[HUGE REPACK!]Hallow's End  - Headless Horseman + GMscripts + Loot + Sounds! menu

Shout-Out

User Tag List

Page 1 of 2 12 LastLast
Results 1 to 15 of 25
  1. #1
    latruwski's Avatar Banned
    Reputation
    647
    Join Date
    Dec 2006
    Posts
    2,456
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    [HUGE REPACK!]Hallow's End - Headless Horseman + GMscripts + Loot + Sounds!

    Ok i made 1 hell big repack with all the stuff i found on ascentemu.com and from my own server...
    enjoy this one

    The Pumpkin Helmet:

    Download sql:
    Hallowed Helm-33292.sql
    The Headless Horseman Helmet:

    Download sql:
    The Horseman--'s Helm-33808.sql
    The Rings that drop from the Headless Horseman:
    Ring of Ghoulish Delight-14052.sql
    Code:
    INSERT INTO items (entry, class, subclass, field4, name1, name2, name3, name4, displayid, quality, flags, buyprice, sellprice, inventorytype, allowableclass, allowablerace, itemlevel, requiredlevel, RequiredSkill, RequiredSkillRank, RequiredSkillSubRank, RequiredPlayerRank1, RequiredPlayerRank2, RequiredFaction, RequiredFactionStanding, `Unique`, maxcount, ContainerSlots, stat_type1, stat_value1, stat_type2, stat_value2, stat_type3, stat_value3, stat_type4, stat_value4, stat_type5, stat_value5, stat_type6, stat_value6, stat_type7, stat_value7, stat_type8, stat_value8, stat_type9, stat_value9, stat_type10, stat_value10, dmg_min1, dmg_max1, dmg_type1, dmg_min2, dmg_max2, dmg_type2, dmg_min3, dmg_max3, dmg_type3, dmg_min4, dmg_max4, dmg_type4, dmg_min5, dmg_max5, dmg_type5, armor, holy_res, fire_res, nature_res, frost_res, shadow_res, arcane_res, delay, ammo_type, `range`, spellid_1, spelltrigger_1, spellcharges_1, spellcooldown_1, spellcategory_1, spellcategorycooldown_1, spellid_2, spelltrigger_2, spellcharges_2, spellcooldown_2, spellcategory_2, spellcategorycooldown_2, spellid_3, spelltrigger_3, spellcharges_3, spellcooldown_3, spellcategory_3, spellcategorycooldown_3, spellid_4, spelltrigger_4, spellcharges_4, spellcooldown_4, spellcategory_4, spellcategorycooldown_4, spellid_5, spelltrigger_5, spellcharges_5, spellcooldown_5, spellcategory_5, spellcategorycooldown_5, bonding, description, page_id, page_language, page_material, quest_id, lock_id, lock_material, sheathID, randomprop, unk203_1, block, itemset, MaxDurability, ZoneNameID, mapid, bagfamily, TotemCategory, socket_color_1, unk201_3, socket_color_2, unk201_5, socket_color_3, unk201_7, socket_bonus, GemProperties, ItemExtendedCost, ReqDisenchantSkill, unk2) 
    VALUES (14052,4,0,-1,"Ring of Ghoulish Delight","Ring of Ghoulish Delight","Ring of Ghoulish Delight","Ring of Ghoulish Delight",47325,4,0,0000,0000,11,-1,-1,110,70,0,0,0,0,0,0,0,1,1,0,7,31,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,14052,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,"",0,0,0,0,0,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
    The Horseman--'s Signet Ring-34073.sql:
    Code:
    INSERT INTO items (entry, class, subclass, field4, name1, name2, name3, name4, displayid, quality, flags, buyprice, sellprice, inventorytype, allowableclass, allowablerace, itemlevel, requiredlevel, RequiredSkill, RequiredSkillRank, RequiredSkillSubRank, RequiredPlayerRank1, RequiredPlayerRank2, RequiredFaction, RequiredFactionStanding, `Unique`, maxcount, ContainerSlots, stat_type1, stat_value1, stat_type2, stat_value2, stat_type3, stat_value3, stat_type4, stat_value4, stat_type5, stat_value5, stat_type6, stat_value6, stat_type7, stat_value7, stat_type8, stat_value8, stat_type9, stat_value9, stat_type10, stat_value10, dmg_min1, dmg_max1, dmg_type1, dmg_min2, dmg_max2, dmg_type2, dmg_min3, dmg_max3, dmg_type3, dmg_min4, dmg_max4, dmg_type4, dmg_min5, dmg_max5, dmg_type5, armor, holy_res, fire_res, nature_res, frost_res, shadow_res, arcane_res, delay, ammo_type, `range`, spellid_1, spelltrigger_1, spellcharges_1, spellcooldown_1, spellcategory_1, spellcategorycooldown_1, spellid_2, spelltrigger_2, spellcharges_2, spellcooldown_2, spellcategory_2, spellcategorycooldown_2, spellid_3, spelltrigger_3, spellcharges_3, spellcooldown_3, spellcategory_3, spellcategorycooldown_3, spellid_4, spelltrigger_4, spellcharges_4, spellcooldown_4, spellcategory_4, spellcategorycooldown_4, spellid_5, spelltrigger_5, spellcharges_5, spellcooldown_5, spellcategory_5, spellcategorycooldown_5, bonding, description, page_id, page_language, page_material, quest_id, lock_id, lock_material, sheathID, randomprop, unk203_1, block, itemset, MaxDurability, ZoneNameID, mapid, bagfamily, TotemCategory, socket_color_1, unk201_3, socket_color_2, unk201_5, socket_color_3, unk201_7, socket_bonus, GemProperties, ItemExtendedCost, ReqDisenchantSkill, unk2) 
    VALUES (34073,4,0,-1,"The Horseman's Signet Ring","The Horseman's Signet Ring","The Horseman's Signet Ring","The Horseman's Signet Ring",47325,4,0,0000,0000,11,-1,-1,110,70,0,0,0,0,0,0,0,1,1,0,7,19,5,17,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,14055,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,"",0,0,0,0,0,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
    Witching Band-34074.sql:
    Code:
    INSERT INTO items (entry, class, subclass, field4, name1, name2, name3, name4, displayid, quality, flags, buyprice, sellprice, inventorytype, allowableclass, allowablerace, itemlevel, requiredlevel, RequiredSkill, RequiredSkillRank, RequiredSkillSubRank, RequiredPlayerRank1, RequiredPlayerRank2, RequiredFaction, RequiredFactionStanding, `Unique`, maxcount, ContainerSlots, stat_type1, stat_value1, stat_type2, stat_value2, stat_type3, stat_value3, stat_type4, stat_value4, stat_type5, stat_value5, stat_type6, stat_value6, stat_type7, stat_value7, stat_type8, stat_value8, stat_type9, stat_value9, stat_type10, stat_value10, dmg_min1, dmg_max1, dmg_type1, dmg_min2, dmg_max2, dmg_type2, dmg_min3, dmg_max3, dmg_type3, dmg_min4, dmg_max4, dmg_type4, dmg_min5, dmg_max5, dmg_type5, armor, holy_res, fire_res, nature_res, frost_res, shadow_res, arcane_res, delay, ammo_type, `range`, spellid_1, spelltrigger_1, spellcharges_1, spellcooldown_1, spellcategory_1, spellcategorycooldown_1, spellid_2, spelltrigger_2, spellcharges_2, spellcooldown_2, spellcategory_2, spellcategorycooldown_2, spellid_3, spelltrigger_3, spellcharges_3, spellcooldown_3, spellcategory_3, spellcategorycooldown_3, spellid_4, spelltrigger_4, spellcharges_4, spellcooldown_4, spellcategory_4, spellcategorycooldown_4, spellid_5, spelltrigger_5, spellcharges_5, spellcooldown_5, spellcategory_5, spellcategorycooldown_5, bonding, description, page_id, page_language, page_material, quest_id, lock_id, lock_material, sheathID, randomprop, unk203_1, block, itemset, MaxDurability, ZoneNameID, mapid, bagfamily, TotemCategory, socket_color_1, unk201_3, socket_color_2, unk201_5, socket_color_3, unk201_7, socket_bonus, GemProperties, ItemExtendedCost, ReqDisenchantSkill, unk2) 
    VALUES (34074,4,0,-1,"Witching Band","Witching Band","Witching Band","Witching Band",47325,4,0,0000,0000,11,-1,-1,110,70,0,0,0,0,0,0,0,1,1,0,7,22,5,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,18033,1,0,0,0,0,21627,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,"",0,0,0,0,0,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
    The brooms!:
    Code:
    insert into `creature_proto` (`entry`, `minlevel`, `maxlevel`, `faction`, `minhealth`, `maxhealth`, `mana`, `scale`, `npcflags`, `attacktime`, `mindamage`, `maxdamage`, `rangedattacktime`, `rangedmindamage`, `rangedmaxdamage`, `mountdisplayid`, `item1slotdisplay`, `item1info1`, `item1info2`, `item2slotdisplay`, `item2info1`, `item2info2`, `item3slotdisplay`, `item3info1`, `item3info2`, `respawntime`, `resistance0_armor`, `resistance1`, `resistance2`, `resistance3`, `resistance4`, `resistance5`, `resistance6`, `combat_reach`, `bounding_radius`, `auras`, `boss`, `money`, `invisibility_type`, `death_state`, `walk_speed`, `run_speed`, `fly_speed`, `extra_a9_flags`) values('23952','1','1','35','1','1','0','1','0','1200','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','2','1','','0','0','0','0','2.5','8','14','0');
    insert into `creature_proto` (`entry`, `minlevel`, `maxlevel`, `faction`, `minhealth`, `maxhealth`, `mana`, `scale`, `npcflags`, `attacktime`, `mindamage`, `maxdamage`, `rangedattacktime`, `rangedmindamage`, `rangedmaxdamage`, `mountdisplayid`, `item1slotdisplay`, `item1info1`, `item1info2`, `item2slotdisplay`, `item2info1`, `item2info2`, `item3slotdisplay`, `item3info1`, `item3info2`, `respawntime`, `resistance0_armor`, `resistance1`, `resistance2`, `resistance3`, `resistance4`, `resistance5`, `resistance6`, `combat_reach`, `bounding_radius`, `auras`, `boss`, `money`, `invisibility_type`, `death_state`, `walk_speed`, `run_speed`, `fly_speed`, `extra_a9_flags`) values('23966','1','1','35','1','1','0','1','0','1200','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','2','1','','0','0','0','0','2.5','8','14','0');
    insert into `creature_names` (`entry`, `creature_name`, `Subname`, `Flags1`, `type`, `Family`, `Rank`, `unk4`, `SpellDataID`, `male_displayid`, `female_displayid`, `unknown_int1`, `unknown_int2`, `unknown_float1`, `unknown_float2`, `Civilian`, `Leader`) values('23952','Broom','','0','7','0','0','0',NULL,'21939','0','0','0','0','0',NULL,NULL);
    insert into `creature_names` (`entry`, `creature_name`, `Subname`, `Flags1`, `type`, `Family`, `Rank`, `unk4`, `SpellDataID`, `male_displayid`, `female_displayid`, `unknown_int1`, `unknown_int2`, `unknown_float1`, `unknown_float2`, `Civilian`, `Leader`) values('23966','Broom','','0','7','0','0','0',NULL,'21939','0','0','0','0','0',NULL,NULL);
    INSERT INTO `items` VALUES ('33183', '15', '0', '-1', 'Magic Broom', 'Magic Broom', 'Magic Broom', 'Magic Broom', '47504', '3', '64', '10000000', '1', '0', '262143', '2147483647', '40', '40', '762', '75', '0', '0', '0', '0', '0', '0', '1', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '42680', '0', '0', '0', '330', '3000', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '1', '', '0', '0', '0', '0', '0', '-1', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '-1', '0');
    INSERT INTO `items` VALUES ('33182', '15', '0', '-1', 'Swift Flying Broom', 'Swift Flying Broom', 'Swift Flying Broom', 'Swift Flying Broom', '47504', '4', '64', '2000000', '400000', '0', '-1', '-1', '70', '70', '762', '300', '0', '0', '0', '0', '0', '1', '1', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '42668', '0', '0', '0', '330', '3000', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '1', '', '0', '0', '0', '0', '0', '-1', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '-1', '0');
    INSERT INTO `items` VALUES ('33176', '15', '0', '-1', 'Flying Broom', 'Flying Broom', 'Flying Broom', 'Flying Broom', '47504', '3', '64', '1000000', '200000', '0', '-1', '-1', '70', '70', '762', '225', '0', '0', '0', '0', '0', '1', '1', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '42667', '0', '0', '0', '330', '3000', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '1', '', '0', '0', '0', '0', '0', '-1', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '-1', '0');
    INSERT INTO `items` VALUES ('33184', '15', '0', '-1', 'Swift Magic Broom', 'Swift Magic Broom', 'Swift Magic Broom', 'Swift Magic Broom', '47504', '4', '64', '10000000', '1', '0', '262143', '2147483647', '60', '60', '762', '150', '0', '0', '0', '0', '0', '0', '1', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '42683', '0', '0', '0', '330', '3000', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '1', '', '0', '0', '0', '0', '0', '-1', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '-1', '0');
    ________________________________________________________________________________ ________________________

    NEW HEADLESS HORSEMAN!!!!
    He works but does not go through phases as I dont know how to do that. This has been modified from the Doomwalker script in the GMScripts SVN.
    Code:
    /* 
    * Copyright © 2007 GMScripts <svn://emupedia.com/svn/gmscripts>
    *
    * This program is free software; you can redistribute it and/or modify
    * it under the terms of the GNU General Public License as published by
    * the Free Software Foundation; either version 2 of the License, or
    * (at your option) any later version.
    *
    * This program is distributed in the hope that it will be useful,
    * but WITHOUT ANY WARRANTY; without even the implied warranty of
    * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    * GNU General Public License for more details.
    *
    * You should have received a copy of the GNU General Public License
    * along with this program; if not, write to the Free Software
    * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
    */
    // Horseman
    // Earth Quake
    global Horseman_Earthquake = function(plr)
    {
     .CastSpell(32686);
     .SendYellMessage("Feel the wrath of my steed.");
     .PlaySoundToSet(11972);
    };
    // Over run
    global Horseman_Overrun = function(plr)
    {
     .CastSpell(30546);
     .SendYellMessage("Your soul shall burn!");
     .PlaySoundToSet(11965);
    };
    // Conflagrate Target
    global Horseman_Conflagrate_Target = function(plr)
    {
     plr = .GetClosestPlayer();
     if(plr != null)
     {
      .CastSpellOnTarget(27215, plr);
     }
     .PlaySoundToSet(11967);
    };
    // Sunder Armor
    global Horseman_Pumpkin_Treat= function(plr)
    {
     plr = .GetClosestPlayer();
     if(plr != null)
     {
      .CastSpellOnTarget(30459, plr);
     }
    };
     
    // Enter combat.
    global Horseman_Enter_Combat = function(plr)
    {
     .SendYellMessage("It is over, your search is done! Let fate choose now, the righteous one.");
     .PlaySoundToSet(11961);
     // Register spell timers.
     .RegisterTimer(10000, Horseman_Pumpkin_Treat, 0);  // Casts Chain Lightning every 10 seconds.
     .RegisterTimer(23000, Horseman_Conflagrate_Target , 0); // Casts Chain Lightning every 23 seconds.
     .RegisterTimer(50000, Horseman_Earthquake, 0);  // Cast Earth Quake every 50 seconds.
     .RegisterTimer(120000, Horseman_Overrun, 0);   // Casts Over run Every 2 minutes.
    };
    .RegisterUnitEvent(30000, 1, Horseman_Enter_Combat);
    // Horseman Leave combat
    global Horseman_Leave_Combat = function(plr)
    {
     .DeregisterTimer();
    };
    .RegisterUnitEvent(30000, 2, Horseman_Leave_Combat);
    // Horseman kills Player
    global Horseman_Killed_Target = function(plr)
    {
     .SendYellMessage("Your body lays beaten, battered and broken. Let my curse be with you, fate has spoken!");
     .PlaySoundToSet(11962);
    };
    .RegisterUnitEvent(30000, 3, Horseman_Killed_Target);
    // Horseman died.
    global Horseman_Died = function(plr)
    {
     .SendYellMessage("This end have I reached before. What new adventure lies in store?");
     .PlaySoundToSet(11964);
    };
    .RegisterUnitEvent(30000, 4, Horseman_Died);
    I had to give him some warlock spells because the ones listed for him on wowhead mostly don't seem to work, these are close I guess. If anyone can help make him phase like throwing his head and all that the info is here: Headless Horseman - WoWWiki, the Warcraft wiki and his spells are here: headless - Wowhead Search . I could not find his creature ID in the DBC so I just gave him 30000 and I guess at some point he should unmount. Lastly the sword is not his and for some reason it only shows when he attacks.
    Code:
    INSERT INTO `creature_names` VALUES ('30000', 'Headless Horseman', 'The deathbringer', '0', '7', '0', '1', '0', null, '22351', '0', '0', '0', '1', '1', null, null);
    INSERT INTO `creature_proto` VALUES ('30000', '72', '72', '14', '96000', '96000', '10000', '1', '0', '1750', '546', '586', '0', '0', '0', '0', '32443', '33488898', '781', '0', '0', '0', '0', '0', '0', '3180000', '0', '10', '10', '0', '0', '0', '0', '2', '2', '', '1', '35000', '0', '0', '2.5', '8', '14', '0');
    Rook -
    (this is a qoute from ascent forums: Board Message)
    ------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    NPC ID's:
    Horseman 23682
    Sir Thomas 23904 (undead)
    Pulsing Pumpkin 23694
    Pumpkin Fiend 23545
    Horseman Loot:
    Code:
    INSERT INTO `creatureloot` VALUES ('', '23682', '33154', '2.15', '0', '1', '1');
    INSERT INTO `creatureloot` VALUES ('', '23682', '33292', '8.43', '0', '1', '1');
    INSERT INTO `creatureloot` VALUES ('', '23682', '33808', '3.11', '0', '1', '1');
    INSERT INTO `creatureloot` VALUES ('', '23682', '34068', '29.96', '0', '1', '1');
    INSERT INTO `creatureloot` VALUES ('', '23682', '34073', '27.87', '0', '1', '1');
    INSERT INTO `creatureloot` VALUES ('', '23682', '34074', '27.93', '0', '1', '1');
    INSERT INTO `creatureloot` VALUES ('', '23682', '34075', '27.57', '0', '1', '1');
    INSERT INTO `creatureloot` VALUES ('', '23682', '33182', '6.16', '0', '1', '1');
    INSERT INTO `creatureloot` VALUES ('', '23682', '33176', '13.34', '0', '1', '1');
    INSERT INTO `creatureloot` VALUES ('', '23682', '33184', '22.61', '0', '1', '1');
    INSERT INTO `creatureloot` VALUES ('', '23682', '33183', '30.8', '0', '1', '1');
    Horseman Loot Items (minus brooms, those were already released):
    Code:
    INSERT INTO `items` VALUES (33154, 15, 0, -1, "Sinister Squashling", "Sinister Squashling", "Sinister Squashling", "Sinister Squashling", 32955, 3, 32768, 0, 0, 0, -1, -1, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 42609, 0, 0, 1500, 0, -1, 0, 0, 0, -1, 0, -1, 0, 0, 0, -1, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, "", 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0); 
    INSERT INTO `items` VALUES (33292, 4, 1, -1, "Hallowed Helm", "Hallowed Helm", "Hallowed Helm", "Hallowed Helm", 46514, 3, 32768, 2, 10, 1, -1, -1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, -1, 0, -1, 0, -1, 0, -1, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -1, 0, -1, 0, 0, -1, 0, -1, 0, 0, 0, -1, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, "There's a hole for your head...", 0, 0, 0, 0, 0, 7, 0, 0, 0, 0, 0, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0); 
    INSERT INTO `items` VALUES (33808, 4, 4, -1, "The Horseman's Helm", "The Horseman's Helm", "The Horseman's Helm", "The Horseman's Helm", 47014, 4, 32768, 0, 0, 1, 262143, 2147483647, 110, 70, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 4, 40, 7, 46, 32, 30, -1, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1129, 0, 0, 0, 0, 0, 0, 0, 0, 0, 43873, 0, 0, 30000, 0, -1, 0, 0, 0, -1, 0, -1, 0, 0, -1, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, "", 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 100, 0, 0, 0, 0, 2, 0, 4, 0, 8, 0, 2927, 0, 0, -1, 0); 
    INSERT INTO `items` VALUES (34068, 0, 0, 0, "Weighted Jack-o'-Lantern", "Weighted Jack-o'-Lantern", "Weighted Jack-o'-Lantern", "Weighted Jack-o'-Lantern", 47314, 1, 64, 0, 0, 0, -1, -1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 44212, 0, 0, 1500, 0, -1, 0, 0, 0, -1, 0, -1, 0, 0, -1, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "", 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0); 
    INSERT INTO `items` VALUES (34073, 4, 0, -1, "The Horseman's Signet Ring", "The Horseman's Signet Ring", "The Horseman's Signet Ring", "The Horseman's Signet Ring", 47325, 4, 32768, 0, 0, 11, -1, -1, 110, 70, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 7, 19, 5, 17, -1, 0, -1, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 14055, 1, 0,  -1, 0, -1, 0, 1, 0, -1, 0, -1, 0, 0, -1, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, "", 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0); 
    INSERT INTO `items` VALUES (34074, 4, 0, -1, "Witching Band", "Witching Band", "Witching Band", "Witching Band", 47325, 4, 32768, 0, 0, 11, -1, -1, 110, 70, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 7, 22, 5, 21, -1, 0, -1, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 18033, 1, 0,  -1, 0, -1, 21627, 1, 0, -1, 0, -1, 0, 0, -1, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, "", 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1016, -1, 0); 
    INSERT INTO `items` VALUES (34075, 4, 0, -1, "Ring of Ghoulish Delight", "Ring of Ghoulish Delight", "Ring of Ghoulish Delight", "Ring of Ghoulish Delight", 47325, 4, 32768, 0, 0, 11, 262143, 32767, 110, 70, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 7, 31, -1, 0, -1, 0, -1, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 14052, 1, -1, 0, -1, 0, 1, -1, 0, 0, -1, 0, 0, -1, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, "", 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0);
    quote from: Board Message
    -----------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Here is the candle with blizz id and model
    Code:
    INSERT INTO `items` VALUES ('33985', '12', '0', '-1', 'Dreary Candle', 'Dreary Candle', 'Dreary Candle', 'Dreary Candle', '7066', '1', '0', '0', '0', '0', '-1', '-1', '1', '70', '0', '0', '0', '0', '0', '0', '0', '1', '1', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '4', 'There were many Candles around the Shrine', '0', '0', '0', '0', '0', '-1', '0', '0', '0', '0', '0', '0', '0', null, '0', null, null, '0', null, '0', null, '0', null, null, null, '-1', '0');
    quote from same topic....
    ------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    a script with thoose Candles... (Untested)
    First SQL Datas:
    Code:
     INSERT INTO `gameobject_names` VALUES ('630001', '10', '259', 'Earth', '7050010', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0');
    INSERT INTO `items` VALUES ('705003', '12', '0', '-1', 'Candle', 'Candle', 'Candle', 'Candle', '6677', '1', '0', '0', '0', '0', '-1', '-1', '1', '70', '0', '0', '0', '0', '0', '0', '0', '1', '1', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '4', 'There were many Candles around the Shrine', '0', '0', '0', '0', '0', '-1', '0', '0', '0', '0', '0', '0', '0', null, '0', null, null, '0', null, '0', null, '0', null, null, null, '-1', '0');
    and now the script:
    Code:
    /*
    * Copyright (C) 2007 GMScripts <svn://emupedia.com/svn/gmscripts>
    *
    * This program is free software; you can redistribute it and/or modify
    * it under the terms of the GNU General Public License as published by
    * the Free Software Foundation; either version 2 of the License, or
    * (at your option) any later version.
    *
    * This program is distributed in the hope that it will be useful,
    * but WITHOUT ANY WARRANTY; without even the implied warranty of
    * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    * GNU General Public License for more details.
    *
    * You should have received a copy of the GNU General Public License
    * along with this program; if not, write to the Free Software
    * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
    */
    // // Horseman Shrine
    global HorsemanShrine_OnUse = function(plr, unit)
    {
    plr.AddItem(705003, 1);
    };
    .RegisterGameObjectEvent(630000, 2, HorsemanShrine_OnUse);
    Code:
    //earth
    global Earth = function(plr)
    {
    if(plr.HasItem(705003) == 1)
    {
    plr.SendChatMessage("Rider...");
    plr.SendChatMessage("...now it's time...");
    plr.SendChatMessage("...to leave our world...");
    plr.SendChatMessage("...completly");
    .RegisterTimer(3000, Horseman);
    plr.RemoveItem(705003, 1);
    }
    };
    .RegisterGameObjectEvent(630001, 2, Earth);
    global Horseman = function(unit)
    {
    .SpawnMonster(30000, 1798.235718, 1318.293091, 18.835508);
    };
    PS: For the "Earth" I didn't found DispID, so I took one from a Chest -.-
    again quote from the same topic.....

    ________________________________________________________________________________ ________________

    If someone uses this to make the horseman 100% working, PM me !
    DO NOT ASK ME ANY QUESTIONS ! this is not my work! i only made a repack!
    for questions: Board Message

    enjoy this

    grtz

    [HUGE REPACK!]Hallow's End  - Headless Horseman + GMscripts + Loot + Sounds!
  2. #2
    Zokmag's Avatar Active Member
    Reputation
    32
    Join Date
    Apr 2007
    Posts
    928
    Thanks G/R
    2/2
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: [HUGE REPACK!]Hallow's End - Headless Horseman + GMscripts + Loot + Sounds!

    Nice! +rep (again)
    EDIT: Can't have to wait...
    ok im noob but how do i add the SQL's that aint downloads?
    Last edited by Zokmag; 11-01-2007 at 04:43 AM.

  3. #3
    Herzeleid's Avatar Banned
    Reputation
    77
    Join Date
    May 2007
    Posts
    820
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: [HUGE REPACK!]Hallow's End - Headless Horseman + GMscripts + Loot + Sounds!

    4 +Rep whenever I can. Nice job. <3 Halloween stuff.
    I Wonder why Errage, Dragonsky, and Conflag Pretend to Be Girls. Little Creepy in my Opinion.

  4. #4
    grandslam312's Avatar Member
    Reputation
    2
    Join Date
    Sep 2007
    Posts
    13
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: [HUGE REPACK!]Hallow's End - Headless Horseman + GMscripts + Loot + Sounds!

    Originally Posted by Zokmag View Post
    Nice! +rep (again)
    EDIT: Can't have to wait...
    ok im noob but how do i add the SQL's that aint downloads?
    DO you use SQLyog or Navicat?

  5. #5
    Condor's Avatar Contributor
    Reputation
    96
    Join Date
    May 2007
    Posts
    184
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: [HUGE REPACK!]Hallow's End - Headless Horseman + GMscripts + Loot + Sounds!

    I have a problem, if i spawn 30000 he comes and fights etc, but when he's dead no chest comes and he just drops gold...

  6. #6
    OMGPWN's Avatar Active Member
    Reputation
    36
    Join Date
    Oct 2006
    Posts
    431
    Thanks G/R
    0/2
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: [HUGE REPACK!]Hallow's End - Headless Horseman + GMscripts + Loot + Sounds!

    No credit for me? Both those screen shots are mine from my forum lol http://www.mmowned.com/forums/emulat...helm-test.html

    and this http://www.mmowned.com/forums/emulat...in-helmet.html
    Last edited by OMGPWN; 11-01-2007 at 04:23 PM.

  7. #7
    godkiller7's Avatar Member
    Reputation
    1
    Join Date
    Jun 2007
    Posts
    33
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: [HUGE REPACK!]Hallow's End - Headless Horseman + GMscripts + Loot + Sounds!

    very nice, but wheres the repack with the DB?

  8. #8
    latruwski's Avatar Banned
    Reputation
    647
    Join Date
    Dec 2006
    Posts
    2,456
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: [HUGE REPACK!]Hallow's End - Headless Horseman + GMscripts + Loot + Sounds!

    Originally Posted by godkiller7 View Post
    very nice, but wheres the repack with the DB?
    no repack with this in it... the writer of the scripts wants to wait till ascent supports lua fully... then she gonna rewrite the script

    and yes credit to you for that stuff OMGPWN....but i really searched for that topic xD anyway i only made a repack of this that is all...

    grtz

  9. #9
    godkiller7's Avatar Member
    Reputation
    1
    Join Date
    Jun 2007
    Posts
    33
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: [HUGE REPACK!]Hallow's End - Headless Horseman + GMscripts + Loot + Sounds!

    Originally Posted by latruwski View Post
    no repack with this in it... the writer of the scripts wants to wait till ascent supports lua fully... then she gonna rewrite the script

    and yes credit to you for that stuff OMGPWN....but i really searched for that topic xD anyway i only made a repack of this that is all...

    grtz
    do you know when that will be?

  10. #10
    latruwski's Avatar Banned
    Reputation
    647
    Join Date
    Dec 2006
    Posts
    2,456
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: [HUGE REPACK!]Hallow's End - Headless Horseman + GMscripts + Loot + Sounds!

    Originally Posted by godkiller7 View Post
    do you know when that will be?
    not really, soon i hope
    but didnt you hear the news? Ascent is dropping GMscripts and they gonna start use LUA now
    So that is why rewriting the script in GM is not really good
    I post a LUA repack asap

    grtz

  11. #11
    Illidan1's Avatar Banned
    Reputation
    244
    Join Date
    Jul 2007
    Posts
    2,251
    Thanks G/R
    0/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: [HUGE REPACK!]Hallow's End - Headless Horseman + GMscripts + Loot + Sounds!

    Nice dude, but all your doing is taking stuff from different site
    and getting Rep out of it
    but lol you don't ask for rep and you say it is from Ascent svn so its
    all good lol +Rep

  12. #12
    Condor's Avatar Contributor
    Reputation
    96
    Join Date
    May 2007
    Posts
    184
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: [HUGE REPACK!]Hallow's End - Headless Horseman + GMscripts + Loot + Sounds!

    Could somebody tell me exactly what to do cus i inserted all the things in my db and save the scripts as .gm files in my ascent folder but i dont see the horseman and if i spawn him it sais the id does not excist.

  13. #13
    lolmaster's Avatar Member
    Reputation
    14
    Join Date
    Sep 2006
    Posts
    53
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: [HUGE REPACK!]Hallow's End - Headless Horseman + GMscripts + Loot + Sounds!

    How do i make the text for the horseman script into a GM file???? i dont understand what to do with the script text.

    P.S= good job otherwise, ive been trying to find the hallow's end sql's
    Last edited by lolmaster; 11-02-2007 at 05:40 PM.
    FALCON PUNCH!!!!!

  14. #14
    latruwski's Avatar Banned
    Reputation
    647
    Join Date
    Dec 2006
    Posts
    2,456
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: [HUGE REPACK!]Hallow's End - Headless Horseman + GMscripts + Loot + Sounds!

    well the gm scripts you save as gm files and put them in your scripts folder...

    grtz

  15. #15
    lolmaster's Avatar Member
    Reputation
    14
    Join Date
    Sep 2006
    Posts
    53
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: [HUGE REPACK!]Hallow's End - Headless Horseman + GMscripts + Loot + Sounds!

    well how do i save them as a GM file?
    do i copy the text from codes you gave me and put it in a text document i dont know what you mean.
    Last edited by lolmaster; 11-02-2007 at 06:32 PM.
    FALCON PUNCH!!!!!

Page 1 of 2 12 LastLast

Similar Threads

  1. [Hallows End]Headless Horseman Fight Script
    By SupernovaHH in forum WoW EMU General Releases
    Replies: 15
    Last Post: 11-01-2009, 08:06 PM
  2. [Hallow's End] Solo the Headless Horseman!
    By Lord in forum World of Warcraft Exploits
    Replies: 44
    Last Post: 10-26-2009, 05:23 AM
  3. [REPACK] Hallow's End Stuff (all in 1 topic)
    By latruwski in forum World of Warcraft Emulator Servers
    Replies: 7
    Last Post: 11-01-2007, 04:36 AM
  4. Headless Horseman
    By spats in forum World of Warcraft Exploration
    Replies: 22
    Last Post: 08-27-2007, 07:26 AM
  5. Mount while using Hallow's End Candy!
    By Liania in forum World of Warcraft Exploits
    Replies: 10
    Last Post: 10-19-2006, 12:20 PM
All times are GMT -5. The time now is 05:39 PM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search