Need help unable to connect to realmlist menu

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  1. #1
    endlessbounty's Avatar Member
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    Need help unable to connect to realmlist

    when i put my dns.w/e in my logon and realm files could you please help me!

    Need help unable to connect to realmlist
  2. #2
    Dryice's Avatar Contributor
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    Re: Need help unable to connect to realmlist

    Use hamachi unless you plan on having like 50 players....hamachi is easier

  3. #3
    endlessbounty's Avatar Member
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    Re: Need help unable to connect to realmlist

    i don't want to use hamachi..............i already have 250 accounts and over 120 people wandering whats going on

  4. #4
    Dryice's Avatar Contributor
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    Re: Need help unable to connect to realmlist

    wow...what guide did you follow?

  5. #5
    endlessbounty's Avatar Member
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    Re: Need help unable to connect to realmlist

    The Chrispee guide but i know more then half the people that play on my server in real life i have a mixed server from ult ac web and chrispee so most of all the bugs are gone.

  6. #6
    Dryice's Avatar Contributor
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    Re: Need help unable to connect to realmlist

    follow julianX's guide it's what i used

  7. #7
    endlessbounty's Avatar Member
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    Re: Need help unable to connect to realmlist

    ok ill have her server stuff in there to i guess lol.
    but i need help with my realm.cof thing it won't let people or me on my server realmlist . . . . werid problem

  8. #8
    weaselking1973's Avatar Member
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    Re: Need help unable to connect to realmlist

    post your config files please
    "In the event of an emergency, dont ask me, I crashed my server a few hundered times before I realized kicking the CPU wont make it work"


    pet mod guide Maps For Blondes creating weapons Hunter set

  9. #9
    Dryice's Avatar Contributor
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    Re: Need help unable to connect to realmlist

    oh so you can't even get to the list, that's wierd

  10. #10
    endlessbounty's Avatar Member
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    Re: Need help unable to connect to realmlist

    nope as they logon it says "Unable to connect to realmlist"

  11. #11
    endlessbounty's Avatar Member
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    Re: Need help unable to connect to realmlist

    ascent
    ################################################################################ #####
    # Ascent Configuration File #
    # #
    # ~*~AscentEmu~*~ #
    # Revision Author: Gastricpenguin #
    # Revision Number: 1752 #
    # #
    ################################################################################ #####
    ################################################################################ #####
    # Database Section
    #
    # Database.Host - Either localhost or 127.0.0.1
    # Database.Username - Mysql Username
    # Database.Password - Mysql Password
    # Database.Name - SQL Database Name
    # Database.Port - Please do not modify this port. Unless you know what to do
    # Database.Type - 1 = MySQL, 2 = PostgreSQL, 3 = Oracle 10g
    #
    ################################################################################ ######

    <WorldDatabase Hostname = "lightdarkportals.servegame.org"
    Username = "root"
    Password = "ascent"
    Name = "logon"
    Port = "3306"
    Type = "1">

    <CharacterDatabase Hostname = "lightdarkportals.servegame.org"
    Username = "root"
    Password = "ascent"
    Name = "logon"
    Port = "3306"
    Type = "1">



    ################################################################################ ######
    # Listen Config
    #
    # Host
    # This numbers indicate what address the server will listen on
    # If you are making your server live with a DNS name, leave it default
    # Default: 0.0.0.0
    #
    # WorldServerPort
    # This is the port that the world server listens on.
    # It has to be the same as what is specified in the
    # realms table in the LogonDatabase.
    # Default: 8129
    ################################################################################ ######

    <Listen Host = "0.0.0.0"
    WorldServerPort = "8129">



    ################################################################################ ######
    # Log Level Setup
    #
    # Console Logging Level
    # This directive controls how much output the server will
    # display in it's console. Set to 0 for none, or -1 to disable.
    # -1 = Disabled; 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
    # Default: 3
    #
    # World server packet logging feature
    # If this directive is turned on, a file called `world.log`
    # will be created in the server's directory and all packets
    # sent and received by clients will be dumped here in bfg
    # format.
    # Default: 0
    ################################################################################ ######

    <LogLevel Screen="0" File="-1" World="0">




    ################################################################################ ######
    # Server Settings
    #
    # PlayerLimit
    # This directive controls the amount of sessions that will be
    # accepted by the server before it starts to add people to
    # the server queue.
    # Default: 100
    #
    # PlrUpdateDistance
    # Controls the distance a player can see objects and updates.
    # Normally, a higher number will consume more bandwith and CPU usage on
    # your computer. The default value is always suggested.
    # Default: 80
    #
    # Motd
    # Message of the Day
    # Default: "No MOTD specified"
    #
    # Send Build On Join
    # This directive controls whether the server's internal revision
    # will be sent to clients upon entering the world. Use it to help
    # testers report bugs.
    #
    # Send Stats On Join
    # This directive controls whether the server will send the online player
    # count to a cilent when it enters the world.
    #
    # Breathing Setup
    # If the breathing code is causing problems or you want to run a fun server, you can
    # disable water checks by enabling this directive.
    # Default: 1
    #
    # Level Cap
    # Level cap of the server. If a player is higher than this number
    # they will not recieve any stat changes per level.
    # Default: 60
    #
    # Expansion 1 Level Cap
    # This variable does the same thing as Level Cap above, except it applies to those
    # who have the first expansion: The Burning Crusade.
    # Default: 70
    #
    # Seperate Channels Control
    # This directive controls whether horde and alliance chats will be seperated across
    # channels.
    # Set to 1 for blizzlike seperated channels, or 0 to allow horde/alliance to speak
    # to each other across channels.
    # Default: 0
    #
    # Compression Threshold
    # This directive controls the limit when update packets will be compressed using
    # deflate. For lower-bandwidth servers use a lower value at the cost of cpu time.
    # Default: 1000
    #
    # Queue Update Rate
    # This directive controls how many milliseconds (ms) between the updates
    # that the queued players receieve telling them their position in the queue.
    # Default: 5000 (5 seconds).
    #
    # Kick AFK Players
    # Time in milliseconds (ms) that a player will be kicked after they go afk.
    # Default: 0 (disabled)
    #
    # Connection Timeout
    # This directive specifies the amount of seconds that the client will be
    # disconnected after if no ping packet is sent. It is advised to leave it at
    # the default.
    # Default: 180
    #
    # Realm Type
    # This is the realm type that will be used by the server to handle world pvp.
    # Default: 0 (pve)(RPPVE)
    # Other values: 1(pvp)(RPPVP)
    #
    # AdjustPriority
    # Set the server to high process priority?
    # Default: 0
    #
    # RequireAllSignatures
    # This directive controls whether the full 10 signatures will be required in order
    # to turn in a petition. Smaller servers would be better off having it turned off.
    # Default: off
    #
    # ShowGMInWhoList
    # This directive controls whether GM's will be shown in player's who lists or not.
    # Default: on
    #
    # MapUnloadTime
    # This directive controls whether to unload map cells after an idle period of <x>
    # seconds. Use on smaller servers or servers that are memory-limited. The server
    # without cellunloading can use over 1.2GB memory with all creatures loaded.
    # Default: 0
    ################################################################################ ######

    <Server PlayerLimit = "100"
    PlrUpdateDistance = "80"
    Motd = "Chrispee Repack"
    SendBuildOnJoin = "1"
    SendStatsOnJoin = "1"
    EnableBreathing = "1"
    LevelCap = "90"
    Expansion1LevelCap = "70"
    SeperateChatChannels = "0"
    CompressionThreshold = "1000"
    QueueUpdateInterval = "5000"
    KickAFKPlayers = "0"
    ConnectionTimeout = "180"
    RealmType = "1"
    AdjustPriority = "0"
    RequireAllSignatures = "0"
    ShowGMInWhoList = "1"
    MapUnloadTime="0">



    ################################################################################ ######
    # Power regeneration multiplier setup
    #
    # These directives set up the multiplier in which regen values will be
    # multiplied by every 2 seconds.
    # Powers:
    # Power1 = Mana, Power2 = Rage, Power3 = Energy
    #
    # Reputation:
    # Kill = Rep gained on kill, Quest = rep gained from quests
    #
    # Honor:
    # Honor = multiplier used to calculate honor per-kill.
    #
    # PvP:
    # PvPTimer = in ms, the timeout for pvp after turning it off. default: 5mins
    # (300000)
    #
    # XP:
    # The xp that a player receives from killing a creature will be multiplied
    # by this value in order to get his xp gain.
    #
    # RestXP:
    # Value is the amount of rest XP a player will recieve per minute of rest time.
    #
    # Drop(Color):
    # These values will be multiplied by the drop percentages of the items for creatures
    # to determine which items to drop. All default to 1.
    # To allow you better control of drops, separate multipliers have been created for
    # items of each quality group.
    #
    # DropMoney:
    # This value will be multiplied by any gold looted and pickpocketed
    #
    # Save:
    # Value in milliseconds (ms) that will be between player autosaves.
    # Default: 300000 (5 minutes)
    #
    # SkillChance:
    # The chance that you have to level up a skill in melee or a profession is
    # multiplied
    # by this value.
    # Default: 1
    #
    # SkillRate:
    # The amount of "levels" your skill goes up each time you gain a level is multiplied
    # by this value.
    #
    # ArenaMultiplier
    # Every week/day the arena points gained by a player will be multiplied by this value.
    ################################################################################ ######

    <Rates Health="1"
    Power1="1"
    Power2="1"
    Power3="1"
    QuestReputation="1"
    KillReputation="1"
    Honor="1"
    PvPTimer="300000"
    Compression="1"
    XP="60"
    QuestXP="70"
    RestXP="75"
    DropGrey="100"
    DropWhite="100"
    DropGreen="100"
    DropBlue="250"
    DropPurple="300"
    DropOrange="1"
    DropArtifact="1"
    DropMoney="1"
    Save="300000"
    SkillChance="45"
    SkillRate="50"
    ArenaMultiplier2x="1"
    ArenaMultiplier3x="1"
    ArenaMultiplier5x="1">



    ################################################################################ ######
    # GM Client Channel
    #
    # This should be set to 'gm_sync_channel' for the My_Master addon to work.
    # Default: gm_sync_channel
    ################################################################################ ######

    <GMClient ReqGmClient = "0" GmClientChannel = "gm_sync_channel">




    ################################################################################ ######
    # Terrain Configuration
    #
    # Set the path to the map_xx.bin files and whether unloading should be enabled
    # for the main world maps here. Unloading the main world maps when they go idle
    # can save a great amount of memory if the cells aren't being activated/idled
    # often. Instance/Non-main maps will not be unloaded ever.
    #
    # Default:
    # MapPath = "maps"
    # UnloadMaps = 1
    ################################################################################ ######

    <Terrain MapPath = "maps" UnloadMaps = "1">




    ################################################################################ ######
    # Log Settings
    #
    # Cheaters:
    # This directive sets up the cheater logging file, if turned on any
    # cheat / packet exploit / speedhack attempts will be logged here.
    #
    # GMCommands:
    # These two directives set up the GM command logging fie. If turned on,
    # most gm commands will be logged for this file for abuse investigation, etc.
    ################################################################################ ######

    <Log Cheaters="0" GMCommands="0">




    ################################################################################ ######
    # Mail System Setup
    #
    # These directives control the limits and behaviour of the ingame mail system.
    # All options must have Mail prefixed before them.
    #
    # ReloadDelay
    # Controls the delay at which the database is "refreshed". Use it if you're
    # inserting mail from an external source, such as a web-based interface.
    # 0 turns it off.
    # Default: 0
    #
    # DisablePostageCostsForGM
    # Enables/disables the postage costs for GM's. DisablePostageCosts overrides this.
    # Default: 1
    #
    # DisablePostageCosts
    # Disables postage costs for all players.
    # Default: 0
    #
    # DisablePostageDelayItems
    # Disables the one hour wait time when sending mail with items attached.
    # Default: 1
    #
    # DisableMessageExpiry
    # Turns off the 30 day / 3 day after read message expiry time.
    # WARNING: A mailbox still cannot show more than 50 items at once
    # (stupid limitation in client).
    # Default: 0
    #
    # EnableInterfactionMail
    # Removes the faction limitation for sending mail messages. Applies to all players.
    # Default: 1
    #
    # EnableInterfactionMailForGM
    # Removes the faction limitation for sending mail messages, but only applies
    # to GM's. EnableInterfactionMail overrides this.
    # Default: 1
    ################################################################################ ######

    <Mail ReloadDelay="0"
    DisablePostageCostsForGM="1"
    DisablePostageCosts="0"
    DisablePostageDelayItems="1"
    DisableMessageExpiry="0"
    EnableInterfactionMail="1"
    EnableInterfactionMailForGM="1">




    ################################################################################ ######
    # Status Dumper Config
    #
    # These directives set up the status dumper plugin. Filename is an
    # absolute or relative path to the server binary. Interval is the
    # time that the stats will be dumped to xml.
    # Default: stats.xml / 120000 (2 minutes)
    ################################################################################ ######

    <StatDumper FileName = "stats.xml" Interval = "120000">




    ################################################################################ ######
    # Startup Options
    #
    # Preloading
    # This directive controls whether the entire world will be spawned at server
    # startup or on demand. It is advised to leave it disabled unless you are a
    # developer doing testing.
    # Default: off
    #
    # Background Loot Loading
    # This directive controls whether loot will be loaded progressively during
    # startup or in the background in a seperate thread. Turning it on will
    # result in much faster startup times.
    # Default: on
    #
    # Multithreaded Startup
    # This controls whether the server will spawn multiple worker threads to
    # use for loading the database and starting the server. Turning it on
    # increases the speed at which it starts up for each additional cpu in your
    # computer.
    # Default: on
    ################################################################################ ######

    <Startup Preloading = "0"
    BackgroundLootLoading = "1"
    EnableMultithreadedLoading = "1">




    ################################################################################ ######
    # Flood Protection Setup
    #
    # Lines
    # This is the number of "messages" or lines that it will allow before stopping
    # messages from
    # being sent. This counter is reset every "Seconds" seconds.
    # Default: 0 (disabled)
    #
    # Seconds
    # This is the number of seconds inbetween the Line counter being reset.
    # Default: 0 (disabled)
    #
    # SendMessage
    # If this is enabled, a "Your message has triggered serverside flood protection. You
    # can speak again in %u seconds."
    # message will be sent upon flood triggering.
    # Default: 0
    ################################################################################ ######

    <FloodProtection Lines = "0" Seconds = "0" SendMessage = "0">




    ################################################################################ ######
    # LogonServer Setup
    #
    # DisablePings
    # Control whether pings will be sent to check if the connection is still "alive".
    # Expect problems if it is disabled.
    # Default: 0
    #
    # RemotePassword
    # You do not have to change this, as the password is the same in both conf's
    ################################################################################ ######

    <LogonServer DisablePings = "0"
    RemotePassword = "Detonation">




    ################################################################################ ######
    # AntiHack Setup
    #
    # Teleport
    # This directive controls anti-teleport hack checks will be enabled or not.
    # Default: 1
    #
    # Speed
    # This directive controls anti-speed hack checks will be performed on player
    # movement or not.
    # Default: 1
    #
    # FallDamage
    # This directive controls anti-fall damage hack checks will be performed on player
    # movement or not.
    # Default: 1
    #
    # Flying
    # This directive controls whether flight hacks will be performed on players or not.
    # Default: 1
    #
    # DisableOnGM
    # This directive controls hack checks will be disabled for GM's or not.
    # Default: 0
    ################################################################################ ######

    <AntiHack Teleport="1"
    Speed="1"
    FallDamage="1"
    Flying="1"
    DisableOnGM="1">





    ################################################################################ ######
    # Period Setup
    #
    # These are the periods that the server will wait before doing periodic duties. At the
    # moment only arena point calculation and honor point calculation are used here.
    #
    # Default:
    # Arena: weekly
    # Honor: daily
    # (blizzlike values)
    ################################################################################ ######

    <Periods HonorUpdate="daily"
    ArenaUpdate="weekly">




    ################################################################################ ######
    # AscentStats Setup
    # Info: This sends information to the server to detect any problems
    #
    # Enable
    # To disable stat transmission completely, set this to 0.
    #
    # ServerGUID
    # This is the GUID assigned to your server by the AscentStats server. To register
    # your server, go
    # to http://www.example.com/ascentstats/register_server.php
    #
    # ServerKey
    # This is the key used to secure stats sent by your server so they can't be forged.
    # This key is
    # obtained after registering your server.
    #
    # Default:
    # Enabled
    # Server Key "NONE"
    # Server GUID "NONE"
    ################################################################################ ######

    <AscentStats Enable="1"
    ServerGUID="NONE"
    ServerKey="NONE">





    ################################################################################ ######
    # Channels Setup
    #
    # These directives control some of the aspects in the channel system.
    #
    # BannedChannels
    # If you would like to ban users from creating or joining a channel specify them
    # here in a ';'
    # seperated list.
    # Default: ""
    #
    # GeneralChannels
    # These are the default channels that the client joins and cannot have leaders.
    # Default: "General -;Trade -;LookingForGroup;GuildRecruitment;LocalDefense;WorldDefense;"
    ################################################################################ ######

    <Channels BannedChannels=""
    GeneralChannels="General -;Trade -;LookingForGroup;GuildRecruitment;LocalDefense;WorldDefense;">






    ################################################################################ ######
    # End of Ascent Configuration File #
    # #
    # Credits: #
    # Thanks for your continued support #
    # Love, Gastricpenguin and Chrispee #
    # #
    ################################################################################ ######

    logon

    ################################################################################ #####
    # Logonserver Configuration File #
    # #
    # ~*~AscentEmu~*~ #
    # Revision Author: Gastricpenguin #
    # Revision Number: 1752 #
    # #
    ################################################################################ #####
    ################################################################################ #####
    # LogonDatabase Section
    #
    # These directives are the location of the `realms` and `accounts`
    # tables.
    #
    # LogonDatabase.Host - Either localhost or 127.0.0.1
    # LogonDatabase.Username - Mysql Username
    # LogonDatabase.Password - Mysql Password
    # LogonDatabase.Name - The database name
    # LogonDatabase.Port - Port that MySQL listens on. Usually 3306.
    # LogonDatabase.Type - 1 = MySQL, 2 = PostgreSQL, 3 = Oracle 10g
    ################################################################################ #####

    <LogonDatabase Hostname = "lightdarkportals.servegame.org"
    Username = "root"
    Password = "ascent"
    Name = "logon"
    Port = "3306"
    Type = "1">



    ################################################################################ #####
    # Host Directive
    #
    # This is the address that the realmlist will listen on.
    # To listen on all addresses, set it to 0.0.0.0
    # Default: 127.0.0.1 (localhost)
    #
    # Note: ISHost is the interserver communication listener.
    ################################################################################ #####

    <Listen Host = "0.0.0.0"
    ISHost = "0.0.0.0"
    RealmListPort = "3724"
    ServerPort = "8093">



    ################################################################################ #####
    # Server console logging level
    #
    # This directive controls how much output the server will
    # display in it's console. Set to 0 for none.
    # 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
    # Default: 3
    ################################################################################ #####

    <LogLevel Screen = "0"
    File = "-1">



    ################################################################################ #####
    # Account Refresh Time
    #
    # This controls on which time interval accounts gets
    # refreshed. (In seconds)
    # Default = 600
    ################################################################################ #####

    <Rates AccountRefresh = "600">



    ################################################################################ #####
    # Accepted Build Range Setup
    #
    # Min Build
    # Minimum client build that is allowed to access the server
    #
    # Max Build
    # Maximum client build that is allowed to access the server
    #
    # Latest build for Wow 2.2.0 is 7272
    # Default: 7272
    ################################################################################ #####

    <Client MinBuild = "5000"
    MaxBuild = "8000">



    ################################################################################ #####
    # WorldServer Setup
    #
    # You do not have to change this, as the password is the same in both conf's
    ################################################################################ #####

    <LogonServer RemotePassword = "Detonation">

    realm

    ################################################################################ #####
    # Realms Configuration File #
    # #
    # ~*~AscentEmu~*~ #
    # Revision Author: Gastricpenguin #
    # Revision Number: 1752 #
    # #
    ################################################################################ #####
    ################################################################################ #####
    # LogonServer Section
    #
    # Address:
    # The address (no port) of the server.
    #
    # Port:
    # The port on which the logon server listens. (*** NOT 3724 ***)
    #
    # Name:
    # Not really relavant, but name the logon.
    #
    # RealmCount:
    # The number of realms in the next section.
    #
    ################################################################################ #####

    <LogonServer Address = "lightdarkportals.servegame.org"
    Port = "8093"
    Name = "logon"
    RealmCount = "1">



    ################################################################################ #####
    # Realm Section
    #
    # Name:
    # The name of the realm.
    #
    # Address:
    # The address (and port) of that realm.
    #
    # Icon:
    # The type of realm (PVP, Normal, RPPVP, RP)
    #
    # Colour:
    # Realm colour in realm list display.
    #
    # TimeZone:
    # Time zone the realm is in.
    #
    # Population:
    # (0 = low, 1 = medium, 2 = high)
    #
    ################################################################################ #####

    <Realm1 Name = "BLACK FLAMES"
    Address = "lightdarkportals.servegame.org:8129"
    Icon = "Normal"
    Colour = "1"
    Population = "1.0"
    TimeZone = "1">

  12. #12
    endlessbounty's Avatar Member
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    Re: Need help unable to connect to realmlist

    Will i had a friend help me i need to fix on Realm.cof Will THANKS ANYWAYS

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    endlessbounty's Avatar Member
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    Re: Need help unable to connect to realmlist

    nevermind it doesn't work......

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