[QUESTION] Custom City? menu

User Tag List

Results 1 to 13 of 13
  1. #1
    kikpp's Avatar Active Member
    Reputation
    21
    Join Date
    Jun 2007
    Posts
    94
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    [QUESTION] Custom City?

    ok so i made a custom city...how would i get the mobs and gameobjects in the same spot out into an SQL...pls answer :confused:

    [QUESTION] Custom City?
  2. #2
    Arugos's Avatar Member
    Reputation
    14
    Join Date
    Jun 2007
    Posts
    247
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    dude i ****ing love your signet and btw i need to know how too

  3. #3
    Clain's Avatar Banned
    Reputation
    179
    Join Date
    Jan 2008
    Posts
    1,396
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    1. Open navicat, heidisql, etc.
    2. Click on the ascent (world) database.
    3. Find the tables creature_spawns and gameobject_spawns.
    4. Right click them and click export data.
    5. Go through the export wizard and make it export as an sql.
    6. Once it is done open the file and delete the queries that you didn't spawn (Basically just delete them until only your queries are in there referring to the thigns you spawned)

  4. #4
    kikpp's Avatar Active Member
    Reputation
    21
    Join Date
    Jun 2007
    Posts
    94
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Basically just delete them until only your queries are in there referring to the thigns you spawned
    what do you mean by that...like after you dump the SQL file, just delete everything until you come to your gameobjects and vendors? cuz tht doesnt sound right:confused:

  5. #5
    *Alexz*'s Avatar Member
    Reputation
    105
    Join Date
    May 2007
    Posts
    521
    Thanks G/R
    0/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    its right and it takes forever xD

  6. #6
    kikpp's Avatar Active Member
    Reputation
    21
    Join Date
    Jun 2007
    Posts
    94
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    so really the people who make custom cities (not Illidan1) but others have no life? lol (jk for all you city makers out there)

  7. #7
    SectorSeven's Avatar Banned
    Reputation
    444
    Join Date
    Oct 2007
    Posts
    1,948
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Meh Illidan1 has a life.

  8. #8
    Clain's Avatar Banned
    Reputation
    179
    Join Date
    Jan 2008
    Posts
    1,396
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    It doesn't take that long lol

  9. #9
    kikpp's Avatar Active Member
    Reputation
    21
    Join Date
    Jun 2007
    Posts
    94
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    that's why i said
    not illidan1

  10. #10
    Anarchy [RD]'s Avatar Contributor
    Reputation
    132
    Join Date
    Jan 2008
    Posts
    547
    Thanks G/R
    0/2
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by clainsux View Post
    1. Open navicat, heidisql, etc.
    2. Click on the ascent (world) database.
    3. Find the tables creature_spawns and gameobject_spawns.
    4. Right click them and click export data.
    5. Go through the export wizard and make it export as an sql.
    6. Once it is done open the file and delete the queries that you didn't spawn (Basically just delete them until only your queries are in there referring to the thigns you spawned)
    Damn you Clain, beat me to it :P

  11. #11
    kate1's Avatar Member
    Reputation
    147
    Join Date
    Aug 2007
    Posts
    501
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Find the id (after export) you spawned first and copy that, the whole way down to the end, paste into another sql-file. Remeber to have the sql-command for inserting GO spawns/NPC spawns atthe start. I have no life? that hurts very much in my hearth mate!


    Graphic designer for crossfire-entertainment! And thx to Brightchild for my great sig

  12. #12
    warsheep's Avatar Contributor
    Reputation
    184
    Join Date
    Sep 2006
    Posts
    1,216
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    When creating new cities, you should use a clean gameobject_spawns table, and export it, that way you don't have to spend hours deleting everything
    FOR A MOMENT, NOTHING HAPPENED. THEN, AFTER A SECOND OR SO, NOTHING CONTINUED TO HAPPEN.

  13. #13
    kikpp's Avatar Active Member
    Reputation
    21
    Join Date
    Jun 2007
    Posts
    94
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    so Kate1...wat i would do is export gameobject_spawn table into another SQL then write .go spawn at the very top?

Similar Threads

  1. How to create your own custom city and making a portal to get there!
    By wowcomputer in forum WoW EMU Guides & Tutorials
    Replies: 50
    Last Post: 12-02-2008, 04:42 AM
  2. How to create your own (Professional) Custom City
    By wowcomputer in forum WoW EMU Guides & Tutorials
    Replies: 32
    Last Post: 03-15-2008, 01:46 PM
  3. New Custom City with Screenshots
    By Banksey in forum World of Warcraft Emulator Servers
    Replies: 24
    Last Post: 12-22-2007, 07:37 PM
  4. [QUESTION]Custom Mount Spell
    By EmiloZ in forum World of Warcraft Emulator Servers
    Replies: 0
    Last Post: 12-12-2007, 10:41 AM
  5. [Question] Custom Gems
    By GHCC in forum World of Warcraft Emulator Servers
    Replies: 1
    Last Post: 10-13-2007, 09:28 AM
All times are GMT -5. The time now is 06:04 AM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search