I tried to put the Gameobject_names in the Server-Mysql-Data-World which did nothing. And I tried to put it in the DBC map which did nothing. This is the one that make the .lo o the same as wmv right?
I tried to put the Gameobject_names in the Server-Mysql-Data-World which did nothing. And I tried to put it in the DBC map which did nothing. This is the one that make the .lo o the same as wmv right?
This is quite impressive. A friend of mine made quite a few of these himself, but he didn't want to release it on MMOwned because he wanted our server to be the most original. o.O
Regardless, I am truly impressed. This must have taken a damn load of time, adding to the DBCs.
For this, my friend, I +Rep you.
Just a recommendation, you should add a bunch of stuff from the WoW Alpha files. I'd love to have a spawnable Alpha ironforge.
Editable signature, at last!
About that...
/eyes the actual MPQ.
The file name is 'ironforge.wmo.mpq' and it's been given a password lock. We have absolutely no idea how to extract it's data files, or what the heck the format is.
what database do you execute them into? why is it that when i spawn an object, my game gets errored and wont let me on unless i reset the server to delete the object?
Well done. I was going to restart my old project, but seeing you have done it already, i can work more on my scripts .
Good work and +rep
My old patches: Thread locked due to not being updated. (No use downloading it, im not sure if the links still work lol)
http://www.mmowned.com/forums/world-...lay-patch.html
http://www.mmowned.com/forums/world-...-v2-4-1-a.html
p.s. Are you in a project or a team. Im looking for a custom builds team to work with.
Last edited by Matis02; 06-11-2010 at 11:25 PM.
Dude, this is epic. +Rep
Great job man !
I just have one question ... If i start building a city / mall / arena with these new gameobjects , should all new players download the patch file ?
If they dont download it , are they going to crash when loading the objects or just wont see them...
/cheers <trinity
EDIT1 : I get "Entry : ****** not found" ... I have the .mpq in my data folder
Last edited by diantonio; 06-12-2010 at 06:03 PM.
Everyone will need the patch to see the objects.
You will also need to execute the objects into your database.
OH MY GOD WALSHIE!!!! Eeek!! You are actually coming back????!?!?! I would love to have this again for my trinity/mangos server. Just need the modded dbcs and sqls Walsh your first link's download still works! Not the second one's though
Last edited by tippythop; 06-13-2010 at 04:05 AM.
Ye , we need this for Trinity...
Can someone provide us with the other files needed for the objects to work on 3.3.3?
Thanks in advance...
---------- Post added at 05:07 AM ---------- Previous post was at 05:03 AM ----------
I have executed the sql and dropped the mpq file in data folder... Now i can find the objects in the gameobject_template , but when i try to spawn them in-game it says - not objects found...
What other files(dbc ?) do we need for the objects to start working ? - TrinityCore 3.3.3
Can you provide us a link ?
Thanks in advance...
When your getting the "no object error", its a database issue. Please re execute the full sql and try again.
You don't need the mpq to spawn an object(it will be invisible tho).
So Walsh are you working to make these compatible with mangos or trinity by chance?
I don't work off other projects. Its theirs and i wont be touching it :P.