[Lua] Cyous Renn - The Exile menu

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  1. #1
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    [Lua] Cyous Renn - The Exile

    This is a custom boss encounter that I made on my old Server.
    Here is the YouTube Video to go with the fight:
    [YT]<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/uGEoWZjurlA&hl=en_GB&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/uGEoWZjurlA&hl=en_GB&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>[/YT]


    Here is the mob himself:


    Code:
    insert into `creature_names` (`entry`, `name`, `subname`, `info_str`, `Flags1`, `type`, `family`, `rank`, `unk4`, `spelldataid`, `male_displayid`, `female_displayid`, `male_displayid2`, `female_displayid2`, `unknown_float1`, `unknown_float2`, `civilian`, `leader`) 
    values ('40040', "Cyous Renn", "The Exiled", '', '0', '7', '0', '0', '0', '0', '27530', '0', '0', '0', '1', '1', '0', '0');
    
    insert into `creature_proto` (`entry`, `minlevel`, `maxlevel`, `faction`, `minhealth`, `maxhealth`, `mana`, `scale`, `npcflags`, `attacktime`, `attacktype`, `mindamage`, `maxdamage`, `can_ranged`, `rangedattacktime`, `rangedmindamage`, `rangedmaxdamage`, `respawntime`, `armor`, `resistance1`, `resistance2`, `resistance3`, `resistance4`, `resistance5`, `resistance6`, `combat_reach`, `bounding_radius`, `auras`, `boss`, `money`, `invisibility_type`, `death_state`, `walk_speed`, `run_speed`, `fly_speed`, `extra_a9_flags`, `spell1`, `spell2`, `spell3`, `spell4`, `spell_flags`, `modImmunities`) 
    values ('40040', '93', '93', '14', '4200000', '4200000', '3100000', '1', '0', '1800', '0', '10000', '13000', '0', '0', '0', '0', '0', '3000', '0', '20', '20', '20', '20', '20', '0', '0', "0", '1', '1000000', '0', '0', '2.50', '9.60', '14.00', '0', '0', '0', '0', '0', '0', '0');
    Code:
    -- Cyous Renn --
    -- HalestormXV --
    -- World Encounter --
    -- Serenade of Sorrow --
    
    function RenSpeak(pUnit, event, player)
        local prace = player:GetPlayerRace()                       
        pUnit:GossipCreateMenu(70010, player, 0)
        pUnit:GossipMenuAddItem(0, "I wish to challenge you.", 10, 0)
        pUnit:GossipMenuAddItem(5, "[EXIT]", 20, 0)
        pUnit:GossipSendMenu(player)
    end
    
    function RenOnSelect(pUnit, event, player, id, intid, code)
        if (intid == 10) then
        pUnit:GossipCreateMenu(70011, player, 0)
        pUnit:GossipMenuAddItem(4, "I Accept", 11, 0)
        pUnit:GossipMenuAddItem(4, "I Decline", 21, 0)
        pUnit:GossipSendMenu(player)
        end
        
        if (intid == 11) then
        pUnit:RegisterEvent("RenStartEvent", 1000, 1)
        player:GossipComplete()
        end
        
        if (intid == 21) then
            local name = player:GetName()
            pUnit:SendChatMessage(12, 0, "Very well "..name..", I imagine I will see you when you are ready.")
            player:GossipComplete()
        end
        
        if (intid == 20) then
            local name = player:GetName()
            pUnit:SendChatMessage(12, 0, "Very well "..name..", I imagine I will see you when you are ready.")
            player:GossipComplete()
        end
    end
    
    function RenCoordMap(pUnit, event)
        resetCheck = 0
        print "Cyrous Renn has been spawned. His coordinates have been stored and the resetCheck has been set to zero..."
        pUnit:CastSpell(45591)
        pUnit:SetFaction(35)
        pUnit:SetModel(27530)
        pUnit:RemoveAura(50161)
        pUnit:RemoveAllAuras()
        StartX = pUnit:GetX()
        StartY = pUnit:GetY()
        StartZ = pUnit:GetZ()
        StartO = pUnit:GetO()
    end
    
    -- Ren Cinematic Portion of Script--
    function RenStartEvent(pUnit, event)
        resetCheck = 0
        print "Cyrous Renn's event has been intiated..."
        pUnit:SetCombatCapable(1)
        pUnit:CastSpell(50161)
        pUnit:SendChatMessage(12, 0, "It has certainly been a while. I imagined it would only be a matter of time before I was found.")
        pUnit:RegisterEvent("RenCin1", 5000, 1)
    end
    
    function RenCin1(pUnit, event)
        pUnit:SendChatMessage(12, 0, "Let me tell you a little story about my life...")
        pUnit:RegisterEvent("RenCin2", 6000, 1)
    end
    
    function RenCin2(pUnit, event)
        pUnit:SendChatMessage(17, 0, "Cyous Ren looks in your direction.")
        pUnit:SendChatMessage(12, 0, "Ever since the day I took up a sword, I dreamed of becoming the best in the empire. I trained long hours for days. Honing my skills to one day prove myself as a true warrior.")
        pUnit:RegisterEvent("RenCin3", 6000, 1)
    end
    
    function RenCin3(pUnit, event)
        local target = pUnit:GetRandomPlayer(0)
        local name = target:GetName()
        pUnit:MoveTo(target:GetX(), target:GetY() - 2, target:GetZ(), target:GetO())
        pUnit:SendChatMessage(12, 0, "Do you know what it is like "..name..", to strive to be the best of the best? Do you know the challenges it entails?!")
        pUnit:RegisterEvent("RenCin4", 6000, 1)
    end
    
    function RenCin4(pUnit, event)
        pUnit:SendChatMessage(14, 0, "Do you know how much power it has given me!")
        pUnit:RegisterEvent("RenCin5", 4000, 1)
    end
    
    function RenCin5(pUnit, event)
        local target = pUnit:GetRandomPlayer(0)
        pUnit:MoveTo(target:GetX(), target:GetY() - 2, target:GetZ(), target:GetO())
        pUnit:SendChatMessage(14, 0, "The strength and the ability to manipulate all that is around me! The power to wield a weapon flawlessly!")
        pUnit:RegisterEvent("RenCin6", 7000, 1)
        pUnit:RegisterEvent("RenVisual", 1000, 20)
    end
    function RenVisual(pUnit, event)
        local visual = pUnit:GetRandomFriend()
        pUnit:FullCastSpell(60038)
    end
        
    
    function RenCin6(pUnit, event)
        local target = pUnit:GetRandomPlayer(0)
        local name = target:GetName()
        pUnit:MoveTo(target:GetX(), target:GetY() - 2, target:GetZ(), target:GetO())
        pUnit:SendChatMessage(12, 0, "Surely "..name..", you do not think that I am going to talk you to death, a warrior of my skill? I only ask because you seem to have a puzzled look on your face.")
        pUnit:RegisterEvent("RenCin7", 12000, 1)
    end
    
    function RenCin7(pUnit, event)
        pUnit:MoveTo(StartX, StartY, StartZ, StartO)
        pUnit:SendChatMessage(12, 0, "I was the one to fell my own Emperor in a game that he himself created. Because of my power and the ability to slay my own king, instead of becoming a new king.....")
        pUnit:RegisterEvent("RenCin8", 14000, 1)
    end
    
    function RenCin8(pUnit, event)
        pUnit:SendChatMessage(14, 0, "I was cast out by my own people! The anger in their eyes! The rage and vengenace that attacked me! FOR A GAME HE CREATED!")
        pUnit:RegisterEvent("RenCin9", 15000, 1)
    end
    
    function RenCin9(pUnit, event)
        pUnit:SendChatMessage(14, 0, "That is the day I set out on my quest for limitless power! It was such a rush to slay him and see the tears and anger! It made me want more! AND NOW....")
        pUnit:RegisterEvent("RenCin10", 6000, 1)
    end
    
    function RenCin10(pUnit, event)
        pUnit:SetFaction(14)
        pUnit:SendChatMessage(14, 0, "I AM THE BEST!")
        pUnit:RegisterEvent("RenStartBattle", 6000, 1)
            for a = 1, 12, 1 do
                if a == 3 or 6 then
                    p = pUnit:GetMainTank()
                else
                    p = pUnit:GetRandomPlayer(0)
                end
                if not p then break end
                pUnit:FullCastSpell(60038)
        end
    end
    -- End Cinematic Section
    
    ---------------------Ren Abilities--------------------------------------
    --(phase 1)--
    function RenSlash(pUnit, event)
        local slash = pUnit:GetMainTank()
        if slash ~= nil then
            pUnit:FullCastSpellOnTarget(29765, slash)
        else
        end
    end
    
    function RenShock(pUnit, event)
        local shock = pUnit:GetRandomPlayer(0)
        if shock ~= nil then
        pUnit:FullCastSpellOnTarget(38897, shock)
        else
        end
    end
    
    function RenPlague(pUnit, event)
        local plague = pUnit:GetMainTank()
        if plague ~= nil then
        pUnit:FullCastSpellOnTarget(55322, plague)
        else
        end
    end
    --(phase 2)--
    function RenSpecial2(pUnit, event)
        pUnit:SendChatMessage(14, 0, "Burn in hell!")
        pUnit:RegisterEvent("RenSpecial2Fire", 2000, 4)
    end
    function RenSpecial2Fire(pUnit, event)
        pUnit:CastSpell(38836)
    end
    
    function RenCleave(pUnit, event)
        local cleave = pUnit:GetMainTank()
        if cleave ~= nil then
            pUnit:FullCastSpellOnTarget(30619, cleave)
        else
        end
    end
    --(phase 3)--
    function RenHead(pUnit, event)
        local head = pUnit:GetMainTank()
        if head ~= nil then
        pUnit:FullCastSpellOnTarget(48245, head)
        else
        end
    end
    
    function RenSpecial3(pUnit, event)
        pUnit:RemoveEvents()
        pUnit:CastSpell(50161)
        pUnit:CastSpell(42047)
        pUnit:SetCombatCapable(1)
        local selection = math.random(1, 3)
        if selection == 1 then
        pUnit:SendChatMessage(14, 0, "Let see how you can handle this!")
        end
        if selection == 2 then 
        pUnit:SendChatMessage(14, 0, "You better have your healers on the ball!")
        end
        if selection == 3 then
        pUnit:SendChatMessage(14, 0, "You should be afraid!")
        end
        pUnit:RegisterEvent("RenSpecial3Cast", 1000, 10)
        pUnit:RegisterEvent("RenPhase3", 11000, 1)
    end
    function RenSpecial3Cast(pUnit, event)
        pUnit:CastSpell(39175)
    end
    --(phase 4)--
    function RenCountercharge(pUnit, event)
        local counter = pUnit:GetRandomPlayer(0)
        if counter ~= nil then 
        pUnit:FullCastSpellOnTarget(35039, counter)
        else
        end
    end
    
    function RenDnD(pUnit, event)
        pUnit:FullCastSpell(56359)
    end
    
    function RenSpecial4(pUnit, event)
        pUnit:RemoveEvents()
        pUnit:CastSpell(50161)
        pUnit:SetCombatCapable(1)
        local selection = math.random(1, 3)
        if selection == 1 then
        pUnit:SendChatMessage(14, 0, "It would be in your best interest to find some cover opponents.")
        end
        if selection == 2 then 
        local taunt = pUnit:GetRandomPlayer(0)
        local name1 = taunt:GetName()
        pUnit:SendChatMessage(14, 0, "This one is for you "..name1..". Let me know how it tastes!")
        end
        if selection == 3 then
        pUnit:SendChatMessage(14, 0, "Make sure you don't fall off!")
        end
        pUnit:RegisterEvent("RenSpecial4Cast", 1000, 1)
        pUnit:RegisterEvent("RenPhase4", 12000, 1)
    end
    function RenSpecial4Cast(pUnit, event)
        pUnit:FullCastSpell(29973)
    end
    --(phase 5)--
    function RenSpecial5(pUnit, event)
        pUnit:RemoveEvents()
        pUnit:CastSpell(50161)
        pUnit:CastSpell(46907)
        pUnit:SetCombatCapable(1)
        local selection = math.random(1, 3)
        if selection == 1 then
        pUnit:SendChatMessage(14, 0, "I am gowing tired of your arrogance!")
        end
        if selection == 2 then 
        pUnit:SendChatMessage(14, 0, "Catch!")
        end
        if selection == 3 then
        pUnit:SendChatMessage(14, 0, "You are beginning to piss me off!")
        end
        pUnit:RegisterEvent("RenSpecial5Cast", 500, 20)
        pUnit:RegisterEvent("RenPhase5", 12000, 1)
    end
    function RenSpecial5Cast(pUnit, event)
        pUnit:CastSpell(30354)
    end
    
    function RenAgonizing(pUnit, event)
        local agonizing = pUnit:GetMainTank()
            if agonizing ~= nil then
                pUnit:FullCastSpellOnTarget(58504, agonizing)
            else
        end
    end
    
    function RenDemoralize(pUnit, event)
        pUnit:CastSpell(29584)
    end
    -----------------------------------------------------------------------
    
    
    function RenStartBattle(pUnit, event)
        print "Cyrous Renn's cinematic has ended and the battle has started..."
        pUnit:SetCombatCapable(0)
        pUnit:RemoveAura(50161)
        pUnit:RegisterEvent("RenPhase1", 1000, 1)
    end
    
    function RenPhase1(pUnit, event)
        pUnit:RegisterEvent("RenSlash", 7000, 0)
        pUnit:RegisterEvent("RenShock", 12000, 0)
        pUnit:RegisterEvent("RenPlague", 20000, 0)
        pUnit:RegisterEvent("RenPhase2", 1000, 0)
    end
    
    function RenPhase2(pUnit, event)
        if pUnit:GetHealthPct() <= 80 then
        pUnit:RemoveEvents()
        print "Cyrous Renn has entered phase 2..."
        pUnit:SendChatMessage(14, 0, "Now things are getting interesting!")
        pUnit:RegisterEvent("RenSlash", 7000, 0)
        pUnit:RegisterEvent("RenShock", 12000, 0)
        pUnit:RegisterEvent("RenCleave", 16000, 0)
        pUnit:RegisterEvent("RenSpecial2", 25000, 0)
        pUnit:RegisterEvent("RenPhase3Start", 1000, 0)
        end
    end
    
    function RenPhase3Start(pUnit, event)
        if pUnit:GetHealthPct() <= 65 then
        pUnit:RemoveEvents()
        print "Cyrous Renn has entered phase 3..."
        pUnit:SendChatMessage(14, 0, "I haven't had this much fun in a long time!")
        pUnit:RegisterEvent("RenPhase3", 1000, 1)
        end
    end
    
    function RenPhase3(pUnit, event)
        pUnit:SetCombatCapable(0)
        pUnit:RemoveAura(50161)
        pUnit:RemoveAura(42047)
        pUnit:RegisterEvent("RenSlash", 7000, 0)
        pUnit:RegisterEvent("RenShock", 12000, 0)
        pUnit:RegisterEvent("RenHead", 16000, 0)
        pUnit:RegisterEvent("RenSpecial3", 29000, 0)
        pUnit:RegisterEvent("RenPhase4Start", 1000, 0)
    end
    
    function RenPhase4Start(pUnit, event)
        if pUnit:GetHealthPct() <= 45 then
        pUnit:RemoveEvents()
        print "Cyrous Renn has entered phase 4..."
        pUnit:SendChatMessage(14, 0, "You see how we are on a platform? I wonder what happens if I throw you off!")
        pUnit:RegisterEvent("RenPhase4", 1000, 1)
        end
    end
    
    function RenPhase4(pUnit, event)
        pUnit:SetCombatCapable(0)
        pUnit:RemoveAura(50161)
        pUnit:RegisterEvent("RenCountercharge", 15000, 0)
        pUnit:RegisterEvent("RenSlash", 7000, 0)
        pUnit:RegisterEvent("RenDnD", 20000, 0)
        pUnit:RegisterEvent("RenSpecial4", 45000, 0)
        pUnit:RegisterEvent("RenPhase5Start", 1000, 0)
    end
    
    function RenPhase5Start(pUnit, event)
        if pUnit:GetHealthPct() <= 30 then
        pUnit:RemoveEvents()
        print "Cyrous Renn has entered phase 5..."
        pUnit:SendChatMessage(14, 0, "You have proven to be more of an annoyance then I have anticipated!")
        pUnit:RegisterEvent("RenPhase5", 1000, 1)
        end
    end
    
    function RenPhase5(pUnit, event)
        pUnit:SetCombatCapable(0)
        pUnit:RemoveAura(46907)
        pUnit:RemoveAura(50161)
        pUnit:RegisterEvent("RenCountercharge", 15000, 0)
        pUnit:RegisterEvent("RenDemoralize", 24000, 0)
        pUnit:RegisterEvent("RenAgonizing", 12000, 0)
        pUnit:RegisterEvent("RenDnD", 20000, 0)
        pUnit:RegisterEvent("RenSpecial5", 30000, 0)
        pUnit:RegisterEvent("RenDefeat", 1000, 0)
    end
    
    --Cinematic Defeat--
    function RenDefeat(pUnit, event)
        if pUnit:GetHealthPct() <= 6 then 
            pUnit:SetCombatCapable(1)
            resetCheck = 1
            print "Cyrous Renn has been defeated and the resetCheck set to 1..."
            pUnit:RemoveEvents()
            pUnit:CastSpell(40647)
            pUnit:CastSpell(50161)
            pUnit:SendChatMessage(12, 0, "Well it appears that I have been defeated..for now. I am no fool challengers. I rather live and grow stronger, instead of die and become one with the earth.")
            pUnit:MoveTo(StartX, StartY, StartZ, StartO)
            pUnit:RegisterEvent("RenDefeat1", 1000, 1)
        end
    end
    
    function RenDefeat1(pUnit, event)
        pUnit:SendChatMessage(12, 0, "I will say one thing however. This battle has partially satisfied me for the time being.")
        pUnit:RegisterEvent("RenDefeat2", 4000, 1)
    end
    
    function RenDefeat2(pUnit, event)
        local target = pUnit:GetRandomPlayer(0)
        local name3 = target:GetName()
        pUnit:SendChatMessage(12, 0, "Be warned opponents..When next we meet, I won't be so gentle. I am especially going to be watching you "..name3..", your skill in this battle was impressive.")
        pUnit:RegisterEvent("RenDefeat3", 5000, 1)
    end
    
    function RenDefeat3(pUnit, event)
        pUnit:SendChatMessage(12, 0, "Till next we meet victors...till next we meet.")
        pUnit:MoveTo(StartX + 10, StartY + 10, StartZ, StartO)
        pUnit:RegisterEvent("RenDefeat4", 3000, 1)
    end
    
    function RenDefeat4(pUnit, event)
        pUnit:CastSpell(32343)
        pUnit:SetModel(25865)
        pUnit:SendChatMessage(16, 0, "You can feel the immence power disperse with Cyous Renn's exit.")
        --pUnit:RegisterEvent("Renn_QuestReward", 1000, 1)
        pUnit:RegisterEvent("RenDefeat5", 2000, 1)
    end
    
    function RenDefeat5(pUnit, event)
        local chestSpawn = pUnit:GetRandomPlayer(0)
        pUnit:SendChatMessage(15, 0, "I anitcipate our next meeting to be sooner then you think.")
        print "Cyrous Renn's end cinematic has finished..."
        pUnit:SpawnGameObject(8000017, pUnit:GetX(), pUnit:GetY(), pUnit:GetZ() + 2, pUnit:GetO(), 500000)
        pUnit:RegisterEvent("RenDespawn", 5000, 1)
    end
    
    function RenDespawn(pUnit, event)
        pUnit:Despawn(500, 1200000)
    end
    
    function RenReset(pUnit, event)
        if resetCheck == 0 then
        pUnit:SendChatMessage(14, 0, "Why did you accept my challenge if you were not yet ready!")
        print "Cyrous Renn has left combat prematurely..."
        end
        pUnit:RemoveEvents()
        pUnit:SetFaction(35)
        pUnit:RemoveAura(46907)
        pUnit:RemoveAura(50161)
        pUnit:RemoveAura(42047)
    end
    
    function RenChestSpawn(pUnit, event, pMisc, pGameObject, player)
        pUnit:Despawn(300000, 0)
    end
    
    RegisterUnitEvent(40040, 2,  "RenReset")
    RegisterUnitEvent(40040, 18, "RenCoordMap")
    
    RegisterUnitGossipEvent(40040, 1, "RenSpeak")
    RegisterUnitGossipEvent(40040, 2, "RenOnSelect")
    
    RegisterGameObjectEvent(8000017, 2, "RenChestSpawn")
    Here is the cinematic spoiler:
    *******CINEMATIC SPOILER*******

    It has certainly been while. I imagine it would only be a matter of time before I was found.

    Let me tell you a little story about my life...

    Ever since the day I took up a sword, I dreamed of becoming the best in the empire. I trained long hours for days. Honing my skills to one day prove myself as a true warrior.


    (He walks over to the player) Do you know what it is like <Player>, to strive to be the best of the best? Do you know the challenges it entails?!

    Do you know how much power it has given me!

    The strength and the ability to manipulate all that is around me! (Periodic Lightning Bolts Strike the Area) The power to wield a weapon flawlessly!

    (He walks over to another player) Surely <Player>, you do not think I am going to talk you to death, a warrior of my skill I only ask becasue you seem to have a puzzled look on your face.

    I was the one to fell my own emperor in a game that he himself created. Because of my power and the ability to slay my own king, instead of becoming a new king....


    I was cast out by my own people! The anger in their eyes! The rage and vengeance that attacked me! FOR A GAME HE CREATED!

    That is the day I set out on my quest for limitless power! It was such a rush to slay him and see the tears and anger! It makes me want more! AND NOW......

    I AM THE BEST!
    (lightning shoot out in all direction and he engages you)
    Last edited by stoneharry; 01-16-2010 at 01:43 PM.

    [Lua] Cyous Renn - The Exile
  2. #2
    stoneharry's Avatar Moderator Harry


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    When posting images just put the direct link to the image in [IMG-] [/IMG-] tags without the -.
    When posting youtube video's, you must use the embeded under the video description in YT tags and not the link to the video.
    As for the script its self, looks good.

  3. #3
    Hardball's Avatar Member
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    K thanks stone, never used the embed before or the images on these boards lol

  4. #4
    Hyldran0's Avatar Contributor
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    WoW damn ! ^^ it's look's nice ! +rep x2 ^^

    Edit.. damn Gotta Spread.. xD
    Shit's Gone Real

  5. #5
    Ground Zero's Avatar ★ Elder ★
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    Superb script Hardball, I've yet to test it but i'm sure it won't disappoint.

  6. #6
    Hardball's Avatar Member
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    Thank you thank you I have tested this on my server and it seems to work fine, hopefully no one gets any errors.

  7. #7
    thebigman's Avatar Contributor Reliable Trader
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    Im not gonna rep simply because you dont need it with 114. however this script is VERY exceptional and I enjoyed reading over it and watching the video.

  8. #8
    FireWolfz's Avatar Banned
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    nice work hardball +rep

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