Ok i made 1 hell big repack with all the stuff i found on ascentemu.com and from my own server...
enjoy this one 
The Pumpkin Helmet:

Download sql:
Hallowed Helm-33292.sql
The Headless Horseman Helmet:

Download sql:
The Horseman--'s Helm-33808.sql
The Rings that drop from the Headless Horseman:
Ring of Ghoulish Delight-14052.sql
Code:
INSERT INTO items (entry, class, subclass, field4, name1, name2, name3, name4, displayid, quality, flags, buyprice, sellprice, inventorytype, allowableclass, allowablerace, itemlevel, requiredlevel, RequiredSkill, RequiredSkillRank, RequiredSkillSubRank, RequiredPlayerRank1, RequiredPlayerRank2, RequiredFaction, RequiredFactionStanding, `Unique`, maxcount, ContainerSlots, stat_type1, stat_value1, stat_type2, stat_value2, stat_type3, stat_value3, stat_type4, stat_value4, stat_type5, stat_value5, stat_type6, stat_value6, stat_type7, stat_value7, stat_type8, stat_value8, stat_type9, stat_value9, stat_type10, stat_value10, dmg_min1, dmg_max1, dmg_type1, dmg_min2, dmg_max2, dmg_type2, dmg_min3, dmg_max3, dmg_type3, dmg_min4, dmg_max4, dmg_type4, dmg_min5, dmg_max5, dmg_type5, armor, holy_res, fire_res, nature_res, frost_res, shadow_res, arcane_res, delay, ammo_type, `range`, spellid_1, spelltrigger_1, spellcharges_1, spellcooldown_1, spellcategory_1, spellcategorycooldown_1, spellid_2, spelltrigger_2, spellcharges_2, spellcooldown_2, spellcategory_2, spellcategorycooldown_2, spellid_3, spelltrigger_3, spellcharges_3, spellcooldown_3, spellcategory_3, spellcategorycooldown_3, spellid_4, spelltrigger_4, spellcharges_4, spellcooldown_4, spellcategory_4, spellcategorycooldown_4, spellid_5, spelltrigger_5, spellcharges_5, spellcooldown_5, spellcategory_5, spellcategorycooldown_5, bonding, description, page_id, page_language, page_material, quest_id, lock_id, lock_material, sheathID, randomprop, unk203_1, block, itemset, MaxDurability, ZoneNameID, mapid, bagfamily, TotemCategory, socket_color_1, unk201_3, socket_color_2, unk201_5, socket_color_3, unk201_7, socket_bonus, GemProperties, ItemExtendedCost, ReqDisenchantSkill, unk2)
VALUES (14052,4,0,-1,"Ring of Ghoulish Delight","Ring of Ghoulish Delight","Ring of Ghoulish Delight","Ring of Ghoulish Delight",47325,4,0,0000,0000,11,-1,-1,110,70,0,0,0,0,0,0,0,1,1,0,7,31,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,14052,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,"",0,0,0,0,0,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
The Horseman--'s Signet Ring-34073.sql:
Code:
INSERT INTO items (entry, class, subclass, field4, name1, name2, name3, name4, displayid, quality, flags, buyprice, sellprice, inventorytype, allowableclass, allowablerace, itemlevel, requiredlevel, RequiredSkill, RequiredSkillRank, RequiredSkillSubRank, RequiredPlayerRank1, RequiredPlayerRank2, RequiredFaction, RequiredFactionStanding, `Unique`, maxcount, ContainerSlots, stat_type1, stat_value1, stat_type2, stat_value2, stat_type3, stat_value3, stat_type4, stat_value4, stat_type5, stat_value5, stat_type6, stat_value6, stat_type7, stat_value7, stat_type8, stat_value8, stat_type9, stat_value9, stat_type10, stat_value10, dmg_min1, dmg_max1, dmg_type1, dmg_min2, dmg_max2, dmg_type2, dmg_min3, dmg_max3, dmg_type3, dmg_min4, dmg_max4, dmg_type4, dmg_min5, dmg_max5, dmg_type5, armor, holy_res, fire_res, nature_res, frost_res, shadow_res, arcane_res, delay, ammo_type, `range`, spellid_1, spelltrigger_1, spellcharges_1, spellcooldown_1, spellcategory_1, spellcategorycooldown_1, spellid_2, spelltrigger_2, spellcharges_2, spellcooldown_2, spellcategory_2, spellcategorycooldown_2, spellid_3, spelltrigger_3, spellcharges_3, spellcooldown_3, spellcategory_3, spellcategorycooldown_3, spellid_4, spelltrigger_4, spellcharges_4, spellcooldown_4, spellcategory_4, spellcategorycooldown_4, spellid_5, spelltrigger_5, spellcharges_5, spellcooldown_5, spellcategory_5, spellcategorycooldown_5, bonding, description, page_id, page_language, page_material, quest_id, lock_id, lock_material, sheathID, randomprop, unk203_1, block, itemset, MaxDurability, ZoneNameID, mapid, bagfamily, TotemCategory, socket_color_1, unk201_3, socket_color_2, unk201_5, socket_color_3, unk201_7, socket_bonus, GemProperties, ItemExtendedCost, ReqDisenchantSkill, unk2)
VALUES (34073,4,0,-1,"The Horseman's Signet Ring","The Horseman's Signet Ring","The Horseman's Signet Ring","The Horseman's Signet Ring",47325,4,0,0000,0000,11,-1,-1,110,70,0,0,0,0,0,0,0,1,1,0,7,19,5,17,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,14055,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,"",0,0,0,0,0,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
Witching Band-34074.sql:
Code:
INSERT INTO items (entry, class, subclass, field4, name1, name2, name3, name4, displayid, quality, flags, buyprice, sellprice, inventorytype, allowableclass, allowablerace, itemlevel, requiredlevel, RequiredSkill, RequiredSkillRank, RequiredSkillSubRank, RequiredPlayerRank1, RequiredPlayerRank2, RequiredFaction, RequiredFactionStanding, `Unique`, maxcount, ContainerSlots, stat_type1, stat_value1, stat_type2, stat_value2, stat_type3, stat_value3, stat_type4, stat_value4, stat_type5, stat_value5, stat_type6, stat_value6, stat_type7, stat_value7, stat_type8, stat_value8, stat_type9, stat_value9, stat_type10, stat_value10, dmg_min1, dmg_max1, dmg_type1, dmg_min2, dmg_max2, dmg_type2, dmg_min3, dmg_max3, dmg_type3, dmg_min4, dmg_max4, dmg_type4, dmg_min5, dmg_max5, dmg_type5, armor, holy_res, fire_res, nature_res, frost_res, shadow_res, arcane_res, delay, ammo_type, `range`, spellid_1, spelltrigger_1, spellcharges_1, spellcooldown_1, spellcategory_1, spellcategorycooldown_1, spellid_2, spelltrigger_2, spellcharges_2, spellcooldown_2, spellcategory_2, spellcategorycooldown_2, spellid_3, spelltrigger_3, spellcharges_3, spellcooldown_3, spellcategory_3, spellcategorycooldown_3, spellid_4, spelltrigger_4, spellcharges_4, spellcooldown_4, spellcategory_4, spellcategorycooldown_4, spellid_5, spelltrigger_5, spellcharges_5, spellcooldown_5, spellcategory_5, spellcategorycooldown_5, bonding, description, page_id, page_language, page_material, quest_id, lock_id, lock_material, sheathID, randomprop, unk203_1, block, itemset, MaxDurability, ZoneNameID, mapid, bagfamily, TotemCategory, socket_color_1, unk201_3, socket_color_2, unk201_5, socket_color_3, unk201_7, socket_bonus, GemProperties, ItemExtendedCost, ReqDisenchantSkill, unk2)
VALUES (34074,4,0,-1,"Witching Band","Witching Band","Witching Band","Witching Band",47325,4,0,0000,0000,11,-1,-1,110,70,0,0,0,0,0,0,0,1,1,0,7,22,5,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,18033,1,0,0,0,0,21627,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,"",0,0,0,0,0,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
The brooms!:
Code:
insert into `creature_proto` (`entry`, `minlevel`, `maxlevel`, `faction`, `minhealth`, `maxhealth`, `mana`, `scale`, `npcflags`, `attacktime`, `mindamage`, `maxdamage`, `rangedattacktime`, `rangedmindamage`, `rangedmaxdamage`, `mountdisplayid`, `item1slotdisplay`, `item1info1`, `item1info2`, `item2slotdisplay`, `item2info1`, `item2info2`, `item3slotdisplay`, `item3info1`, `item3info2`, `respawntime`, `resistance0_armor`, `resistance1`, `resistance2`, `resistance3`, `resistance4`, `resistance5`, `resistance6`, `combat_reach`, `bounding_radius`, `auras`, `boss`, `money`, `invisibility_type`, `death_state`, `walk_speed`, `run_speed`, `fly_speed`, `extra_a9_flags`) values('23952','1','1','35','1','1','0','1','0','1200','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','2','1','','0','0','0','0','2.5','8','14','0');
insert into `creature_proto` (`entry`, `minlevel`, `maxlevel`, `faction`, `minhealth`, `maxhealth`, `mana`, `scale`, `npcflags`, `attacktime`, `mindamage`, `maxdamage`, `rangedattacktime`, `rangedmindamage`, `rangedmaxdamage`, `mountdisplayid`, `item1slotdisplay`, `item1info1`, `item1info2`, `item2slotdisplay`, `item2info1`, `item2info2`, `item3slotdisplay`, `item3info1`, `item3info2`, `respawntime`, `resistance0_armor`, `resistance1`, `resistance2`, `resistance3`, `resistance4`, `resistance5`, `resistance6`, `combat_reach`, `bounding_radius`, `auras`, `boss`, `money`, `invisibility_type`, `death_state`, `walk_speed`, `run_speed`, `fly_speed`, `extra_a9_flags`) values('23966','1','1','35','1','1','0','1','0','1200','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','2','1','','0','0','0','0','2.5','8','14','0');
insert into `creature_names` (`entry`, `creature_name`, `Subname`, `Flags1`, `type`, `Family`, `Rank`, `unk4`, `SpellDataID`, `male_displayid`, `female_displayid`, `unknown_int1`, `unknown_int2`, `unknown_float1`, `unknown_float2`, `Civilian`, `Leader`) values('23952','Broom','','0','7','0','0','0',NULL,'21939','0','0','0','0','0',NULL,NULL);
insert into `creature_names` (`entry`, `creature_name`, `Subname`, `Flags1`, `type`, `Family`, `Rank`, `unk4`, `SpellDataID`, `male_displayid`, `female_displayid`, `unknown_int1`, `unknown_int2`, `unknown_float1`, `unknown_float2`, `Civilian`, `Leader`) values('23966','Broom','','0','7','0','0','0',NULL,'21939','0','0','0','0','0',NULL,NULL);
INSERT INTO `items` VALUES ('33183', '15', '0', '-1', 'Magic Broom', 'Magic Broom', 'Magic Broom', 'Magic Broom', '47504', '3', '64', '10000000', '1', '0', '262143', '2147483647', '40', '40', '762', '75', '0', '0', '0', '0', '0', '0', '1', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '42680', '0', '0', '0', '330', '3000', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '1', '', '0', '0', '0', '0', '0', '-1', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '-1', '0');
INSERT INTO `items` VALUES ('33182', '15', '0', '-1', 'Swift Flying Broom', 'Swift Flying Broom', 'Swift Flying Broom', 'Swift Flying Broom', '47504', '4', '64', '2000000', '400000', '0', '-1', '-1', '70', '70', '762', '300', '0', '0', '0', '0', '0', '1', '1', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '42668', '0', '0', '0', '330', '3000', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '1', '', '0', '0', '0', '0', '0', '-1', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '-1', '0');
INSERT INTO `items` VALUES ('33176', '15', '0', '-1', 'Flying Broom', 'Flying Broom', 'Flying Broom', 'Flying Broom', '47504', '3', '64', '1000000', '200000', '0', '-1', '-1', '70', '70', '762', '225', '0', '0', '0', '0', '0', '1', '1', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '42667', '0', '0', '0', '330', '3000', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '1', '', '0', '0', '0', '0', '0', '-1', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '-1', '0');
INSERT INTO `items` VALUES ('33184', '15', '0', '-1', 'Swift Magic Broom', 'Swift Magic Broom', 'Swift Magic Broom', 'Swift Magic Broom', '47504', '4', '64', '10000000', '1', '0', '262143', '2147483647', '60', '60', '762', '150', '0', '0', '0', '0', '0', '0', '1', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '42683', '0', '0', '0', '330', '3000', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '1', '', '0', '0', '0', '0', '0', '-1', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '-1', '0');
________________________________________________________________________________ ________________________
NEW HEADLESS HORSEMAN!!!!
He works but does not go through phases as I dont know how to do that. This has been modified from the Doomwalker script in the GMScripts SVN.
Code:
/*
* Copyright © 2007 GMScripts <svn://emupedia.com/svn/gmscripts>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
// Horseman
// Earth Quake
global Horseman_Earthquake = function(plr)
{
.CastSpell(32686);
.SendYellMessage("Feel the wrath of my steed.");
.PlaySoundToSet(11972);
};
// Over run
global Horseman_Overrun = function(plr)
{
.CastSpell(30546);
.SendYellMessage("Your soul shall burn!");
.PlaySoundToSet(11965);
};
// Conflagrate Target
global Horseman_Conflagrate_Target = function(plr)
{
plr = .GetClosestPlayer();
if(plr != null)
{
.CastSpellOnTarget(27215, plr);
}
.PlaySoundToSet(11967);
};
// Sunder Armor
global Horseman_Pumpkin_Treat= function(plr)
{
plr = .GetClosestPlayer();
if(plr != null)
{
.CastSpellOnTarget(30459, plr);
}
};
// Enter combat.
global Horseman_Enter_Combat = function(plr)
{
.SendYellMessage("It is over, your search is done! Let fate choose now, the righteous one.");
.PlaySoundToSet(11961);
// Register spell timers.
.RegisterTimer(10000, Horseman_Pumpkin_Treat, 0); // Casts Chain Lightning every 10 seconds.
.RegisterTimer(23000, Horseman_Conflagrate_Target , 0); // Casts Chain Lightning every 23 seconds.
.RegisterTimer(50000, Horseman_Earthquake, 0); // Cast Earth Quake every 50 seconds.
.RegisterTimer(120000, Horseman_Overrun, 0); // Casts Over run Every 2 minutes.
};
.RegisterUnitEvent(30000, 1, Horseman_Enter_Combat);
// Horseman Leave combat
global Horseman_Leave_Combat = function(plr)
{
.DeregisterTimer();
};
.RegisterUnitEvent(30000, 2, Horseman_Leave_Combat);
// Horseman kills Player
global Horseman_Killed_Target = function(plr)
{
.SendYellMessage("Your body lays beaten, battered and broken. Let my curse be with you, fate has spoken!");
.PlaySoundToSet(11962);
};
.RegisterUnitEvent(30000, 3, Horseman_Killed_Target);
// Horseman died.
global Horseman_Died = function(plr)
{
.SendYellMessage("This end have I reached before. What new adventure lies in store?");
.PlaySoundToSet(11964);
};
.RegisterUnitEvent(30000, 4, Horseman_Died);
I had to give him some warlock spells because the ones listed for him on wowhead mostly don't seem to work, these are close I guess. If anyone can help make him phase like throwing his head and all that the info is here: Headless Horseman - WoWWiki, the Warcraft wiki and his spells are here: headless - Wowhead Search . I could not find his creature ID in the DBC so I just gave him 30000 and I guess at some point he should unmount. Lastly the sword is not his and for some reason it only shows when he attacks.
Code:
INSERT INTO `creature_names` VALUES ('30000', 'Headless Horseman', 'The deathbringer', '0', '7', '0', '1', '0', null, '22351', '0', '0', '0', '1', '1', null, null);
INSERT INTO `creature_proto` VALUES ('30000', '72', '72', '14', '96000', '96000', '10000', '1', '0', '1750', '546', '586', '0', '0', '0', '0', '32443', '33488898', '781', '0', '0', '0', '0', '0', '0', '3180000', '0', '10', '10', '0', '0', '0', '0', '2', '2', '', '1', '35000', '0', '0', '2.5', '8', '14', '0');
Rook -
(this is a qoute from ascent forums: Board Message)
------------------------------------------------------------------------------------------------------------------------------------------------------------------------
NPC ID's:
Horseman 23682
Sir Thomas 23904 (undead)
Pulsing Pumpkin 23694
Pumpkin Fiend 23545
Horseman Loot:
Code:
INSERT INTO `creatureloot` VALUES ('', '23682', '33154', '2.15', '0', '1', '1');
INSERT INTO `creatureloot` VALUES ('', '23682', '33292', '8.43', '0', '1', '1');
INSERT INTO `creatureloot` VALUES ('', '23682', '33808', '3.11', '0', '1', '1');
INSERT INTO `creatureloot` VALUES ('', '23682', '34068', '29.96', '0', '1', '1');
INSERT INTO `creatureloot` VALUES ('', '23682', '34073', '27.87', '0', '1', '1');
INSERT INTO `creatureloot` VALUES ('', '23682', '34074', '27.93', '0', '1', '1');
INSERT INTO `creatureloot` VALUES ('', '23682', '34075', '27.57', '0', '1', '1');
INSERT INTO `creatureloot` VALUES ('', '23682', '33182', '6.16', '0', '1', '1');
INSERT INTO `creatureloot` VALUES ('', '23682', '33176', '13.34', '0', '1', '1');
INSERT INTO `creatureloot` VALUES ('', '23682', '33184', '22.61', '0', '1', '1');
INSERT INTO `creatureloot` VALUES ('', '23682', '33183', '30.8', '0', '1', '1');
Horseman Loot Items (minus brooms, those were already released):
Code:
INSERT INTO `items` VALUES (33154, 15, 0, -1, "Sinister Squashling", "Sinister Squashling", "Sinister Squashling", "Sinister Squashling", 32955, 3, 32768, 0, 0, 0, -1, -1, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 42609, 0, 0, 1500, 0, -1, 0, 0, 0, -1, 0, -1, 0, 0, 0, -1, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, "", 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0);
INSERT INTO `items` VALUES (33292, 4, 1, -1, "Hallowed Helm", "Hallowed Helm", "Hallowed Helm", "Hallowed Helm", 46514, 3, 32768, 2, 10, 1, -1, -1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, -1, 0, -1, 0, -1, 0, -1, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -1, 0, -1, 0, 0, -1, 0, -1, 0, 0, 0, -1, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, "There's a hole for your head...", 0, 0, 0, 0, 0, 7, 0, 0, 0, 0, 0, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0);
INSERT INTO `items` VALUES (33808, 4, 4, -1, "The Horseman's Helm", "The Horseman's Helm", "The Horseman's Helm", "The Horseman's Helm", 47014, 4, 32768, 0, 0, 1, 262143, 2147483647, 110, 70, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 4, 40, 7, 46, 32, 30, -1, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1129, 0, 0, 0, 0, 0, 0, 0, 0, 0, 43873, 0, 0, 30000, 0, -1, 0, 0, 0, -1, 0, -1, 0, 0, -1, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, "", 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 100, 0, 0, 0, 0, 2, 0, 4, 0, 8, 0, 2927, 0, 0, -1, 0);
INSERT INTO `items` VALUES (34068, 0, 0, 0, "Weighted Jack-o'-Lantern", "Weighted Jack-o'-Lantern", "Weighted Jack-o'-Lantern", "Weighted Jack-o'-Lantern", 47314, 1, 64, 0, 0, 0, -1, -1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 44212, 0, 0, 1500, 0, -1, 0, 0, 0, -1, 0, -1, 0, 0, -1, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "", 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0);
INSERT INTO `items` VALUES (34073, 4, 0, -1, "The Horseman's Signet Ring", "The Horseman's Signet Ring", "The Horseman's Signet Ring", "The Horseman's Signet Ring", 47325, 4, 32768, 0, 0, 11, -1, -1, 110, 70, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 7, 19, 5, 17, -1, 0, -1, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 14055, 1, 0, -1, 0, -1, 0, 1, 0, -1, 0, -1, 0, 0, -1, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, "", 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0);
INSERT INTO `items` VALUES (34074, 4, 0, -1, "Witching Band", "Witching Band", "Witching Band", "Witching Band", 47325, 4, 32768, 0, 0, 11, -1, -1, 110, 70, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 7, 22, 5, 21, -1, 0, -1, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 18033, 1, 0, -1, 0, -1, 21627, 1, 0, -1, 0, -1, 0, 0, -1, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, "", 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1016, -1, 0);
INSERT INTO `items` VALUES (34075, 4, 0, -1, "Ring of Ghoulish Delight", "Ring of Ghoulish Delight", "Ring of Ghoulish Delight", "Ring of Ghoulish Delight", 47325, 4, 32768, 0, 0, 11, 262143, 32767, 110, 70, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 7, 31, -1, 0, -1, 0, -1, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 14052, 1, -1, 0, -1, 0, 1, -1, 0, 0, -1, 0, 0, -1, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, "", 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0);
quote from: Board Message
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------
Here is the candle with blizz id and model
Code:
INSERT INTO `items` VALUES ('33985', '12', '0', '-1', 'Dreary Candle', 'Dreary Candle', 'Dreary Candle', 'Dreary Candle', '7066', '1', '0', '0', '0', '0', '-1', '-1', '1', '70', '0', '0', '0', '0', '0', '0', '0', '1', '1', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '4', 'There were many Candles around the Shrine', '0', '0', '0', '0', '0', '-1', '0', '0', '0', '0', '0', '0', '0', null, '0', null, null, '0', null, '0', null, '0', null, null, null, '-1', '0');
quote from same topic....
------------------------------------------------------------------------------------------------------------------------------------------------------------------------
a script with thoose Candles... (Untested)
First SQL Datas:
Code:
INSERT INTO `gameobject_names` VALUES ('630001', '10', '259', 'Earth', '7050010', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0');
INSERT INTO `items` VALUES ('705003', '12', '0', '-1', 'Candle', 'Candle', 'Candle', 'Candle', '6677', '1', '0', '0', '0', '0', '-1', '-1', '1', '70', '0', '0', '0', '0', '0', '0', '0', '1', '1', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '4', 'There were many Candles around the Shrine', '0', '0', '0', '0', '0', '-1', '0', '0', '0', '0', '0', '0', '0', null, '0', null, null, '0', null, '0', null, '0', null, null, null, '-1', '0');
and now the script:
Code:
/*
* Copyright (C) 2007 GMScripts <svn://emupedia.com/svn/gmscripts>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
// // Horseman Shrine
global HorsemanShrine_OnUse = function(plr, unit)
{
plr.AddItem(705003, 1);
};
.RegisterGameObjectEvent(630000, 2, HorsemanShrine_OnUse);
Code:
//earth
global Earth = function(plr)
{
if(plr.HasItem(705003) == 1)
{
plr.SendChatMessage("Rider...");
plr.SendChatMessage("...now it's time...");
plr.SendChatMessage("...to leave our world...");
plr.SendChatMessage("...completly");
.RegisterTimer(3000, Horseman);
plr.RemoveItem(705003, 1);
}
};
.RegisterGameObjectEvent(630001, 2, Earth);
global Horseman = function(unit)
{
.SpawnMonster(30000, 1798.235718, 1318.293091, 18.835508);
};
PS: For the "Earth" I didn't found DispID, so I took one from a Chest -.- 
again quote from the same topic.....
________________________________________________________________________________ ________________
If someone uses this to make the horseman 100% working, PM me !
DO NOT ASK ME ANY QUESTIONS ! this is not my work! i only made a repack!
for questions: Board Message
enjoy this 
grtz