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    Problems getting a server online.

    Hello, me and my friend are having some problems getting our server online using Ascent Supermario repack.

    What we have done so far:
    • Make a DynDNS account and hostname.
    • Forwarded the following ports using a Speedtouch 780WLT router:
    • Setting up the config files like this:
    Ascent.conf
    • Code:
      /********************************************************************************
       * How to use this config file:                                                 *
       * Config files are in a block->variable->setting format.                       *
       * A < signifies the opening of a block, the block name is expected after that. * 
       * After the block name, a space and then the settings sperated by = / ' '.     *
       *                                                                              *
       * e.g.                                                                         *
       * <block setting="0" someval = "1">                                            *
       *                                                                              *
       * Comments can be in C format, e.g. /* some stuff */, with a // at the start   *
       * of the line, or in shell format (#).                                         *
       ********************************************************************************/
      
      #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
      # Database Section
      #
      #   Database.Host      - The hostname that the database is located on
      #   Database.Username  - The username used for the mysql connection
      #   Database.Password  - The password used for the mysql connection
      #   Database.Name      - The database name
      #   Database.Port      - Port that MySQL listens on. Usually 3306.
      #   Database.Type      - Client to use. 1 = MySQL, 2 = PostgreSQL, 3 = Oracle 10g
      #
      #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
      
      <WorldDatabase Hostname = "localhost" Username = "root" Password = "root" Name = "ascent" Port = "3306" Type = "1">
      <CharacterDatabase Hostname = "localhost" Username = "root" Password = "root" Name = "ascent" Port = "3306" Type = "1">
      
      
      #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
      # Listen Config
      #
      #    Host
      #        This is the address that the server will listen on.
      #        To listen on all addresses, set it to 0.0.0.0
      #        Default: 127.0.0.1 (localhost)
      #
      #    WorldServerPort
      #        This is the port that the world server listens on.
      #        It has to be the same as what is specified in the
      #        realms table in the LogonDatabase.
      #        Default: 8129
      #
      #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
      
      <Listen Host = "0.0.0.0"
              WorldServerPort = "8129">
      
      
      #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
      # Log Level Setup
      #
      #    Console Logging Level
      #        This directive controls how much output the server will
      #        display in it's console. Set to 0 for none, or -1 to disable.
      #        -1 = Disabled; 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
      #        Default: 3
      #
      #    World server packet logging feature
      #        If this directive is turned on, a file called `world.log`
      #        will be created in the server's directory and all packets
      #        sent and received by clients will be dumped here in bfg
      #        format.
      #        Default: 0
      #
      #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
      
      <LogLevel Screen="0" File="-1" World="0">
      
      
      #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
      # Server Settings
      #
      #    PlayerLimit
      #        This directive controls the amount of sessions that will be
      #        accepted by the server before it starts to add people to 
      #        the server queue.
      #        Default: 100
      #
      #    Motd
      #        This message will be displayed by the server in the chat
      #        box every time any user logs on. Colors can be used in the
      #        standard WoW format.
      #        Default: "No MOTD specified
      #
      #    Send Build On Join
      #        This directive controls whether the server's internal revision
      #        will be sent to clients upon entering the world. Use it to help
      #        testers report bugs.
      #
      #    Send Stats On Join
      #        This directive controls whether the server will send the online player
      #        count to a cilent when it enters the world.
      #
      #    Breathing Setup
      #        If the breathing code is causing problems or you want to run a fun server, you can disable 
      #        water checks by enabling this directive.
      #        Default: 1
      #
      #    Level Cap
      #        This variable controls the level that stats will be generated up to internally.
      #        Beyond this level players can still see a higher level visually but their stats won't
      #        increase beyond this point.
      #        Default: 70
      #
      #    Generated Level Level Cap
      #       This variable controls the level at which stats will generate up to. Generally the formulas go
      #       crazy after level 70 so this way you can keep the high visual but stats at a reasonable value.
      #       Default: 70
      #
      #    Seperate Channels Control
      #        This directive controls whether horde and alliance chats will be seperated across channels.
      #        Set to 1 for blizzlike seperated channels, or 0 to allow horde/alliance to speak to each other
      #        across channels.
      #        Default: 0
      #
      #    Compression Threshold
      #        This directive controls the limit when update packets will be compressed using deflate.
      #        For lower-bandwidth servers use a lower value at the cost of cpu time.
      #        Default: 1000
      #
      #    Queue Update Rate
      #        This directive controls how many milliseconds (ms) between the updates
      #        that the queued players receieve telling them their position in the queue.
      #        Default: 5000 (5 seconds).
      #
      #    Kick AFK Players
      #        Time in milliseconds (ms) that a player will be kicked after they go afk.
      #        Default: 0 (disabled)
      #
      #    Connection Timeout
      #        This directive specifies the amount of seconds that the client will be disconnected
      #        after if no ping packet is sent. It is advised to leave it at the default.
      #        Default: 180
      #
      #    Realm Type
      #        This is the realm type that will be used by the server to handle world pvp.
      #        Default: 0 (pve)(RPPVE)
      #        Other values: 1(pvp)(RPPVP)
      #
      #    AdjustPriority
      #        Set the server to high process priority?
      #        Default: 0
      #
      #    RequireAllSignatures
      #        This directive controls whether the full 10 signatures will be required in order
      #        to turn in a petition. Smaller servers would be better off having it turned off.
      #        Default: off
      #
      #    ShowGMInWhoList
      #        This directive controls whether GM's will be shown in player's who lists or not.
      #        Default: on
      #
      #    MapUnloadTime
      #        This directive controls whether to unload map cells after an idle period of <x> seconds.
      #        Use on smaller servers or servers that are memory-limited. The server without cell unloading
      #        can use over 1.2GB memory with all creatures loaded.
      #        Default: 0
      #
      #    LimitedNames
      #        This directive forces all character names to be a-z and A-Z compliant.
      #        Default: 1
      #
      #    UseAccountData
      #        This directive determines whether the account_data table is used to save custom client data.
      #        May cause buggy behaviour.
      #        Default: 0
      #
      #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
      
      <Server PlayerLimit = "100"
              Motd = "Welcome to our server have fun and dont pvp in mall!"        
              SendBuildOnJoin = "1"
              SendStatsOnJoin = "1"
              EnableBreathing = "1"
              LevelCap = "70"
              GenLevelCap = "70"
              SeperateChatChannels = "0"
              CompressionThreshold = "1000"
              QueueUpdateInterval = "5000"
              KickAFKPlayers = "0"
              ConnectionTimeout = "180"
              RealmType = "1"
              AdjustPriority = "0"
              RequireAllSignatures = "0"
              ShowGMInWhoList = "0"
              MapUnloadTime="0"
              LimitedNames="1"
              UseAccountData="0">
      
      #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
      # Power regeneration multiplier setup
      # 
      #    These directives set up the multiplier in which regen values will be
      #    multiplied by every 2 seconds.
      #    Powers: 
      #        Power1 = Mana, Power2 = Rage, Power3 = Energy
      #    
      #    Reputation:
      #        Kill = Rep gained on kill, Quest = rep gained from quests
      #
      #    Honor:
      #        Honor = multiplier used to calculate honor per-kill.
      #
      #    PvP:
      #        PvPTimer = in ms, the timeout for pvp after turning it off. default: 5mins (300000)
      #
      #    XP:
      #        The xp that a player receives from killing a creature will be multiplied
      #        by this value in order to get his xp gain.
      #
      #    RestXP: 
      #        Value is the amount of rest XP a player will recieve per minute of rest time.
      #
      #    Drop(Color):
      #        These values will be multiplied by the drop percentages of the items for creatures
      #        to determine which items to drop. All default to 1.
      #        To allow you better control of drops, separate multipliers have been created for items 
      #        of each quality group. 
      #
      #    DropMoney:
      #        This value will be multiplied by any gold looted and pickpocketed
      #
      #    Save:
      #        Value in milliseconds (ms) that will be between player autosaves.
      #        Default: 300000 (5 minutes)
      # 
      #    SkillChance:
      #        The chance that you have to level up a skill in melee or a profession is multiplied
      #        by this value.
      #        Default: 1
      #
      #    SkillRate:
      #        The amount of "levels" your skill goes up each time you gain a level is multiplied
      #        by this value.
      #
      #    ArenaMultiplier
      #         Every week/day the arena points gained by a player will be multiplied by this value.
      #
      #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
      
      <Rates Health="1"
             Power1="1"
             Power2="1"
             Power3="1"
             QuestReputation="1"
             KillReputation="1"
             Honor="1"
             PvPTimer="300000"
             Compression="1"
             XP="9000000"
             QuestXP="1000000"
             RestXP="100000"
             DropGrey="1"
             DropWhite="1"
             DropGreen="1"
             DropBlue="1"
             DropPurple="1"
             DropOrange="1"
             DropArtifact="1"
             DropMoney="1000"
             Save="300000"
             SkillChance="10000"
             SkillRate="10000"
             ArenaMultiplier2x="1"
             ArenaMultiplier3x="1"
             ArenaMultiplier5x="1">
      
      
      #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
      # GM Client Channel
      #
      #   This should be set to 'gm_sync_channel' for the My_Master addon to work.
      #   Default: gm_sync_channel
      #
      #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
      
      <GMClient ReqGmClient = "0" GmClientChannel = "gm_sync_channel">
      
      
      #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
      # Terrain Configuration
      #
      #   Set the path to the map_xx.bin files and whether unloading should be enabled
      #   for the main world maps here. Unloading the main world maps when they go idle
      #   can save a great amount of memory if the cells aren't being activated/idled
      #   often. Instance/Non-main maps will not be unloaded ever.
      #
      #   Default:
      #      MapPath = "maps"
      #      UnloadMaps = 1
      #
      #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
      
      <Terrain MapPath = "maps" UnloadMaps = "1">
      
      
      #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
      # Log Settings
      # 
      #    Cheaters:
      #        This directive sets up the cheater logging file, if turned on any
      #        cheat / packet exploit / speedhack attempts will be logged here.
      #
      #    GMCommands:
      #        These two directives set up the GM command logging fie. If turned on,
      #        most gm commands will be logged for this file for abuse investigation, etc.
      #
      #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
      
      <Log Cheaters="0" GMCommands="0">
      
      
      #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
      # Mail System Setup
      #
      #    These directives control the limits and behaviour of the ingame mail system.
      #    All options must have Mail prefixed before them.
      #   
      #    ReloadDelay                 
      #        Controls the delay at which the database is "refreshed". Use it if you're
      #        inserting mail from an external source, such as a web-based interface.
      #        0 turns it off.
      #        Default: 0
      #
      #    DisablePostageCostsForGM 
      #        Enables/disables the postage costs for GM's. DisablePostageCosts overrides this.
      #        Default: 1
      #
      #    DisablePostageCosts
      #        Disables postage costs for all players.
      #        Default: 0
      #
      #    DisablePostageDelayItems
      #        Disables the one hour wait time when sending mail with items attached.
      #        Default: 1
      #
      #    DisableMessageExpiry
      #        Turns off the 30 day / 3 day after read message expiry time. 
      #        WARNING: A mailbox still cannot show more than 50 items at once
      #        (stupid limitation in client).
      #        Default: 0
      #
      #    EnableInterfactionMail
      #        Removes the faction limitation for sending mail messages. Applies to all players.
      #        Default: 1
      #
      #    EnableInterfactionMailForGM 
      #        Removes the faction limitation for sending mail messages, but only applies
      #        to GM's. EnableInterfactionMail overrides this.
      #        Default: 1
      #   
      #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
      
      <Mail ReloadDelay="0"
            DisablePostageCostsForGM="1"
            DisablePostageCosts="0"
            DisablePostageDelayItems="1"
            DisableMessageExpiry="0"
            EnableInterfactionMail="1"
            EnableInterfactionMailForGM="1">
      
      
      #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
      # Status Dumper Config
      #
      #        These directives set up the status dumper plugin. Filename is an
      #        absolute or relative path to the server binary. Interval is the
      #        time that the stats will be dumped to xml.
      #        Default: stats.xml / 120000 (2 minutes)
      #
      #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
      
      <StatDumper FileName = "stats.xml" Interval = "120000">
      
      
      #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
      # Startup Options
      #
      #    Preloading
      #        This directive controls whether the entire world will be spawned at server
      #        startup or on demand. It is advised to leave it disabled unless you are a
      #        developer doing testing.
      #        Default: off
      #
      #    Background Loot Loading
      #        This directive controls whether loot will be loaded progressively during
      #        startup or in the background in a seperate thread. Turning it on will
      #        result in much faster startup times.
      #        Default: on
      #
      #    Multithreaded Startup
      #        This controls whether the server will spawn multiple worker threads to
      #        use for loading the database and starting the server. Turning it on
      #        increases the speed at which it starts up for each additional cpu in your
      #        computer.
      #        Default: on
      #
      #    Additional Table Binding
      #        You can load static item/creature/etc data into the server using this directive.
      #        This way throughout database updates your custom data can be preserved.
      #        Format: "sourcetable destination table,sourcetable destinationtable"
      #        Example: "myitems items,mynpcs creature_names"
      #        Default: ""
      #
      #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
      
      <Startup Preloading = "0"
               BackgroundLootLoading = "1"
               EnableMultithreadedLoading = "1"
               LoadAdditionalTables="">
      
      #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
      # Flood Protection Setup
      #
      #    Lines
      #        This is the number of "messages" or lines that it will allow before stopping messages from
      #        being sent. This counter is reset every "Seconds" seconds.
      #        Default: 0 (disabled)
      #
      #    Seconds
      #        This is the number of seconds inbetween the Line counter being reset.
      #        Default: 0 (disabled)
      #
      #    SendMessage
      #        If this is enabled, a "Your message has triggered serverside flood protection. You can speak again in %u seconds."
      #        message will be sent upon flood triggering.
      #        Default: 0
      #
      #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
      
      <FloodProtection Lines = "0" Seconds = "0" SendMessage = "0">
      
      
      #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
      # LogonServer Setup
      #
      #    DisablePings   
      #        This directive controls whether pings will be sent to the logonserver to check
      #        if the connection is still "alive". Expect problems if it is disabled.
      #        Default: 0
      #
      #    RemotePassword
      #        This directive controls the password used to authenticate with the logonserver.
      #        It must be the same between the two configs. If it is not, your server will
      #        not register.
      #
      #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
      
      <LogonServer DisablePings = "0"
                   RemotePassword = "ascent">
      
      
      #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
      # AntiHack Setup
      #
      #    Teleport   
      #        This directive controls anti-teleport hack checks will be enabled or not.
      #        Default: 1
      #
      #    Speed
      #        This directive controls anti-speed hack checks will be performed on player movement or not.
      #        Default: 1
      #
      #    FallDamage
      #        This directive controls anti-fall damage hack checks will be performed on player movement or not.
      #        Default: 1
      #
      #    Flying
      #        This directive controls whether flight hacks will be performed on players or not.
      #        Default: 1
      #
      #    DisableOnGM
      #        This directive controls hack checks will be disabled for GM's or not.
      #        Default: 0
      #
      #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
      
      <AntiHack Teleport="1"
                Speed="1"
                FallDamage="1"
                Flying="1"
                DisableOnGM="0">
      
      
      #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
      # Period Setup
      #
      #    These are the periods that the server will wait before doing periodic duties. At the moment only
      #    arena point calculation and honor point calculation are used here.
      #
      #    Default:
      #         Arena: weekly
      #         Honor: daily
      #             (blizzlike values)
      #
      #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
      
      <Periods HonorUpdate="daily"
               ArenaUpdate="weekly">
               
      #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
      # AscentStats Setup                *** PRIVACY NOTE: READ ME CAREFULLY ***
      #
      #    These are the values that the AscentStats client uses while communicating with an AscentStats server.
      #    Statistics will be sent anonymously if a server guid is not set.
      #    If you do not want your ascent client communicating with AscentStats servers, disable it here.
      #    No personally-identifiable information is sent in these transmissions. The actual data sent is:-
      #      stats=Ascent|PLATFORM|CONFIG|ARCH|REV|PLAYER|QUEUE|ALLIANCE|HORDE|AVGLAT|PEAK
      #
      #    If you don't mind your server transmitting this information, please leave AscentStats enabled. It
      #    allows our developers to understand our users needs better and in the end provide you with a better
      #    product.
      #
      #    Enable
      #         To disable stat transmission completely, set this to 0.
      #
      #    ServerGUID
      #         This is the GUID assigned to your server by the AscentStats server. To register your server, go
      #         to http://www.example.com/ascentstats/register_server.php
      #
      #    ServerKey
      #         This is the key used to secure stats sent by your server so they can't be forged. This key is
      #         obtained after registering your server.
      #
      #    Default:
      #         Enabled
      #         Server Key "NONE"
      #         Server GUID "NONE"
      #
      #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
      
      <AscentStats Enable="1"
                   ServerGUID="NONE"
                   ServerKey="NONE">
      
      
      #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
      # Channels Setup
      #
      #    These directives control some of the aspects in the channel system.
      #
      #    BannedChannels
      #         If you would like to ban users from creating or joining a channel specify them here in a ';'
      #         seperated list.
      #         Default: ""
      #
      #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
      
      <Channels BannedChannels="">
      
      
      #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
      # VoiceChat Setup
      #
      #    These directives control some of the aspects in the voice chat system.
      #
      #    Enabled
      #         If you want to enable the voice chat system, this must be set to 1.
      #         Default: "0"
      #
      #    ServerIP
      #         This is the IP of the voice chat server.
      #         Default: "127.0.0.1"
      #
      #    ServerPort
      #         This is the TCP port of the voice chat server.
      #         Default: "3727"
      #
      #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
      
      <VoiceChat Enabled="0"
                 ServerIP="127.0.0.1"
                 ServerPort="3727">
      
      
      #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
      # Remote Console Setup
      #
      #    These directives control the remote administration console.
      #
      #    Enabled
      #         If you want to enable the remote administration console, set this.
      #         Default: 0
      #
      #    Host
      #         This is the interface the RA server listens on.
      #         Default: "0.0.0.0"
      #
      #    Port
      #         This is the TCP port the RA server listens on. Connect to it with a regular telnet client.
      #         Default: 8092
      #
      #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
      
      <RemoteConsole Enabled="0"
                     Host="0.0.0.0"
                     Port="8092">
      
      
      #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
      # Localization Setup
      #
      #    LocaleBindings
      #        This is a list of locale names and the other locale you want to associate with them.
      #        For example, to make the European client always use the french language, "enGB=frFR"
      #
      #        Must be terminated by a space.
      #
      #        Default: ""
      #
      #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
      
      <Localization LocaleBindings="">
    Logonserver.conf

    Code:
    #######################################################################
    # Ascent Realms Configuration File MADE BY SPARTAN SP
    # Last updated at revision 446 by Burlex
    #######################################################################
    
    /********************************************************************************
     * How to use this config file:                                                 *
     * Config files are in a block->variable->setting format.                       *
     * A < signifies the opening of a block, the block name is expected after that. * 
     * After the block name, a space and then the settings sperated by = / ' '.     *
     *                                                                              *
     * e.g.                                                                         *
     * <block setting="0" someval = "1">                                            *
     *                                                                              *
     * Comments can be in C format, e.g. /* some stuff */, with a // at the start   *
     * of the line, or in shell format (#).                                         *
     ********************************************************************************/
    
    # LogonDatabase Section
    #
    #    These directives are the location of the `realms` and `accounts`
    #    tables.
    #
    #    LogonDatabase.Host      - The hostname that the database is located on
    #    LogonDatabase.Username  - The username used for the mysql connection
    #    LogonDatabase.Password  - The password used for the mysql connection
    #    LogonDatabase.Name      - The database name
    #    LogonDatabase.Port      - Port that MySQL listens on. Usually 3306.
    #    LogonDatabase.Type      - Client to use. 1 = MySQL, 2 = PostgreSQL, 3 = Oracle 10g
    #
    
    <LogonDatabase Hostname = "localhost"
                   Username = "root"
                   Password = "root"
                   Name     = "ascent"
                   Port     = "3306"
                   Type     = "1">
    
    
    # Host Directive
    #
    #    This is the address that the realmlist will listen on.
    #    To listen on all addresses, set it to 0.0.0.0
    #    Default: 127.0.0.1 (localhost)
    #
    #    Note: ISHost is the interserver communication listener.
    #
    
    <Listen Host = "0.0.0.0"
            ISHost = "0.0.0.0"
            RealmListPort = "3724"
            ServerPort = "8093">
    
    # Server console logging level
    #
    #    This directive controls how much output the server will
    #    display in it's console. Set to 0 for none.
    #    0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
    #    Default: 3
    #
    
    <LogLevel Screen = "0"
              File = "-1">
    
    # Account Refresh Time
    #
    #    This controls on which time interval accounts gets 
    #    refreshed. (In seconds)
    #    Default = 600
    #
    
    <Rates AccountRefresh = "600">
    
    # Accepted Build Range Setup
    #
    #    These two directives set up which clients will be
    #    allowed to authenticate with the realm list.
    #
    #    Set these to the same builds that the server was
    #    compiled for.
    #
    #    As of the last update, version 2.1.1 was build 6739.
    #
    
    <Client MinBuild = "6739"
            MaxBuild = "9999">
    
    # WorldServer Setup
    #
    #    This directive controls the password used to authenticate with the worldserver.
    #    It must be the same between the two configs. If it is not, your server will
    #    not register.
    #
    #    Default: "change_me_logon"
    #
    
    <LogonServer RemotePassword = "ascent">
    Realms.conf

    Code:
    #######################################################################
    # Ascent Realms Configuration File
    # Last updated at revision 446 by Burlex
    #######################################################################
    
    /********************************************************************************
     * How to use this config file:                                                 *
     * Config files are in a block->variable->setting format.                       *
     * A < signifies the opening of a block, the block name is expected after that. * 
     * After the block name, a space and then the settings sperated by = / ' '.     *
     *                                                                              *
     * e.g.                                                                         *
     * <block setting="0" someval = "1">                                            *
     *                                                                              *
     * Comments can be in C format, e.g. /* some stuff */, with a // at the start   *
     * of the line, or in shell format (#).                                         *
     ********************************************************************************/
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # LogonServer Section
    #
    #    Address:
    #        The address (no port) of the server.
    #
    #    Port:
    #        The port on which the logon server listens. (*** NOT 3724 ***)
    #
    #    Name:
    #        Not really relavant, but name the logon.
    #
    #    RealmCount:
    #        The number of realms in the next section.
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <LogonServer Address = "127.0.0.1"
                 Port = "8093"
                 Name = "Default Logon"
                 RealmCount = "1">
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Realm Section
    #
    #    Name:
    #        The name of the realm.
    #    
    #    Address:
    #        The address (and port) of that realm.
    #
    #    Icon:
    #        The type of realm (PVP, Normal, RPPVP, RP)
    #
    #    Colour:
    #        Realm colour in realm list display.
    #
    #    TimeZone:
    #        Time zone the realm is in.
    #
    #    Population:
    #        (0 = low, 1 = medium, 2 = high)
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    <Realm1 Name = "Hellfire WoW"
            Address = "hellfirewow.mine.nu:8129"
            Icon = "PVP"
            Colour = "1"
            Population = "1.0"
            TimeZone = "1">
    
    <Realm2 Name = "Hellfire WoW - Local"
            Address = "127.0.0.1:8129"
            Icon = "PVP"
            Colour = "1"
            Population = "1.0"
            TimeZone = "1">
    • And when I try to connect, using the DynDNS hostname, it just stands on Connecting, and finally goes over to "Unable to Connect"
    All help would be EXTREMLY appreciated!

    Problems getting a server online.
  2. #2
    EmuGod's Avatar Contributor
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    well, for one forwarding 3306 wouldn't be a bad idea,but that's all I could tell from the little time I have to read it.

  3. #3
    EcHoEs's Avatar lol why u mad
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    Logonserver.conf
    <Listen host = "your.ip" (or hellfirewow.mine.nu)
    ISHost = "your.ip" (Same)

    That could work. then prolly :
    Ascent.conf

    <Listen Host = "your.ip" (same..)


  4. #4
    King Shaun's Avatar Member
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    Do not do what Echoes told you, as that is generally a bad idea...

    Anyway if you ever need help on things like this, talk to the expert..
    Which ofcourse is me!

    MSN: [email protected]

    Add me and I will fix it for you..


    Threads of the Week: [Errage] [Blizzard] [Rapidshare]

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