[Release] Lua Event - Treasure Hunting menu

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  1. #1
    stoneharry's Avatar Moderator Harry

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    [Release] Lua Event - Treasure Hunting

    Treasure Hunting

    Information:

    This is a event that occours all over Tanaris.
    You start the event by talking to the Treasure Hunter in Gadzetown (sorry I cant spell) who will then give you directions to places all over tanaris, after visiting each one you will be given somewhere else to go till eventually you are led to the final place. At the final place is a weird statue which will give you weird special effects and cast spells on you, as soon as you get within talking range of it though it will stop. You can then claim your reward (which you can define in the script).




    Screenshots:
    Note: I am only showing the first and last place since I am to lazy to put up about 20 screenshots







    Sql:

    Code:
    insert into `creature_spawns` (`id`, `entry`, `map`, `position_x`, `position_y`, `position_z`, `orientation`, `movetype`, `displayid`, `faction`, `flags`, `bytes0`, `bytes1`, `bytes2`, `emote_state`, `npc_respawn_link`, `channel_spell`, `channel_target_sqlid`, `channel_target_sqlid_creature`, `standstate`, `mountdisplayid`, `slot1item`, `slot2item`, `slot3item`) values('94661194','50','1','-7184.26','-3769.91','9.17177','5.86772','0','19159','35','0','65536','0','0','0','0','0','0','0','0','0','0','0','0');
    insert into `creature_spawns` (`id`, `entry`, `map`, `position_x`, `position_y`, `position_z`, `orientation`, `movetype`, `displayid`, `faction`, `flags`, `bytes0`, `bytes1`, `bytes2`, `emote_state`, `npc_respawn_link`, `channel_spell`, `channel_target_sqlid`, `channel_target_sqlid_creature`, `standstate`, `mountdisplayid`, `slot1item`, `slot2item`, `slot3item`) values('94661195','51','1','-6868.76','-4355.34','17.1046','3.12274','0','10150','35','0','0','0','0','0','0','0','0','0','0','0','0','0','0');
    insert into `creature_spawns` (`id`, `entry`, `map`, `position_x`, `position_y`, `position_z`, `orientation`, `movetype`, `displayid`, `faction`, `flags`, `bytes0`, `bytes1`, `bytes2`, `emote_state`, `npc_respawn_link`, `channel_spell`, `channel_target_sqlid`, `channel_target_sqlid_creature`, `standstate`, `mountdisplayid`, `slot1item`, `slot2item`, `slot3item`) values('94661196','52','1','-7450.51','-2868.95','8.69787','4.56102','0','18250','35','0','65536','0','0','0','0','0','0','0','0','0','0','0','0');
    insert into `creature_spawns` (`id`, `entry`, `map`, `position_x`, `position_y`, `position_z`, `orientation`, `movetype`, `displayid`, `faction`, `flags`, `bytes0`, `bytes1`, `bytes2`, `emote_state`, `npc_respawn_link`, `channel_spell`, `channel_target_sqlid`, `channel_target_sqlid_creature`, `standstate`, `mountdisplayid`, `slot1item`, `slot2item`, `slot3item`) values('94661197','53','1','-8827.09','-4769.23','2.5658','0.393091','0','23909','35','0','65536','0','0','0','0','0','0','0','0','0','0','0','0');
    insert into `creature_spawns` (`id`, `entry`, `map`, `position_x`, `position_y`, `position_z`, `orientation`, `movetype`, `displayid`, `faction`, `flags`, `bytes0`, `bytes1`, `bytes2`, `emote_state`, `npc_respawn_link`, `channel_spell`, `channel_target_sqlid`, `channel_target_sqlid_creature`, `standstate`, `mountdisplayid`, `slot1item`, `slot2item`, `slot3item`) values('94661198','57','1','-10264','-3886.47','1.70079','3.70852','0','15899','35','0','65536','0','0','0','0','0','0','0','0','0','0','0','0');
    insert into `creature_spawns` (`id`, `entry`, `map`, `position_x`, `position_y`, `position_z`, `orientation`, `movetype`, `displayid`, `faction`, `flags`, `bytes0`, `bytes1`, `bytes2`, `emote_state`, `npc_respawn_link`, `channel_spell`, `channel_target_sqlid`, `channel_target_sqlid_creature`, `standstate`, `mountdisplayid`, `slot1item`, `slot2item`, `slot3item`) values('94661199','58','1','-8431.92','-3497.26','17.6875','4.57159','0','21979','35','0','0','0','0','0','0','0','0','0','0','0','0','0','0');
    
    insert into `creature_names` (`entry`, `name`, `subname`, `info_str`, `Flags1`, `type`, `family`, `rank`, `unk4`, `spelldataid`, `male_displayid`, `female_displayid`, `male_displayid2`, `female_displayid2`, `unknown_float1`, `unknown_float2`, `civilian`, `leader`) values('50','Treasure Hunter','','','0','7','0','1','0','0','19159','19159','0','0','1','1',NULL,NULL);
    insert into `creature_names` (`entry`, `name`, `subname`, `info_str`, `Flags1`, `type`, `family`, `rank`, `unk4`, `spelldataid`, `male_displayid`, `female_displayid`, `male_displayid2`, `female_displayid2`, `unknown_float1`, `unknown_float2`, `civilian`, `leader`) values('51','Stalker','Treasure Hunter','','0','7','0','1','0','0','10150','10150','0','0','1','1',NULL,NULL);
    insert into `creature_names` (`entry`, `name`, `subname`, `info_str`, `Flags1`, `type`, `family`, `rank`, `unk4`, `spelldataid`, `male_displayid`, `female_displayid`, `male_displayid2`, `female_displayid2`, `unknown_float1`, `unknown_float2`, `civilian`, `leader`) values('52','Captain Milla','Treasure Hunter','','0','7','0','1','0','0','18250','18250','0','0','1','1',NULL,NULL);
    insert into `creature_names` (`entry`, `name`, `subname`, `info_str`, `Flags1`, `type`, `family`, `rank`, `unk4`, `spelldataid`, `male_displayid`, `female_displayid`, `male_displayid2`, `female_displayid2`, `unknown_float1`, `unknown_float2`, `civilian`, `leader`) values('53','Olivier','Treasure Hunter','','0','7','0','1','0','0','23909','23909','0','0','1','1',NULL,NULL);
    insert into `creature_names` (`entry`, `name`, `subname`, `info_str`, `Flags1`, `type`, `family`, `rank`, `unk4`, `spelldataid`, `male_displayid`, `female_displayid`, `male_displayid2`, `female_displayid2`, `unknown_float1`, `unknown_float2`, `civilian`, `leader`) values('57','Holly','Treasure Hunter','','0','7','0','1','0','0','15899','15899','0','0','1','1',NULL,NULL);
    insert into `creature_names` (`entry`, `name`, `subname`, `info_str`, `Flags1`, `type`, `family`, `rank`, `unk4`, `spelldataid`, `male_displayid`, `female_displayid`, `male_displayid2`, `female_displayid2`, `unknown_float1`, `unknown_float2`, `civilian`, `leader`) values('58','Treasure Reward','','','0','5','0','3','0','0','21979','21979','0','0','1','1',NULL,NULL);
    
    insert into `creature_proto` (`entry`, `minlevel`, `maxlevel`, `faction`, `minhealth`, `maxhealth`, `mana`, `scale`, `npcflags`, `attacktime`, `attacktype`, `mindamage`, `maxdamage`, `can_ranged`, `rangedattacktime`, `rangedmindamage`, `rangedmaxdamage`, `respawntime`, `armor`, `resistance1`, `resistance2`, `resistance3`, `resistance4`, `resistance5`, `resistance6`, `combat_reach`, `bounding_radius`, `auras`, `boss`, `money`, `invisibility_type`, `death_state`, `walk_speed`, `run_speed`, `fly_speed`, `extra_a9_flags`, `spell1`, `spell2`, `spell3`, `spell4`, `spell_flags`, `modImmunities`) values('50','43','43','35','10000','10000','0','1','1','1500','0','500','500','0','0','0','0','360000','500','0','0','0','0','0','0','1','1','','0','0','0','0','2.5','8','14','0','0','0','0','0','0','0');
    insert into `creature_proto` (`entry`, `minlevel`, `maxlevel`, `faction`, `minhealth`, `maxhealth`, `mana`, `scale`, `npcflags`, `attacktime`, `attacktype`, `mindamage`, `maxdamage`, `can_ranged`, `rangedattacktime`, `rangedmindamage`, `rangedmaxdamage`, `respawntime`, `armor`, `resistance1`, `resistance2`, `resistance3`, `resistance4`, `resistance5`, `resistance6`, `combat_reach`, `bounding_radius`, `auras`, `boss`, `money`, `invisibility_type`, `death_state`, `walk_speed`, `run_speed`, `fly_speed`, `extra_a9_flags`, `spell1`, `spell2`, `spell3`, `spell4`, `spell_flags`, `modImmunities`) values('51','42','42','35','10000','10000','0','1','1','1500','0','50','5000','0','0','0','0','360000','53933','0','0','0','0','0','0','1','1','','0','0','0','0','2.5','8','14','0','0','0','0','0','0','0');
    insert into `creature_proto` (`entry`, `minlevel`, `maxlevel`, `faction`, `minhealth`, `maxhealth`, `mana`, `scale`, `npcflags`, `attacktime`, `attacktype`, `mindamage`, `maxdamage`, `can_ranged`, `rangedattacktime`, `rangedmindamage`, `rangedmaxdamage`, `respawntime`, `armor`, `resistance1`, `resistance2`, `resistance3`, `resistance4`, `resistance5`, `resistance6`, `combat_reach`, `bounding_radius`, `auras`, `boss`, `money`, `invisibility_type`, `death_state`, `walk_speed`, `run_speed`, `fly_speed`, `extra_a9_flags`, `spell1`, `spell2`, `spell3`, `spell4`, `spell_flags`, `modImmunities`) values('52','40','40','35','10000','10000','0','1','1','1500','0','100','58272','0','0','0','0','360000','833','0','0','0','0','0','0','1','1','','0','0','0','0','2.5','8','14','0','0','0','0','0','0','0');
    insert into `creature_proto` (`entry`, `minlevel`, `maxlevel`, `faction`, `minhealth`, `maxhealth`, `mana`, `scale`, `npcflags`, `attacktime`, `attacktype`, `mindamage`, `maxdamage`, `can_ranged`, `rangedattacktime`, `rangedmindamage`, `rangedmaxdamage`, `respawntime`, `armor`, `resistance1`, `resistance2`, `resistance3`, `resistance4`, `resistance5`, `resistance6`, `combat_reach`, `bounding_radius`, `auras`, `boss`, `money`, `invisibility_type`, `death_state`, `walk_speed`, `run_speed`, `fly_speed`, `extra_a9_flags`, `spell1`, `spell2`, `spell3`, `spell4`, `spell_flags`, `modImmunities`) values('53','42','42','35','10000','10000','0','1','1','1500','0','500','73333','0','0','0','0','360000','28622','0','0','0','0','0','0','1','1','','0','0','0','0','2.5','8','14','0','0','0','0','0','0','0');
    insert into `creature_proto` (`entry`, `minlevel`, `maxlevel`, `faction`, `minhealth`, `maxhealth`, `mana`, `scale`, `npcflags`, `attacktime`, `attacktype`, `mindamage`, `maxdamage`, `can_ranged`, `rangedattacktime`, `rangedmindamage`, `rangedmaxdamage`, `respawntime`, `armor`, `resistance1`, `resistance2`, `resistance3`, `resistance4`, `resistance5`, `resistance6`, `combat_reach`, `bounding_radius`, `auras`, `boss`, `money`, `invisibility_type`, `death_state`, `walk_speed`, `run_speed`, `fly_speed`, `extra_a9_flags`, `spell1`, `spell2`, `spell3`, `spell4`, `spell_flags`, `modImmunities`) values('57','43','43','35','10000','10000','0','1','1','1500','0','500','500','0','0','0','0','360000','0','0','0','0','0','0','0','1','1','','0','0','0','0','2.5','8','14','0','0','0','0','0','0','0');
    insert into `creature_proto` (`entry`, `minlevel`, `maxlevel`, `faction`, `minhealth`, `maxhealth`, `mana`, `scale`, `npcflags`, `attacktime`, `attacktype`, `mindamage`, `maxdamage`, `can_ranged`, `rangedattacktime`, `rangedmindamage`, `rangedmaxdamage`, `respawntime`, `armor`, `resistance1`, `resistance2`, `resistance3`, `resistance4`, `resistance5`, `resistance6`, `combat_reach`, `bounding_radius`, `auras`, `boss`, `money`, `invisibility_type`, `death_state`, `walk_speed`, `run_speed`, `fly_speed`, `extra_a9_flags`, `spell1`, `spell2`, `spell3`, `spell4`, `spell_flags`, `modImmunities`) values('58','80','80','35','10000','10000','0','1','1','1500','0','500','500','0','0','0','0','360000','500','0','0','0','0','0','0','1','1','','1','0','0','0','2.5','8','14','0','0','0','0','0','0','0');


    Script:

    Code:
    ----------------------------------------------------------------------------------------------------------------
    ----------------------------------------------------------------------------------------------------------------
    
    local LuaEngine = 18 -- 6 for default Aspire Lua engine, 18 for anything else, leave as 18 if your not sure :)
    local Treasure = 192 -- Reward for reaching the end
    local Amount = 1 -- the amount of items of the reward
    local Time = 0 -- Do not change this
    
    ----------------------------------------------------------------------------------------------------------------
    ----------------------------------------------------------------------------------------------------------------
    
    function A_OnGossipTalk(pUnit, event, Player, pMisc)
       if (Player:IsInCombat() == true) then
       Player:SendAreaTriggerMessage("Please leave combat first.")
       Player:SendBroadcastMessage("Please leave combat first.")
       pUnit:GossipComplete(player)
       else
       pUnit:GossipCreateMenu(44424, Player, 0)
       pUnit:GossipMenuAddItem(0, "I want to go on a treasure hunt!", 12, 0)
       pUnit:GossipMenuAddItem(0, "No I don't want to go on a treasure hunt.", 9, 0)
       pUnit:GossipSendMenu(Player)
       end
    end
    
    function A_OnGossipSelect(pUnit, event, Player, id, intid, code, pMisc)
        if (intid == 12) and Player~= nil then
        Player:GossipSendPOI(Player, -6873.071167, -4354.071167, 7, 6, 0, "Checkpoint 1")
        local Name = Player:GetName()
        pUnit:SendChatMessage(12, 0, "Look on your map and minimap "..Name.." to see where to go first!")
        pUnit:GossipComplete(Player)
        end
    if (intid == 9) then
        pUnit:FullCastSpellOnTarget(11027, Player)
        pUnit:GossipComplete(Player)
       end
    end
    
    RegisterUnitGossipEvent(50, 1, "A_OnGossipTalk")
    RegisterUnitGossipEvent(50, 2, "A_OnGossipSelect")
    
    ----------------------------------------------------------------------------------------------------------------
    ----------------------------------------------------------------------------------------------------------------
    print("                 -                ")
    function B_OnGossipTalk(pUnit, event, Player, pMisc)
       if (Player:IsInCombat() == true) then
       Player:SendAreaTriggerMessage("Please leave combat first.")
       Player:SendBroadcastMessage("Please leave combat first.")
       pUnit:GossipComplete(player)
       else
       pUnit:GossipCreateMenu(44425, Player, 0)
       pUnit:GossipMenuAddItem(0, "Where is the next part of the treasure hunt?", 13, 0)
       pUnit:GossipMenuAddItem(0, "I give up.", 8, 0)
       pUnit:GossipSendMenu(Player)
       end
    end
    
    function B_OnGossipSelect(pUnit, event, Player, id, intid, code, pMisc)
        if (intid == 13) and Player~= nil then
        Player:GossipSendPOI(Player, -7453.071167, -2881.071167, 7, 6, 0, "Checkpoint 2")
        local Name = Player:GetName()
        pUnit:SendChatMessage(12, 0, "Look on your map and minimap "..Name.." to see where to go now!")
        pUnit:GossipComplete(Player)
        end
    if (intid == 8) then
        pUnit:FullCastSpellOnTarget(11027, Player)
        pUnit:GossipComplete(Player)
       end
    end
    print("  Lua script made by stoneharry   ")
    RegisterUnitGossipEvent(51, 1, "B_OnGossipTalk")
    RegisterUnitGossipEvent(51, 2, "B_OnGossipSelect")
    print("          Have fun                ")
    ----------------------------------------------------------------------------------------------------------------
    ----------------------------------------------------------------------------------------------------------------
    
    function C_OnGossipTalk(pUnit, event, Player, pMisc)
       if (Player:IsInCombat() == true) then
       Player:SendAreaTriggerMessage("Please leave combat first.")
       Player:SendBroadcastMessage("Please leave combat first.")
       pUnit:GossipComplete(player)
       else
       pUnit:GossipCreateMenu(44425, Player, 0)
       pUnit:GossipMenuAddItem(0, "Where is the next part?", 14, 0)
       pUnit:GossipMenuAddItem(0, "I am giving up on this.", 7, 0)
       pUnit:GossipSendMenu(Player)
       end
    end
    
    function C_OnGossipSelect(pUnit, event, Player, id, intid, code, pMisc)
        if (intid == 14) and Player~= nil then
        Player:GossipSendPOI(Player, -8821.071167, -4764.071167, 7, 6, 0, "Checkpoint 3")
        local Name = Player:GetName()
        pUnit:SendChatMessage(12, 0, "Look on your map and minimap "..Name.." to see where to go now!")
        pUnit:GossipComplete(Player)
        end
    if (intid == 7) then
        pUnit:FullCastSpellOnTarget(11027, Player)
        pUnit:GossipComplete(Player)
       end
    end
    
    RegisterUnitGossipEvent(52, 1, "C_OnGossipTalk")
    RegisterUnitGossipEvent(52, 2, "C_OnGossipSelect")
    
    ----------------------------------------------------------------------------------------------------------------
    ----------------------------------------------------------------------------------------------------------------
    
    function D_OnGossipTalk(pUnit, event, Player, pMisc)
       if (Player:IsInCombat() == true) then
       Player:SendAreaTriggerMessage("Please leave combat first.")
       Player:SendBroadcastMessage("Please leave combat first.")
       pUnit:GossipComplete(player)
       else
       pUnit:GossipCreateMenu(44425, Player, 0)
       pUnit:GossipMenuAddItem(0, "Yet again, where is the next part?", 15, 0)
       pUnit:GossipMenuAddItem(0, "This isn't worth it, I give up.", 6, 0)
       pUnit:GossipSendMenu(Player)
       end
    end
    
    function D_OnGossipSelect(pUnit, event, Player, id, intid, code, pMisc)
        if (intid == 15) and Player~= nil then
        Player:GossipSendPOI(Player, -10268.071167, -3882.071167, 7, 6, 0, "Checkpoint 4")
        local Name = Player:GetName()
        pUnit:SendChatMessage(12, 0, "Look on your map and minimap "..Name.." to see where to go now! Your getting near.")
        pUnit:GossipComplete(Player)
        end
    if (intid == 6) then
        pUnit:FullCastSpellOnTarget(11027, Player)
        pUnit:GossipComplete(Player)
       end
    end
    
    RegisterUnitGossipEvent(53, 1, "D_OnGossipTalk")
    RegisterUnitGossipEvent(53, 2, "D_OnGossipSelect")
    
    ----------------------------------------------------------------------------------------------------------------
    ----------------------------------------------------------------------------------------------------------------
    
    function E_OnGossipTalk(pUnit, event, Player, pMisc)
       if (Player:IsInCombat() == true) then
       Player:SendAreaTriggerMessage("Please leave combat first.")
       Player:SendBroadcastMessage("Please leave combat first.")
       pUnit:GossipComplete(player)
       else
       pUnit:GossipCreateMenu(44429, Player, 0)
       pUnit:GossipMenuAddItem(0, "Tell me where the final checkpoint is.", 16, 0)
       pUnit:GossipMenuAddItem(0, "This isn't worth it at all.", 5, 0)
       pUnit:GossipSendMenu(Player)
       end
    end
    print("  Report bugs to mmowned.com      ")
    function E_OnGossipSelect(pUnit, event, Player, id, intid, code, pMisc)
        if (intid == 16) and Player~= nil then
        Player:GossipSendPOI(Player, -8433.071167, -3499.071167, 7, 6, 0, "Final Checkpoint")
        local Name = Player:GetName()
        pUnit:SendChatMessage(12, 0, "Look on your map and minimap "..Name.." to see where to go for the treasure!")
        pUnit:GossipComplete(Player)
        end
    if (intid == 5) then
        pUnit:FullCastSpellOnTarget(11027, Player)
        pUnit:GossipComplete(Player)
       end
    end
    
    RegisterUnitGossipEvent(57, 1, "E_OnGossipTalk")
    RegisterUnitGossipEvent(57, 2, "E_OnGossipSelect")
    
    ----------------------------------------------------------------------------------------------------------------
    ----------------------------------------------------------------------------------------------------------------
    
    function WhenPlayerGetsNear_Treasure(pUnit,Event)
        Time = 0
        pUnit:RegisterEvent("Attack_Treasure_Check", 1000, 0)
    end
    
    function Attack_Treasure_Check(pUnit, Event)
        if pUnit:GetClosestPlayer() == nil then
        else
        local Target = pUnit:GetClosestPlayer()
        Time = Time + 1
        if Time == 1 then
        Target:SendBroadcastMessage("You will need to reach me to gain your reward!")
        Target:SendAreaTriggerMessage("You will need to reach me to gain your reward!")
        else
            pUnit:StopMovement(99999999)
            pUnit:SetCombatCapable(1)
            local Distance = pUnit:GetDistance(Target)
                if Distance > 15 then
                pUnit:RemoveEvents()
                pUnit:FullCastSpellOnTarget(47740, Target)
                pUnit:FullCastSpellOnTarget(48135, Target)
                pUnit:RegisterEvent("Attack_Treasure", 2000, 0)
                else
                end
            end
        end
    end
    print("                 -                ")
    function Attack_Treasure(pUnit, Event)
        local TargeTwo = pUnit:GetClosestPlayer()
        local DistancTwo = pUnit:GetDistance(TargeTwo)
        if DistancTwo < 2 then
        pUnit:RemoveEvents()
        else
        pUnit:FullCastSpellOnTarget(48135, TargeTwo)
        end
    end
    
    RegisterUnitEvent(58, LuaEngine, "WhenPlayerGetsNear_Treasure")
    RegisterUnitGossipEvent(58, 1, "F_OnGossipTalk")
    RegisterUnitGossipEvent(58, 2, "F_OnGossipSelect")
    
    function F_OnGossipTalk(pUnit, event, Player, pMisc)
       pUnit:GossipCreateMenu(44439, Player, 0)
       pUnit:GossipMenuAddItem(0, "Give the treasure please!", 17, 0)
       pUnit:GossipMenuAddItem(0, "I don't want the treasure.", 4, 0)
       pUnit:GossipSendMenu(Player)
    end
    
    function F_OnGossipSelect(pUnit, event, Player, id, intid, code, pMisc)
        if (intid == 17) then
            if Player:HasAura(47740) then
            Player:RemoveAura(44740)
            local Name = Player:GetName()
            pUnit:SendChatMessage(12, 0, "Well done "..Name.." you have gained the treasure!")
            Player:AddItem(Treasure, Amount)
            pUnit:GossipComplete(Player)
            pUnit:Despawn(0,30000) -- respawn in 30 secs
            else
            local Name = Player:GetName()
            pUnit:SendChatMessage(12, 0, "Well done "..Name.." you have gained the treasure!")
            Player:AddItem(Treasure, Amount)
            pUnit:GossipComplete(Player)
            pUnit:Despawn(0,30000) -- respawn in 30 secs
            end
        end
        if (intid == 4) then
        pUnit:FullCastSpellOnTarget(11027, Player)
        pUnit:GossipComplete(Player)
       end
    end
    
    ----------------------------------------------------------------------------------------------------------------
    ----------------------------------------------------------------------------------------------------------------


    Credits:
    - Me


    Have fun!
    Note: This was made for ArcEmu using NCDB. Should work with other things but you may need to do a simple convertion if it gives you a error.
    Last edited by stoneharry; 06-15-2009 at 01:45 AM.

    [Release] Lua Event - Treasure Hunting
  2. #2
    y2kss66's Avatar Member
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    epic script!

    this deserves many +Rep

    ps first in an epic thread

  3. #3
    JaRRu's Avatar Member
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    oo, i like ^_^

  4. #4
    Exacute's Avatar Active Member
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    Pretty ..
    +Rep
    x2

    Mhm.. really gonna use the POI command


    EDIT; darh! need to spread
    Last edited by Exacute; 06-15-2009 at 01:19 AM.
    [/COLOR]

  5. #5
    alj03's Avatar Contributor
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    Nice mate +Rep.

    Edit: Gotta spread
    Death to all but Metal.

  6. #6
    Claiver's Avatar Member
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    Looks nifty, you always suprise me with how more things are possible!
    +Rep if I can, and keep those releases comin' .

  7. #7
    Kaidos's Avatar Contributor
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    Like it, +repz!

    Edit: "You must spread some Reputation around before giving it to stoneharry again."

    >.<

  8. #8
    P1raten's Avatar Banned
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    Me like :3 +Rep x2

  9. #9
    svedin's Avatar Contributor
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    This is soo nice

    +Rep (sorry need to spread)
    Last edited by svedin; 06-15-2009 at 10:12 AM.

  10. #10
    gimmeurlife's Avatar Member
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    Awesome man I'll be giving this one a try. Definitely need some more events to add to the server

    I need to get my Lua skills up ^.^


    +Rep

  11. #11
    Cardell's Avatar Member
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    Nice work harry

  12. #12
    Link_S's Avatar Member
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    Ops, forgot to +Rep you mate, xP. Nice..'


    EDIT: Got to spread.
    EDIT 2: I mean that I forgot to add my thoughts when I first saw it. I tought about it but forgot xD
    Last edited by Link_S; 06-22-2009 at 01:25 PM.
    Why do I need a signature?

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