ok this is a big problem, i use the norwigeon 4.0 repack and when anyone starts, there naked. so they get stuff. but when they log out, and back in, there naked with nothing again. how do i solve this problem?
ok this is a big problem, i use the norwigeon 4.0 repack and when anyone starts, there naked. so they get stuff. but when they log out, and back in, there naked with nothing again. how do i solve this problem?
playercreateinfo tables seem messed up
and i do that.....how? got a sql file for it?
try that codeCode:/* MySQL Data Transfer Source Host: localhost Source Database: ascent2 Target Host: localhost Target Database: ascent2 Date: 1/13/2008 1:42:09 PM */ SET FOREIGN_KEY_CHECKS=0; -- ---------------------------- -- Table structure for playercreateinfo -- ---------------------------- CREATE TABLE `playercreateinfo` ( `Index` tinyint(3) unsigned NOT NULL auto_increment, `race` tinyint(3) unsigned NOT NULL default '0', `factiontemplate` int(10) unsigned NOT NULL default '0', `class` tinyint(3) unsigned NOT NULL default '0', `mapID` int(10) unsigned NOT NULL default '0', `zoneID` int(10) unsigned NOT NULL default '0', `positionX` float NOT NULL default '0', `positionY` float NOT NULL default '0', `positionZ` float NOT NULL default '0', `displayID` smallint(5) unsigned NOT NULL default '0', `BaseStrength` tinyint(3) unsigned NOT NULL default '0', `BaseAgility` tinyint(3) unsigned NOT NULL default '0', `BaseStamina` tinyint(3) unsigned NOT NULL default '0', `BaseIntellect` tinyint(3) unsigned NOT NULL default '0', `BaseSpirit` tinyint(3) unsigned NOT NULL default '0', `BaseHealth` int(10) unsigned NOT NULL default '0', `BaseMana` int(10) unsigned NOT NULL default '0', `BaseRage` int(10) unsigned NOT NULL default '0', `BaseFocus` int(10) unsigned NOT NULL default '0', `BaseEnergy` int(10) unsigned NOT NULL default '0', `attackpower` int(10) unsigned NOT NULL default '0', `mindmg` float NOT NULL default '0', `maxdmg` float NOT NULL default '0', PRIMARY KEY (`Index`) ) ENGINE=MyISAM AUTO_INCREMENT=58 DEFAULT CHARSET=latin1 COMMENT='Player System'; -- ---------------------------- -- Records -- ---------------------------- INSERT INTO `playercreateinfo` VALUES ('1', '1', '1', '1', '0', '12', '-8949.95', '-132.493', '83.5312', '49', '23', '20', '22', '20', '20', '60', '0', '1000', '0', '0', '29', '5', '6'); INSERT INTO `playercreateinfo` VALUES ('2', '2', '2', '1', '1', '14', '-618.518', '-4251.67', '38.718', '51', '26', '17', '24', '17', '23', '80', '0', '1000', '0', '0', '35', '6', '7'); INSERT INTO `playercreateinfo` VALUES ('3', '3', '3', '1', '0', '1', '-6240.32', '331.033', '382.758', '53', '25', '16', '25', '19', '19', '90', '0', '1000', '0', '0', '33', '5', '6'); INSERT INTO `playercreateinfo` VALUES ('4', '4', '4', '1', '1', '141', '10311.3', '832.463', '1326.41', '55', '20', '25', '21', '20', '20', '50', '0', '1000', '0', '0', '23', '4', '5'); INSERT INTO `playercreateinfo` VALUES ('5', '5', '5', '1', '0', '85', '1676.35', '1677.45', '121.67', '57', '22', '18', '23', '18', '25', '70', '0', '1000', '0', '0', '27', '4', '5'); INSERT INTO `playercreateinfo` VALUES ('6', '6', '6', '1', '1', '215', '-2917.58', '-257.98', '52.9968', '59', '28', '15', '24', '15', '22', '80', '0', '1000', '0', '0', '39', '6', '7'); INSERT INTO `playercreateinfo` VALUES ('7', '7', '115', '1', '0', '1', '-6237.02', '329.659', '382.703', '1563', '18', '23', '21', '23', '20', '50', '0', '1000', '0', '0', '19', '3', '4'); INSERT INTO `playercreateinfo` VALUES ('8', '8', '116', '1', '1', '14', '-618.518', '-4251.67', '38.718', '1478', '24', '22', '23', '16', '21', '70', '0', '1000', '0', '0', '31', '5', '6'); INSERT INTO `playercreateinfo` VALUES ('9', '1', '1', '2', '0', '12', '-8949.95', '-132.493', '83.5312', '49', '22', '20', '22', '20', '21', '58', '80', '0', '0', '0', '27', '4', '5'); INSERT INTO `playercreateinfo` VALUES ('10', '3', '3', '2', '0', '1', '-6240.32', '331.033', '382.758', '53', '24', '16', '25', '19', '20', '88', '79', '0', '0', '0', '31', '5', '6'); INSERT INTO `playercreateinfo` VALUES ('11', '2', '2', '3', '1', '14', '-618.518', '-4251.67', '38.718', '51', '23', '20', '23', '17', '24', '76', '82', '0', '0', '0', '25', '4', '5'); INSERT INTO `playercreateinfo` VALUES ('12', '3', '3', '3', '0', '1', '-6240.32', '331.033', '382.758', '53', '22', '19', '24', '19', '20', '86', '84', '0', '0', '0', '23', '4', '5'); INSERT INTO `playercreateinfo` VALUES ('15', '4', '4', '3', '1', '141', '10311.3', '832.463', '1326.41', '55', '17', '28', '20', '20', '21', '46', '85', '0', '0', '0', '27', '4', '5'); INSERT INTO `playercreateinfo` VALUES ('16', '6', '6', '3', '1', '215', '-2917.58', '-257.98', '52.9968', '59', '25', '18', '23', '15', '23', '76', '80', '0', '0', '0', '25', '4', '5'); INSERT INTO `playercreateinfo` VALUES ('17', '8', '116', '3', '1', '14', '-618.518', '-4251.67', '38.718', '1478', '21', '25', '22', '16', '22', '66', '81', '0', '0', '0', '28', '5', '6'); INSERT INTO `playercreateinfo` VALUES ('18', '1', '1', '4', '0', '12', '-8949.95', '-132.493', '83.5312', '49', '21', '23', '21', '20', '20', '55', '0', '0', '0', '100', '26', '4', '5'); INSERT INTO `playercreateinfo` VALUES ('19', '2', '2', '4', '1', '14', '-618.518', '-4251.67', '38.718', '51', '24', '20', '23', '17', '23', '75', '0', '0', '0', '100', '26', '4', '5'); INSERT INTO `playercreateinfo` VALUES ('20', '3', '3', '4', '0', '1', '-6240.32', '331.033', '382.758', '53', '23', '19', '24', '19', '19', '85', '0', '0', '0', '100', '24', '4', '5'); INSERT INTO `playercreateinfo` VALUES ('21', '4', '4', '4', '1', '141', '10311.3', '832.463', '1326.41', '55', '18', '28', '20', '20', '20', '45', '0', '0', '0', '100', '28', '5', '6'); INSERT INTO `playercreateinfo` VALUES ('22', '5', '5', '4', '0', '85', '1676.35', '1677.45', '121.67', '57', '20', '21', '22', '18', '25', '65', '0', '0', '0', '100', '23', '4', '5'); INSERT INTO `playercreateinfo` VALUES ('23', '7', '115', '4', '0', '1', '-6237.02', '329.659', '382.703', '1563', '16', '26', '20', '23', '20', '45', '0', '0', '0', '100', '24', '4', '5'); INSERT INTO `playercreateinfo` VALUES ('24', '8', '116', '4', '1', '14', '-618.518', '-4251.67', '38.718', '1478', '22', '25', '22', '16', '21', '65', '0', '0', '0', '100', '29', '5', '6'); INSERT INTO `playercreateinfo` VALUES ('25', '1', '1', '5', '0', '12', '-8949.95', '-132.493', '83.5312', '49', '20', '20', '20', '22', '23', '52', '160', '0', '0', '0', '10', '2', '3'); INSERT INTO `playercreateinfo` VALUES ('26', '3', '3', '5', '0', '1', '-6240.32', '331.033', '382.758', '53', '22', '16', '23', '21', '22', '82', '145', '0', '0', '0', '12', '2', '3'); INSERT INTO `playercreateinfo` VALUES ('27', '4', '4', '5', '1', '141', '10311.3', '832.463', '1326.41', '55', '17', '25', '19', '22', '23', '51', '160', '0', '0', '0', '7', '2', '2'); INSERT INTO `playercreateinfo` VALUES ('28', '5', '5', '5', '0', '85', '1676.35', '1677.45', '121.67', '57', '19', '18', '21', '20', '28', '62', '130', '0', '0', '0', '9', '2', '3'); INSERT INTO `playercreateinfo` VALUES ('29', '8', '116', '5', '1', '14', '-618.518', '-4251.67', '38.718', '1478', '21', '22', '21', '18', '24', '62', '128', '0', '0', '0', '11', '2', '3'); INSERT INTO `playercreateinfo` VALUES ('30', '2', '2', '7', '1', '14', '-618.518', '-4251.67', '38.718', '51', '24', '17', '23', '18', '25', '77', '73', '0', '0', '0', '30', '5', '6'); INSERT INTO `playercreateinfo` VALUES ('31', '6', '6', '7', '1', '215', '-2917.58', '-257.98', '52.9968', '59', '26', '15', '23', '16', '24', '77', '71', '0', '0', '0', '34', '5', '6'); INSERT INTO `playercreateinfo` VALUES ('32', '8', '116', '7', '1', '14', '-618.518', '-4251.67', '38.718', '1478', '22', '22', '22', '17', '23', '67', '72', '0', '0', '0', '26', '4', '5'); INSERT INTO `playercreateinfo` VALUES ('34', '1', '1', '8', '0', '12', '-8949.95', '-132.493', '83.5312', '49', '20', '20', '20', '23', '22', '52', '165', '0', '0', '0', '10', '2', '3'); INSERT INTO `playercreateinfo` VALUES ('35', '5', '5', '8', '0', '85', '1676.35', '1677.45', '121.67', '57', '19', '18', '21', '21', '27', '62', '135', '0', '0', '0', '9', '2', '3'); INSERT INTO `playercreateinfo` VALUES ('36', '7', '115', '8', '0', '1', '-6237.02', '329.659', '382.703', '1563', '15', '23', '19', '26', '22', '51', '210', '0', '0', '0', '5', '1', '2'); INSERT INTO `playercreateinfo` VALUES ('37', '8', '116', '8', '1', '14', '-618.518', '-4251.67', '38.718', '1478', '21', '22', '21', '19', '23', '62', '119', '0', '0', '0', '11', '2', '3'); INSERT INTO `playercreateinfo` VALUES ('38', '1', '1', '9', '0', '12', '-8949.95', '-132.493', '83.5312', '49', '20', '20', '21', '22', '22', '53', '140', '0', '0', '0', '10', '2', '3'); INSERT INTO `playercreateinfo` VALUES ('39', '2', '2', '9', '1', '14', '-618.518', '-4251.67', '38.718', '51', '23', '17', '23', '19', '25', '73', '109', '0', '0', '0', '13', '2', '3'); INSERT INTO `playercreateinfo` VALUES ('40', '5', '5', '9', '0', '85', '1676.35', '1677.45', '121.67', '57', '19', '18', '22', '20', '27', '63', '110', '0', '0', '0', '9', '2', '3'); INSERT INTO `playercreateinfo` VALUES ('41', '7', '115', '9', '0', '1', '-6237.02', '329.659', '382.703', '1563', '15', '23', '20', '25', '22', '43', '185', '0', '0', '0', '5', '1', '2'); INSERT INTO `playercreateinfo` VALUES ('42', '4', '4', '11', '1', '141', '10311.3', '832.463', '1326.41', '55', '18', '25', '19', '22', '22', '53', '100', '0', '0', '0', '16', '3', '4'); INSERT INTO `playercreateinfo` VALUES ('43', '6', '6', '11', '1', '215', '-2917.58', '-257.98', '52.9968', '59', '26', '15', '22', '17', '24', '74', '67', '0', '0', '0', '32', '5', '6'); INSERT INTO `playercreateinfo` VALUES ('44', '11', '1629', '1', '530', '3524', '-3961.64', '-13931.2', '100.615', '16125', '24', '17', '21', '21', '22', '50', '0', '1000', '0', '0', '31', '5', '6'); INSERT INTO `playercreateinfo` VALUES ('45', '11', '1629', '2', '530', '3524', '-3961.64', '-13931.2', '100.615', '16125', '23', '17', '21', '21', '23', '48', '95', '0', '0', '0', '29', '5', '6'); INSERT INTO `playercreateinfo` VALUES ('46', '11', '1629', '3', '530', '3524', '-3961.64', '-13931.2', '100.615', '16125', '21', '20', '20', '21', '23', '46', '100', '0', '0', '0', '23', '4', '5'); INSERT INTO `playercreateinfo` VALUES ('47', '11', '1629', '5', '530', '3524', '-3961.64', '-13931.2', '100.615', '16125', '21', '17', '19', '23', '25', '51', '175', '0', '0', '0', '11', '2', '3'); INSERT INTO `playercreateinfo` VALUES ('48', '11', '1629', '7', '530', '3524', '-3961.64', '-13931.2', '100.615', '16125', '22', '17', '20', '22', '24', '47', '105', '0', '0', '0', '26', '4', '5'); INSERT INTO `playercreateinfo` VALUES ('49', '11', '1629', '8', '530', '3524', '-3961.64', '-13931.2', '100.615', '16125', '21', '17', '19', '24', '24', '51', '180', '0', '0', '0', '11', '2', '3'); INSERT INTO `playercreateinfo` VALUES ('50', '10', '1610', '2', '530', '3430', '10349.6', '-6357.29', '33.4026', '15476', '19', '22', '20', '24', '20', '38', '140', '0', '0', '0', '21', '4', '4'); INSERT INTO `playercreateinfo` VALUES ('51', '10', '1610', '3', '530', '3430', '10349.6', '-6357.29', '33.4026', '15476', '17', '25', '19', '24', '20', '45', '145', '0', '0', '0', '24', '4', '5'); INSERT INTO `playercreateinfo` VALUES ('52', '10', '1610', '4', '530', '3430', '10349.6', '-6357.29', '33.4026', '15476', '18', '25', '19', '24', '19', '44', '0', '0', '0', '100', '25', '4', '5'); INSERT INTO `playercreateinfo` VALUES ('53', '10', '1610', '5', '530', '3430', '10349.6', '-6357.29', '33.4026', '15476', '17', '22', '18', '26', '22', '50', '220', '0', '0', '0', '7', '2', '2'); INSERT INTO `playercreateinfo` VALUES ('54', '10', '1610', '8', '530', '3430', '10349.6', '-6357.29', '33.4026', '15476', '17', '22', '18', '27', '21', '50', '225', '0', '0', '0', '7', '2', '2'); INSERT INTO `playercreateinfo` VALUES ('55', '10', '1610', '9', '530', '3430', '10349.6', '-6357.29', '33.4026', '15476', '17', '22', '19', '26', '21', '42', '200', '0', '0', '0', '7', '2', '2');
you need to drop playercreateinfo table before ofcourse :P
remember to +Rep people that helped you out Spartansp RepackV4 How to setup Spartansp Repack
Usefull guide 1 MMOwned Morpher SFGAMES WEBSITE
you still start naked and lose everything when you relog
i dno, the one Norwegian repack comes with
i think ascent 2-8 stable, not quite sure
ok
Ascent:
#######################################################################
# Ascent Configuration File
# Last Update: $Id: ascent.conf 2733 2007-12-28 08:06:58Z burlex $
#######################################################################
/********************************************************************************
* How to use this config file: *
* Config files are in a block->variable->setting format. *
* A < signifies the opening of a block, the block name is expected after that. *
* After the block name, a space and then the settings sperated by = / ' '. *
* *
* e.g. *
* <block setting="0" someval = "1"> *
* *
* Comments can be in C format, e.g. /* some stuff */, with a // at the start *
* of the line, or in shell format (#). *
********************************************************************************/
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Database Section
#
# Database.Host - The hostname that the database is located on
# Database.Username - The username used for the mysql connection
# Database.Password - The password used for the mysql connection
# Database.Name - The database name
# Database.Port - Port that MySQL listens on. Usually 3306.
# Database.Type - Client to use. 1 = MySQL, 2 = PostgreSQL, 3 = Oracle 10g
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
<WorldDatabase Hostname = "idahiwow.no-ip.org" Username = "root" Password = "root" Name = "ascent" Port = "3306" Type = "1">
<CharacterDatabase Hostname = "idahiwow.no-ip.org" Username = "root" Password = "root" Name = "ascent" Port = "3306" Type = "1">
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Listen Config
#
# Host
# This is the address that the server will listen on.
# To listen on all addresses, set it to 0.0.0.0
# Default: 127.0.0.1 (localhost)
#
# WorldServerPort
# This is the port that the world server listens on.
# It has to be the same as what is specified in the
# realms table in the LogonDatabase.
# Default: 8129
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
<Listen Host = "0.0.0.0"
WorldServerPort = "8129">
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Log Level Setup
#
# Console Logging Level
# This directive controls how much output the server will
# display in it's console. Set to 0 for none, or -1 to disable.
# -1 = Disabled; 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
# Default: 3
#
# World server packet logging feature
# If this directive is turned on, a file called `world.log`
# will be created in the server's directory and all packets
# sent and received by clients will be dumped here in bfg
# format.
# Default: 0
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
<LogLevel Screen="0" File="-1" World="0">
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Server Settings
#
# PlayerLimit
# This directive controls the amount of sessions that will be
# accepted by the server before it starts to add people to
# the server queue.
# Default: 100
#
# Motd
# This message will be displayed by the server in the chat
# box every time any user logs on. Colors can be used in the
# standard WoW format.
# Default: "No MOTD specified
#
# Send Build On Join
# This directive controls whether the server's internal revision
# will be sent to clients upon entering the world. Use it to help
# testers report bugs.
#
# Send Stats On Join
# This directive controls whether the server will send the online player
# count to a cilent when it enters the world.
#
# Breathing Setup
# If the breathing code is causing problems or you want to run a fun server, you can disable
# water checks by enabling this directive.
# Default: 1
#
# Level Cap
# This variable controls the level that stats will be generated up to internally.
# Beyond this level players can still see a higher level visually but their stats won't
# increase beyond this point.
# Default: 70
#
# Generated Level Level Cap
# This variable controls the level at which stats will generate up to. Generally the formulas go
# crazy after level 70 so this way you can keep the high visual but stats at a reasonable value.
# Default: 70
#
# Seperate Channels Control
# This directive controls whether horde and alliance chats will be seperated across channels.
# Set to 1 for blizzlike seperated channels, or 0 to allow horde/alliance to speak to each other
# across channels.
# Default: 0
#
# Compression Threshold
# This directive controls the limit when update packets will be compressed using deflate.
# For lower-bandwidth servers use a lower value at the cost of cpu time.
# Default: 1000
#
# Queue Update Rate
# This directive controls how many milliseconds (ms) between the updates
# that the queued players receieve telling them their position in the queue.
# Default: 5000 (5 seconds).
#
# Kick AFK Players
# Time in milliseconds (ms) that a player will be kicked after they go afk.
# Default: 0 (disabled)
#
# Connection Timeout
# This directive specifies the amount of seconds that the client will be disconnected
# after if no ping packet is sent. It is advised to leave it at the default.
# Default: 180
#
# Realm Type
# This is the realm type that will be used by the server to handle world pvp.
# Default: 0 (pve)(RPPVE)
# Other values: 1(pvp)(RPPVP)
#
# AdjustPriority
# Set the server to high process priority?
# Default: 0
#
# RequireAllSignatures
# This directive controls whether the full 10 signatures will be required in order
# to turn in a petition. Smaller servers would be better off having it turned off.
# Default: off
#
# ShowGMInWhoList
# This directive controls whether GM's will be shown in player's who lists or not.
# Default: on
#
# MapUnloadTime
# This directive controls whether to unload map cells after an idle period of <x> seconds.
# Use on smaller servers or servers that are memory-limited. The server without cell unloading
# can use over 1.2GB memory with all creatures loaded.
# Default: 0
#
# LimitedNames
# This directive forces all character names to be a-z and A-Z compliant.
# Default: 1
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
<Server PlayerLimit = "4000"
Motd = "No MOTD specified."
SendBuildOnJoin = "1"
SendStatsOnJoin = "1"
EnableBreathing = "1"
LevelCap = "70"
GenLevelCap = "70"
SeperateChatChannels = "0"
CompressionThreshold = "1000"
QueueUpdateInterval = "5000"
KickAFKPlayers = "0"
ConnectionTimeout = "180"
RealmType = "1"
AdjustPriority = "0"
RequireAllSignatures = "0"
ShowGMInWhoList = "1"
MapUnloadTime="0"
LimitedNames="1">
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Die Directive
#
# If this triggers it means you didn't read your config file!
# Just comment it or remove it when you've read this.
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Power regeneration multiplier setup
#
# These directives set up the multiplier in which regen values will be
# multiplied by every 2 seconds.
# Powers:
# Power1 = Mana, Power2 = Rage, Power3 = Energy
#
# Reputation:
# Kill = Rep gained on kill, Quest = rep gained from quests
#
# Honor:
# Honor = multiplier used to calculate honor per-kill.
#
# PvP:
# PvPTimer = in ms, the timeout for pvp after turning it off. default: 5mins (300000)
#
# XP:
# The xp that a player receives from killing a creature will be multiplied
# by this value in order to get his xp gain.
#
# RestXP:
# Value is the amount of rest XP a player will recieve per minute of rest time.
#
# Drop(Color):
# These values will be multiplied by the drop percentages of the items for creatures
# to determine which items to drop. All default to 1.
# To allow you better control of drops, separate multipliers have been created for items
# of each quality group.
#
# DropMoney:
# This value will be multiplied by any gold looted and pickpocketed
#
# Save:
# Value in milliseconds (ms) that will be between player autosaves.
# Default: 300000 (5 minutes)
#
# SkillChance:
# The chance that you have to level up a skill in melee or a profession is multiplied
# by this value.
# Default: 1
#
# SkillRate:
# The amount of "levels" your skill goes up each time you gain a level is multiplied
# by this value.
#
# ArenaMultiplier
# Every week/day the arena points gained by a player will be multiplied by this value.
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
<Rates Health="99"
Power1="99"
Power2="99"
Power3="99"
QuestReputation="99"
KillReputation="99"
Honor="999"
PvPTimer="300000"
Compression="1"
XP="150000000"
QuestXP="250000000"
RestXP="99999"
DropGrey="999"
DropWhite="999"
DropGreen="999"
DropBlue="999"
DropPurple="999"
DropOrange="999"
DropArtifact="999"
DropMoney="999999"
Save="300000"
SkillChance="999"
SkillRate="999"
ArenaMultiplier2x="999"
ArenaMultiplier3x="999"
ArenaMultiplier5x="999">
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# GM Client Channel
#
# This should be set to 'gm_sync_channel' for the My_Master addon to work.
# Default: gm_sync_channel
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
<GMClient ReqGmClient = "0" GmClientChannel = "gm_sync_channel">
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Terrain Configuration
#
# Set the path to the map_xx.bin files and whether unloading should be enabled
# for the main world maps here. Unloading the main world maps when they go idle
# can save a great amount of memory if the cells aren't being activated/idled
# often. Instance/Non-main maps will not be unloaded ever.
#
# Default:
# MapPath = "maps"
# UnloadMaps = 1
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
<Terrain MapPath = "maps" UnloadMaps = "1">
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Log Settings
#
# Cheaters:
# This directive sets up the cheater logging file, if turned on any
# cheat / packet exploit / speedhack attempts will be logged here.
#
# GMCommands:
# These two directives set up the GM command logging fie. If turned on,
# most gm commands will be logged for this file for abuse investigation, etc.
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
<Log Cheaters="0" GMCommands="0">
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Mail System Setup
#
# These directives control the limits and behaviour of the ingame mail system.
# All options must have Mail prefixed before them.
#
# ReloadDelay
# Controls the delay at which the database is "refreshed". Use it if you're
# inserting mail from an external source, such as a web-based interface.
# 0 turns it off.
# Default: 0
#
# DisablePostageCostsForGM
# Enables/disables the postage costs for GM's. DisablePostageCosts overrides this.
# Default: 1
#
# DisablePostageCosts
# Disables postage costs for all players.
# Default: 0
#
# DisablePostageDelayItems
# Disables the one hour wait time when sending mail with items attached.
# Default: 1
#
# DisableMessageExpiry
# Turns off the 30 day / 3 day after read message expiry time.
# WARNING: A mailbox still cannot show more than 50 items at once
# (stupid limitation in client).
# Default: 0
#
# EnableInterfactionMail
# Removes the faction limitation for sending mail messages. Applies to all players.
# Default: 1
#
# EnableInterfactionMailForGM
# Removes the faction limitation for sending mail messages, but only applies
# to GM's. EnableInterfactionMail overrides this.
# Default: 1
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
<Mail ReloadDelay="0"
DisablePostageCostsForGM="1"
DisablePostageCosts="0"
DisablePostageDelayItems="1"
DisableMessageExpiry="0"
EnableInterfactionMail="1"
EnableInterfactionMailForGM="1">
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Status Dumper Config
#
# These directives set up the status dumper plugin. Filename is an
# absolute or relative path to the server binary. Interval is the
# time that the stats will be dumped to xml.
# Default: stats.xml / 120000 (2 minutes)
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
<StatDumper FileName = "stats.xml" Interval = "120000">
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Startup Options
#
# Preloading
# This directive controls whether the entire world will be spawned at server
# startup or on demand. It is advised to leave it disabled unless you are a
# developer doing testing.
# Default: off
#
# Background Loot Loading
# This directive controls whether loot will be loaded progressively during
# startup or in the background in a seperate thread. Turning it on will
# result in much faster startup times.
# Default: on
#
# Multithreaded Startup
# This controls whether the server will spawn multiple worker threads to
# use for loading the database and starting the server. Turning it on
# increases the speed at which it starts up for each additional cpu in your
# computer.
# Default: on
#
# Additional Table Binding
# You can load static item/creature/etc data into the server using this directive.
# This way throughout database updates your custom data can be preserved.
# Format: "sourcetable destination table,sourcetable destinationtable"
# Example: "myitems items,mynpcs creature_names"
# Default: ""
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
<Startup Preloading = "0"
BackgroundLootLoading = "1"
EnableMultithreadedLoading = "1"
LoadAdditionalTables="">
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Flood Protection Setup
#
# Lines
# This is the number of "messages" or lines that it will allow before stopping messages from
# being sent. This counter is reset every "Seconds" seconds.
# Default: 0 (disabled)
#
# Seconds
# This is the number of seconds inbetween the Line counter being reset.
# Default: 0 (disabled)
#
# SendMessage
# If this is enabled, a "Your message has triggered serverside flood protection. You can speak again in %u seconds."
# message will be sent upon flood triggering.
# Default: 0
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
<FloodProtection Lines = "0" Seconds = "0" SendMessage = "0">
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# LogonServer Setup
#
# DisablePings
# This directive controls whether pings will be sent to the logonserver to check
# if the connection is still "alive". Expect problems if it is disabled.
# Default: 0
#
# RemotePassword
# This directive controls the password used to authenticate with the logonserver.
# It must be the same between the two configs. If it is not, your server will
# not register.
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
<LogonServer DisablePings = "0"
RemotePassword = "root">
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# AntiHack Setup
#
# Teleport
# This directive controls anti-teleport hack checks will be enabled or not.
# Default: 1
#
# Speed
# This directive controls anti-speed hack checks will be performed on player movement or not.
# Default: 1
#
# FallDamage
# This directive controls anti-fall damage hack checks will be performed on player movement or not.
# Default: 1
#
# Flying
# This directive controls whether flight hacks will be performed on players or not.
# Default: 1
#
# DisableOnGM
# This directive controls hack checks will be disabled for GM's or not.
# Default: 0
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
<AntiHack Teleport="1"
Speed="1"
FallDamage="1"
Flying="1"
DisableOnGM="0">
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Period Setup
#
# These are the periods that the server will wait before doing periodic duties. At the moment only
# arena point calculation and honor point calculation are used here.
#
# Default:
# Arena: weekly
# Honor: daily
# (blizzlike values)
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
<Periods HonorUpdate="daily"
ArenaUpdate="weekly">
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# AscentStats Setup *** PRIVACY NOTE: READ ME CAREFULLY ***
#
# These are the values that the AscentStats client uses while communicating with an AscentStats server.
# Statistics will be sent anonymously if a server guid is not set.
# If you do not want your ascent client communicating with AscentStats servers, disable it here.
# No personally-identifiable information is sent in these transmissions. The actual data sent is:-
# stats=Ascent|PLATFORM|CONFIG|ARCH|REV|PLAYER|QUEUE|ALLIANCE|HORDE|AVGLAT|PEAK
#
# If you don't mind your server transmitting this information, please leave AscentStats enabled. It
# allows our developers to understand our users needs better and in the end provide you with a better
# product.
#
# Enable
# To disable stat transmission completely, set this to 0.
#
# ServerGUID
# This is the GUID assigned to your server by the AscentStats server. To register your server, go
# to http://www.example.com/ascentstats/register_server.php
#
# ServerKey
# This is the key used to secure stats sent by your server so they can't be forged. This key is
# obtained after registering your server.
#
# Default:
# Enabled
# Server Key "NONE"
# Server GUID "NONE"
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
<AscentStats Enable="1"
ServerGUID="NONE"
ServerKey="NONE">
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Channels Setup
#
# These directives control some of the aspects in the channel system.
#
# BannedChannels
# If you would like to ban users from creating or joining a channel specify them here in a ';'
# seperated list.
# Default: ""
#
# GeneralChannels
# These are the default channels that the client joins and cannot have leaders.
# Default: "General -;Trade -;LookingForGroup;GuildRecruitment;LocalDefense;WorldDefense;"
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
<Channels BannedChannels=""
GeneralChannels="General -;Trade -;LookingForGroup;GuildRecruitment;LocalDefense;WorldDefense;">
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# VoiceChat Setup
#
# These directives control some of the aspects in the voice chat system.
#
# Enabled
# If you want to enable the voice chat system, this must be set to 1.
# Default: "0"
#
# ServerIP
# This is the IP of the voice chat server.
# Default: "127.0.0.1"
#
# ServerPort
# This is the TCP port of the voice chat server.
# Default: "3727"
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
<VoiceChat Enabled="0"
ServerIP="127.0.0.1"
ServerPort="3727">
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Die Directive
#
# You should know what to do here :P
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Localization Setup
#
# LocaleBindings
# This is a list of locale names and the other locale you want to associate with them.
# For example, to make the European client always use the french language, "enGB=frFR"
#
# Must be terminated by a space.
#
# Default: ""
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
<Localization LocaleBindings="">
and logonserver:
#######################################################################
# Ascent Realms Configuration File
# Last updated at revision 446 by Burlex
#######################################################################
/********************************************************************************
* How to use this config file: *
* Config files are in a block->variable->setting format. *
* A < signifies the opening of a block, the block name is expected after that. *
* After the block name, a space and then the settings sperated by = / ' '. *
* *
* e.g. *
* <block setting="0" someval = "1"> *
* *
* Comments can be in C format, e.g. /* some stuff */, with a // at the start *
* of the line, or in shell format (#). *
********************************************************************************/
# LogonDatabase Section
#
# These directives are the location of the `realms` and `accounts`
# tables.
#
# LogonDatabase.Host - The hostname that the database is located on
# LogonDatabase.Username - The username used for the mysql connection
# LogonDatabase.Password - The password used for the mysql connection
# LogonDatabase.Name - The database name
# LogonDatabase.Port - Port that MySQL listens on. Usually 3306.
# LogonDatabase.Type - Client to use. 1 = MySQL, 2 = PostgreSQL, 3 = Oracle 10g
#
<LogonDatabase Hostname = "idahiwow.no-ip.org"
Username = "root"
Password = "root"
Name = "ascent"
Port = "3306"
Type = "1">
# Host Directive
#
# This is the address that the realmlist will listen on.
# To listen on all addresses, set it to 0.0.0.0
# Default: 127.0.0.1 (localhost)
#
# Note: ISHost is the interserver communication listener.
#
<Listen Host = "0.0.0.0"
ISHost = "0.0.0.0"
RealmListPort = "3724"
ServerPort = "8093">
# Server console logging level
#
# This directive controls how much output the server will
# display in it's console. Set to 0 for none.
# 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
# Default: 3
#
<LogLevel Screen = "0"
File = "-1">
# Account Refresh Time
#
# This controls on which time interval accounts gets
# refreshed. (In seconds)
# Default = 600
#
<Rates AccountRefresh = "600">
# Accepted Build Range Setup
#
# These two directives set up which clients will be
# allowed to authenticate with the realm list.
#
# Set these to the same builds that the server was
# compiled for.
#
# As of the last update, version 2.1.1 was build 6739.
#
<Client MinBuild = "6739"
MaxBuild = "11111">
# WorldServer Setup
#
# This directive controls the password used to authenticate with the worldserver.
# It must be the same between the two configs. If it is not, your server will
# not register.
#
# Default: "change_me_logon"
#
<LogonServer RemotePassword = "root">
there you go srry i didnt put it in code, but dont know how :P
[ c o d e ]
also, try setting host to localhost
Last edited by Le Froid; 01-13-2008 at 05:56 PM.
will that fix it?
try it....
didnt work.....![]()
nvm, i know the problem, i had to dump mu accounts, then reinstall mysql
thx for help though