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  1. #1
    stoneharry's Avatar Moderator Harry


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    [FrostTeam] The Lich King's Right Hand

    The Lich King's Right Hand



    As you probably guessed from the topic name, this is wotlk only. Supported for patches 3.x+.
    Basicly it's the Lich King's right hand (reffering to a person in high ranking with the scourge) who stands outside his citadel. He's basicly a bit insane, who always talks in riddles and cackleing in the sound, with minions popping out with special effects all over the place while he is trying to rip you apart. Be warned, advised 5-10 level 80's.

    Once sql+script is imported and server restarted do: .worldport 571 5863 2105 637 then .npc spawn 131815
    If used in a different location first phase will fail to work, but others will work.


    Pictures:


    http://i35.tinypic.com/bhk1f5.jpg
    http://i34.tinypic.com/21bvdyp.jpg
    http://i37.tinypic.com/2dkltzc.jpg
    http://i34.tinypic.com/riy9h2.jpg
    http://i38.tinypic.com/vpufzr.jpg
    http://i35.tinypic.com/2q16wdu.jpg


    sql:

    Code:
    insert into `creature_proto` (`entry`, `minlevel`, `maxlevel`, `faction`, `minhealth`, `maxhealth`, `mana`, `scale`, `npcflags`, `attacktime`, `attacktype`, `mindamage`, `maxdamage`, `rangedattacktime`, `rangedmindamage`, `rangedmaxdamage`, `mountdisplayid`, `equipmodel1`, `equipinfo1`, `equipslot1`, `equipmodel2`, `equipinfo2`, `equipslot2`, `equipmodel3`, `equipinfo3`, `equipslot3`, `respawntime`, `armor`, `resistance1`, `resistance2`, `resistance3`, `resistance4`, `resistance5`, `resistance6`, `combat_reach`, `bounding_radius`, `auras`, `boss`, `money`, `invisibility_type`, `death_state`, `walk_speed`, `run_speed`, `fly_speed`, `extra_a9_flags`, `spell1`, `spell2`, `spell3`, `spell4`, `spell_flags`, `modImmunities`) values('131815','80','80','21','350400','450400','0','0.1','0','1000','0','211','633','0','0','0','0','0','0','0','0','0','0','0','0','0','0','2511','0','0','0','0','0','0','1.5','2.08333','0','1','254','0','0','2.5','8','14','0','0','0','0','0','0','0');
    insert into `creature_proto` (`entry`, `minlevel`, `maxlevel`, `faction`, `minhealth`, `maxhealth`, `mana`, `scale`, `npcflags`, `attacktime`, `attacktype`, `mindamage`, `maxdamage`, `rangedattacktime`, `rangedmindamage`, `rangedmaxdamage`, `mountdisplayid`, `equipmodel1`, `equipinfo1`, `equipslot1`, `equipmodel2`, `equipinfo2`, `equipslot2`, `equipmodel3`, `equipinfo3`, `equipslot3`, `respawntime`, `armor`, `resistance1`, `resistance2`, `resistance3`, `resistance4`, `resistance5`, `resistance6`, `combat_reach`, `bounding_radius`, `auras`, `boss`, `money`, `invisibility_type`, `death_state`, `walk_speed`, `run_speed`, `fly_speed`, `extra_a9_flags`, `spell1`, `spell2`, `spell3`, `spell4`, `spell_flags`, `modImmunities`) values('130921','80','80','21','2600','12600','0','1','0','2500','0','321','426','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','1.725','1.15','0','0','0','0','0','2.5','8','14','0','0','0','0','0','0','0');
    insert into `creature_names` (`entry`, `name`, `subname`, `info_str`, `Flags1`, `type`, `family`, `rank`, `unk4`, `spelldataid`, `male_displayid`, `female_displayid`, `male_displayid2`, `female_displayid2`, `unknown_float1`, `unknown_float2`, `civilian`, `leader`) values('131815','Bone Lord','The Lich King\'s Right Hand','','0','6','0','1','0','0','27736','0','0','0','4','1',NULL,'0');
    insert into `creature_names` (`entry`, `name`, `subname`, `info_str`, `Flags1`, `type`, `family`, `rank`, `unk4`, `spelldataid`, `male_displayid`, `female_displayid`, `male_displayid2`, `female_displayid2`, `unknown_float1`, `unknown_float2`, `civilian`, `leader`) values('130921','Minion of the Right Hand','','','0','6','0','0','0','0','11404','0','0','0','1','1',NULL,'0');
    Script:


    Code:
    --************************************************************
    --*                                                          *
    --*               ******************************             *                   
    --*               *                            *             *
    --*               *   The FrostTeam Project    *             *     
    --*               *        stoneharry          *             *
    --*               ******************************             *            
    --*                                                          *
    --*                                                          *
    --*      --FrostTeam SVN consists of the latest WotLK        *   
    --*      scripts, both Lua and C++. Some will be our own,    *
    --*      some will be others with credits attatched. Our     *
    --*      Svn includes all scripts that you may need          *
    --*      to help make your server a more fun environment.--  *
    --*                                                          *
    --************************************************************
    function LichHand_OnCombat(pUnit, event)
        pUnit:PlaySoundToSet(11961)
        pUnit:SendChatMessage(12, 0, "It is over, your search is done, let fate choose now, the righteous one!")
        pUnit:StopMovement(999999999)
        pUnit:CastSpell(50635)
        pUnit:RegisterEvent("LichHand_spawn1",1000, 0) 
    end
    function LichHand_spawn1(pUnit, event)
        pUnit:RemoveEvents()
        pUnit:StopMovement(999999999)
        pUnit:SpawnGameObject(183816, 5864, 2121, 637, 6.148913, 5000)
        pUnit:SpawnCreature(130921, 5864, 2121, 637, 6.148913, 20, 120000)
        pUnit:RegisterEvent("LichHand_spawn2",1000, 0) 
    end
    function LichHand_spawn2(pUnit, event)
        pUnit:RemoveEvents()
        pUnit:StopMovement(999999999)
        pUnit:SpawnGameObject(183816, 5891, 2108, 637, 2.637820, 5000)
        pUnit:SpawnCreature(130921, 5891, 2108, 637, 2.637820, 20, 120000)
        pUnit:RegisterEvent("LichHand_spawn3",1000, 0) 
    end
    function LichHand_spawn3(pUnit, event)
        pUnit:RemoveEvents()
        pUnit:StopMovement(999999999)
        pUnit:SpawnCreature(130921, 5882, 2126, 637, 4.181123, 20, 120000)
        pUnit:SpawnGameObject(183816, 5882, 2126, 637, 4.181123, 5000)
        pUnit:CastSpell(39132)
        pUnit:RegisterEvent("LichHand_phase2",20000, 0) 
    end
    function LichHand_phase2(pUnit, event)
        pUnit:RemoveEvents()
        pUnit:PlaySoundToSet(11962)
        pUnit:SendChatMessage(12, 0, "Your body lies beaten, battered and broken. Let my curse be your own, fate has spoken.")
        pUnit:CastSpell(60121)
        pUnit:CastSpell(39132)
        pUnit:CastSpell(39132)
        pUnit:RegisterEvent("LichHand_spawn4",10000, 0) 
    end
     
    function LichHand_spawn4(pUnit, event)
        pUnit:RemoveEvents()
        pUnit:CastSpell(39132)
        pUnit:PlaySoundToSet(11963)
        pUnit:SendChatMessage(12, 0, "Soldiers arise, stand and fight! Bring victory at last, to this fallen knight.")
    x = pUnit:GetX();
    y = pUnit:GetY();
    z = pUnit:GetZ();
    o = pUnit:GetO();
    x = x + 4
        pUnit:SpawnCreature(130921, x, y, z, o, 20, 60000);
        pUnit:SpawnGameObject(183816, x, y, z, o, 5000)
    x = x - 8
        pUnit:SpawnCreature(130921, x, y, z, o, 20, 60000);
        pUnit:SpawnGameObject(183816, x, y, z, o, 5000)
    x = x + 4
    y = y + 8
        pUnit:SpawnCreature(130921, x, y, z, o, 20, 60000);
        pUnit:SpawnGameObject(183816, x, y, z, o, 5000)
    y = y - 16
        pUnit:SpawnCreature(130921, x, y, z, o, 20, 60000);
        pUnit:SpawnGameObject(183816, x, y, z, o, 5000)
    y = y + 8
        pUnit:RegisterEvent("LichHand_spawn5",10000, 0)
    end
    function LichHand_spawn5(pUnit, event)
        pUnit:CastSpell(39132)
        pUnit:RemoveEvents()
        pUnit:PlaySoundToSet(11965)
        pUnit:SendChatMessage(12, 0, "Ha ha ha ha ha")
    x = pUnit:GetX();
    y = pUnit:GetY();
    z = pUnit:GetZ();
    o = pUnit:GetO();
    y = y - 2
        pUnit:SpawnCreature(130921, x, y, z, o, 20, 60000);
        pUnit:SpawnGameObject(183816, x, y, z, o, 15000)
    y = y + 0.3
        pUnit:SpawnGameObject(183816, x, y, z, o, 15000)
    x = x - 0.4
    y = y - 0.3
        pUnit:SpawnGameObject(183816, x, y, z, o, 15000)
        pUnit:RegisterEvent("LichHand_spawn5cool",2000, 0)
        pUnit:RegisterEvent("LichHand_spawn5end", 14000, 0)
    end
    function LichHand_spawn5cool(pUnit, event)
    x = pUnit:GetX();
    y = pUnit:GetY();
    z = pUnit:GetZ();
    o = pUnit:GetO();
    y = y - 2
        pUnit:SpawnCreature(130921, x, y, z, o, 20, 60000);
    end
    function LichHand_spawn5end(pUnit, event)
        pUnit:RemoveEvents()
        pUnit:PlaySoundToSet(11966)
        pUnit:SendChatMessage(12, 0, "Prepare yourselves, the bells have told, shelter your weak, your young and your old, each of you shall the pay the final sum, cry for mercy, the reckoning has come!")
        pUnit:RegisterEvent("LichHand_Phase6",1000, 0) 
    end
    function LichHand_Phase6(pUnit, event)
        pUnit:RemoveEvents()
        pUnit:CastSpell(50635)
        pUnit:RegisterEvent("LichHand_spawnII",1000, 0) 
    end
     
    function LichHand_spawnII(pUnit, event)
        pUnit:RemoveEvents()
        pUnit:SpawnGameObject(183816, 5864, 2121, 637, 6.148913, 5000)
        pUnit:SpawnCreature(130921, 5864, 2121, 637, 6.148913, 20, 120000)
        pUnit:RegisterEvent("LichHand_spawnIII",1000, 0) 
    end
    function LichHand_spawnIII(pUnit, event)
        pUnit:RemoveEvents()
        pUnit:SpawnGameObject(183816, 5891, 2108, 637, 2.637820, 5000)
        pUnit:SpawnCreature(130921, 5891, 2108, 637, 2.637820, 20, 120000)
        pUnit:RegisterEvent("LichHand_spawnVI",1000, 0) 
    end
    function LichHand_spawnVI(pUnit, event)
        pUnit:RemoveEvents()
        pUnit:SpawnCreature(130921, 5882, 2126, 637, 4.181123, 20, 120000)
        pUnit:SpawnGameObject(183816, 5882, 2126, 637, 4.181123, 5000)
        pUnit:CastSpell(39132)
        pUnit:RegisterEvent("LichHand_phaseII",20000, 0) 
    end
    function LichHand_phaseII(pUnit, event)
        pUnit:RemoveEvents()
        pUnit:CastSpell(60121)
        pUnit:CastSpell(39132)
        pUnit:CastSpell(39132)
        pUnit:RegisterEvent("LichHand_spawnV",10000, 0) 
    end
     
    function LichHand_spawnV(pUnit, event)
        pUnit:RemoveEvents()
        pUnit:CastSpell(39132)
    x = pUnit:GetX();
    y = pUnit:GetY();
    z = pUnit:GetZ();
    o = pUnit:GetO();
    x = x + 4
        pUnit:SpawnCreature(130921, x, y, z, o, 20, 60000);
        pUnit:SpawnGameObject(183816, x, y, z, o, 5000)
    x = x - 8
        pUnit:SpawnCreature(130921, x, y, z, o, 20, 60000);
        pUnit:SpawnGameObject(183816, x, y, z, o, 5000)
    x = x + 4
    y = y + 8
        pUnit:SpawnCreature(130921, x, y, z, o, 20, 60000);
        pUnit:SpawnGameObject(183816, x, y, z, o, 5000)
    y = y - 16
        pUnit:SpawnCreature(130921, x, y, z, o, 20, 60000);
        pUnit:SpawnGameObject(183816, x, y, z, o, 5000)
    y = y + 8
        pUnit:RegisterEvent("LichHand_spawnIV",10000, 0)
    end
     
    function LichHand_spawnIV(pUnit, event)
        pUnit:CastSpell(39132)
        pUnit:RemoveEvents()
        pUnit:PlaySoundToSet(11965)
        pUnit:SendChatMessage(12, 0, "Ha ha ha ha ha")
    x = pUnit:GetX();
    y = pUnit:GetY();
    z = pUnit:GetZ();
    o = pUnit:GetO();
    y = y - 2
        pUnit:SpawnCreature(130921, x, y, z, o, 20, 60000);
        pUnit:SpawnGameObject(183816, x, y, z, o, 15000)
    y = y + 0.3
        pUnit:SpawnGameObject(183816, x, y, z, o, 15000)
    x = x - 0.4
    y = y - 0.3
        pUnit:SpawnGameObject(183816, x, y, z, o, 15000)
        pUnit:RegisterEvent("LichHand_spawnIVcool",2000, 0)
        pUnit:RegisterEvent("LichHand_spawnIVend", 14000, 0)
    end
    function LichHand_spawnIVcool(pUnit, event)
    x = pUnit:GetX();
    y = pUnit:GetY();
    z = pUnit:GetZ();
    o = pUnit:GetO();
    y = y - 2
        pUnit:SpawnCreature(130921, x, y, z, o, 20, 60000);
    end
    function LichHand_spawnIVend(pUnit, event)
        pUnit:RemoveEvents()
        pUnit:RegisterEvent("LichHand_spawnII",10000, 0) 
    end
    function LichHand_OnLeaveCombat(pUnit, event)
        pUnit:RemoveEvents()
        pUnit:SetScale(0.1)
    end
     
    function Lichmin_OnCombat(pUnit, event)
        pUnit:StopMovement(5000)
    end
     
    function Lichmin_OnLeaveCombat(pUnit, event)
        pUnit:RemoveEvents()
        pUnit:Despawn(1, 0)
        pUnit:Despawn(1, 0)
        pUnit:Despawn(1, 0)
        pUnit:Despawn(1, 0)
        pUnit:Despawn(1, 0)
        pUnit:Despawn(1, 0)
    end
     
    function Lichmin_OnKilledTarget(pUnit)
        pUnit:CastSpell(41106)
    end
     
    function Lichmin_Death(pUnit)
        pUnit:RemoveEvents()
        pUnit:Despawn(1, 0)
    end
    function LichHand_Death(pUnit)
        pUnit:RemoveEvents()
        pUnit:SetScale(0.1)
    end
     
    RegisterUnitEvent(130921, 1, "Lichmin_OnCombat")
    RegisterUnitEvent(130921, 2, "Lichmin_OnLeaveCombat")
    RegisterUnitEvent(130921, 3, "Lichmin_OnKilledTarget")
    RegisterUnitEvent(130921, 4, "Lichmin_Death")
    RegisterUnitEvent(131815, 1, "LichHand_OnCombat")
    RegisterUnitEvent(131815, 2, "LichHand_OnLeaveCombat")
    RegisterUnitEvent(131815, 3, "LichHand_OnKilledTarget")
    RegisterUnitEvent(131815, 4, "LichHand_Death")
    What is FrostTeam Project?
    FrostTeam Project, is a Wotlk Scripting project, related to fun events

    Who makes part of it?
    *Edude
    *Nymphx
    *bsod-staff14 - Partnership
    *stoneharry
    *Snailz

    You can download our newest content on
    frosteam - Revision 52: /
    Last edited by stoneharry; 11-30-2008 at 07:14 AM.

    [FrostTeam] The Lich King's Right Hand
  2. #2
    Edude's Avatar Member
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    This fight is EPIC, we tested it and everything went alright

    +Rep my mate and ALL HAIL FROSTTEAM

  3. #3
    VictoRo's Avatar Contributor
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    omg nice! +rep to you my mate!

  4. #4
    JaRRu's Avatar Member
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    , ****ing coool!" thanks!

  5. #5
    Nymphx's Avatar Active Member
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    I love it =D

    +Rep if I can.

    EDIT: Need to spread.

  6. #6
    Jeddy's Avatar Member
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    Woot adding it to my WOTLK test server.

  7. #7
    TheZaronz's Avatar Active Member
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    LOL, i just noticed this is 100% based on The Headless Horseman

  8. #8
    Ground Zero's Avatar ★ Elder ★
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    I Loooove it

    +Rep If i can.

  9. #9
    stoneharry's Avatar Moderator Harry


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    Originally Posted by TheZaronz View Post
    LOL, i just noticed this is 100% based on The Headless Horseman
    Only the speech, sound and parts of the minion phase are based on it The rest was pure randomness.

  10. #10
    TheZaronz's Avatar Active Member
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    Well, it fits perfectly

  11. #11
    bsod-staff14's Avatar Member
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    +Rep Stone Job well done!
    Immortal GamerZ Under Development!

  12. #12
    bsod-staff14's Avatar Member
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    Originally Posted by Edude View Post
    This fight is EPIC, we tested it and everything went alright

    +Rep my mate and ALL HAIL FROSTTEAM
    Lawl Edude Fix the Sig Bro!
    Immortal GamerZ Under Development!

  13. #13
    EcHoEs's Avatar lol why u mad
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    Some nice scripts released by Frostteam ^^
    Maybe I should try to join, if I can be arsed to make scripts..
    +4 rep for this.


  14. #14
    Edude's Avatar Member
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    You can join whenever you want EcHoEs

  15. #15
    bsod-staff14's Avatar Member
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    Sweet!So EcHoEs A member now ohh yea Edude did I give you my site?
    Immortal GamerZ Under Development!

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