[Release] Lich King Fight --- Updated DAILY menu

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    [Release] Lich King Fight

    Im here to release my newest work. THE LICH KING FIGHT EVENT

    Code:
    function Arthas_OnEnterCombat(pUnit,Event)
      pUnit:SendChatMessage(14, 0, "You shall serve the One... True...King!")
      pUnit:RegisterEvent("Arthas_Talk", 30000, 0)
      pUnit:RegisterEvent("Arthas_Blizzard", 15000, 0)
      pUnit:RegisterEvent("Arthas_Breath", 30000, 0)
      pUnit:RegisterEvent("Arthas_Wrath1", 1000, 0)
      end
    
    
    
                   ---BLA BLA BLA---           
    
    function Arthas_Talk(pUnit,Event)
     Choice=math.random(1,3)
    if Choice==1 then
      pUnit:SendChatMessage(14, 0, "All life shall be extincted!")
     end
    if Choice==2 then
      pUnit:SendChatMessage(14, 0, "We... are... one!")
     end
    if Choice==3 then
      pUnit:SendChatMessage(14, 0, "Bow... to your Master!")
     end
    end
    
          
                   ---ATTACKS---
    
    function Arthas_Blizzard(pUnit,Event)
     Choice=math.random(1,2)
    if Choice==1 then
      pUnit:FullCastSpellOnTarget(42938, pUnit:GetRandomPlayer(0))
     end
    if Choice==2 then
      pUnit:FullCastSpellOnTarget(42938, pUnit:GetRandomPlayer(0))
      pUnit:FullCastSpellOnTarget(60020, pUnit:GetRandomPlayer(0))
     end 
    end
    
    function Arthas_Breath(pUnit,Event)
     Choice=math.random(1,2)
    if Choice==1 then
      pUnit:FullCastSpellOnTarget(49111, pUnit:GetRandomPlayer(0))
     end
    if Choice==2 then
      pUnit:FullCastSpellOnTarget(49111, pUnit:GetRandomPlayer(0))
      pUnit:FullCastSpellOnTarget(60020, pUnit:GetRandomPlayer(0))
     end
    end
    
    function Arthas_Froze(pUnit,Event)
      pUnit:SetCombatCapable(1)
      pUnit:FullCastSpellOnTarget(51209, pUnit:GetRandomPlayer(0))
     end
    
    function Arthas_Summon(pUnit,Event)
      pUnit:SetCombatCapable(0)
      pUnit:FullCastSpellOnTarget(49100, pUnit:GetMainTank())
      pUnit:SendChatMessage(14, 0, "Come my minions, extinguish all life!")
     end
    
    function Arthas_FrostBurn(pUnit,Event)
      pUnit:FullCastSpellOnTarget(23189, pUnit:GetRandomPlayer(0))
     end
    
    function Arthas_FrostBurn2(pUnit,Event)
      pUnit:FullCastSpellOnTarget(23189, pUnit:GetRandomPlayer(0))
      pUnit:FullCastSpellOnTarget(60020, pUnit:GetRandomPlayer(0))
    end
    
    function Arthas_Tomb(pUnit,Event)
     Choice=math.random(1,2)
    if Choice==1 then
      pUnit:FullCastSpellOnTarget(48400, pUnit:GetMainTank())
     end
    if Choice==2 then
      pUnit:FullCastSpellOnTarget(48400, pUnit:GetRandomPlayer(4))
      pUnit:FullCastSpellOnTarget(29058, pUnit:GetRandomPlayer(4))
     end
    end
    
    function Arthas_Bolt(pUnit,Event)
     Choice=math.random(1,3)
    if Choice==1 then
      pUnit:FullCastSpellOnTarget(55802, pUnit:GetRandomPlayer(4))
     end
    if Choice==2 then
      pUnit:FullCastSpellOnTarget(55802, pUnit:GetRandomPlayer(5))
     end
    if Choice==3 then
      pUnit:FullCastSpellOnTarget(55802, pUnit:GetMainTank())
      pUnit:FullCastSpellOnTarget(48400, pUnit:GetMainTank())
     end
    end
    
    function Arthas_Rest(pUnit,Event)
      pUnit:FullCastSpell(40647)
      pUnit:ClearHateList()
      pUnit:SetCombatCapable(1)
      pUnit:SendChatMessage(12, 0, "I need... energy...")
     end
    
    function Arthas_Rest1(pUnit,Event)
      pUnit:SetCombatCapable(1)
      pUnit:SendChatMessage(12, 0, "Spirits of the dead.. Heal me!")
      pUnit:FullCastSpell(35341)
      pUnit:FullCastSpell(19823)
      pUnit:FullCastSpell(35341)
      pUnit:FullCastSpell(19823)
      pUnit:FullCastSpell(35341)
      pUnit:FullCastSpell(19823)
      pUnit:FullCastSpell(35341)
     end
    
    function Arthas_Rest2(pUnit,Event)
      pUnit:SetCombatCapable(1)
      pUnit:FullCastSpell(39990)
      pUnit:SetHealthPct(65)
      pUnit:SetCombatCapable(1)
      pUnit:SendChatMessage(12, 0, "Yes...")
     end
    
    function Arthas_Rest3(pUnit,Event)
      pUnit:SetCombatCapable(1)
      pUnit:FullCastSpell(39990)
      pUnit:FullCastSpell(26072)
      pUnit:SetHealthPct(69)
      pUnit:SetCombatCapable(1)
      pUnit:SendChatMessage(12, 0, "Power....")
     end
    
    function Arthas_Prepare(pUnit,Event)
      pUnit:SetCombatCapable(1)
      pUnit:FullCastSpell(39028)
      pUnit:SendChatMessage(14, 0, "I am ready to kill...")
     end
    
    function Arthas_Fight(pUnit,Event)
      pUnit:SetCombatCapable(0)
     end
    
    function Arthas_Ghoul(pUnit,Event)
     Choice=math.random(1,3)
    if Choice==1 then
      pUnit:FullCastSpell(42651)
      pUnit:SendChatMessage(14, 0, "Fallen knights, rise and deal with these weaklings... Obey to your Master!")
     end
    if Choice==2 then
      pUnit:FullCastSpell(42651)
      pUnit:SendChatMessage(14, 0, "The Lich King commands you to Kill... Destroy... Extinguish!")
     end
    if Choice==3 then
      pUnit:FullCastSpell(42651)
      pUnit:SendChatMessage(14, 0, "Your partners will rise up against you!")
     end
    end
    
    function Arthas_Plague(pUnit,Event)
      pUnit:FullCastSpellOnTarget(56361, pUnit:GetClosestPlayer())
     end
    
    function Arthas_Incinerate(pUnit,Event)
      pUnit:FullCastSpellOnTarget(40239, pUnit:GetRandomPlayer(0))
     end
    
    function Arthas_ShadowOfDeath(pUnit,Event)
     Choice=math.random(1,3)
    if Choice==1 then
      pUnit:FullCastSpellOnTarget(40251, pUnit:GetRandomPlayer(0))
      pUnit:SendChatMessage(14, 0, "Time is ticking...")
     end
    if Choice==2 then
      pUnit:FullCastSpellOnTarget(40251, pUnit:GetMainTank())
      pUnit:SendChatMessage(14, 0, "Death awaits you...")
     end
    if Choice==3 then
      pUnit:FullCastSpellOnTarget(40251, pUnit:GetRandomPlayer(0))
      pUnit:SendChatMessage(14, 0, "You will die and rise has my minion!")
     end
    end
    
    function Arthas_Enrage(pUnit,Event)
      pUnit:FullCastSpell(40683)
     end
    
    function Arthas_ShadowDemon(pUnit,Event)
     Choice=math.random(1,2)
    if Choice==1 then
      pUnit:FullCastSpell(41117)
     end
    if Choice==2 then
      pUnit:FullCastSpell(41117)
     end
    end
    
    function Arthas_Mortal(pUnit,Event)
      pUnit:FullCastSpellOnTarget(47486, pUnit:GetMainTank())
     end
    
    function Arthas_Fear(pUnit,Event)
      pUnit:FullCastSpell(31970)
     end
    
    function Arthas_Grip(pUnit,Event)
      pUnit:FullCastSpellOnTarget(17968, pUnit:GetMainTank())
      pUnit:SendChatMessage(14, 0, "You are on the Lich King's grasp now...")
     end
    
    function Arthas_Betrayal(pUnit,Event)
      pUnit:FullCastSpellOnTarget(41001, pUnit:GetRandomPlayer(0))
      pUnit:SendChatMessage(14, 0, "My new disease... your friends will kill you!")
     end
    
    function Arthas_Deathknight(pUnit,Event)
           x=pUnit:GetX();
           y=pUnit:GetY();
           z=pUnit:GetZ();
           o=pUnit:GetO();
      pUnit:SpawnCreature(29101, x, y, z, o, 20, 0)
     end
    
    function Arthas_Deathknight2(pUnit,Event)
           x=pUnit:GetX();
           y=pUnit:GetY();
           z=pUnit:GetZ();
           o=pUnit:GetO();
      pUnit:SpawnCreature(29196, x, y, z, o, 20, 0)
     end
    
    function Arthas_DKChoice(pUnit,Event)
     Choice=math.random(1,2)
    if Choice==1 then
           x=pUnit:GetX();
           y=pUnit:GetY();
           z=pUnit:GetZ();
           o=pUnit:GetO();
      pUnit:SpawnCreature(29196, x, y, z, o, 20, 0)
     end
    if Choice==2 then  
           x=pUnit:GetX();
           y=pUnit:GetY();
           z=pUnit:GetZ();
           o=pUnit:GetO();
      pUnit:SpawnCreature(29101, x, y, z, o, 20, 0)
     end
    end
    
    
    
    
    --------------------------------------------FUNCTIONS--------------------------------------
    
    
    
    function Arthas_Wrath1(pUnit,Event)
    if pUnit:GetHealthPct() < 94 then
      pUnit:RemoveEvents()
      pUnit:RegisterEvent("Arthas_Talk", 30000, 0)
      pUnit:RegisterEvent("Arthas_Froze", 2000, 1)
      pUnit:RegisterEvent("Arthas_Summon", 45000, 5)
      pUnit:RegisterEvent("Arthas_Blizzard", 14000, 0)
      pUnit:RegisterEvent("Arthas_Breath", 28000, 0)
      pUnit:RegisterEvent("Arthas_Wrath2", 2000, 0)
     end
    end
    
    function Arthas_Wrath2(pUnit,Event)
    if pUnit:GetHealthPct() < 80 then
      pUnit:RemoveEvents()
      pUnit:SendChatMessage(12, 0, "Your courage will lead to your death!")
      pUnit:RegisterEvent("Arthas_Talk", 30000, 0)
      pUnit:RegisterEvent("Arthas_Summon", 40000, 6)
      pUnit:RegisterEvent("Arthas_Blizzard", 14000, 0)
      pUnit:RegisterEvent("Arthas_Breath", 28000, 0)
      pUnit:RegisterEvent("Arthas_FrostBurn", 10000, 2)
      pUnit:RegisterEvent("Arthas_FrostBurn2", 30000, 0) 
      pUnit:RegisterEvent("Arthas_Tomb", 17000, 0) 
      pUnit:RegisterEvent("Arthas_Wrath3", 3000, 0)
     end
    end
    
    function Arthas_Wrath3(pUnit,Event)
    if pUnit:GetHealthPct() < 70 then
      pUnit:RemoveEvents()
      pUnit:RegisterEvent("Arthas_Talk", 30000, 0)
      pUnit:RegisterEvent("Arthas_Summon", 40000, 5)
      pUnit:RegisterEvent("Arthas_Bolt", 20000, 1)
      pUnit:RegisterEvent("Arthas_Blizzard", 14000, 0)
      pUnit:RegisterEvent("Arthas_Breath", 28000, 0)
      pUnit:RegisterEvent("Arthas_FrostBurn", 10000, 2)
      pUnit:RegisterEvent("Arthas_FrostBurn2", 30000, 0) 
      pUnit:RegisterEvent("Arthas_Tomb", 17000, 0) 
      pUnit:RegisterEvent("Arthas_Wrath4", 3000, 0)
     end
    end
    
    function Arthas_Wrath4(pUnit,Event)
    if pUnit:GetHealthPct() < 60 then
      pUnit:RemoveEvents()
      pUnit:SendChatMessage(14, 0, "This is getting boring...")
      pUnit:SendChatMessage(12, 0, "Kel'thuzad needs... rest..")
      pUnit:RegisterEvent("Arthas_Rest", 4000, 1) 
      pUnit:RegisterEvent("Arthas_Rest1", 7000, 1) 
      pUnit:RegisterEvent("Arthas_Rest2", 13000, 1) 
      pUnit:RegisterEvent("Arthas_Rest3", 17000, 1) 
      pUnit:RegisterEvent("Arthas_Prepare", 27000, 1)
      pUnit:RegisterEvent("Arthas_Fight", 31000, 0)
      pUnit:RegisterEvent("Arthas_Blizzard", 37000, 0)
      pUnit:RegisterEvent("Arthas_Breath", 32000, 0)
      pUnit:RegisterEvent("Arthas_Wrath5", 2000, 0)
     end
    end
    
    function Arthas_Wrath5(pUnit,Event)
    if pUnit:GetHealthPct() < 69 then
      pUnit:RemoveEvents()
      pUnit:RegisterEvent("Arthas_Talk", 30000, 0)
      pUnit:RegisterEvent("Arthas_Summon", 35000, 0)
      pUnit:RegisterEvent("Arthas_Bolt", 20000, 1)
      pUnit:RegisterEvent("Arthas_Deathknight", 60000, 0)
      pUnit:RegisterEvent("Arthas_Blizzard", 14000, 0)
      pUnit:RegisterEvent("Arthas_Breath", 28000, 0)
      pUnit:RegisterEvent("Arthas_FrostBurn", 10000, 2)
      pUnit:RegisterEvent("Arthas_FrostBurn2", 30000, 0) 
      pUnit:RegisterEvent("Arthas_Tomb", 17000, 0)
      pUnit:RegisterEvent("Arthas_Wrath6", 2000, 0)
     end
    end
    
    function Arthas_Wrath6(pUnit,Event)
    if pUnit:GetHealthPct() < 50 then
      pUnit:RemoveEvents()
      pUnit:RegisterEvent("Arthas_Talk", 30000, 0)
      pUnit:RegisterEvent("Arthas_Ghoul", 40000, 0)
      pUnit:RegisterEvent("Arthas_Bolt", 20000, 3)
      pUnit:RegisterEvent("Arthas_Blizzard", 14000, 0)
      pUnit:RegisterEvent("Arthas_Breath", 28000, 0)
      pUnit:RegisterEvent("Arthas_FrostBurn", 10000, 2)
      pUnit:RegisterEvent("Arthas_DeathKnight2", 70000, 0)
      pUnit:RegisterEvent("Arthas_FrostBurn2", 30000, 0) 
      pUnit:RegisterEvent("Arthas_Tomb", 17000, 0)
      pUnit:RegisterEvent("Arthas_Plague", 15687, 0)
      pUnit:RegisterEvent("Arthas_Wrath7", 2000, 0)
     end
    end
    
    function Arthas_Wrath7(pUnit,Event)
    if pUnit:GetHealthPct() < 25 then
      pUnit:RemoveEvents()
      pUnit:RegisterEvent("Arthas_Talk", 30000, 0)
      pUnit:RegisterEvent("Arthas_Ghoul", 40000, 0)
      pUnit:RegisterEvent("Arthas_Incinerate", 20000, 0)
      pUnit:RegisterEvent("Arthas_Blizzard", 14000, 0)
      pUnit:RegisterEvent("Arthas_Breath", 28000, 0)
      pUnit:RegisterEvent("Arthas_Tomb", 17000, 0)
      pUnit:RegisterEvent("Arthas_Plague", 15687, 0)
      pUnit:RegisterEvent("Arthas_DeathKnight2", 70000, 0)
      pUnit:RegisterEvent("Arthas_ShadowOfDeath", 60000, 2)
      pUnit:RegisterEvent("Arthas_Fury1", 2000, 0)
     end
    end
    
    function Arthas_Fury1(pUnit,Event)
    if pUnit:GetHealthPct() < 5 then
      pUnit:SendChatMessage(12, 0, "Kel'Thuzad, this is getting dangerous...")
      pUnit:SendChatMessage(12, 0, "I'll have to use your power.")
      pUnit:RegisterEvent("Arthas_Enrage", 20000, 0)
      pUnit:RegisterEvent("Arthas_ShadowDemon", 34000, 0)
      pUnit:RegisterEvent("Arthas_Blizzard", 14000, 0)
      pUnit:RegisterEvent("Arthas_Plague", 15687, 0)
      pUnit:RegisterEvent("Arthas_Mortal", 30000, 0)
      pUnit:RegisterEvent("Arthas_DeathKnight2", 50000, 0)
      pUnit:RegisterEvent("Arthas_Final", 2000, 0)
     end
    end
    
    function Arthas_Final(pUnit,Event)
    if pUnit:GetHealthPct() < 2 then
      pUnit:SendChatMessage(14, 0, "Impossible! The King cant be defeated!")
      pUnit:PlaySoundToSet(12736)
      pUnit:PlaySoundToSet(12735)
      pUnit:RegisterEvent("Arthas_Enrage", 2000, 0)
      pUnit:RegisterEvent("Arthas_ShadowDemon", 34000, 0)
      pUnit:RegisterEvent("Arthas_Blizzard", 14000, 0)
      pUnit:RegisterEvent("Arthas_Plague", 15687, 0)
      pUnit:RegisterEvent("Arthas_DeathKnight2", 50000, 0)
      pUnit:RegisterEvent("Arthas_DeathKnight", 50000, 0)
      pUnit:RegisterEvent("Arthas_Mortal", 30000, 0)
      pUnit:RegisterEvent("Arthas_Fear", 20000, 0)
      pUnit:RegisterEvent("Arthas_Grip", 25000, 1)
      pUnit:RegisterEvent("Arthas_Betrayal", 45000, 0)
     end
    end
    
    -----------------------------------Other functions----------------------------------------------------
    
    function Arthas_OnLeaveCombat(pUnit,Event)
      pUnit:RemoveEvents()
     end
    
    function Arthas_Died(pUnit,Event)
      pUnit:RemoveEvents()
      pUnit:SendChatMessage(14, 0, "Kel'thuzad... I have been defeated by... your creations.")
     end
    
    function Arthas_Killtarget(pUnit,Event)
      pUnit:RemoveEvents()
      pUnit:SendChatMessage(14, 0, "Rise as my minion!")
      pUnit:RegisterEvent("Arthas_DKChoice", 2000, 0)
     end
      
    
    
    RegisterUnitEvent(25462, 1, "Arthas_OnEnterCombat")
    RegisterUnitEvent(25462, 2, "Arthas_OnLeaveCombat")
    RegisterUnitEvent(25462, 4, "Arthas_Died")
    RegisterUnitEvent(25462, 3, "Arthas_Killtarget")
    
    
    
    
    
    -------------------------------------------                   ------------------------------
    -------------------------------------------DEATHKNIGHT SCRIPTS------------------------------
    -------------------------------------------                   ------------------------------
    
    
    function DeathKnight_OnEnterCombat(pUnit,Event)
      pUnit:SendChatMessage(14, 0, "The Lich King demands me to kill... destroy... extinguish!")
      pUnit:RegisterEvent("DeathKnight_DeathCoil", 36547,  0)
      pUnit:RegisterEvent("DeathKnight_Strangulate", 15000, 0)
      pUnit:RegisterEvent("DeathKnight_HungeringCold", 20000, 0)
      pUnit:RegisterEvent("DeathKnight_HowlingBlast", 20100, 0)
     end
      
    
      
    
    
    
    
    function DeathKnight_DeathCoil(pUnit,Event)
      pUnit:FullCastSpellOnTarget(35954, pUnit:GetMainTank())
     end
    
    function DeathKnight_Strangulate(pUnit,Event)
      pUnit:FullCastSpellOnTarget(55334, pUnit:GetMainTank())
     end
    
    function DeathKnight_HungeringCold(pUnit,Event)
      pUnit:FullCastSpellOnTarget(51209, pUnit:GetMainTank())
     end
    
    function DeathKnight_HowlingBlast(pUnit,Event)
      pUnit:FullCastSpellOnTarget(61061, pUnit:GetMainTank())
     end
    
    function DeathKnight_OnLeaveCombat(pUnit,Event)
      pUnit:RemoveEvents()
     end
    
    function DeathKnight_KillTarget(pUnit,Event)
      pUnit:RemoveEvents()
     end
    
    function DeathKnight_Died(pUnit,Event)
      pUnit:RemoveEvents()
     end
    
    RegisterUnitEvent(29101, 1, "DeathKnight_OnEnterCombat")
    RegisterUnitEvent(29101, 2, "DeathKnight_OnLeaveCombat")
    RegisterUnitEvent(29101, 3, "DeathKnight_KillTarget")
    RegisterUnitEvent(29101, 4, "DeathKnight_Died")
    
    
    
    --------------------------------------------------------
    
    
    
    function DeathKnight2_OnEnterCombat(pUnit,Event)
      pUnit:SendChatMessage(14, 0, "Experience the DeathKnight Power!")
      pUnit:RegisterEvent("DeathKnight2_DeathCoil", 36547,  0)
      pUnit:RegisterEvent("DeathKnight2_Strangulate", 15000, 0)
      pUnit:RegisterEvent("DeathKnight2_HungeringCold", 20000, 0)
      pUnit:RegisterEvent("DeathKnight2_HowlingBlast", 20100, 0)
     end
      
    
    
    
    function DeathKnight2_DeathCoil(pUnit,Event)
      pUnit:FullCastSpellOnTarget(35954, pUnit:GetMainTank())
     end
    
    function DeathKnight2_Strangulate(pUnit,Event)
      pUnit:FullCastSpellOnTarget(55334, pUnit:GetMainTank())
     end
    
    function DeathKnight2_HungeringCold(pUnit,Event)
      pUnit:FullCastSpellOnTarget(51209, pUnit:GetMainTank())
     end
    
    function DeathKnight2_HowlingBlast(pUnit,Event)
      pUnit:FullCastSpellOnTarget(61061, pUnit:GetMainTank())
     end
    
    function DeathKnight2_OnLeaveCombat(pUnit,Event)
      pUnit:RemoveEvents()
     end
    
    function DeathKnight2_KillTarget(pUnit,Event)
      pUnit:RemoveEvents()
     end
    
    function DeathKnight2_Died(pUnit,Event)
      pUnit:RemoveEvents()
     end
    
    RegisterUnitEvent(29196, 1, "DeathKnight2_OnEnterCombat")
    RegisterUnitEvent(29196, 2, "DeathKnight2_OnLeaveCombat")
    RegisterUnitEvent(29196, 3, "DeathKnight2_KillTarget")
    RegisterUnitEvent(29196, 4, "DeathKnight2_Died")

    Phases


    Phase 1 - Normal phases, he casts frost attacks, while sending different messages to players.

    Phase 2 - He freezes the players and starts summoning skeletons

    Phase 3 - Now he constantly stuns the main tank, and casts a dangerous spell

    Phase 4 - He now stops the players for 30 secs and starts building HP.

    Phase 5 - One new spell added, a bolt which deals 21k-22k dmg (warriors spam shield block xD). He begins to spawn deathknights (scripted too). Off-Tanks needed

    Phase 6 - Now he summons ghouls (like 10 or 15) and casts a plague

    Phase 7 - New spell, a debuff which causes players to die in 55 secs

    Phase 8 - He now enrages, increasing attack power and attack speed by 20%. He summons demons which target a player and kill him. He now casts Mortal strike on the Main Tank (reducing healing spells by 50%) WATCH OUT!

    Phase 9 - Now he fears the players for 5 secs, each 30 secs. Casts a disease that
    deals 2.5k dmg per second, during 5 minutes and another disease, inflicting 3 players. The afflicted players have to run away from the raid group, or they will damage or even kill their partners



    SQL's

    Arthas
    Code:
    INSERT INTO creature_names (entry, name, subname, info_str, Flags1, type, family, rank, male_displayid, female_displayid, male_displayid2, female_displayid2, civilian, leader) VALUES ('25462','The Lich King','','','2','6','0','3','24191','0','0','0','0','0')
    
    INSERT INTO creature_proto (entry, minlevel, maxlevel, faction, minhealth, maxhealth, mana, scale, npcflags, attacktime, mindamage, maxdamage, rangedattacktime, rangedmindamage, rangedmaxdamage, mountdisplayid, equipmodel1, equipmodel2, equipmodel3, respawntime, armor, resistance1, resistance2, resistance3, resistance4, resistance5, resistance6, combat_reach, auras, boss, money, invisibility_type, death_state, walk_speed, run_speed, fly_speed) VALUES ('25462','83','83','2082','13945','13945','0','2','2000','1','1','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','2','0','0','0','0','0','2.5','8','14')
    DeathKnight1
    Code:
    INSERT INTO creature_names (entry, name, subname, info_str, Flags1, type, family, rank, male_displayid, female_displayid, male_displayid2, female_displayid2, civilian, leader) VALUES ('29101','Death Knight Champion','','','0','6','0','0','25907','25908','25909','25910','0','0')
    
    INSERT INTO creature_proto (entry, minlevel, maxlevel, faction, minhealth, maxhealth, mana, scale, npcflags, attacktime, mindamage, maxdamage, rangedattacktime, rangedmindamage, rangedmaxdamage, mountdisplayid, equipmodel1, equipmodel2, equipmodel3, respawntime, armor, resistance1, resistance2, resistance3, resistance4, resistance5, resistance6, combat_reach, auras, boss, money, invisibility_type, death_state, walk_speed, run_speed, fly_speed) VALUES ('29101','56','56','2084','26990','26990','21630','0','2000','1','1','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','4','0','0','0','0','0','2.5','8','14')
    DeathKnight2
    Code:
    INSERT INTO creature_names (entry, name, subname, info_str, Flags1, type, family, rank, male_displayid, female_displayid, male_displayid2, female_displayid2, civilian, leader) VALUES ('29196','Lord Thorval','','','0','6','0','1','25459','0','0','0','0','0')
    
    INSERT INTO creature_proto (entry, minlevel, maxlevel, faction, minhealth, maxhealth, mana, scale, npcflags, attacktime, mindamage, maxdamage, rangedattacktime, rangedmindamage, rangedmaxdamage, mountdisplayid, equipmodel1, equipmodel2, equipmodel3, respawntime, armor, resistance1, resistance2, resistance3, resistance4, resistance5, resistance6, combat_reach, auras, boss, money, invisibility_type, death_state, walk_speed, run_speed, fly_speed) VALUES ('29196','1','1','0','100','100','100','0','1500','0','0','0','0','0','0','0','0','0','36000','0','0','0','0','0','0','0','1','0','0','0','0','0','2.5','8','14')


    Credits
    ME
    The people that gave me ideas and gave me permission to use them:
    *Aznex
    *cainrivera01


    FIXES
    *Fixed the language errors (LOL)
    *Fixed the summons
    *Added new spawns (Deathknights)

    *If someone dies, he will spawn a deathknight (Rise as my minion!!) <---- thx Brantx


    My Server's LUA.dll is bugged, so if you find any errors, please tell them to me
    Last edited by Edude; 12-19-2008 at 02:56 PM.

    [Release] Lich King Fight --- Updated DAILY
  2. #2
    cristi13's Avatar Banned
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    good job dude still waiting u to fix ma' bugz XD

  3. #3
    Edude's Avatar Member
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    32 views, 1 comment.... Bump

  4. #4
    BrantX's Avatar Contributor
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    Very nice! Using it now atm.
    Please continue!
    +Rep x3 for the greatness of the script.
    You should provide a .sql code for it also, because i don't have him on my server.



  5. #5
    *~Descending~*'s Avatar Member
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    WoWWWWWWW Veeey nice, +Rep.

  6. #6
    Sounddead's Avatar Contributor
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    Holy shit dude.
    +rep

    I live in a shoe

  7. #7
    Fireblast's Avatar Contributor
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    wowzers...

  8. #8
    cristi13's Avatar Banned
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    How can I install this? ^^

  9. #9
    BrantX's Avatar Contributor
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    Cristi : save the script as something.lua and place it in your scripts folder

    Bug : Skeleton(s)/Minion(s) will not spawn when called.



  10. #10
    Moffeman's Avatar Contributor

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    Omg, this is epic, im definatly gonna try it out, +Rep x3

  11. #11
    Edude's Avatar Member
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    BrantX, thanks for telling me that bug. I will update the script today, with more content and the fixes .

    Any more bugs detected?

    Thanks for your comments.

  12. #12
    lyk13's Avatar Member
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    LOL, may there be a video demo? :P

    Nice work!

  13. #13
    ViND_'s Avatar Contributor
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    Epic. BTW Can I edit the text you put in it for my server because you have some mistakes and I wanna make it super-lore lol

  14. #14
    Lukas 45's Avatar Active Member
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    i found 1 little bittle fail. Not a bug. he say: You shall server the One... True...King!
    But it shall be writed You shall serve the One... True...King!

  15. #15
    Cursed's Avatar Contributor
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    Shouldn't
    pUnit:SendChatMessage(14, 0, "Bow... to you Master!")
    be
    pUnit:SendChatMessage(14, 0, "Bow... to your Master!")?

    Sorry, if I'm incorrect :P

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