[SQL] Mangos items 3.3.2 menu

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  1. #1
    Found's Avatar Banned
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    [SQL] Mangos items 3.3.2

    Just recently found these in my items_template and noticed there isnt many releases with all of the 3.3.2 items. When I say all of them i mean 97% ish of every item in the game is in this little compilation of items. Most every icc heroic 10 and 25 item is in here unlike any other pack i've seen so I hope you enjoy. Please add feedback and if an items missing i shall fix it. I am hoping to update these daily as new items are added. Thanks for viewing

    Contains:

    -- T10 --
    -- Heroic ICC 25 and 10 man gear --
    -- Icecrown Heroics 5 mans gear --
    -- Ashen Verdict Rep Rings --
    -- Item from 3.3.0 and below --
    -- Emblem of Frost Gear --
    -- A few custom items --
    -- Lich King gear --

    Download link -- item_template.sql


    Credits:

    Mangos
    trinity
    whydb
    L0st


    [SQL] Mangos items 3.3.2
  2. #2
    Hohoz's Avatar Private
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    Thank you and good work ~

  3. #3
    fendas's Avatar Member
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    thank you

  4. #4
    mmjklsm's Avatar Member
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    Great Job! +Rep

  5. #5
    chance96283's Avatar Member
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    Thanks! I will use this.

  6. #6
    camini's Avatar Member
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    thanks!

  7. #7
    Kucsek's Avatar Member
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    asd

    Great Job!!!!!!!!!:wave:

  8. #8
    whero's Avatar Corporal
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    How do I install this without affecting the rest and this goes into mangos db?

  9. #9
    flickcorp's Avatar Member
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    This is the arc way but im sure its not too different. duplicate your items table and apply the file into the original items. Then run a sql something like this.

    arc
    Code:
    DELETE FROM `items` WHERE `entry` IN (SELECT `entry` FROM `item_template`);
    mangos i think
    Code:
    DELETE FROM `items` WHERE `entry` IN (SELECT `entry` FROM `item_template_copy`);
    then dump the items and delete the part thats before the INSERT INTO section (should be like something like this

    Code:
    SET FOREIGN_KEY_CHECKS=0;
    -- ----------------------------
    -- Table structure for `items`
    -- ----------------------------
    DROP TABLE IF EXISTS `items`;
    CREATE TABLE `items` (
      `entry` int(255) unsigned NOT NULL DEFAULT '0',
      `class` int(30) NOT NULL DEFAULT '0',
      `subclass` int(30) NOT NULL DEFAULT '0',
      `field4` int(10) NOT NULL DEFAULT '-1',
      `name1` varchar(255) NOT NULL,
      `displayid` int(70) unsigned NOT NULL DEFAULT '0',
      `quality` int(30) NOT NULL DEFAULT '0',
      `flags` int(30) NOT NULL DEFAULT '0',
      `faction` int(11) unsigned NOT NULL DEFAULT '0',
      `buyprice` int(30) NOT NULL DEFAULT '0',
      `sellprice` int(30) NOT NULL DEFAULT '0',
      `inventorytype` int(30) NOT NULL DEFAULT '0',
      `allowableclass` int(30) NOT NULL DEFAULT '0',
      `allowablerace` int(30) NOT NULL DEFAULT '0',
      `itemlevel` int(30) NOT NULL DEFAULT '0',
      `requiredlevel` int(30) NOT NULL DEFAULT '0',
      `RequiredSkill` int(30) NOT NULL DEFAULT '0',
      `RequiredSkillRank` int(30) NOT NULL DEFAULT '0',
      `RequiredSpell` int(30) NOT NULL DEFAULT '0',
      `RequiredPlayerRank1` int(30) NOT NULL DEFAULT '0',
      `RequiredPlayerRank2` int(30) NOT NULL DEFAULT '0',
      `RequiredFaction` int(30) NOT NULL DEFAULT '0',
      `RequiredFactionStanding` int(30) NOT NULL DEFAULT '0',
      `Unique` int(30) NOT NULL DEFAULT '0',
      `maxcount` int(30) NOT NULL DEFAULT '0',
      `ContainerSlots` int(30) NOT NULL DEFAULT '0',
      `itemstatscount` int(10) unsigned NOT NULL DEFAULT '10',
      `stat_type1` int(30) NOT NULL DEFAULT '0',
      `stat_value1` int(30) NOT NULL DEFAULT '0',
      `stat_type2` int(30) NOT NULL DEFAULT '0',
      `stat_value2` int(30) NOT NULL DEFAULT '0',
      `stat_type3` int(30) NOT NULL DEFAULT '0',
      `stat_value3` int(30) NOT NULL DEFAULT '0',
      `stat_type4` int(30) NOT NULL DEFAULT '0',
      `stat_value4` int(30) NOT NULL DEFAULT '0',
      `stat_type5` int(30) NOT NULL DEFAULT '0',
      `stat_value5` int(30) NOT NULL DEFAULT '0',
      `stat_type6` int(30) NOT NULL DEFAULT '0',
      `stat_value6` int(30) NOT NULL DEFAULT '0',
      `stat_type7` int(30) NOT NULL DEFAULT '0',
      `stat_value7` int(30) NOT NULL DEFAULT '0',
      `stat_type8` int(30) NOT NULL DEFAULT '0',
      `stat_value8` int(30) NOT NULL DEFAULT '0',
      `stat_type9` int(30) NOT NULL DEFAULT '0',
      `stat_value9` int(30) NOT NULL DEFAULT '0',
      `stat_type10` int(30) NOT NULL DEFAULT '0',
      `stat_value10` int(30) NOT NULL DEFAULT '0',
      `ScaledStatsDistributionId` int(32) unsigned NOT NULL DEFAULT '0',
      `ScaledStatsDistributionFlags` int(32) unsigned NOT NULL DEFAULT '0',
      `dmg_min1` float NOT NULL DEFAULT '0',
      `dmg_max1` float NOT NULL DEFAULT '0',
      `dmg_type1` int(30) NOT NULL DEFAULT '0',
      `dmg_min2` float NOT NULL DEFAULT '0',
      `dmg_max2` float NOT NULL DEFAULT '0',
      `dmg_type2` int(30) NOT NULL DEFAULT '0',
      `armor` int(30) NOT NULL DEFAULT '0',
      `holy_res` int(30) NOT NULL DEFAULT '0',
      `fire_res` int(30) NOT NULL DEFAULT '0',
      `nature_res` int(30) NOT NULL DEFAULT '0',
      `frost_res` int(30) NOT NULL DEFAULT '0',
      `shadow_res` int(30) NOT NULL DEFAULT '0',
      `arcane_res` int(30) NOT NULL DEFAULT '0',
      `delay` int(30) NOT NULL DEFAULT '0',
      `ammo_type` int(30) NOT NULL DEFAULT '0',
      `range` float NOT NULL DEFAULT '0',
      `spellid_1` int(30) NOT NULL DEFAULT '0',
      `spelltrigger_1` int(30) NOT NULL DEFAULT '0',
      `spellcharges_1` int(30) NOT NULL DEFAULT '0',
      `spellcooldown_1` int(30) NOT NULL DEFAULT '0',
      `spellcategory_1` int(30) NOT NULL DEFAULT '0',
      `spellcategorycooldown_1` int(30) NOT NULL DEFAULT '0',
      `spellid_2` int(30) NOT NULL DEFAULT '0',
      `spelltrigger_2` int(30) NOT NULL DEFAULT '0',
      `spellcharges_2` int(30) NOT NULL DEFAULT '0',
      `spellcooldown_2` int(30) NOT NULL DEFAULT '0',
      `spellcategory_2` int(30) NOT NULL DEFAULT '0',
      `spellcategorycooldown_2` int(30) NOT NULL DEFAULT '0',
      `spellid_3` int(30) NOT NULL DEFAULT '0',
      `spelltrigger_3` int(30) NOT NULL DEFAULT '0',
      `spellcharges_3` int(30) NOT NULL DEFAULT '0',
      `spellcooldown_3` int(30) NOT NULL DEFAULT '0',
      `spellcategory_3` int(30) NOT NULL DEFAULT '0',
      `spellcategorycooldown_3` int(30) NOT NULL DEFAULT '0',
      `spellid_4` int(30) NOT NULL DEFAULT '0',
      `spelltrigger_4` int(30) NOT NULL DEFAULT '0',
      `spellcharges_4` int(30) NOT NULL DEFAULT '0',
      `spellcooldown_4` int(30) NOT NULL DEFAULT '0',
      `spellcategory_4` int(30) NOT NULL DEFAULT '0',
      `spellcategorycooldown_4` int(30) NOT NULL DEFAULT '0',
      `spellid_5` int(30) NOT NULL DEFAULT '0',
      `spelltrigger_5` int(30) NOT NULL DEFAULT '0',
      `spellcharges_5` int(30) NOT NULL DEFAULT '0',
      `spellcooldown_5` int(30) NOT NULL DEFAULT '0',
      `spellcategory_5` int(30) NOT NULL DEFAULT '0',
      `spellcategorycooldown_5` int(30) NOT NULL DEFAULT '0',
      `bonding` int(30) NOT NULL DEFAULT '0',
      `description` varchar(255) NOT NULL DEFAULT '',
      `page_id` int(30) NOT NULL DEFAULT '0',
      `page_language` int(30) NOT NULL DEFAULT '0',
      `page_material` int(30) NOT NULL DEFAULT '0',
      `quest_id` int(30) NOT NULL DEFAULT '0',
      `lock_id` int(30) NOT NULL DEFAULT '0',
      `lock_material` int(30) NOT NULL DEFAULT '0',
      `sheathID` int(30) NOT NULL DEFAULT '0',
      `randomprop` int(30) NOT NULL DEFAULT '0',
      `randomsuffix` int(30) NOT NULL DEFAULT '0',
      `block` int(30) NOT NULL DEFAULT '0',
      `itemset` int(30) NOT NULL DEFAULT '0',
      `MaxDurability` int(30) NOT NULL DEFAULT '0',
      `ZoneNameID` int(30) NOT NULL DEFAULT '0',
      `mapid` int(30) DEFAULT NULL,
      `bagfamily` int(30) NOT NULL DEFAULT '0',
      `TotemCategory` int(30) DEFAULT NULL,
      `socket_color_1` int(30) DEFAULT NULL,
      `unk201_3` int(30) NOT NULL DEFAULT '0',
      `socket_color_2` int(30) DEFAULT NULL,
      `unk201_5` int(30) NOT NULL DEFAULT '0',
      `socket_color_3` int(30) DEFAULT NULL,
      `unk201_7` int(30) NOT NULL DEFAULT '0',
      `socket_bonus` int(30) DEFAULT NULL,
      `GemProperties` int(30) DEFAULT NULL,
      `ReqDisenchantSkill` int(30) NOT NULL DEFAULT '-1',
      `ArmorDamageModifier` int(30) NOT NULL DEFAULT '0',
      `existingduration` int(10) unsigned NOT NULL DEFAULT '0',
      `ItemLimitCategoryId` int(32) unsigned NOT NULL DEFAULT '0',
      `HolidayId` int(32) unsigned NOT NULL DEFAULT '0',
      PRIMARY KEY (`entry`)
    ) ENGINE=MyISAM DEFAULT CHARSET=latin1 COMMENT='Item System';
    all that should be left is the INSERT PART which is all the stuff you were missing from his sql just apply that to your copy (after you make a duplicate of that one for backup) and tada u get more items without effecting your old make sure the one with your old and the new stuff you added is named right i think its something like items.
    Last edited by flickcorp; 03-24-2010 at 07:04 PM.

  10. #10
    xXGRiMXx's Avatar Corporal
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    Sooooo if i put this in my DB will it delete all my items and just have the items that are in here?

  11. #11
    freeman725's Avatar Member
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    It looks like the whole item_template table dump. It's almost 30 megs. So, I'm guessing it's every item in the game. Not just the missing ones.

  12. #12
    vaniva's Avatar Corporal
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    all that should be left is the INSERT PART which is all the stuff you were missing from his sql just apply that to your copy (after you make a duplicate of that one for backup) and tada u get more items without effecting your old make sure the one with your old and the new stuff you added is named right i think its something like items.

  13. #13
    Nocommentte's Avatar Member
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    Thanks +Rep

  14. #14
    totolapeur's Avatar Member
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    I have an error when i lunch my server. There should be 137 fields in SQL u_u

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