Avatar Private
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    Code:
    Table `gameobject` has gameobject (GUID: 855582) with non existing gameobject entry 500010, skipped.
    Tons of errors in Trinity Core (PryDev 5TC) based on that. Although it imports just fine.

  11. #101
    Dark_Spyro_003's Avatar Contributor
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    Originally Posted by dansku17 View Post
    I get still SQL error (1136) Column count doesn't match value count at row 1 What to do?
    Your core is older than the version this SQL file was made for. Or you forgot to apply database updates. Try updating the source from their repository and recompiling, apply the database updates and use that instead.


    Originally Posted by 2xist View Post
    Code:
    Table `gameobject` has gameobject (GUID: 855582) with non existing gameobject entry 500010, skipped.
    Tons of errors in Trinity Core (PryDev 5TC) based on that. Although it imports just fine.
    Have you tried using our GameObjectDisplayInfo.dbc provided? : http://ds003.com/download/gopatch/In...isplayInfo.zip

  12. #102
    2xist's Avatar Private
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    Yes, I've tried this first with ArcEmu (works), then Mangos (works), but testing with TrinityCore it does not work (I asked on PRYD forums and they said it should work and have no idea why it wouldn't).

    I'm using the same DBC I used for ArcEmu and Mangos (the one you provided)

  13. #103
    Deafrunner's Avatar Active Member
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    I was just gonna download the files.. but then I saw how much work got put into this...
    so I thought I would thank you for all your hard work.
    It will definitely help with my project.

    P.S. How do I add rep with the new layout of the site?
    I just got back into the picture. haha
    Last edited by Deafrunner; 02-04-2011 at 03:44 PM.

  14. #104
    Sidriel's Avatar Corporal
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    Originally Posted by Deafrunner View Post
    P.S. How do I add rep with the new layout of the site?
    I just got back into the picture. haha
    Lower left corner of the post.

  15. #105
    yluism85's Avatar Private
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    hello, I'm new and I need help, but frankly I do not read it worked at all, and wonder if it is necessary to list gm commands gobject spawn id command because it is not like you can remove the buildings if anyone can help me I'm going to thank, and if the patch works in 3.3.5a or not, again thanks for any help.

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