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  1. #1
    anonymous23's Avatar Active Member
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    people keep starting naked help!

    ok this is a big problem, i use the norwigeon 4.0 repack and when anyone starts, there naked. so they get stuff. but when they log out, and back in, there naked with nothing again. how do i solve this problem?

    people keep starting naked help!
  2. #2
    Le Froid's Avatar Contributor
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    playercreateinfo tables seem messed up

  3. #3
    anonymous23's Avatar Active Member
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    and i do that.....how? got a sql file for it?

  4. #4
    Le Froid's Avatar Contributor
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    Code:
    /*
    MySQL Data Transfer
    Source Host: localhost
    Source Database: ascent2
    Target Host: localhost
    Target Database: ascent2
    Date: 1/13/2008 1:42:09 PM
    */
    
    SET FOREIGN_KEY_CHECKS=0;
    -- ----------------------------
    -- Table structure for playercreateinfo
    -- ----------------------------
    CREATE TABLE `playercreateinfo` (
      `Index` tinyint(3) unsigned NOT NULL auto_increment,
      `race` tinyint(3) unsigned NOT NULL default '0',
      `factiontemplate` int(10) unsigned NOT NULL default '0',
      `class` tinyint(3) unsigned NOT NULL default '0',
      `mapID` int(10) unsigned NOT NULL default '0',
      `zoneID` int(10) unsigned NOT NULL default '0',
      `positionX` float NOT NULL default '0',
      `positionY` float NOT NULL default '0',
      `positionZ` float NOT NULL default '0',
      `displayID` smallint(5) unsigned NOT NULL default '0',
      `BaseStrength` tinyint(3) unsigned NOT NULL default '0',
      `BaseAgility` tinyint(3) unsigned NOT NULL default '0',
      `BaseStamina` tinyint(3) unsigned NOT NULL default '0',
      `BaseIntellect` tinyint(3) unsigned NOT NULL default '0',
      `BaseSpirit` tinyint(3) unsigned NOT NULL default '0',
      `BaseHealth` int(10) unsigned NOT NULL default '0',
      `BaseMana` int(10) unsigned NOT NULL default '0',
      `BaseRage` int(10) unsigned NOT NULL default '0',
      `BaseFocus` int(10) unsigned NOT NULL default '0',
      `BaseEnergy` int(10) unsigned NOT NULL default '0',
      `attackpower` int(10) unsigned NOT NULL default '0',
      `mindmg` float NOT NULL default '0',
      `maxdmg` float NOT NULL default '0',
      PRIMARY KEY  (`Index`)
    ) ENGINE=MyISAM AUTO_INCREMENT=58 DEFAULT CHARSET=latin1 COMMENT='Player System';
    
    -- ----------------------------
    -- Records 
    -- ----------------------------
    INSERT INTO `playercreateinfo` VALUES ('1', '1', '1', '1', '0', '12', '-8949.95', '-132.493', '83.5312', '49', '23', '20', '22', '20', '20', '60', '0', '1000', '0', '0', '29', '5', '6');
    INSERT INTO `playercreateinfo` VALUES ('2', '2', '2', '1', '1', '14', '-618.518', '-4251.67', '38.718', '51', '26', '17', '24', '17', '23', '80', '0', '1000', '0', '0', '35', '6', '7');
    INSERT INTO `playercreateinfo` VALUES ('3', '3', '3', '1', '0', '1', '-6240.32', '331.033', '382.758', '53', '25', '16', '25', '19', '19', '90', '0', '1000', '0', '0', '33', '5', '6');
    INSERT INTO `playercreateinfo` VALUES ('4', '4', '4', '1', '1', '141', '10311.3', '832.463', '1326.41', '55', '20', '25', '21', '20', '20', '50', '0', '1000', '0', '0', '23', '4', '5');
    INSERT INTO `playercreateinfo` VALUES ('5', '5', '5', '1', '0', '85', '1676.35', '1677.45', '121.67', '57', '22', '18', '23', '18', '25', '70', '0', '1000', '0', '0', '27', '4', '5');
    INSERT INTO `playercreateinfo` VALUES ('6', '6', '6', '1', '1', '215', '-2917.58', '-257.98', '52.9968', '59', '28', '15', '24', '15', '22', '80', '0', '1000', '0', '0', '39', '6', '7');
    INSERT INTO `playercreateinfo` VALUES ('7', '7', '115', '1', '0', '1', '-6237.02', '329.659', '382.703', '1563', '18', '23', '21', '23', '20', '50', '0', '1000', '0', '0', '19', '3', '4');
    INSERT INTO `playercreateinfo` VALUES ('8', '8', '116', '1', '1', '14', '-618.518', '-4251.67', '38.718', '1478', '24', '22', '23', '16', '21', '70', '0', '1000', '0', '0', '31', '5', '6');
    INSERT INTO `playercreateinfo` VALUES ('9', '1', '1', '2', '0', '12', '-8949.95', '-132.493', '83.5312', '49', '22', '20', '22', '20', '21', '58', '80', '0', '0', '0', '27', '4', '5');
    INSERT INTO `playercreateinfo` VALUES ('10', '3', '3', '2', '0', '1', '-6240.32', '331.033', '382.758', '53', '24', '16', '25', '19', '20', '88', '79', '0', '0', '0', '31', '5', '6');
    INSERT INTO `playercreateinfo` VALUES ('11', '2', '2', '3', '1', '14', '-618.518', '-4251.67', '38.718', '51', '23', '20', '23', '17', '24', '76', '82', '0', '0', '0', '25', '4', '5');
    INSERT INTO `playercreateinfo` VALUES ('12', '3', '3', '3', '0', '1', '-6240.32', '331.033', '382.758', '53', '22', '19', '24', '19', '20', '86', '84', '0', '0', '0', '23', '4', '5');
    INSERT INTO `playercreateinfo` VALUES ('15', '4', '4', '3', '1', '141', '10311.3', '832.463', '1326.41', '55', '17', '28', '20', '20', '21', '46', '85', '0', '0', '0', '27', '4', '5');
    INSERT INTO `playercreateinfo` VALUES ('16', '6', '6', '3', '1', '215', '-2917.58', '-257.98', '52.9968', '59', '25', '18', '23', '15', '23', '76', '80', '0', '0', '0', '25', '4', '5');
    INSERT INTO `playercreateinfo` VALUES ('17', '8', '116', '3', '1', '14', '-618.518', '-4251.67', '38.718', '1478', '21', '25', '22', '16', '22', '66', '81', '0', '0', '0', '28', '5', '6');
    INSERT INTO `playercreateinfo` VALUES ('18', '1', '1', '4', '0', '12', '-8949.95', '-132.493', '83.5312', '49', '21', '23', '21', '20', '20', '55', '0', '0', '0', '100', '26', '4', '5');
    INSERT INTO `playercreateinfo` VALUES ('19', '2', '2', '4', '1', '14', '-618.518', '-4251.67', '38.718', '51', '24', '20', '23', '17', '23', '75', '0', '0', '0', '100', '26', '4', '5');
    INSERT INTO `playercreateinfo` VALUES ('20', '3', '3', '4', '0', '1', '-6240.32', '331.033', '382.758', '53', '23', '19', '24', '19', '19', '85', '0', '0', '0', '100', '24', '4', '5');
    INSERT INTO `playercreateinfo` VALUES ('21', '4', '4', '4', '1', '141', '10311.3', '832.463', '1326.41', '55', '18', '28', '20', '20', '20', '45', '0', '0', '0', '100', '28', '5', '6');
    INSERT INTO `playercreateinfo` VALUES ('22', '5', '5', '4', '0', '85', '1676.35', '1677.45', '121.67', '57', '20', '21', '22', '18', '25', '65', '0', '0', '0', '100', '23', '4', '5');
    INSERT INTO `playercreateinfo` VALUES ('23', '7', '115', '4', '0', '1', '-6237.02', '329.659', '382.703', '1563', '16', '26', '20', '23', '20', '45', '0', '0', '0', '100', '24', '4', '5');
    INSERT INTO `playercreateinfo` VALUES ('24', '8', '116', '4', '1', '14', '-618.518', '-4251.67', '38.718', '1478', '22', '25', '22', '16', '21', '65', '0', '0', '0', '100', '29', '5', '6');
    INSERT INTO `playercreateinfo` VALUES ('25', '1', '1', '5', '0', '12', '-8949.95', '-132.493', '83.5312', '49', '20', '20', '20', '22', '23', '52', '160', '0', '0', '0', '10', '2', '3');
    INSERT INTO `playercreateinfo` VALUES ('26', '3', '3', '5', '0', '1', '-6240.32', '331.033', '382.758', '53', '22', '16', '23', '21', '22', '82', '145', '0', '0', '0', '12', '2', '3');
    INSERT INTO `playercreateinfo` VALUES ('27', '4', '4', '5', '1', '141', '10311.3', '832.463', '1326.41', '55', '17', '25', '19', '22', '23', '51', '160', '0', '0', '0', '7', '2', '2');
    INSERT INTO `playercreateinfo` VALUES ('28', '5', '5', '5', '0', '85', '1676.35', '1677.45', '121.67', '57', '19', '18', '21', '20', '28', '62', '130', '0', '0', '0', '9', '2', '3');
    INSERT INTO `playercreateinfo` VALUES ('29', '8', '116', '5', '1', '14', '-618.518', '-4251.67', '38.718', '1478', '21', '22', '21', '18', '24', '62', '128', '0', '0', '0', '11', '2', '3');
    INSERT INTO `playercreateinfo` VALUES ('30', '2', '2', '7', '1', '14', '-618.518', '-4251.67', '38.718', '51', '24', '17', '23', '18', '25', '77', '73', '0', '0', '0', '30', '5', '6');
    INSERT INTO `playercreateinfo` VALUES ('31', '6', '6', '7', '1', '215', '-2917.58', '-257.98', '52.9968', '59', '26', '15', '23', '16', '24', '77', '71', '0', '0', '0', '34', '5', '6');
    INSERT INTO `playercreateinfo` VALUES ('32', '8', '116', '7', '1', '14', '-618.518', '-4251.67', '38.718', '1478', '22', '22', '22', '17', '23', '67', '72', '0', '0', '0', '26', '4', '5');
    INSERT INTO `playercreateinfo` VALUES ('34', '1', '1', '8', '0', '12', '-8949.95', '-132.493', '83.5312', '49', '20', '20', '20', '23', '22', '52', '165', '0', '0', '0', '10', '2', '3');
    INSERT INTO `playercreateinfo` VALUES ('35', '5', '5', '8', '0', '85', '1676.35', '1677.45', '121.67', '57', '19', '18', '21', '21', '27', '62', '135', '0', '0', '0', '9', '2', '3');
    INSERT INTO `playercreateinfo` VALUES ('36', '7', '115', '8', '0', '1', '-6237.02', '329.659', '382.703', '1563', '15', '23', '19', '26', '22', '51', '210', '0', '0', '0', '5', '1', '2');
    INSERT INTO `playercreateinfo` VALUES ('37', '8', '116', '8', '1', '14', '-618.518', '-4251.67', '38.718', '1478', '21', '22', '21', '19', '23', '62', '119', '0', '0', '0', '11', '2', '3');
    INSERT INTO `playercreateinfo` VALUES ('38', '1', '1', '9', '0', '12', '-8949.95', '-132.493', '83.5312', '49', '20', '20', '21', '22', '22', '53', '140', '0', '0', '0', '10', '2', '3');
    INSERT INTO `playercreateinfo` VALUES ('39', '2', '2', '9', '1', '14', '-618.518', '-4251.67', '38.718', '51', '23', '17', '23', '19', '25', '73', '109', '0', '0', '0', '13', '2', '3');
    INSERT INTO `playercreateinfo` VALUES ('40', '5', '5', '9', '0', '85', '1676.35', '1677.45', '121.67', '57', '19', '18', '22', '20', '27', '63', '110', '0', '0', '0', '9', '2', '3');
    INSERT INTO `playercreateinfo` VALUES ('41', '7', '115', '9', '0', '1', '-6237.02', '329.659', '382.703', '1563', '15', '23', '20', '25', '22', '43', '185', '0', '0', '0', '5', '1', '2');
    INSERT INTO `playercreateinfo` VALUES ('42', '4', '4', '11', '1', '141', '10311.3', '832.463', '1326.41', '55', '18', '25', '19', '22', '22', '53', '100', '0', '0', '0', '16', '3', '4');
    INSERT INTO `playercreateinfo` VALUES ('43', '6', '6', '11', '1', '215', '-2917.58', '-257.98', '52.9968', '59', '26', '15', '22', '17', '24', '74', '67', '0', '0', '0', '32', '5', '6');
    INSERT INTO `playercreateinfo` VALUES ('44', '11', '1629', '1', '530', '3524', '-3961.64', '-13931.2', '100.615', '16125', '24', '17', '21', '21', '22', '50', '0', '1000', '0', '0', '31', '5', '6');
    INSERT INTO `playercreateinfo` VALUES ('45', '11', '1629', '2', '530', '3524', '-3961.64', '-13931.2', '100.615', '16125', '23', '17', '21', '21', '23', '48', '95', '0', '0', '0', '29', '5', '6');
    INSERT INTO `playercreateinfo` VALUES ('46', '11', '1629', '3', '530', '3524', '-3961.64', '-13931.2', '100.615', '16125', '21', '20', '20', '21', '23', '46', '100', '0', '0', '0', '23', '4', '5');
    INSERT INTO `playercreateinfo` VALUES ('47', '11', '1629', '5', '530', '3524', '-3961.64', '-13931.2', '100.615', '16125', '21', '17', '19', '23', '25', '51', '175', '0', '0', '0', '11', '2', '3');
    INSERT INTO `playercreateinfo` VALUES ('48', '11', '1629', '7', '530', '3524', '-3961.64', '-13931.2', '100.615', '16125', '22', '17', '20', '22', '24', '47', '105', '0', '0', '0', '26', '4', '5');
    INSERT INTO `playercreateinfo` VALUES ('49', '11', '1629', '8', '530', '3524', '-3961.64', '-13931.2', '100.615', '16125', '21', '17', '19', '24', '24', '51', '180', '0', '0', '0', '11', '2', '3');
    INSERT INTO `playercreateinfo` VALUES ('50', '10', '1610', '2', '530', '3430', '10349.6', '-6357.29', '33.4026', '15476', '19', '22', '20', '24', '20', '38', '140', '0', '0', '0', '21', '4', '4');
    INSERT INTO `playercreateinfo` VALUES ('51', '10', '1610', '3', '530', '3430', '10349.6', '-6357.29', '33.4026', '15476', '17', '25', '19', '24', '20', '45', '145', '0', '0', '0', '24', '4', '5');
    INSERT INTO `playercreateinfo` VALUES ('52', '10', '1610', '4', '530', '3430', '10349.6', '-6357.29', '33.4026', '15476', '18', '25', '19', '24', '19', '44', '0', '0', '0', '100', '25', '4', '5');
    INSERT INTO `playercreateinfo` VALUES ('53', '10', '1610', '5', '530', '3430', '10349.6', '-6357.29', '33.4026', '15476', '17', '22', '18', '26', '22', '50', '220', '0', '0', '0', '7', '2', '2');
    INSERT INTO `playercreateinfo` VALUES ('54', '10', '1610', '8', '530', '3430', '10349.6', '-6357.29', '33.4026', '15476', '17', '22', '18', '27', '21', '50', '225', '0', '0', '0', '7', '2', '2');
    INSERT INTO `playercreateinfo` VALUES ('55', '10', '1610', '9', '530', '3430', '10349.6', '-6357.29', '33.4026', '15476', '17', '22', '19', '26', '21', '42', '200', '0', '0', '0', '7', '2', '2');
    try that code

  5. #5
    Spartansp's Avatar Member
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    you need to drop playercreateinfo table before ofcourse :P

  6. #6
    anonymous23's Avatar Active Member
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    you still start naked and lose everything when you relog

  7. #7
    Le Froid's Avatar Contributor
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    Originally Posted by sinix View Post
    you still start naked and lose everything when you relog
    what rev you using?

  8. #8
    anonymous23's Avatar Active Member
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    i dno, the one Norwegian repack comes with


    i think ascent 2-8 stable, not quite sure

  9. #9
    Le Froid's Avatar Contributor
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    Originally Posted by sinix View Post
    i dno, the one Norwegian repack comes with


    i think ascent 2-8 stable, not quite sure
    I think I know what is wrong, Post ascent and logonserver.confs where they connect to your database

  10. #10
    anonymous23's Avatar Active Member
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    ok

    Ascent:

    #######################################################################
    # Ascent Configuration File
    # Last Update: $Id: ascent.conf 2733 2007-12-28 08:06:58Z burlex $
    #######################################################################

    /********************************************************************************
    * How to use this config file: *
    * Config files are in a block->variable->setting format. *
    * A < signifies the opening of a block, the block name is expected after that. *
    * After the block name, a space and then the settings sperated by = / ' '. *
    * *
    * e.g. *
    * <block setting="0" someval = "1"> *
    * *
    * Comments can be in C format, e.g. /* some stuff */, with a // at the start *
    * of the line, or in shell format (#). *
    ********************************************************************************/

    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Database Section
    #
    # Database.Host - The hostname that the database is located on
    # Database.Username - The username used for the mysql connection
    # Database.Password - The password used for the mysql connection
    # Database.Name - The database name
    # Database.Port - Port that MySQL listens on. Usually 3306.
    # Database.Type - Client to use. 1 = MySQL, 2 = PostgreSQL, 3 = Oracle 10g
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <WorldDatabase Hostname = "idahiwow.no-ip.org" Username = "root" Password = "root" Name = "ascent" Port = "3306" Type = "1">
    <CharacterDatabase Hostname = "idahiwow.no-ip.org" Username = "root" Password = "root" Name = "ascent" Port = "3306" Type = "1">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Listen Config
    #
    # Host
    # This is the address that the server will listen on.
    # To listen on all addresses, set it to 0.0.0.0
    # Default: 127.0.0.1 (localhost)
    #
    # WorldServerPort
    # This is the port that the world server listens on.
    # It has to be the same as what is specified in the
    # realms table in the LogonDatabase.
    # Default: 8129
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <Listen Host = "0.0.0.0"
    WorldServerPort = "8129">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Log Level Setup
    #
    # Console Logging Level
    # This directive controls how much output the server will
    # display in it's console. Set to 0 for none, or -1 to disable.
    # -1 = Disabled; 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
    # Default: 3
    #
    # World server packet logging feature
    # If this directive is turned on, a file called `world.log`
    # will be created in the server's directory and all packets
    # sent and received by clients will be dumped here in bfg
    # format.
    # Default: 0
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <LogLevel Screen="0" File="-1" World="0">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Server Settings
    #
    # PlayerLimit
    # This directive controls the amount of sessions that will be
    # accepted by the server before it starts to add people to
    # the server queue.
    # Default: 100
    #
    # Motd
    # This message will be displayed by the server in the chat
    # box every time any user logs on. Colors can be used in the
    # standard WoW format.
    # Default: "No MOTD specified
    #
    # Send Build On Join
    # This directive controls whether the server's internal revision
    # will be sent to clients upon entering the world. Use it to help
    # testers report bugs.
    #
    # Send Stats On Join
    # This directive controls whether the server will send the online player
    # count to a cilent when it enters the world.
    #
    # Breathing Setup
    # If the breathing code is causing problems or you want to run a fun server, you can disable
    # water checks by enabling this directive.
    # Default: 1
    #
    # Level Cap
    # This variable controls the level that stats will be generated up to internally.
    # Beyond this level players can still see a higher level visually but their stats won't
    # increase beyond this point.
    # Default: 70
    #
    # Generated Level Level Cap
    # This variable controls the level at which stats will generate up to. Generally the formulas go
    # crazy after level 70 so this way you can keep the high visual but stats at a reasonable value.
    # Default: 70
    #
    # Seperate Channels Control
    # This directive controls whether horde and alliance chats will be seperated across channels.
    # Set to 1 for blizzlike seperated channels, or 0 to allow horde/alliance to speak to each other
    # across channels.
    # Default: 0
    #
    # Compression Threshold
    # This directive controls the limit when update packets will be compressed using deflate.
    # For lower-bandwidth servers use a lower value at the cost of cpu time.
    # Default: 1000
    #
    # Queue Update Rate
    # This directive controls how many milliseconds (ms) between the updates
    # that the queued players receieve telling them their position in the queue.
    # Default: 5000 (5 seconds).
    #
    # Kick AFK Players
    # Time in milliseconds (ms) that a player will be kicked after they go afk.
    # Default: 0 (disabled)
    #
    # Connection Timeout
    # This directive specifies the amount of seconds that the client will be disconnected
    # after if no ping packet is sent. It is advised to leave it at the default.
    # Default: 180
    #
    # Realm Type
    # This is the realm type that will be used by the server to handle world pvp.
    # Default: 0 (pve)(RPPVE)
    # Other values: 1(pvp)(RPPVP)
    #
    # AdjustPriority
    # Set the server to high process priority?
    # Default: 0
    #
    # RequireAllSignatures
    # This directive controls whether the full 10 signatures will be required in order
    # to turn in a petition. Smaller servers would be better off having it turned off.
    # Default: off
    #
    # ShowGMInWhoList
    # This directive controls whether GM's will be shown in player's who lists or not.
    # Default: on
    #
    # MapUnloadTime
    # This directive controls whether to unload map cells after an idle period of <x> seconds.
    # Use on smaller servers or servers that are memory-limited. The server without cell unloading
    # can use over 1.2GB memory with all creatures loaded.
    # Default: 0
    #
    # LimitedNames
    # This directive forces all character names to be a-z and A-Z compliant.
    # Default: 1
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <Server PlayerLimit = "4000"
    Motd = "No MOTD specified."
    SendBuildOnJoin = "1"
    SendStatsOnJoin = "1"
    EnableBreathing = "1"
    LevelCap = "70"
    GenLevelCap = "70"
    SeperateChatChannels = "0"
    CompressionThreshold = "1000"
    QueueUpdateInterval = "5000"
    KickAFKPlayers = "0"
    ConnectionTimeout = "180"
    RealmType = "1"
    AdjustPriority = "0"
    RequireAllSignatures = "0"
    ShowGMInWhoList = "1"
    MapUnloadTime="0"
    LimitedNames="1">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Die Directive
    #
    # If this triggers it means you didn't read your config file!
    # Just comment it or remove it when you've read this.
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#



    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Power regeneration multiplier setup
    #
    # These directives set up the multiplier in which regen values will be
    # multiplied by every 2 seconds.
    # Powers:
    # Power1 = Mana, Power2 = Rage, Power3 = Energy
    #
    # Reputation:
    # Kill = Rep gained on kill, Quest = rep gained from quests
    #
    # Honor:
    # Honor = multiplier used to calculate honor per-kill.
    #
    # PvP:
    # PvPTimer = in ms, the timeout for pvp after turning it off. default: 5mins (300000)
    #
    # XP:
    # The xp that a player receives from killing a creature will be multiplied
    # by this value in order to get his xp gain.
    #
    # RestXP:
    # Value is the amount of rest XP a player will recieve per minute of rest time.
    #
    # Drop(Color):
    # These values will be multiplied by the drop percentages of the items for creatures
    # to determine which items to drop. All default to 1.
    # To allow you better control of drops, separate multipliers have been created for items
    # of each quality group.
    #
    # DropMoney:
    # This value will be multiplied by any gold looted and pickpocketed
    #
    # Save:
    # Value in milliseconds (ms) that will be between player autosaves.
    # Default: 300000 (5 minutes)
    #
    # SkillChance:
    # The chance that you have to level up a skill in melee or a profession is multiplied
    # by this value.
    # Default: 1
    #
    # SkillRate:
    # The amount of "levels" your skill goes up each time you gain a level is multiplied
    # by this value.
    #
    # ArenaMultiplier
    # Every week/day the arena points gained by a player will be multiplied by this value.
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <Rates Health="99"
    Power1="99"
    Power2="99"
    Power3="99"
    QuestReputation="99"
    KillReputation="99"
    Honor="999"
    PvPTimer="300000"
    Compression="1"
    XP="150000000"
    QuestXP="250000000"
    RestXP="99999"
    DropGrey="999"
    DropWhite="999"
    DropGreen="999"
    DropBlue="999"
    DropPurple="999"
    DropOrange="999"
    DropArtifact="999"
    DropMoney="999999"
    Save="300000"
    SkillChance="999"
    SkillRate="999"
    ArenaMultiplier2x="999"
    ArenaMultiplier3x="999"
    ArenaMultiplier5x="999">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # GM Client Channel
    #
    # This should be set to 'gm_sync_channel' for the My_Master addon to work.
    # Default: gm_sync_channel
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <GMClient ReqGmClient = "0" GmClientChannel = "gm_sync_channel">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Terrain Configuration
    #
    # Set the path to the map_xx.bin files and whether unloading should be enabled
    # for the main world maps here. Unloading the main world maps when they go idle
    # can save a great amount of memory if the cells aren't being activated/idled
    # often. Instance/Non-main maps will not be unloaded ever.
    #
    # Default:
    # MapPath = "maps"
    # UnloadMaps = 1
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <Terrain MapPath = "maps" UnloadMaps = "1">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Log Settings
    #
    # Cheaters:
    # This directive sets up the cheater logging file, if turned on any
    # cheat / packet exploit / speedhack attempts will be logged here.
    #
    # GMCommands:
    # These two directives set up the GM command logging fie. If turned on,
    # most gm commands will be logged for this file for abuse investigation, etc.
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <Log Cheaters="0" GMCommands="0">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Mail System Setup
    #
    # These directives control the limits and behaviour of the ingame mail system.
    # All options must have Mail prefixed before them.
    #
    # ReloadDelay
    # Controls the delay at which the database is "refreshed". Use it if you're
    # inserting mail from an external source, such as a web-based interface.
    # 0 turns it off.
    # Default: 0
    #
    # DisablePostageCostsForGM
    # Enables/disables the postage costs for GM's. DisablePostageCosts overrides this.
    # Default: 1
    #
    # DisablePostageCosts
    # Disables postage costs for all players.
    # Default: 0
    #
    # DisablePostageDelayItems
    # Disables the one hour wait time when sending mail with items attached.
    # Default: 1
    #
    # DisableMessageExpiry
    # Turns off the 30 day / 3 day after read message expiry time.
    # WARNING: A mailbox still cannot show more than 50 items at once
    # (stupid limitation in client).
    # Default: 0
    #
    # EnableInterfactionMail
    # Removes the faction limitation for sending mail messages. Applies to all players.
    # Default: 1
    #
    # EnableInterfactionMailForGM
    # Removes the faction limitation for sending mail messages, but only applies
    # to GM's. EnableInterfactionMail overrides this.
    # Default: 1
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <Mail ReloadDelay="0"
    DisablePostageCostsForGM="1"
    DisablePostageCosts="0"
    DisablePostageDelayItems="1"
    DisableMessageExpiry="0"
    EnableInterfactionMail="1"
    EnableInterfactionMailForGM="1">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Status Dumper Config
    #
    # These directives set up the status dumper plugin. Filename is an
    # absolute or relative path to the server binary. Interval is the
    # time that the stats will be dumped to xml.
    # Default: stats.xml / 120000 (2 minutes)
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <StatDumper FileName = "stats.xml" Interval = "120000">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Startup Options
    #
    # Preloading
    # This directive controls whether the entire world will be spawned at server
    # startup or on demand. It is advised to leave it disabled unless you are a
    # developer doing testing.
    # Default: off
    #
    # Background Loot Loading
    # This directive controls whether loot will be loaded progressively during
    # startup or in the background in a seperate thread. Turning it on will
    # result in much faster startup times.
    # Default: on
    #
    # Multithreaded Startup
    # This controls whether the server will spawn multiple worker threads to
    # use for loading the database and starting the server. Turning it on
    # increases the speed at which it starts up for each additional cpu in your
    # computer.
    # Default: on
    #
    # Additional Table Binding
    # You can load static item/creature/etc data into the server using this directive.
    # This way throughout database updates your custom data can be preserved.
    # Format: "sourcetable destination table,sourcetable destinationtable"
    # Example: "myitems items,mynpcs creature_names"
    # Default: ""
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <Startup Preloading = "0"
    BackgroundLootLoading = "1"
    EnableMultithreadedLoading = "1"
    LoadAdditionalTables="">

    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Flood Protection Setup
    #
    # Lines
    # This is the number of "messages" or lines that it will allow before stopping messages from
    # being sent. This counter is reset every "Seconds" seconds.
    # Default: 0 (disabled)
    #
    # Seconds
    # This is the number of seconds inbetween the Line counter being reset.
    # Default: 0 (disabled)
    #
    # SendMessage
    # If this is enabled, a "Your message has triggered serverside flood protection. You can speak again in %u seconds."
    # message will be sent upon flood triggering.
    # Default: 0
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <FloodProtection Lines = "0" Seconds = "0" SendMessage = "0">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # LogonServer Setup
    #
    # DisablePings
    # This directive controls whether pings will be sent to the logonserver to check
    # if the connection is still "alive". Expect problems if it is disabled.
    # Default: 0
    #
    # RemotePassword
    # This directive controls the password used to authenticate with the logonserver.
    # It must be the same between the two configs. If it is not, your server will
    # not register.
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <LogonServer DisablePings = "0"
    RemotePassword = "root">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # AntiHack Setup
    #
    # Teleport
    # This directive controls anti-teleport hack checks will be enabled or not.
    # Default: 1
    #
    # Speed
    # This directive controls anti-speed hack checks will be performed on player movement or not.
    # Default: 1
    #
    # FallDamage
    # This directive controls anti-fall damage hack checks will be performed on player movement or not.
    # Default: 1
    #
    # Flying
    # This directive controls whether flight hacks will be performed on players or not.
    # Default: 1
    #
    # DisableOnGM
    # This directive controls hack checks will be disabled for GM's or not.
    # Default: 0
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <AntiHack Teleport="1"
    Speed="1"
    FallDamage="1"
    Flying="1"
    DisableOnGM="0">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Period Setup
    #
    # These are the periods that the server will wait before doing periodic duties. At the moment only
    # arena point calculation and honor point calculation are used here.
    #
    # Default:
    # Arena: weekly
    # Honor: daily
    # (blizzlike values)
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <Periods HonorUpdate="daily"
    ArenaUpdate="weekly">

    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # AscentStats Setup *** PRIVACY NOTE: READ ME CAREFULLY ***
    #
    # These are the values that the AscentStats client uses while communicating with an AscentStats server.
    # Statistics will be sent anonymously if a server guid is not set.
    # If you do not want your ascent client communicating with AscentStats servers, disable it here.
    # No personally-identifiable information is sent in these transmissions. The actual data sent is:-
    # stats=Ascent|PLATFORM|CONFIG|ARCH|REV|PLAYER|QUEUE|ALLIANCE|HORDE|AVGLAT|PEAK
    #
    # If you don't mind your server transmitting this information, please leave AscentStats enabled. It
    # allows our developers to understand our users needs better and in the end provide you with a better
    # product.
    #
    # Enable
    # To disable stat transmission completely, set this to 0.
    #
    # ServerGUID
    # This is the GUID assigned to your server by the AscentStats server. To register your server, go
    # to http://www.example.com/ascentstats/register_server.php
    #
    # ServerKey
    # This is the key used to secure stats sent by your server so they can't be forged. This key is
    # obtained after registering your server.
    #
    # Default:
    # Enabled
    # Server Key "NONE"
    # Server GUID "NONE"
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <AscentStats Enable="1"
    ServerGUID="NONE"
    ServerKey="NONE">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Channels Setup
    #
    # These directives control some of the aspects in the channel system.
    #
    # BannedChannels
    # If you would like to ban users from creating or joining a channel specify them here in a ';'
    # seperated list.
    # Default: ""
    #
    # GeneralChannels
    # These are the default channels that the client joins and cannot have leaders.
    # Default: "General -;Trade -;LookingForGroup;GuildRecruitment;LocalDefense;WorldDefense;"
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <Channels BannedChannels=""
    GeneralChannels="General -;Trade -;LookingForGroup;GuildRecruitment;LocalDefense;WorldDefense;">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # VoiceChat Setup
    #
    # These directives control some of the aspects in the voice chat system.
    #
    # Enabled
    # If you want to enable the voice chat system, this must be set to 1.
    # Default: "0"
    #
    # ServerIP
    # This is the IP of the voice chat server.
    # Default: "127.0.0.1"
    #
    # ServerPort
    # This is the TCP port of the voice chat server.
    # Default: "3727"
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <VoiceChat Enabled="0"
    ServerIP="127.0.0.1"
    ServerPort="3727">


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Die Directive
    #
    # You should know what to do here :P
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#


    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    # Localization Setup
    #
    # LocaleBindings
    # This is a list of locale names and the other locale you want to associate with them.
    # For example, to make the European client always use the french language, "enGB=frFR"
    #
    # Must be terminated by a space.
    #
    # Default: ""
    #
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

    <Localization LocaleBindings="">



    and logonserver:

    #######################################################################
    # Ascent Realms Configuration File
    # Last updated at revision 446 by Burlex
    #######################################################################

    /********************************************************************************
    * How to use this config file: *
    * Config files are in a block->variable->setting format. *
    * A < signifies the opening of a block, the block name is expected after that. *
    * After the block name, a space and then the settings sperated by = / ' '. *
    * *
    * e.g. *
    * <block setting="0" someval = "1"> *
    * *
    * Comments can be in C format, e.g. /* some stuff */, with a // at the start *
    * of the line, or in shell format (#). *
    ********************************************************************************/

    # LogonDatabase Section
    #
    # These directives are the location of the `realms` and `accounts`
    # tables.
    #
    # LogonDatabase.Host - The hostname that the database is located on
    # LogonDatabase.Username - The username used for the mysql connection
    # LogonDatabase.Password - The password used for the mysql connection
    # LogonDatabase.Name - The database name
    # LogonDatabase.Port - Port that MySQL listens on. Usually 3306.
    # LogonDatabase.Type - Client to use. 1 = MySQL, 2 = PostgreSQL, 3 = Oracle 10g
    #

    <LogonDatabase Hostname = "idahiwow.no-ip.org"
    Username = "root"
    Password = "root"
    Name = "ascent"
    Port = "3306"
    Type = "1">


    # Host Directive
    #
    # This is the address that the realmlist will listen on.
    # To listen on all addresses, set it to 0.0.0.0
    # Default: 127.0.0.1 (localhost)
    #
    # Note: ISHost is the interserver communication listener.
    #

    <Listen Host = "0.0.0.0"
    ISHost = "0.0.0.0"
    RealmListPort = "3724"
    ServerPort = "8093">

    # Server console logging level
    #
    # This directive controls how much output the server will
    # display in it's console. Set to 0 for none.
    # 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
    # Default: 3
    #

    <LogLevel Screen = "0"
    File = "-1">

    # Account Refresh Time
    #
    # This controls on which time interval accounts gets
    # refreshed. (In seconds)
    # Default = 600
    #

    <Rates AccountRefresh = "600">

    # Accepted Build Range Setup
    #
    # These two directives set up which clients will be
    # allowed to authenticate with the realm list.
    #
    # Set these to the same builds that the server was
    # compiled for.
    #
    # As of the last update, version 2.1.1 was build 6739.
    #

    <Client MinBuild = "6739"
    MaxBuild = "11111">

    # WorldServer Setup
    #
    # This directive controls the password used to authenticate with the worldserver.
    # It must be the same between the two configs. If it is not, your server will
    # not register.
    #
    # Default: "change_me_logon"
    #

    <LogonServer RemotePassword = "root">


    there you go srry i didnt put it in code, but dont know how :P

  11. #11
    Le Froid's Avatar Contributor
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    [ c o d e ]

    also, try setting host to localhost
    Last edited by Le Froid; 01-13-2008 at 05:56 PM.

  12. #12
    anonymous23's Avatar Active Member
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    will that fix it?

  13. #13
    Le Froid's Avatar Contributor
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    try it....

  14. #14
    anonymous23's Avatar Active Member
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    didnt work.....

  15. #15
    anonymous23's Avatar Active Member
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    nvm, i know the problem, i had to dump mu accounts, then reinstall mysql

    thx for help though

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